[up_sect_firsta_cs_heavy_outfit]
cost 		= 1200
inv_weight	= +0.2
value		= -10

hit_fraction_actor				= -0.08 ;0.55
strike_protection 				= 0.05 ;0.35
explosion_protection 			= 0.05 ;0.35
wound_protection				= 0.05 ;0.35

[up_sect_firstc_cs_heavy_outfit]
cost 		= 2400
value		= -5

inv_weight 					 	= -5
power_loss						= -0.1

[up_sect_firstd_cs_heavy_outfit]
cost 		= 2400
value		= +15

immunities_sect_add 			= sect_cs_heavy_outfit_immunities_add

[up_sect_firste_cs_heavy_outfit]
cost 		= 3600
value		= +30

fire_wound_protection  			= 0.2
bones_koeff_protection_add		= actor_armor_medium_add_2

[up_sect_firstf_cs_heavy_outfit]
cost 		= 3600
inv_weight	= +0.2
value		= -30

hit_fraction_actor				= -0.12 ;0.55
strike_protection 				= 0.08 ;0.35
explosion_protection 			= 0.08 ;0.35
wound_protection				= 0.08 ;0.35

[up_sect_secona_cs_heavy_outfit]
cost 		= 1200
value		= +10

immunities_sect_add				= sect_cs_heavy_outfit_immunities_add

[up_sect_seconc_cs_heavy_outfit]
cost 		= 2400
value		= +20

radiation_protection 			= 0.0005 ;0.0045

[up_sect_second_cs_heavy_outfit]
cost 		= 2400
value		= +20

chemical_burn_protection 		= 0.010 ;0.040
shock_protection            	= 0.040  ;0.500

[up_sect_secone_cs_heavy_outfit]
cost 		= 3600
value		= +30

burn_protection 				= 0.010 ;0.080

[up_sect_seconf_cs_heavy_outfit]
cost 		= 3600
value		= +30

shock_protection            	= 0.070 ;0.500

[up_sect_thirda_cs_heavy_outfit]
cost 		= 1700
value		= +1

power_restore_speed				= 0.001

[up_sect_thirdc_cs_heavy_outfit]
cost 		= 2100
value		= +20

shock_protection            	= 0.040 ;0.500

[up_sect_thirdd_cs_heavy_outfit]
cost 		= 4000
value       = +1

artefact_count					= 1

[up_sect_thirde_cs_heavy_outfit]
cost 		= 7000
value       = +2

artefact_count					= 2

[up_sect_fourta_cs_heavy_outfit]
cost 		= 2000
value		= +2

bleeding_restore_speed			= 0.002

[up_sect_fourtc_cs_heavy_outfit]
cost 		= 3000
value		= +3

health_restore_speed			= 0.00045

[up_sect_fourte_cs_heavy_outfit]
cost 		= 5000
value 		= +30

telepatic_protection  			= 0.050; 0.000


[up_firsta_cs_heavy_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_cs_heavy_outfit
section                 = up_sect_firsta_cs_heavy_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b3_name
description             = st_up_arm_b3_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_1

[up_firstc_cs_heavy_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_cs_heavy_outfit
section                 = up_sect_firstc_cs_heavy_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_b8_name
description             = st_up_arm_b8_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_2

[up_firstd_cs_heavy_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_cs_heavy_outfit
section                 = up_sect_firstd_cs_heavy_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b4_name
description             = st_up_arm_b4_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_4

[up_firste_cs_heavy_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_cs_heavy_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c7_name
description             = st_up_arm_c7_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_3

[up_firstf_cs_heavy_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_cs_heavy_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b1_name
description             = st_up_arm_b1_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_5

[up_secona_cs_heavy_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_cs_heavy_outfit
section                 = up_sect_secona_cs_heavy_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a6_name
description             = st_up_kom_a6_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_6

[up_seconc_cs_heavy_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_cs_heavy_outfit
section                 = up_sect_seconc_cs_heavy_outfit
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_b6_name
description             = st_up_kom_b6_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_7

[up_second_cs_heavy_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_cs_heavy_outfit
section                 = up_sect_second_cs_heavy_outfit
property                = prop_electro, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b7_name
description             = st_up_kom_b7_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_9

[up_secone_cs_heavy_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_cs_heavy_outfit
property                = prop_thermo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c4_name
description             = st_up_kom_c4_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_8

[up_seconf_cs_heavy_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_cs_heavy_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c5_name
description             = st_up_kom_c5_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_10

[up_thirda_cs_heavy_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_cs_heavy_outfit
section                 = up_sect_thirda_cs_heavy_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b7_name
description             = st_up_uti_b7_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_11

[up_thirdc_cs_heavy_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_cs_heavy_outfit
section                 = up_sect_thirdc_cs_heavy_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b5_name
description             = st_up_uti_b5_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_12

[up_thirdd_cs_heavy_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_cs_heavy_outfit
section                 = up_sect_thirdd_cs_heavy_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b1_name
description             = st_up_uti_b1_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_13


[up_thirde_cs_heavy_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_cs_heavy_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_14

[up_fourta_cs_heavy_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_cs_heavy_outfit
section                 = up_sect_fourta_cs_heavy_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a3_name
description             = st_up_tch_a3_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_15

[up_fourtc_cs_heavy_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_cs_heavy_outfit
section                 = up_sect_fourtc_cs_heavy_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b3_name
description             = st_up_tch_b3_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_16

[up_fourte_cs_heavy_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_cs_heavy_outfit
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c3_name
description             = st_up_tch_c3_descr
icon                    = ui_inGame2_upgrade_csky_heavy_outfit_17

[up_gr_firstab_cs_heavy_outfit]
elements                = up_firsta_cs_heavy_outfit

[up_gr_firstcd_cs_heavy_outfit]
elements                = up_firstc_cs_heavy_outfit, up_firstd_cs_heavy_outfit

[up_gr_firstef_cs_heavy_outfit]
elements                = up_firste_cs_heavy_outfit, up_firstf_cs_heavy_outfit

[up_gr_seconab_cs_heavy_outfit]
elements                = up_secona_cs_heavy_outfit

[up_gr_seconcd_cs_heavy_outfit]
elements                = up_seconc_cs_heavy_outfit, up_second_cs_heavy_outfit

[up_gr_seconef_cs_heavy_outfit]
elements                = up_secone_cs_heavy_outfit, up_seconf_cs_heavy_outfit

[up_gr_thirdab_cs_heavy_outfit]
elements                = up_thirda_cs_heavy_outfit

[up_gr_thirdcd_cs_heavy_outfit]
elements                = up_thirdc_cs_heavy_outfit, up_thirdd_cs_heavy_outfit

[up_gr_thirdef_cs_heavy_outfit]
elements                = up_thirde_cs_heavy_outfit

[up_gr_fourtab_cs_heavy_outfit]
elements                = up_fourta_cs_heavy_outfit

[up_gr_fourtcd_cs_heavy_outfit]
elements                = up_fourtc_cs_heavy_outfit

[up_gr_fourtef_cs_heavy_outfit]
elements                = up_fourte_cs_heavy_outfit
