[up_sect_firsta_helm_respirator]
cost 		= 400
value 		= +10

telepatic_protection  			= 0.01

[up_sect_firstc_helm_respirator]
cost 		= 800
value		= +20

chemical_burn_protection        = 0.005 ;0.01

[up_sect_firstd_helm_respirator]
cost 		= 800
value		= +20

radiation_protection 			= 0.0005 ;0.01


[up_firsta_helm_respirator]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_respirator
section                 = up_sect_firsta_helm_respirator
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_a2_name
description             = st_up_res_a2_descr
icon                    = ui_inGame2_upgrade_helm_respirator_1


[up_firstc_helm_respirator]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_helm_respirator
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b2_name
description             = st_up_res_b2_descr
icon                    = ui_inGame2_upgrade_helm_respirator_2

[up_firstd_helm_respirator]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_helm_respirator
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b3_name
description             = st_up_res_b3_descr
icon                    = ui_inGame2_upgrade_helm_respirator_3

[up_gr_firstab_helm_respirator]
elements                = up_firsta_helm_respirator

[up_gr_firstcd_helm_respirator]
elements                = up_firstc_helm_respirator, up_firstd_helm_respirator
