;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx" ;#include "outfit_upgrades\outfit_upgrades_properties.ltx" ;#include "outfit_upgrades\outfit_upgrades.ltx" #include "outfit_upgrades\o_novice_outfit_up.ltx" #include "outfit_upgrades\o_stalker_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_light_outfit_up.ltx" #include "outfit_upgrades\o_scientific_outfit_up.ltx" #include "outfit_upgrades\o_cs_heavy_outfit_up.ltx" #include "outfit_upgrades\o_dolg_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx" #include "outfit_upgrades\o_specops_outfit_up.ltx" #include "outfit_upgrades\o_exo_outfit_up.ltx" #include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx" #include "outfit_upgrades\o_military_outfit_up.ltx" #include "outfit_upgrades\helm_battle_up.ltx" #include "outfit_upgrades\helm_hardhat_up.ltx" #include "outfit_upgrades\helm_protective_up.ltx" #include "outfit_upgrades\helm_respirator_up.ltx" #include "outfit_upgrades\helm_tactic_up.ltx" #include "outfit_exoskeleton.ltx" #include "outfit_scientific.ltx" #include "outfit_novice.ltx" #include "outfit_helmet.ltx" #include "outfit_upgrades\o_svoboda_exo_outfit_up.ltx" #include "outfit_upgrades\o_dolg_exo_outfit_up.ltx" #include "outfit_upgrades\o_merc_exo_outfit_up.ltx" #include "outfit_upgrades\o_dolg_scientific_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_scientific_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_outfit_up.ltx" #include "outfit_upgrades\o_rookie_outfit_up.ltx" #include "outfit_upgrades\o_bandit_outfit_up.ltx" #include "outfit_upgrades\o_merc_outfit_up.ltx" #include "outfit_upgrades\o_banditmerc_outfit_up.ltx" #include "outfit_upgrades\helm_m40_up.ltx" #include "outfit_upgrades\o_monolith_exo_outfit_up.ltx" #include "outfit_upgrades\o_rad_outfit_up.ltx" #include "outfit_upgrades\o_merc_rad_outfit_up.ltx" #include "outfit_upgrades\o_monolith_rad_outfit_up.ltx" #include "outfit_upgrades\o_dolg_rad_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_rad_outfit_up.ltx" #include "outfit_upgrades\o_monolith_outfit_up.ltx" #include "outfit_upgrades\o_cs_light_outfit_up.ltx" #include "outfit_upgrades\o_ecolog_light_outfit_up.ltx" #include "outfit_upgrades\o_ecolog_heavy_outfit_up.ltx" ;Backpacks #include "outfit_backpack.ltx" [outfit_base] ; delete full_scale_icon next update- obsolete, use full_icon_name instead !!! GroupControlSection = spawn_group discovery_dependency = class = EQU_STLK ;Change to E_STLK if you want to use se_item.se_outfit script binding cform = skeleton additional_inventory_weight = 0 ; +max_walk_weight additional_inventory_weight2 = 0 ; +40 kg full_icon_name = npc_icon_without_outfit slot = 6 inv_grid_width = 2 inv_grid_height = 3 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 player_hud_section = actor_hud_05 [without_outfit]:outfit_base ;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги full_scale_icon = 6,6 player_hud_section = actor_hud_05 ;--------------------------------------------------------------------------------------------- ; Sunrise Suit ;--------------------------------------------------------------------------------------------- [stalker_outfit]:outfit_base $spawn = "outfit\stalker_outfit" visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_neutral\stalker_neutral_2.ogf npc_visual = actors\stalker_neutral\stalker_neutral_2.ogf player_hud_section = actor_hud_loner_sunrise ef_equipment_type = 3 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 10 inv_grid_y = 18 upgr_icon_x = 900 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 36000 full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост artefact_count = 1 immunities_sect = sect_stalker_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.25 upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_neutral_2_mask [sect_stalker_outfit_immunities] ;коэффициенты иммунитета самого костюма, то есть - то, насколько сильно он сам подвержен повреждени¤м от различных воздействий. burn_immunity = 0.09 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.09 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.09 ; поломка от химического воздействи¤. explosion_immunity = 0.16 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_stalker_outfit_immunities_add] burn_immunity = -0.03 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.03 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.03 explosion_immunity = -0.05 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; FREEDOM Wind ;--------------------------------------------------------------------------------------------- [svoboda_light_outfit]:outfit_base $spawn = "outfit\svoboda_light_outfit" visual = dynamics\outfit\svoboda_light_outfit actor_visual = actors\stalker_freedom\stalker_freedom_1.ogf npc_visual = actors\stalker_freedom\stalker_freedom_1.ogf player_hud_section = actor_hud_freedom_wind ef_equipment_type = 3 inv_name = svoboda_light_outfit_name inv_name_short = svoboda_light_outfit_name description = svoboda_light_outfit_description glass_present = false inv_weight = 5.5 inv_grid_x = 18 inv_grid_y = 20 upgr_icon_x = 1800 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_light_outfit cost = 18000 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_svoboda_light_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1400 explosion_protection = 0.1400 wound_protection = 0.1400 hit_fraction_actor = 0.6 bones_koeff_protection = actor_armor_freedom_wind artefact_count = 1 control_inertion_factor = 1.2 power_loss = 0.2 upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_Freedom_1 [sect_svoboda_light_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.08 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.20 ; поломка от взрывов/осколков. fire_wound_immunity = 0.14 ; поломка от огнестрельного оружи¤ [sect_svoboda_light_outfit_immunities_add] burn_immunity = -0.02 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.02 wound_immunity = -0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.075 fire_wound_immunity = -0.045 ;--------------------------------------------------------------------------------------------- ; PS5-M Universal Duty Suit ;--------------------------------------------------------------------------------------------- [dolg_outfit]:outfit_base $spawn = "outfit\dolg_outfit" visual = dynamics\outfit\dolg_outfit actor_visual = actors\stalker_dolg\stalker_dolg_2.ogf npc_visual = actors\stalker_dolg\stalker_dolg_2.ogf player_hud_section = actor_hud_duty_ps5m ef_equipment_type = 3 inv_name = dolg_outfit_name inv_name_short = dolg_outfit_name description = dolg_outfit_description glass_present = false inv_weight = 9.5 inv_grid_x = 6 inv_grid_y = 15 upgr_icon_x = 2700 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_dolg_outfit cost = 33000 full_scale_icon = 8,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_dolg_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.2100 explosion_protection = 0.2100 wound_protection = 0.2100 hit_fraction_actor = 0.6 bones_koeff_protection = actor_armor_duty_suit artefact_count = 0 control_inertion_factor = 1.2 power_loss = 0.2 upgrades = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_outfit character_portrait = ui_inGame2_Dolg_1_mask [sect_dolg_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.14 ; поломка от взрывов/осколков. fire_wound_immunity = 0.08 ; поломка от огнестрельного оружи¤ [sect_dolg_outfit_immunities_add] burn_immunity = -0.02 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.045 fire_wound_immunity = -0.025 ;--------------------------------------------------------------------------------------------- ; CS-1 body armor ;--------------------------------------------------------------------------------------------- [cs_light_novice_outfit]:outfit_base $spawn = "outfit\cs_light_novice_outfit" visual = dynamics\outfit\cs_light_outfit actor_visual = actors\stalker_nebo\stalker_nebo_1 npc_visual = actors\stalker_nebo\stalker_nebo_1 player_hud_section = actor_hud_cs1 ef_equipment_type = 3 inv_name = csky_light_novice_outfit_name inv_name_short = csky_light_novice_outfit_name description = csky_light_novice_outfit_description glass_present = false inv_weight = 4.5 inv_grid_x = 18 inv_grid_y = 33 upgr_icon_x = 2400 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_light_outfit cost = 18000 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_light_novice_outfit_immunities power_loss = 0.2 ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.1050 explosion_protection = 0.1050 wound_protection = 0.1050 bones_koeff_protection = actor_armor_cs1 hit_fraction_actor = 0.3 artefact_count = 1 control_inertion_factor = 1.2 upgrades = up_gr_firstab_cs_light_outfit, up_gr_seconab_cs_light_outfit, up_gr_thirdab_cs_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_csky_1_2 [sect_light_novice_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.16 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_light_novice_outfit_immunities_add] burn_immunity = -0.02 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.045 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; CS-2 body armor ;--------------------------------------------------------------------------------------------- [cs_light_outfit]:outfit_base $spawn = "outfit\cs_light_outfit" visual = dynamics\outfit\cs_light_outfit actor_visual = actors\stalker_nebo\stalker_nebo_3 npc_visual = actors\stalker_nebo\stalker_nebo_3 player_hud_section = actor_hud_cs2 ef_equipment_type = 3 inv_name = csky_light_outfit_name inv_name_short = csky_light_outfit_name description = csky_light_outfit_description glass_present = false inv_weight = 6.0 inv_grid_x = 0 inv_grid_y = 15 upgr_icon_x = 0 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_light_outfit cost = 26000 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_light_outfit_immunities power_loss = 0.2 ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1400 explosion_protection = 0.1400 wound_protection = 0.1400 bones_koeff_protection = actor_armor_cs2 hit_fraction_actor = 0.3 artefact_count = 2 control_inertion_factor = 1.2 upgrades = up_gr_firstab_cs_light_outfit, up_gr_seconab_cs_light_outfit, up_gr_thirdab_cs_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_csky_3 [sect_cs_light_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.15 ; поломка от взрывов/осколков. fire_wound_immunity = 0.075 ; поломка от огнестрельного оружи¤ [sect_cs_light_outfit_immunities_add] burn_immunity = -0.02 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.035 fire_wound_immunity = -0.025 ;--------------------------------------------------------------------------------------------- ; CS-3a Body Armor ;--------------------------------------------------------------------------------------------- [cs_medium_outfit]:outfit_base $spawn = "outfit\cs_medium_outfit" visual = dynamics\outfit\cs_medium_outfit actor_visual = actors\stalker_nebo\stalker_nebo_2 npc_visual = actors\stalker_nebo\stalker_nebo_2 player_hud_section = actor_hud_cs3a ef_equipment_type = 3 inv_name = csky_medium_outfit_name inv_name_short = csky_medium_outfit_name description = csky_medium_outfit_description glass_present = false inv_weight = 7.5 inv_grid_x = 18 inv_grid_y = 14 upgr_icon_x = 300 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 42500 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_medium_outfit_immunities power_loss = 0.2 ; MEDIUM RESISTANCE burn_protection = 0.0533 shock_protection = 0.2133 radiation_protection = 0.0080 chemical_burn_protection = 0.0533 telepatic_protection = 0.0 strike_protection = 0.1750 explosion_protection = 0.1750 wound_protection = 0.1750 hit_fraction_actor = 0.35 bones_koeff_protection = actor_armor_cs3 artefact_count = 2 control_inertion_factor = 1.5 upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_cs_heavy_outfit character_portrait = ui_inGame2_csky_5 [sect_cs_medium_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.13 ; поломка от взрывов/осколков. fire_wound_immunity = 0.05 ; поломка от огнестрельного оружи¤ [sect_cs_medium_outfit_immunities_add] burn_immunity = -0.015 ;коэффициенты иммунитета самого костюма strike_immunity = -0.015 shock_immunity = -0.015 wound_immunity = -0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.025 fire_wound_immunity = -0.012 ;--------------------------------------------------------------------------------------------- ; CS-3b Body Armor ;--------------------------------------------------------------------------------------------- [cs_heavy_outfit]:outfit_base $spawn = "outfit\cs_heavy_outfit" visual = dynamics\outfit\cs_heavy_outfit actor_visual = actors\stalker_nebo\stalker_nebo_b npc_visual = actors\stalker_nebo\stalker_nebo_b player_hud_section = actor_hud_cs3b ef_equipment_type = 3 inv_name = csky_heavy_outfit_name inv_name_short = csky_heavy_outfit_name description = csky_heavy_outfit_description glass_present = false inv_weight = 10.0 inv_grid_x = 18 inv_grid_y = 30 upgr_icon_x = 600 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 90000 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_heavy_outfit_immunities power_loss = 0.3 ; MEDIUM RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.2100 explosion_protection = 0.2100 wound_protection = 0.2100 hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_duty_suit artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_cs_heavy_outfit character_portrait = ui_inGame2_csky_5_2 [sect_cs_heavy_outfit_immunities] burn_immunity = 0.05 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.04 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.10 ; поломка от взрывов/осколков. fire_wound_immunity = 0.04 ; поломка от огнестрельного оружи¤ [sect_cs_heavy_outfit_immunities_add] burn_immunity = -0.015 ;коэффициенты иммунитета самого костюма strike_immunity = -0.015 shock_immunity = -0.012 wound_immunity = -0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.020 fire_wound_immunity = -0.008 ;--------------------------------------------------------------------------------------------- ; Freedom Guard Suit (Guardian of Freedom CS/CoP) ;--------------------------------------------------------------------------------------------- [svoboda_heavy_outfit]:outfit_base $spawn = "outfit\svoboda_heavy_outfit" visual = dynamics\outfit\svoboda_heavy_outfit actor_visual = actors\stalker_freedom\stalker_freedom_3.ogf npc_visual = actors\stalker_freedom\stalker_freedom_3.ogf player_hud_section = actor_hud_freedom_guard ef_equipment_type = 3 inv_name = svoboda_heavy_outfit_name inv_name_short = svoboda_heavy_outfit_name description = svoboda_heavy_outfit_description glass_present = false inv_weight = 9.0 inv_grid_x = 14 inv_grid_y = 18 upgr_icon_x = 3050 upgr_icon_y = 750 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 54000 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост power_loss = 0.2 immunities_sect = sect_svoboda_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0533 shock_protection = 0.2133 radiation_protection = 0.0080 chemical_burn_protection = 0.0533 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_suit artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit character_portrait = ui_inGame2_Freedom_3 [sect_svoboda_heavy_outfit_immunities] burn_immunity = 0.06 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.06 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.06 ; поломка от химического воздействи¤. explosion_immunity = 0.12 ; поломка от взрывов/осколков. fire_wound_immunity = 0.05 ; поломка от огнестрельного оружи¤ [sect_svoboda_heavy_outfit_immunities_add] burn_immunity = -0.018 ;коэффициенты иммунитета самого костюма strike_immunity = -0.018 shock_immunity = -0.018 wound_immunity = -0.018 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.018 explosion_immunity = -0.036 fire_wound_immunity = -0.015 ;--------------------------------------------------------------------------------------------- ; Berill-5M Armoured Suit ;--------------------------------------------------------------------------------------------- [specops_outfit]:outfit_base $spawn = "outfit\specops_outfit" visual = dynamics\outfit\specops_outfit actor_visual = actors\stalker_soldier\stalker_soldier_3.ogf npc_visual = actors\stalker_soldier\stalker_soldier_3.ogf player_hud_section = actor_hud_military_berill ef_equipment_type = 3 inv_name = specops_outfit_name inv_name_short = specops_outfit_name description = specops_outfit_description glass_present = false inv_weight = 11.0 inv_grid_x = 8 inv_grid_y = 18 upgr_icon_x = 3000 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_specops_outfit cost = 60000 full_scale_icon = 4,6 ;иконка сталкера в костюме в полный рост power_loss = 0.2 immunities_sect = sect_specops_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.2275 explosion_protection = 0.2275 wound_protection = 0.2275 hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_berill artefact_count = 0 control_inertion_factor = 1.5 upgrades = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_specops character_portrait = ui_inGame2_Soldier_2 [sect_specops_outfit_immunities] burn_immunity = 0.10 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.06 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.10 ; поломка от химического воздействи¤. explosion_immunity = 0.11 ; поломка от взрывов/осколков. fire_wound_immunity = 0.05 ; поломка от огнестрельного оружи¤ [sect_specops_outfit_immunities_add] burn_immunity = -0.02 ;коэффициенты иммунитета самого костюма strike_immunity = -0.01 shock_immunity = -0.012 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.022 fire_wound_immunity = -0.01 ;--------------------------------------------------------------------------------------------- ; Skat-9 Military Armoured Suit ;--------------------------------------------------------------------------------------------- [military_outfit]:outfit_base $spawn = "outfit\military_outfit" visual = dynamics\outfit\military_outfit ;actor_visual = actors\stalker_hero\stalker_hero_military.ogf actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf npc_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_military_skat9 ef_equipment_type = 4 inv_name = military_outfit_name inv_name_short = military_outfit_name description = military_outfit_description glass_present = false inv_weight = 15.0 inv_grid_x = 0 inv_grid_y = 18 upgr_icon_x = 3300 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_military_outfit cost = 96000 full_scale_icon = 10,6 ;иконка сталкера в костюме в полный рост power_loss = 0.3 immunities_sect = sect_military_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0133 shock_protection = 0.0533 radiation_protection = 0.0020 chemical_burn_protection = 0.0133 telepatic_protection = 0.0 strike_protection = 0.2625 explosion_protection = 0.2625 wound_protection = 0.2625 hit_fraction_actor = 0.4 bones_koeff_protection = actor_armor_skat artefact_count = 0 control_inertion_factor = 1.8 upgrades = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_military_outfit character_portrait = ui_inGame2_Soldier_4 [sect_military_outfit_immunities] burn_immunity = 0.08 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.08 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.08 ; поломка от химического воздействи¤. explosion_immunity = 0.10 ; поломка от взрывов/осколков. fire_wound_immunity = 0.04 ; поломка от огнестрельного оружи¤ [sect_military_outfit_immunities_add] burn_immunity = -0.025 ;коэффициенты иммунитета самого костюма strike_immunity = -0.016 shock_immunity = -0.025 wound_immunity = -0.016 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.026 explosion_immunity = -0.033 fire_wound_immunity = -0.013 ;--------------------------------------------------------------------------------------------- ; PSZ-9d Duty Armor ;--------------------------------------------------------------------------------------------- [dolg_heavy_outfit]:outfit_base $spawn = "outfit\dolg_heavy_outfit" visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d ef_equipment_type = 4 inv_name = dolg_heavy_outfit_name inv_name_short = dolg_heavy_outfit_name description = dolg_heavy_outfit_description glass_present = false inv_weight = 13.0 inv_grid_x = 4 inv_grid_y = 15 upgr_icon_x = 3600 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_dolg_heavy_outfit cost = 96000 full_scale_icon = 8,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_dolg_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0233 shock_protection = 0.0933 radiation_protection = 0.0035 chemical_burn_protection = 0.0233 telepatic_protection = 0.0 strike_protection = 0.2450 explosion_protection = 0.2450 wound_protection = 0.2450 hit_fraction_actor = 0.35 bones_koeff_protection = actor_armor_psz artefact_count = 0 control_inertion_factor = 1.8 power_loss = 0.3 upgrades = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_heavy_outfit character_portrait = ui_inGame2_Dolg_3 [sect_dolg_heavy_outfit_immunities] burn_immunity = 0.10 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.07 ; поломка от поражени¤ электричеством. wound_immunity = 0.05 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.09 ; поломка от химического воздействи¤. explosion_immunity = 0.11 ; поломка от взрывов/осколков. fire_wound_immunity = 0.05 ; поломка от огнестрельного оружи¤ [sect_dolg_heavy_outfit_immunities_add] burn_immunity = -0.030 ;коэффициенты иммунитета самого костюма strike_immunity = -0.016 shock_immunity = -0.020 wound_immunity = -0.016 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.03 explosion_immunity = -0.036 fire_wound_immunity = -0.016 ;--------------------------------------------------------------------------------------------- ; MERC SUIT ;--------------------------------------------------------------------------------------------- [merc_outfit]:outfit_base $spawn = "outfit\merc_outfit" visual = dynamics\outfit\merc_outfit actor_visual = actors\stalker_merc\stalker_merc_2.ogf npc_visual = actors\stalker_merc\stalker_merc_2.ogf player_hud_section = actor_hud_merc_suit ef_equipment_type = 3 inv_name = merc_outfit_name inv_name_short = merc_outfit_name description = merc_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 18 inv_grid_y = 17 upgr_icon_x = 2700 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_exo_outfit cost = 40000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост artefact_count = 2 immunities_sect = sect_merc_outfit_immunities ; LOW-MEDIUM RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.425 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.2 upgrades = up_gr_firstab_merc_outfit, up_gr_seconab_merc_outfit, up_gr_thirdab_merc_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit character_portrait = ui_inGame2_merc_2 [sect_merc_outfit_immunities] burn_immunity = 0.11 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.08 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.11 ; поломка от химического воздействи¤. explosion_immunity = 0.12 ; поломка от взрывов/осколков. fire_wound_immunity = 0.08 ; поломка от огнестрельного оружи¤ [sect_merc_outfit_immunities_add] burn_immunity = -0.030 ;коэффициенты иммунитета самого костюма strike_immunity = -0.018 shock_immunity = -0.024 wound_immunity = -0.018 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.030 explosion_immunity = -0.030 fire_wound_immunity = -0.024 ;--------------------------------------------------------------------------------------------- ; BANDITMERC SUIT ;--------------------------------------------------------------------------------------------- [banditmerc_outfit]:outfit_base $spawn = "outfit\banditmerc_outfit" visual = dynamics\outfit\banditmerc_outfit actor_visual = actors\stalker_bandit\stalker_band_2_mask.ogf npc_visual = actors\stalker_bandit\stalker_band_2_mask.ogf player_hud_section = actor_hud_bandit_merc ef_equipment_type = 3 inv_name = banditmerc_outfit_name inv_name_short = banditmerc_outfit_name description = banditmerc_outfit_description glass_present = false inv_weight = 7.5 inv_grid_x = 16 inv_grid_y = 14 upgr_icon_x = 3050 upgr_icon_y = 450 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_exo_outfit cost = 32000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост artefact_count = 1 immunities_sect = sect_banditmerc_outfit_immunities ; LOW-MEDIUM RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.1750 explosion_protection = 0.1750 wound_protection = 0.1750 hit_fraction_actor = 0.425 bones_koeff_protection = actor_armor_bandit control_inertion_factor = 1.2 power_loss = 0.3 upgrades = up_gr_firstab_banditmerc_outfit, up_gr_seconab_banditmerc_outfit, up_gr_thirdab_banditmerc_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit character_portrait = ui_inGame2_bandit_2a_merc [sect_banditmerc_outfit_immunities] burn_immunity = 0.13 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.07 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.11 ; поломка от химического воздействи¤. explosion_immunity = 0.14 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_banditmerc_outfit_immunities_add] burn_immunity = -0.035 ;коэффициенты иммунитета самого костюма strike_immunity = -0.015 shock_immunity = -0.020 wound_immunity = -0.018 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.030 explosion_immunity = -0.042 fire_wound_immunity = -0.03 ;--------------------------------------------------------------------------------------------- ; ORIGINAL GUARDIAN OF FREEDOM SUIT ;--------------------------------------------------------------------------------------------- [svoboda_heavy_outfit_2]:outfit_base $spawn = "outfit\freedom_heavy_outfit" visual = dynamics\outfit\freeheavy_outfit actor_visual = actors\stalker_freedom\stalker_freedom_2.ogf npc_visual = actors\stalker_freedom\stalker_freedom_2.ogf player_hud_section = actor_hud_freedom_guardian ef_equipment_type = 3 inv_name = svoboda_heavy_outfit_2_name inv_name_short = svoboda_heavy_outfit_2_name description = svoboda_heavy_outfit_2_description glass_present = false inv_weight = 6.5 inv_grid_x = 16 inv_grid_y = 20 upgr_icon_x = 3050 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 24000 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост power_loss = 0.2 upgrades = up_gr_firstab_svoboda_outfit, up_gr_seconab_svoboda_outfit, up_gr_thirdab_svoboda_outfit immunities_sect = sect_svoboda_heavy_outfit_2_immunities ; LOW-MEDIUM RESISTANCE burn_protection = 0.0533 shock_protection = 0.2133 radiation_protection = 0.0080 chemical_burn_protection = 0.0533 telepatic_protection = 0.0 strike_protection = 0.1575 explosion_protection = 0.1575 wound_protection = 0.1575 hit_fraction_actor = 0.55 bones_koeff_protection = actor_armor_freedom_suit artefact_count = 1 control_inertion_factor = 1.2 upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_Freedom_2_mask [sect_svoboda_heavy_outfit_2_immunities] burn_immunity = 0.08 ; поломка от воздействи¤ огн¤ strike_immunity = 0.07 ; зполомка от ударов shock_immunity = 0.04 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.14 ; поломка от химического воздействи¤. explosion_immunity = 0.17 ; поломка от взрывов/осколков. fire_wound_immunity = 0.12 ; поломка от огнестрельного оружи¤ [sect_svoboda_heavy_outfit_2_immunities_add] burn_immunity = -0.024 ;коэффициенты иммунитета самого костюма strike_immunity = -0.020 shock_immunity = -0.012 wound_immunity = -0.018 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.04 explosion_immunity = -0.05 fire_wound_immunity = -0.036 ;--------------------------------------------------------------------------------------------- ; MONOLITH SUIT ;--------------------------------------------------------------------------------------------- [monolith_outfit]:outfit_base $spawn = "outfit\monolith_stalker_outfit" visual = dynamics\outfit\monolith_outfit actor_visual = actors\stalker_monolith\stalker_monolith_2.ogf npc_visual = actors\stalker_monolith\stalker_monolith_2.ogf player_hud_section = actor_hud_monolith_suit ef_equipment_type = 3 inv_name = monolith_outfit_name inv_name_short = monolith_outfit_name description = monolith_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 2 inv_grid_y = 18 upgr_icon_x = 2100 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 45000 full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост artefact_count = 2 immunities_sect = sect_monolith_outfit_immunities ; LOW-MEDIUM RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0110 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.2 upgrades = up_gr_firstab_monolith_outfit, up_gr_seconab_monolith_outfit, up_gr_thirdab_monolith_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_monolit_2 [sect_monolith_outfit_immunities] burn_immunity = 0.09 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.07 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.05 ; поломка от химического воздействи¤. explosion_immunity = 0.14 ; поломка от взрывов/осколков. fire_wound_immunity = 0.09 ; поломка от огнестрельного оружи¤ [sect_monolith_outfit_immunities_add] burn_immunity = -0.027 ;коэффициенты иммунитета самого костюма strike_immunity = -0.018 shock_immunity = -0.015 wound_immunity = -0.020 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.04 fire_wound_immunity = -0.03 ;--------------------------------------------------------------------------------------------- ; Ecologist Guard Suit ;--------------------------------------------------------------------------------------------- [ecolog_guard_outfit]:outfit_base $spawn = "outfit\ecologist_guard_outfit" visual = dynamics\outfit\ecolog_guard_outfit actor_visual = actors\stalker_ecologist\stalker_ecolog_guard.ogf npc_visual = actors\stalker_ecologist\stalker_ecolog_guard.ogf player_hud_section = actor_hud_ecologist_guard ef_equipment_type = 3 inv_name = ecologist_guard_outfit_name inv_name_short = ecologist_guard_outfit_name description = ecologist_guard_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 8 inv_grid_y = 15 upgr_icon_x = 1200 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 42500 full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост artefact_count = 2 immunities_sect = sect_ecologist_guard_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.4 upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_ecolog_guard_blue [sect_ecologist_guard_outfit_immunities] burn_immunity = 0.04 ; поломка от воздействи¤ огн¤ strike_immunity = 0.07 ; зполомка от ударов shock_immunity = 0.04 ; поломка от поражени¤ электричеством. wound_immunity = 0.08 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.01 ; поломка от химического воздействи¤. explosion_immunity = 0.16 ; поломка от взрывов/осколков. fire_wound_immunity = 0.12 ; поломка от огнестрельного оружи¤ [sect_ecologist_guard_outfit_immunities_add] burn_immunity = -0.015 ;коэффициенты иммунитета самого костюма strike_immunity = -0.021 shock_immunity = -0.015 wound_immunity = -0.025 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.03 explosion_immunity = -0.05 fire_wound_immunity = -0.04 ;***************************************************************** ;************************* OUTFIT ADDON ************************** ;***************************************************************** ;--------------------------------------------------------------------------------------------- ; Army outfit ;--------------------------------------------------------------------------------------------- [army_outfit]:outfit_base $spawn = "outfit\army_outfit" visual = dynamics\outfit\army_outfit actor_visual = actors\stalker_soldier\stalker_soldier1e npc_visual = actors\stalker_soldier\stalker_soldier1e player_hud_section = actor_hud_military_novice ef_equipment_type = 3 inv_name = army_outfit_name inv_name_short = army_outfit_name description = army_outfit_description glass_present = false inv_weight = 5.0 inv_grid_x = 20 inv_grid_y = 34 upgr_icon_x = 3000 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_svoboda_light_outfit cost = 12000 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_army_outfit_immunities power_loss = 0.2 ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.1050 explosion_protection = 0.0525 wound_protection = 0.1050 bones_koeff_protection = actor_armor_cs1 hit_fraction_actor = 0.3 artefact_count = 1 control_inertion_factor = 1.2 upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_soldier_1_camo_paint [sect_army_outfit_immunities] ;коэффициенты иммунитета самого костюма, то есть - то, насколько сильно он сам подвержен повреждени¤м от различных воздействий. burn_immunity = 0.15 ; поломка от воздействи¤ огн¤ strike_immunity = 0.1 ; зполомка от ударов shock_immunity = 0.15 ; поломка от поражени¤ электричеством. wound_immunity = 0.15 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.15 ; поломка от химического воздействи¤. explosion_immunity = 0.25 ; поломка от взрывов/осколков. fire_wound_immunity = 0.13 ; поломка от огнестрельного оружи¤ [sect_army_outfit_immunities_add] burn_immunity = -0.05 ;коэффициенты иммунитета самого костюма strike_immunity = -0.03 shock_immunity = -0.05 wound_immunity = -0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.05 explosion_immunity = -0.08 fire_wound_immunity = -0.04 ;--------------------------------------------------------------------------------------------- ; Bandit commander outfit ;--------------------------------------------------------------------------------------------- [trenchcoat_brown_outfit]:outfit_base $spawn = "outfit\trenchcoat_outfit" visual = dynamics\outfit\bandit_commander_outfit actor_visual = actors\stalker_bandit\stalker_bandit6a.ogf npc_visual = actors\stalker_bandit\stalker_bandit6a.ogf player_hud_section = actor_hud_brown_trench ef_equipment_type = 3 inv_name = trenchcoat_brown_outfit_name inv_name_short = trenchcoat_brown_outfit_name description = trenchcoat_brown_outfit_description glass_present = false inv_weight = 6.0 inv_grid_x = 22 inv_grid_y = 37 upgr_icon_x = 1800 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_dolg_outfit cost = 36000 full_scale_icon = 8,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_trenchcoat_brown_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.2100 explosion_protection = 0.2100 wound_protection = 0.2100 hit_fraction_actor = 0.6 bones_koeff_protection = actor_armor_duty_suit artefact_count = 1 control_inertion_factor = 1.2 power_loss = 0.2 upgrades = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_outfit character_portrait = ui_inGame2_bandit_6d [sect_trenchcoat_brown_outfit_immunities] burn_immunity = 0.11 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.10 ; поломка от поражени¤ электричеством. wound_immunity = 0.07 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.13 ; поломка от химического воздействи¤. explosion_immunity = 0.11 ; поломка от взрывов/осколков. fire_wound_immunity = 0.11 ; поломка от огнестрельного оружи¤ [sect_trenchcoat_brown_outfit_immunities_add] burn_immunity = -0.035 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.03 wound_immunity = -0.025 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.04 explosion_immunity = -0.035 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; BAR MERC SUIT ;--------------------------------------------------------------------------------------------- [barmerc_outfit]:outfit_base $spawn = "outfit\barmerc_outfit" visual = dynamics\outfit\barmerc_outfit actor_visual = actors\stalker_neutral\stalker_bar_security.ogf npc_visual = actors\stalker_neutral\stalker_bar_security.ogf player_hud_section = actor_hud_merc_suit ef_equipment_type = 3 inv_name = barmerc_outfit_name inv_name_short = barmerc_outfit_name description = barmerc_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 20 inv_grid_y = 37 upgr_icon_x = 3650 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_exo_outfit cost = 38000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост artefact_count = 2 immunities_sect = sect_barmerc_outfit_immunities ; LOW-MEDIUM RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.425 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.3 upgrades = up_gr_firstab_merc_outfit, up_gr_seconab_merc_outfit, up_gr_thirdab_merc_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit character_portrait = ui_inGame2_garik_guard [sect_barmerc_outfit_immunities] burn_immunity = 0.11 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.10 ; поломка от поражени¤ электричеством. wound_immunity = 0.07 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.13 ; поломка от химического воздействи¤. explosion_immunity = 0.15 ; поломка от взрывов/осколков. fire_wound_immunity = 0.08 ; поломка от огнестрельного оружи¤ [sect_barmerc_outfit_immunities_add] burn_immunity = -0.035 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.035 wound_immunity = -0.025 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.04 explosion_immunity = -0.05 fire_wound_immunity = -0.025 ;--------------------------------------------------------------------------------------------- ; NBC Outfit ;--------------------------------------------------------------------------------------------- [nbc_outfit]:outfit_base $spawn = "outfit\nbc_outfit" visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_neutral\stalker_neutral_2_gp5.ogf player_hud_section = actor_hud_nbc ef_equipment_type = 3 inv_name = nbc_outfit_name inv_name_short = nbc_outfit_name description = nbc_outfit_description glass_present = true inv_weight = 10.0 inv_grid_x = 10 inv_grid_y = 34 upgr_icon_x = 2100 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 50000 full_scale_icon = 14,11 artefact_count = 1 immunities_sect = sect_nbc_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0833 shock_protection = 0.3333 radiation_protection = 0.0125 chemical_burn_protection = 0.0833 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_seva control_inertion_factor = 1.2 power_loss = 0.6 nightvision_sect = effector_nightvision_1 helmet_avaliable = false upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_neutral_2_gp5 [sect_nbc_outfit_immunities] burn_immunity = 0.08 ; поломка от воздействи¤ огн¤ strike_immunity = 0.05 ; зполомка от ударов shock_immunity = 0.08 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.08 ; поломка от химического воздействи¤. explosion_immunity = 0.15 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_nbc_outfit_immunities_add] burn_immunity = -0.025 strike_immunity = -0.015 shock_immunity = -0.025 wound_immunity = -0.020 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.025 explosion_immunity = -0.05 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; CS NBC Outfit ;--------------------------------------------------------------------------------------------- [cs_nbc_outfit]:outfit_base $spawn = "outfit\cs_nbc_outfit" visual = dynamics\outfit\cs_light_outfit actor_visual = actors\stalker_nebo\stalker_nebo_s_gp5.ogf player_hud_section = actor_hud_cs_nbc ef_equipment_type = 3 inv_name = cs_nbc_outfit_name inv_name_short = cs_nbc_outfit_name description = cs_nbc_outfit_description glass_present = true inv_weight = 10.0 inv_grid_x = 12 inv_grid_y = 34 upgr_icon_x = 2700 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 50000 full_scale_icon = 14,11 artefact_count = 1 immunities_sect = sect_cs_nbc_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0833 shock_protection = 0.3333 radiation_protection = 0.0125 chemical_burn_protection = 0.0833 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_seva control_inertion_factor = 1.2 power_loss = 0.8 nightvision_sect = effector_nightvision_1 helmet_avaliable = false upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_cs_heavy_outfit character_portrait = ui_inGame2_csky_gp5 [sect_cs_nbc_outfit_immunities] burn_immunity = 0.07 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.07 ; поломка от поражени¤ электричеством. wound_immunity = 0.07 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.06 ; поломка от химического воздействи¤. explosion_immunity = 0.12 ; поломка от взрывов/осколков. fire_wound_immunity = 0.11 ; поломка от огнестрельного оружи¤ [sect_cs_nbc_outfit_immunities_add] burn_immunity = -0.014 strike_immunity = -0.012 shock_immunity = -0.014 wound_immunity = -0.014 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.012 explosion_immunity = -0.025 fire_wound_immunity = -0.022 ;--------------------------------------------------------------------------------------------- ; Monolith NBC Outfit ;--------------------------------------------------------------------------------------------- [monolith_nbc_outfit]:outfit_base $spawn = "outfit\monolith_nbc_outfit" visual = dynamics\outfit\monolith_outfit actor_visual = actors\stalker_monolith\stalker_monolith2_gp5.ogf player_hud_section = actor_hud_monolith_nbc ef_equipment_type = 3 inv_name = monolith_nbc_outfit_name inv_name_short = monolith_outfit_name description = monolith_outfit_description glass_present = true inv_weight = 10.0 inv_grid_x = 14 inv_grid_y = 34 upgr_icon_x = 2400 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_stalker_outfit cost = 50000 full_scale_icon = 14,11 artefact_count = 1 immunities_sect = sect_monolith_nbc_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0833 shock_protection = 0.3333 radiation_protection = 0.0125 chemical_burn_protection = 0.0833 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_seva control_inertion_factor = 1.2 power_loss = 0.8 nightvision_sect = effector_nightvision_1 helmet_avaliable = false upgrades = up_gr_firstab_monolith_outfit, up_gr_seconab_monolith_outfit, up_gr_thirdab_monolith_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_monolith2_gp5 [sect_monolith_nbc_outfit_immunities] burn_immunity = 0.07 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.07 ; поломка от поражени¤ электричеством. wound_immunity = 0.08 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.06 ; поломка от химического воздействи¤. explosion_immunity = 0.12 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_monolith_nbc_outfit_immunities_add] burn_immunity = -0.025 strike_immunity = -0.02 shock_immunity = -0.02 wound_immunity = -0.025 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.04 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; ISG Outfit ;--------------------------------------------------------------------------------------------- [isg_outfit]:outfit_base $spawn = "outfit\isg_outfit" visual = dynamics\outfit\isg_outfit actor_visual = actors\stalker_oon\stalker_oon_2.ogf npc_visual = actors\stalker_oon\stalker_oon_2.ogf player_hud_section = actor_hud_isg_suit ef_equipment_type = 3 inv_name = isg_outfit_name inv_name_short = isg_outfit_name description = isg_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 18 inv_grid_y = 36 upgr_icon_x = 2400 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 cost = 45000 full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост artefact_count = 2 immunities_sect = sect_isg_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.75 upgrades = up_gr_firstab_monolith_outfit, up_gr_seconab_monolith_outfit, up_gr_thirdab_monolith_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit character_portrait = ui_inGame2_monolit_2 [sect_isg_outfit_immunities] ;коэффициенты иммунитета самого костюма, то есть - то, насколько сильно он сам подвержен повреждени¤м от различных воздействий. burn_immunity = 0.12 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.03 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.12 ; поломка от химического воздействи¤. explosion_immunity = 0.16 ; поломка от взрывов/осколков. fire_wound_immunity = 0.10 ; поломка от огнестрельного оружи¤ [sect_isg_outfit_immunities_add] burn_immunity = -0.04 ;коэффициенты иммунитета самого костюма strike_immunity = -0.02 shock_immunity = -0.01 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.04 explosion_immunity = -0.05 fire_wound_immunity = -0.035 ;--------------------------------------------------------------------------------------------- ; Bandit Berill ;--------------------------------------------------------------------------------------------- [bandit_specops_outfit]:outfit_base $spawn = "outfit\bandit_specops_outfit" visual = dynamics\outfit\bandit_specops_outfit actor_visual = actors\stalker_bandit\stalker_bandit_5_gasmask.ogf npc_visual = actors\stalker_bandit\stalker_bandit_5_gasmask.ogf player_hud_section = actor_hud_bandit_berill ef_equipment_type = 3 inv_name = bandit_specops_outfit_name inv_name_short = bandit_specops_outfit_name description = bandit_specops_outfit_description glass_present = false inv_weight = 11.0 inv_grid_x = 16 inv_grid_y = 34 upgr_icon_x = 3300 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_bandit_specops_outfit cost = 42000 full_scale_icon = 4,6 ;иконка сталкера в костюме в полный рост power_loss = 0.8 immunities_sect = sect_bandit_specops_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0333 shock_protection = 0.1333 radiation_protection = 0.0050 chemical_burn_protection = 0.0333 telepatic_protection = 0.0 strike_protection = 0.2275 explosion_protection = 0.2275 wound_protection = 0.2275 hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_berill artefact_count = 0 control_inertion_factor = 1.5 upgrades = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_specops character_portrait = ui_inGame2_Kirilov [sect_bandit_specops_outfit_immunities] burn_immunity = 0.07 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.07 ; поломка от поражени¤ электричеством. wound_immunity = 0.08 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.08 ; поломка от химического воздействи¤. explosion_immunity = 0.11 ; поломка от взрывов/осколков. fire_wound_immunity = 0.06 ; поломка от огнестрельного оружи¤ [sect_bandit_specops_outfit_immunities_add] burn_immunity = -0.014 ;коэффициенты иммунитета самого костюма strike_immunity = -0.012 shock_immunity = -0.014 wound_immunity = -0.016 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.016 explosion_immunity = -0.022 fire_wound_immunity = -0.012 ;--------------------------------------------------------------------------------------------- ; SKAT-9M ;--------------------------------------------------------------------------------------------- [commander_outfit]:outfit_base $spawn = "outfit\commander_outfit" visual = dynamics\outfit\stalker_skat9m_suit actor_visual = actors\stalker_skat9m.ogf npc_visual = actors\stalker_skat9m.ogf player_hud_section = actor_hud_skat9m ef_equipment_type = 4 inv_name = commander_outfit_name inv_name_short = commander_outfit_name description = commander_outfit_description glass_present = false inv_weight = 12 inv_grid_x = 28 inv_grid_y = 37 upgr_icon_x = 3600 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = npc_icon_commander_outfit cost = 160000 full_scale_icon = 14,11 immunities_sect = sect_commander_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0510 shock_protection = 0.2100 radiation_protection = 0.0100 chemical_burn_protection = 0.0510 telepatic_protection = 0.0 strike_protection = 0.3350 explosion_protection = 0.3350 wound_protection = 0.3100 hit_fraction_actor = 0.3 bones_koeff_protection = actor_armor_skat artefact_count = 2 control_inertion_factor = 1.75 power_loss = 0.4 upgrades = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_heavy_outfit character_portrait = ui_inGame2_Soldier_4 [sect_commander_outfit_immunities] burn_immunity = 0.07 ; поломка от воздействи¤ огн¤ strike_immunity = 0.03 ; зполомка от ударов shock_immunity = 0.05 ; поломка от поражени¤ электричеством. wound_immunity = 0.06 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.08 ; поломка от химического воздействи¤. explosion_immunity = 0.08 ; поломка от взрывов/осколков. fire_wound_immunity = 0.025 ; поломка от огнестрельного оружи¤ [sect_commander_outfit_immunities_add] burn_immunity = -0.023 strike_immunity = -0.01 shock_immunity = -0.012 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.027 explosion_immunity = -0.027 fire_wound_immunity = -0.0083 ;--------------------------------------------------------------------------------------------- ; Clear Sunrise Suit ;--------------------------------------------------------------------------------------------- [cs_stalker_outfit]:outfit_base $spawn = "outfit\cs_stalker_outfit" visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_nebo\stalker_nebo_s_old.ogf npc_visual = actors\stalker_nebo\stalker_nebo_s_old.ogf player_hud_section = actor_hud_cs_sunrise ef_equipment_type = 3 inv_name = cs_stalker_outfit_name inv_name_short = cs_stalker_outfit_name description = cs_stalker_outfit_description glass_present = false inv_weight = 8.5 inv_grid_x = 26 inv_grid_y = 34 upgr_icon_x = 1500 upgr_icon_y = 150 upgr_icon_width = 300 upgr_icon_height = 150 full_icon_name = ui_inGame2_csky_oldgas cost = 37000 full_scale_icon = 14,11 ;eeiiea noaeea?a a eino?ia a iieiue ?ino artefact_count = 1 immunities_sect = sect_cs_stalker_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0433 shock_protection = 0.1733 radiation_protection = 0.0065 chemical_burn_protection = 0.0433 telepatic_protection = 0.0 strike_protection = 0.1925 explosion_protection = 0.1925 wound_protection = 0.1925 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.2 power_loss = 0.4 upgrades = up_gr_firstab_cs_light_outfit, up_gr_seconab_cs_light_outfit, up_gr_thirdab_cs_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit character_portrait = ui_inGame2_neutral_2_mask [sect_cs_stalker_outfit_immunities] ;коэффициенты иммунитета самого костюма, то есть - то, насколько сильно он сам подвержен повреждени¤м от различных воздействий. burn_immunity = 0.09 ; поломка от воздействи¤ огн¤ strike_immunity = 0.06 ; зполомка от ударов shock_immunity = 0.09 ; поломка от поражени¤ электричеством. wound_immunity = 0.07 ; поломка от ранений radiation_immunity = 0.00 ; поломка от радиации. telepatic_immunity = 0.00 ; поломка от пси-воздействи¤ chemical_burn_immunity = 0.09 ; поломка от химического воздействи¤. explosion_immunity = 0.17 ; поломка от взрывов/осколков. fire_wound_immunity = 0.12 ; поломка от огнестрельного оружи¤ [sect_cs_stalker_outfit_immunities_add] burn_immunity = -0.03 ;eiyooeoeaiou eiioieoaoa naiiai eino?ia strike_immunity = -0.02 shock_immunity = -0.03 wound_immunity = -0.023 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.03 explosion_immunity = -0.056 fire_wound_immunity = -0.04 [stalker_outfit_barge]:stalker_outfit ;--------------------------------------------------------------------------------------------- ; HALO Outfit ;--------------------------------------------------------------------------------------------- [halo_outfit]:outfit_base $spawn = "outfit\halo_outfit" visual = dynamics\outfit\halo_outfit actor_visual = actors\stalker_admin\halo.ogf player_hud_section = actor_hud_halo ef_equipment_type = 3 inv_name = halo_outfit_name inv_name_short = halo_outfit_name description = halo_outfit_description glass_present = true is_exo_proto = true inv_weight = 35.0 inv_grid_x = 32 inv_grid_y = 37 upgr_icon_x = 5179 upgr_icon_y = 340 upgr_icon_width = 300 upgr_icon_height = 157 full_icon_name = npc_icon_stalker_outfit cost = 7300000 full_scale_icon = 14,11 artefact_count = 5 additional_inventory_weight = 45 additional_inventory_weight2 = 45 immunities_sect = sect_halo_immunities ; LOW RESISTANCE burn_protection = 0.1500 shock_protection = 0.5500 radiation_protection = 0.0175 chemical_burn_protection = 0.1000 telepatic_protection = 0.0550 strike_protection = 0.3350 explosion_protection = 0.3150 wound_protection = 0.3150 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_military_exo control_inertion_factor = 1.2 power_loss = 0.8 nightvision_sect = effector_nightvision_3 helmet_avaliable = false upgrades = installed_upgrades = upgrade_scheme = character_portrait = ui_inGame2_soldier_exo [sect_halo_immunities] burn_immunity = -0.001 ;eiyooeoeaiou eiioieoaoa naiiai eino?ia strike_immunity = 0.0 shock_immunity = -0.001 wound_immunity = -0.001 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.001 explosion_immunity = -0.001 fire_wound_immunity = -0.001 [sect_halo_immunities_add] burn_immunity = -0.02 strike_immunity = 0.0 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.02 fire_wound_immunity = -0.008 ;---------------------------------------------------------------------------------------------