[up_sect_firsta_helm_protective]
cost 		= 800
value 		= +10

telepatic_protection  			= 0.0075; 

[up_sect_firstc_helm_protective]
cost 		= 1400
value		= +20

chemical_burn_protection        = 0.01 ;

[up_sect_firstd_helm_protective]
cost 		= 1400
value		= +20

radiation_protection            = 0.0006 

[up_sect_firste_helm_protective]
cost 		= 2000
value 		= +30

telepatic_protection 			 = 0.0125; 0.0

[up_sect_firstf_helm_protective]
cost 		= 2000
value		= +30

burn_protection            		= 0.01 ;
shock_protection	            = 0.1

[up_sect_secona_helm_protective]
cost 		= 800
value		= +10

radiation_protection            = 0.0004 
chemical_burn_protection        = 0.005 ;

[up_sect_seconc_helm_protective]
cost 		= 1400
value 		= +10

telepatic_protection  			= 0.01; 0.0

[up_sect_secone_helm_protective]
cost 		= 3000
value		= +2

power_restore_speed				= 0.002


[up_firsta_helm_protective]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_protective
section                 = up_sect_firsta_helm_protective
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_a2_name
description             = st_up_res_a2_descr
icon                    = ui_inGame2_upgrade_helm_protective_1


[up_firstc_helm_protective]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_helm_protective
section                 = up_sect_firstc_helm_protective
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b2_name
description             = st_up_res_b2_descr
icon                    = ui_inGame2_upgrade_helm_protective_2

[up_firstd_helm_protective]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_helm_protective
section                 = up_sect_firstd_helm_protective
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b3_name
description             = st_up_res_b3_descr
icon                    = ui_inGame2_upgrade_helm_protective_4

[up_firste_helm_protective]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_helm_protective
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_c4_name
description             = st_up_res_c4_descr
icon                    = ui_inGame2_upgrade_helm_protective_3

[up_firstf_helm_protective]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_helm_protective
property                = prop_thermo, prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_c5_name
description             = st_up_res_c5_descr
icon                    = ui_inGame2_upgrade_helm_protective_5

[up_secona_helm_protective]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_helm_protective
section                 = up_sect_secona_helm_protective
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_resp_a2_name
description             = st_up_resp_a2_descr
icon                    = ui_inGame2_upgrade_helm_protective_6


[up_seconc_helm_protective]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_helm_protective
section                 = up_sect_seconc_helm_protective
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_resp_b3_name
description             = st_up_resp_b3_descr
icon                    = ui_inGame2_upgrade_helm_protective_7

[up_secone_helm_protective]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_helm_protective
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_resp_c2_name
description             = st_up_resp_c2_descr
icon                    = ui_inGame2_upgrade_helm_protective_8


[up_gr_firstab_helm_protective]
elements                = up_firsta_helm_protective

[up_gr_firstcd_helm_protective]
elements                = up_firstc_helm_protective, up_firstd_helm_protective

[up_gr_firstef_helm_protective]
elements                = up_firste_helm_protective, up_firstf_helm_protective

[up_gr_seconab_helm_protective]
elements                = up_secona_helm_protective

[up_gr_seconcd_helm_protective]
elements                = up_seconc_helm_protective

[up_gr_seconef_helm_protective]
elements                = up_secone_helm_protective