;==============================================================
;
; Tasks Provided By Mercenaries (drx_ql_tasks_merc.ltx)
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;		- Strings file: configs\text\eng\drx_ql_strings_merc.xml
;		- Status functor file: scripts\task_status_functor.script  (functions for status_functor field)
;		- Target functor file: scripts\task_functor.script  (functions for target_functor field)
;		- Preconditions file: scripts\xr_conditions.script  (functions for precondition and condlist_* fields)
;		- Task scripts file: scripts\xr_effects.script  (functions for on_* fields)
;
;	Created by: DoctorX
;	Last revised: November 12, 2019
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Mercenary Storyline Tasks
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	November 12, 2019
;
;--------------------------------------------------------------------------------------------------

; -----------------------------------------------
; Mercenary Jupiter UAV Memory Module Storyline Task-

[drx_ql_killer_sl_task_1]

icon = ui_inGame2_Bespilotniy_razvedchik
storyline = true
prior = 139
weight = 2
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() -drx_ql_info_uav_module_task_finished -drx_ql_quest_item_memory_module_task_started} true, false

title = drx_ql_killer_sl_task_1_name
descr = drx_ql_killer_sl_task_1_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_killer_sl_task_1_about
task_complete_descr = drx_ql_killer_sl_task_1_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_1)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_1)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_1:drx_ql_location_uav_memory_module:drx_ql_quest_item_memory_module)%
on_init = %=drx_ql_setup_float_task(drx_ql_killer_sl_task_1:drx_ql_quest_item_memory_module:0:drx_ql_location_uav_memory_module) +drx_ql_quest_item_memory_module_task_started%
on_complete = %=drx_ql_reward_money(4500:7000) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_memory_module) =inc_task_stage(drx_ql_killer_sl_task_1) -drx_ql_quest_item_memory_module_task_started +drx_ql_info_uav_module_task_finished =drx_ql_reset_task(drx_ql_killer_sl_task_1)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_1) -drx_ql_quest_item_memory_module_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_1) =drx_ql_reset_task(drx_ql_killer_sl_task_1)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_1) -drx_ql_quest_item_memory_module_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_1) =drx_ql_reset_task(drx_ql_killer_sl_task_1)%

; -----------------------------------------------
; Mercenary Wild Territory Electrified Tunnel Storyline Task-

[drx_ql_killer_sl_task_2]

icon = ui_inGame2_Poslednie_razrabotki
storyline = true
prior = 139
weight = 2
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() -drx_ql_shock_tunnel_task_finished -drx_ql_quest_item_document_case_task_started -drx_ql_info_main_task_labx8_done} true, false

title = drx_ql_killer_sl_task_2_name
descr = drx_ql_killer_sl_task_2_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_killer_sl_task_2_about
task_complete_descr = drx_ql_killer_sl_task_2_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_2)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_2)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_2:drx_ql_location_shock_tunnel_documents:drx_ql_quest_item_document_case)%
on_init = %=drx_ql_setup_float_task(drx_ql_killer_sl_task_2:drx_ql_quest_item_document_case:0:drx_ql_location_shock_tunnel_documents) +drx_ql_quest_item_document_case_task_started%
on_complete = %=drx_ql_reward_money(4500:7000) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_document_case) =inc_task_stage(drx_ql_killer_sl_task_2) +drx_ql_shock_tunnel_task_finished -drx_ql_quest_item_document_case_task_started =drx_ql_reset_task(drx_ql_killer_sl_task_2)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_2) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_2) =drx_ql_reset_task(drx_ql_killer_sl_task_2)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_2) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_2) =drx_ql_reset_task(drx_ql_killer_sl_task_2)%

;------------------------------------------------
; Mercenary Limansk Bridge Brawl Storyline Task-

[drx_ql_killer_sl_task_3]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = true
prior = 194
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_trader_stalker) =drx_ql_is_enemy(monolith) =is_factions_enemies(killer:monolith) !squad_exist(drx_ql_designated_target_squad_monolith_limansk_bridge_1) !squad_exist(drx_ql_designated_target_squad_monolith_limansk_bridge_2) !squad_exist(drx_ql_designated_target_squad_monolith_limansk_bridge_3) !squad_exist(drx_ql_designated_target_squad_monolith_limansk_bridge_4) !squad_exist(drx_ql_attack_squad_killer_limansk_bridge_1) !squad_exist(drx_ql_attack_squad_killer_limansk_bridge_2)} true, false

title = drx_ql_killer_sl_task_3_name
descr = drx_ql_killer_sl_task_3_text
descr_functor = drx_ql_bab_task_target
job_descr = drx_ql_killer_sl_task_3_about
message = drx_ql_killer_sl_task_3_message
goodbye = drx_ql_killer_sl_task_3_goodbye
task_complete_descr = drx_ql_killer_sl_task_3_finish

stage_complete = 3
target_functor = drx_ql_bab_task_target
status_functor = drx_ql_bab_task_status
status_functor_params = drx_ql_designated_target_squad_monolith_limansk_bridge_1, drx_ql_designated_target_squad_monolith_limansk_bridge_2, drx_ql_designated_target_squad_monolith_limansk_bridge_3, drx_ql_designated_target_squad_monolith_limansk_bridge_4
status_functor_rendezvous = lim_smart_terrain_5
status_functor_rendezvous_dist = 50
status_functor_allied_squads = drx_ql_attack_squad_killer_limansk_bridge_1, lim_smart_terrain_5, drx_ql_attack_squad_killer_limansk_bridge_2, lim_smart_terrain_5
status_functor_enemy_squads = drx_ql_designated_target_squad_monolith_limansk_bridge_1, lim_smart_terrain_6, drx_ql_designated_target_squad_monolith_limansk_bridge_2, lim_smart_terrain_6, drx_ql_designated_target_squad_monolith_limansk_bridge_3, lim_smart_terrain_7, drx_ql_designated_target_squad_monolith_limansk_bridge_4, lim_smart_terrain_7
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_3)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_3)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_3:lim_smart_terrain_5)%
on_complete = %=drx_ql_reward_money(5000:9000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_3) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_2) =drx_ql_reset_task(drx_ql_killer_sl_task_3)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_2) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_3) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_4) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_2) =drx_ql_fail_task(drx_ql_killer_sl_task_3) =drx_ql_reset_task(drx_ql_killer_sl_task_3)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_2) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_3) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_limansk_bridge_4) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_limansk_bridge_2) =drx_ql_fail_task(drx_ql_killer_sl_task_3) =drx_ql_reset_task(drx_ql_killer_sl_task_3)%

;------------------------------------------------
; Mercenary Dead City Brawl Storyline Task-

[drx_ql_killer_sl_task_4]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = true
prior = 194
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(cit_killers_merc_trader_stalker) =drx_ql_actor_faction() -drx_ql_info_merc_dc_brawl_finished =drx_ql_is_enemy(army) =is_factions_enemies(killer:army) !squad_exist(drx_ql_designated_target_squad_army_dead_city_1) !squad_exist(drx_ql_designated_target_squad_army_dead_city_2) !squad_exist(drx_ql_designated_target_squad_army_dead_city_3) !squad_exist(drx_ql_designated_target_squad_army_dead_city_4) !squad_exist(drx_ql_attack_squad_killer_dead_city_1) !squad_exist(drx_ql_attack_squad_killer_dead_city_2)} true, false

title = drx_ql_killer_sl_task_4_name
descr = drx_ql_killer_sl_task_4_text
descr_functor = drx_ql_designated_target_task_target
job_descr = drx_ql_killer_sl_task_4_about
task_complete_descr = drx_ql_killer_sl_task_4_finish

stage_complete = 1
target = {=check_task_stage(drx_ql_killer_sl_task_4:1)} cit_killers_merc_trader_stalker, {=squad_exist(drx_ql_designated_target_squad_army_dead_city_1)} drx_ql_designated_target_squad_army_dead_city_1, {=squad_exist(drx_ql_designated_target_squad_army_dead_city_2)} drx_ql_designated_target_squad_army_dead_city_2, {=squad_exist(drx_ql_designated_target_squad_army_dead_city_3)} drx_ql_designated_target_squad_army_dead_city_3, {=squad_exist(drx_ql_designated_target_squad_army_dead_city_4)} drx_ql_designated_target_squad_army_dead_city_4
status_functor = drx_ql_designated_target_task_status
status_functor_params = drx_ql_designated_target_squad_army_dead_city_1, drx_ql_designated_target_squad_army_dead_city_2, drx_ql_designated_target_squad_army_dead_city_3, drx_ql_designated_target_squad_army_dead_city_4
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_4)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_4)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_4:cit_bandits)%
on_init = %=create_squad(drx_ql_designated_target_squad_army_dead_city_1:cit_bandits) =create_squad(drx_ql_designated_target_squad_army_dead_city_2:cit_bandits) =create_squad(drx_ql_designated_target_squad_army_dead_city_3:cit_bandits_2) =create_squad(drx_ql_designated_target_squad_army_dead_city_4:cit_bandits_2) =create_squad(drx_ql_attack_squad_killer_dead_city_1:cit_killers) =drx_ql_give_escort_task_companions(drx_ql_attack_squad_killer_dead_city_2:cit_killers)%
on_complete = %=drx_ql_reward_random(5000:9000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_4) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_2) +drx_ql_info_merc_dc_brawl_finished =drx_ql_reset_task(drx_ql_killer_sl_task_4)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_2) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_3) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_4) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_2) =drx_ql_fail_task(drx_ql_killer_sl_task_4) =drx_ql_reset_task(drx_ql_killer_sl_task_4)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_2) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_3) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_dead_city_4) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_1) =drx_ql_remove_story_squad(drx_ql_attack_squad_killer_dead_city_2) =drx_ql_fail_task(drx_ql_killer_sl_task_4) =drx_ql_reset_task(drx_ql_killer_sl_task_4)%

; -----------------------------------------------
; Mercenary Investigate Stingray 5 (Zaton, Distorted Swamp) Storyline Task-

[drx_ql_killer_sl_task_5]

icon = ui_inGame2_Skat_1
storyline = true
prior = 139
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(cit_killers_merc_trader_stalker) =drx_ql_actor_faction() +drx_ql_info_main_task_x19_done -drx_ql_info_stingray_5_done -drx_ql_info_stingray_4_done -drx_ql_quest_item_blackbox_task_started} true, false

important = true

title = drx_ql_killer_sl_task_5_name
descr = drx_ql_killer_sl_task_5_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_killer_sl_task_5_about
task_complete_descr = drx_ql_killer_sl_task_5_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_5)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_5)} fail
condlist_3 = {=actor_has_item(drx_ql_quest_item_blackbox) -drx_ql_info_stingray_5_snorks_spawned} %=drx_ql_create_squad(drx_ql_designated_target_squad_mutant_zaton_swamp:zat_sim_6) +drx_ql_info_stingray_5_snorks_spawned%

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_5:drx_ql_location_stingray_5_blackbox:drx_ql_quest_item_blackbox)%
on_init = %=drx_ql_setup_float_task(drx_ql_killer_sl_task_5:drx_ql_quest_item_blackbox:0:drx_ql_location_stingray_5_blackbox) +drx_ql_quest_item_blackbox_task_started%
on_complete = %=drx_ql_reward_money(6500:8500) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_blackbox) =inc_task_stage(drx_ql_killer_sl_task_5) -drx_ql_quest_item_blackbox_task_started +drx_ql_info_stingray_5_done -drx_ql_info_stingray_5_snorks_spawned =drx_ql_reset_task(drx_ql_killer_sl_task_5)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_5) -drx_ql_quest_item_blackbox_task_started -drx_ql_info_stingray_5_snorks_spawned =drx_ql_fail_task(drx_ql_killer_sl_task_5) =drx_ql_reset_task(drx_ql_killer_sl_task_5)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_5) -drx_ql_quest_item_blackbox_task_started -drx_ql_info_stingray_5_snorks_spawned =drx_ql_fail_task(drx_ql_killer_sl_task_5) =drx_ql_reset_task(drx_ql_killer_sl_task_5)%

; -----------------------------------------------
; Mercenary Search Agroprom Underground Storyline Task-

[drx_ql_killer_sl_task_6]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() -drx_ql_info_main_task_agr_u_done} true, false

important = true

title = drx_ql_killer_sl_task_6_name
descr = drx_ql_killer_sl_task_6_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_6_about
task_complete_descr = drx_ql_killer_sl_task_6_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = agr_space_restrictor_to_agr_ug_2
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_6)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_6)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_6:drx_ql_location_main_story_1_quest_case_1:main_story_1_quest_case)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_killer_sl_task_6:main_story_1_quest_case) =drx_ql_activate_teleport(agr_space_restrictor_to_agr_ug_1:agr_space_restrictor_to_agr_ug_2:agr_space_restrictor_to_agr_ug_4)%
on_complete = %=drx_ql_reward_money(6000:8000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =drx_ql_release_story_item(main_story_1_quest_case) =inc_task_stage(drx_ql_killer_sl_task_6) +drx_ql_info_main_task_agr_u_done =drx_ql_reset_task(drx_ql_killer_sl_task_6)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_story_item(main_story_1_quest_case) =drx_ql_fail_task(drx_ql_killer_sl_task_6) =drx_ql_reset_task(drx_ql_killer_sl_task_6)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_story_item(main_story_1_quest_case) =drx_ql_fail_task(drx_ql_killer_sl_task_6) =drx_ql_reset_task(drx_ql_killer_sl_task_6)%

; -----------------------------------------------
; Mercenary Disable the Miracle Machine Storyline Task-

[drx_ql_killer_sl_task_7]

icon = ui_iconsTotal_yan_kill_brain_task
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(cit_killers_merc_mechanic_stalker) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_labx18_done -drx_ql_info_main_task_labx16_done} true, false

important = true

title = drx_ql_killer_sl_task_7_name
descr = drx_ql_killer_sl_task_7_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_7_about
task_complete_descr = drx_ql_killer_sl_task_7_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = yan_space_restrictor_to_x16
status_functor = drx_ql_miracle_machine_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_7)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_7)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_7:yan_smart_terrain_5_5)%
on_init = %=drx_ql_reward_psi_helmet() =drx_ql_activate_teleport(yan_space_restrictor_to_x16)%
on_complete = %=drx_ql_reward_money(6500:9000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_7) +drx_ql_info_main_task_labx16_done =drx_ql_reset_task(drx_ql_killer_sl_task_7)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_7) =drx_ql_reset_task(drx_ql_killer_sl_task_7)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_7) =drx_ql_reset_task(drx_ql_killer_sl_task_7)%

; -----------------------------------------------
; Mercenary Infiltrate Lab X-18 (Dark Valley) Storyline Task-

[drx_ql_killer_sl_task_8]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done -drx_ql_info_main_task_labx18_done} true, false

important = true

title = drx_ql_killer_sl_task_8_name
descr = drx_ql_killer_sl_task_8_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_8_about
task_complete_descr = drx_ql_killer_sl_task_8_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = val_space_restrictor_to_labx18
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_8)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_8)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_8:val_smart_terrain_9_6)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_killer_sl_task_8:main_story_2_lab_x18_documents) =drx_ql_create_squad(drx_ql_designated_target_squad_army_valley_x18:val_smart_terrain_1_2) =drx_ql_activate_teleport(val_space_restrictor_to_labx18)%
on_complete = %=drx_ql_reward_money(6500:9000) =complete_task_inc_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =inc_task_stage(drx_ql_killer_sl_task_8) +drx_ql_info_main_task_labx18_done =drx_ql_reset_task(drx_ql_killer_sl_task_8)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_8) =drx_ql_reset_task(drx_ql_killer_sl_task_8)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_8) =drx_ql_reset_task(drx_ql_killer_sl_task_8)%

; -----------------------------------------------
; Mercenary Deactivate Brain Scorcher Storyline Task-

[drx_ql_killer_sl_task_9]

icon = ui_iconsTotal_bar_radar_deactivate
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_labx16_done +drx_ql_actor_has_psi_helmet -drx_ql_info_main_task_x19_done} true, false

important = true

title = drx_ql_killer_sl_task_9_name
descr = drx_ql_killer_sl_task_9_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_9_about
task_complete_descr = drx_ql_killer_sl_task_9_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = rad_space_restrictor_to_bunker
status_functor = drx_ql_brain_scorcher_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_9)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_9)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_9:rad_antenna_monolith)%
on_init = %+drx_ql_info_spawn_bs_extraction_squads =drx_ql_activate_teleport(rad_space_restrictor_to_bunker)%
on_complete = %=drx_ql_reward_money(9000:12000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_9) +drx_ql_info_main_task_x19_done -drx_ql_info_spawn_bs_extraction_squads =drx_ql_reset_task(drx_ql_killer_sl_task_9)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_9) -drx_ql_info_spawn_bs_extraction_squads =drx_ql_reset_task(drx_ql_killer_sl_task_9)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_9) -drx_ql_info_spawn_bs_extraction_squads =drx_ql_reset_task(drx_ql_killer_sl_task_9)%

; -----------------------------------------------
; Mercenary Search Jupiter Underground Storyline Task-

[drx_ql_killer_sl_task_10]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_x19_done -drx_ql_info_main_task_jup_u_done} true, false

important = true

title = drx_ql_killer_sl_task_10_name
descr = drx_ql_killer_sl_task_10_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_10_about
task_complete_descr = drx_ql_killer_sl_task_10_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = jupiter_space_restrictor_to_jupiter_ug
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_10)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_10)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_10:jup_b209:main_story_6_jup_ug_documents)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_killer_sl_task_10:main_story_6_jup_ug_documents)%
on_complete = %=drx_ql_reward_random(7500:12000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =inc_task_stage(drx_ql_killer_sl_task_10) +drx_ql_info_main_task_jup_u_done =drx_ql_reset_task(drx_ql_killer_sl_task_10)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_10) =drx_ql_reset_task(drx_ql_killer_sl_task_10)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_10) =drx_ql_reset_task(drx_ql_killer_sl_task_10)%

; -----------------------------------------------
; Mercenary Infiltrate Lab X-8 (Outskirts) Storyline Task (LINKS TO: Build Gauss Gun Task)-

[drx_ql_killer_sl_task_11]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
link_info = drx_ql_hog_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_mechanic_stalker) +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_x19_done -drx_ql_info_main_task_labx8_done} true, false

important = true

title = drx_ql_killer_sl_task_11_name
descr = drx_ql_killer_sl_task_11_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_killer_sl_task_11_about
task_complete_descr = drx_ql_killer_sl_task_11_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = pri_space_restrictor_to_labx8
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_11)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_11)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_11:pri_a22_smart_terrain)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_killer_sl_task_11:main_story_5_lab_x8_documents) =drx_ql_create_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1:pri_b306) =drx_ql_create_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2:pri_b306) =drx_ql_activate_teleport(pri_space_restrictor_to_labx8)%
on_complete = %=complete_task_inc_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =inc_task_stage(drx_ql_killer_sl_task_11) +drx_ql_info_main_task_labx8_done =drx_ql_reset_task(drx_ql_killer_sl_task_11)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_11) =drx_ql_reset_task(drx_ql_killer_sl_task_11)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =drx_ql_fail_task(drx_ql_killer_sl_task_11) =drx_ql_reset_task(drx_ql_killer_sl_task_11)%

; -----------------------------------------------
; Mercenary Build Gauss Gun Storyline Task (LINKS FROM: Infiltrate Lab X-8) (LINKS TO: Wait for Gauss Gun Task)-

[drx_ql_killer_sl_task_12]

icon = ui_inGame2_Gauss_pushka
storyline = true
prior = 140
weight = 3
repeat_timeout = 259200
link_info = drx_ql_hog_wait_for_gauss_gun_sl_task_link
link_back_info = drx_ql_hog_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_mechanic_stalker)} true, false

important = true

title = drx_ql_killer_sl_task_12_name
descr = drx_ql_killer_sl_task_12_text
descr_functor = drx_ql_gather_items_task_target
job_descr = drx_ql_killer_sl_task_12_about
task_complete_descr = drx_ql_killer_sl_task_12_finish

stage_complete = 1
target_functor = drx_ql_gather_items_task_target
status_functor = drx_ql_gather_items_task_status
status_functor_params = drx_ql_quest_item_capacitors, drx_ql_quest_item_wire, af_electra_flash
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_12)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_12)} fail
on_init = %=give_task(drx_ql_special_task_find_gauss_capacitors) =give_task(drx_ql_special_task_find_gauss_wire) =give_task(drx_ql_special_task_find_gauss_flash)%
on_complete = %=complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_capacitors) =remove_item(drx_ql_quest_item_wire) =remove_item(af_electra_flash) =inc_task_stage(drx_ql_killer_sl_task_12) =drx_ql_reset_task(drx_ql_killer_sl_task_12)%
on_fail = %=fail_task_dec_goodwill(50:killer) =set_task_failed(drx_ql_special_task_find_gauss_flash) =set_task_failed(drx_ql_special_task_find_gauss_capacitors) =set_task_failed(drx_ql_special_task_find_gauss_wire) =drx_ql_fail_task(drx_ql_killer_sl_task_12) =drx_ql_reset_task(drx_ql_killer_sl_task_12)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =set_task_failed(drx_ql_special_task_find_gauss_flash) =set_task_failed(drx_ql_special_task_find_gauss_capacitors) =set_task_failed(drx_ql_special_task_find_gauss_wire) =drx_ql_fail_task(drx_ql_killer_sl_task_12) =drx_ql_reset_task(drx_ql_killer_sl_task_12)%

; -----------------------------------------------
; Mercenary Wait For Gauss Gun Storyline Task (LINKS FROM: Build Gauss Gun Task)-

[drx_ql_killer_sl_task_13]

icon = ui_inGame2_Izdelie_N62
storyline = true
prior = 14
weight = 3
repeat_timeout = 259200
link_back_info = drx_ql_hog_wait_for_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_mechanic_stalker)} true, false

important = true

title = drx_ql_killer_sl_task_13_name
descr = drx_ql_killer_sl_task_13_text
descr_functor = drx_ql_wait_task_target
job_descr = drx_ql_killer_sl_task_13_about
message = drx_ql_killer_sl_task_13_message
task_complete_descr = drx_ql_killer_sl_task_13_finish

stage_complete = 2
target_functor = drx_ql_wait_task_target
status_functor = drx_ql_wait_task_status
status_functor_params = 86400  ; 1 day
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_13)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_13)} fail
on_init = %=drx_ql_save_pstor_ctime(drx_ql_killer_sl_task_13)%

on_complete = %=reward_random_item(wpn_gauss_comp) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_13) =erase_pstor_ctime(drx_ql_killer_sl_task_13) =drx_ql_reset_task(drx_ql_killer_sl_task_13)%
on_fail = %=fail_task_dec_goodwill(50:killer) =erase_pstor_ctime(drx_ql_killer_sl_task_13) =drx_ql_fail_task(drx_ql_killer_sl_task_13) =drx_ql_reset_task(drx_ql_killer_sl_task_13)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =erase_pstor_ctime(drx_ql_killer_sl_task_13) =drx_ql_fail_task(drx_ql_killer_sl_task_13) =drx_ql_reset_task(drx_ql_killer_sl_task_13)%

; -----------------------------------------------
; Mercenary Scientist ID Storyline Task-

[drx_ql_killer_sl_task_14]

icon = ui_iconsNpc_ecolog
storyline = true
prior = 139
repeat_timeout = 259200
weight = 1
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_mechanic_stalker) -drx_ql_quest_item_id_card_task_started =drx_ql_find_unoccupied_smart_terrain(drx_ql_killer_sl_task_14)} true, false

title = drx_ql_killer_sl_task_14_name
descr = drx_ql_killer_sl_task_14_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_killer_sl_task_14_about
task_complete_descr = drx_ql_killer_sl_task_14_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_14)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_14)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_14)%
on_init = %=drx_ql_setup_float_task(drx_ql_killer_sl_task_14:drx_ql_quest_item_id_card:50) +drx_ql_quest_item_id_card_task_started%
on_complete = %=drx_ql_reward_random(2500:4000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_id_card) =inc_task_stage(drx_ql_killer_sl_task_14) -drx_ql_quest_item_id_card_task_started =drx_ql_reset_task(drx_ql_killer_sl_task_14)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_14) -drx_ql_quest_item_id_card_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_14) =drx_ql_reset_task(drx_ql_killer_sl_task_14)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_14) -drx_ql_quest_item_id_card_task_started =drx_ql_fail_task(drx_ql_killer_sl_task_14) =drx_ql_reset_task(drx_ql_killer_sl_task_14)%

; -----------------------------------------------
; Mercenary Investigate Stingray 3 (Zaton, Southern Plateau) Storyline Task-

[drx_ql_killer_sl_task_15]

icon = ui_inGame2_Put_na_plato
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() !drx_ql_is_enemy(stalker) =drx_ql_is_alive(zat_b18_noah) +drx_ql_info_main_task_x19_done -drx_ql_info_stingray_3_done -drx_ql_info_stingray_4_done} true, false

important = true

title = drx_ql_killer_sl_task_15_name
descr = drx_ql_killer_sl_task_15_text
descr_1 = drx_ql_killer_sl_task_15_text_1
descr_functor = drx_ql_plateau_task_target
job_descr = drx_ql_killer_sl_task_15_about
task_complete_descr = drx_ql_killer_sl_task_15_finish

stage_complete = 3
target_functor = drx_ql_plateau_task_target
target_functor_params = zat_b20_smart_terrain
status_functor = drx_ql_plateau_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_15)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=check_task_stage(0) !drx_ql_is_alive(zat_b18_noah)} fail  ; Before meeting with Noah
condlist_3 = {=check_task_stage(0) =drx_ql_is_enemy(stalker)} fail  ; Before meeting with Noah
condlist_4 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_15)} fail
condlist_5 = {-drx_ql_info_play_noah_plateau_task_dialog -drx_ql_info_noah_fireball_given -drx_ql_info_pissed_off_noah} %=reward_random_item(af_fireball) +drx_ql_info_noah_fireball_given%
condlist_6 = {=actor_in_zone(zat_b20_sr_actor_cross_the_teleport)} %+drx_ql_info_plateau_teleport_completed%

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_15:zat_b28)%
on_init = %+drx_ql_info_play_noah_plateau_task_dialog -drx_ql_info_plateau_teleport_completed -drx_ql_info_noah_fireball_given -drx_ql_info_pissed_off_noah =drx_ql_setup_float_task(drx_ql_killer_sl_task_15:drx_ql_quest_item_plateau_case:0:zat_b28)%
on_complete = %=drx_ql_reward_random(8500:11000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) +drx_ql_info_stingray_3_done -drx_ql_info_play_noah_plateau_task_dialog -drx_ql_info_pissed_off_noah =remove_item(drx_ql_quest_item_plateau_case) =inc_task_stage(drx_ql_killer_sl_task_15) =drx_ql_reset_task(drx_ql_killer_sl_task_15)%
on_fail = %=fail_task_dec_goodwill(50:killer) -drx_ql_info_play_noah_plateau_task_dialog -drx_ql_info_pissed_off_noah =drx_ql_release_float_item(drx_ql_killer_sl_task_15) =drx_ql_fail_task(drx_ql_killer_sl_task_15) =drx_ql_reset_task(drx_ql_killer_sl_task_15)%
on_cancel = %=fail_task_dec_goodwill(50:killer) -drx_ql_info_play_noah_plateau_task_dialog -drx_ql_info_pissed_off_noah =drx_ql_release_float_item(drx_ql_killer_sl_task_15) =drx_ql_fail_task(drx_ql_killer_sl_task_15) =drx_ql_reset_task(drx_ql_killer_sl_task_15)%

; -----------------------------------------------
; Mercenary Investigate Stingray 4 (Jupiter, Jupiter Plant) Storyline Task-

[drx_ql_killer_sl_task_16]

icon = ui_inGame2_Skat_1
storyline = true
prior = 195
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() +drx_ql_info_main_task_x19_done -drx_ql_info_stingray_4_done -drx_ql_quest_item_pilot_pda_task_started =drx_ql_min_stingrays_done() -hostage_companion_task_1_started -hostage_companion_task_1_hostage_rescued !squad_exist(hostage_companion_task_1)} true, false

important = true

title = drx_ql_killer_sl_task_16_name
descr = drx_ql_killer_sl_task_16_text
descr_functor = drx_ql_rescue_pilot_task_target
job_descr = drx_ql_killer_sl_task_16_about
task_complete_descr = drx_ql_killer_sl_task_16_finish

stage_complete = 3
target_functor = drx_ql_rescue_pilot_task_target
status_functor = drx_ql_rescue_pilot_task_status
status_functor_params = hostage_companion_task_1
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_16)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_16)} fail
condlist_3 = {+drx_ql_info_pilot_pda_found -drx_ql_info_pilot_interrogated !squad_exist(hostage_companion_task_1)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_killer_sl_task_16:jup_b8_smart_terrain)%
on_init = %=drx_ql_setup_float_task(drx_ql_killer_sl_task_16:drx_ql_quest_item_pilot_pda:25:jup_b8_smart_terrain) +drx_ql_quest_item_pilot_pda_task_started +hostage_companion_task_1_started -drx_ql_info_stingray_4_found -drx_ql_info_pilot_pda_found -drx_ql_info_pilot_interrogated -drx_ql_info_pilot_enemy -drx_ql_info_pilot_defected%
on_complete = %=drx_ql_reward_money(9500:11000) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_pilot_pda) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =inc_task_stage(drx_ql_killer_sl_task_16) =unlock_smart(drx_ql_killer_sl_task_16_id) -drx_ql_quest_item_pilot_pda_task_started +drx_ql_info_stingray_4_done =drx_ql_reset_task(drx_ql_killer_sl_task_16)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_16) -drx_ql_quest_item_pilot_pda_task_started =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_killer_sl_task_16_id) =drx_ql_fail_task(drx_ql_killer_sl_task_16) =drx_ql_reset_task(drx_ql_killer_sl_task_16)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_killer_sl_task_16) -drx_ql_quest_item_pilot_pda_task_started =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_killer_sl_task_16_id) =drx_ql_fail_task(drx_ql_killer_sl_task_16) =drx_ql_reset_task(drx_ql_killer_sl_task_16)%

;------------------------------------------------
; Mercenary Dushman Dynamic Brawl Storyline Task-

[drx_ql_killer_sl_task_17]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = true
prior = 194
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(cit_killers_merc_trader_stalker) =drx_ql_find_brawl_terrain(killer:drx_ql_killer_sl_task_17)} true, false

title = drx_ql_killer_sl_task_17_name
descr = drx_ql_killer_sl_task_17_text
descr_1 = drx_ql_killer_sl_task_17_text_1
descr_functor = drx_ql_brawl_task_target
job_descr = drx_ql_killer_sl_task_17_about
message = drx_ql_killer_sl_task_17_message
goodbye = drx_ql_killer_sl_task_17_goodbye
task_complete_descr = drx_ql_killer_sl_task_17_finish

stage_complete = 3
target_functor = drx_ql_brawl_task_target
status_functor = drx_ql_brawl_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_17)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_17)} fail

on_job_descr = %=moon_cotz_show_brawl_task_info(drx_ql_killer_sl_task_17)%
on_init = %=drx_ql_setup_brawl_task(drx_ql_killer_sl_task_17:4:1) =drx_ql_give_escort_task_companions(drx_ql_brawl_squad_killer_2)%
on_complete = %=drx_ql_reward_money(6500:9500) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_17) =drx_ql_end_brawl_task(drx_ql_killer_sl_task_17) =drx_ql_reset_task(drx_ql_killer_sl_task_17)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_end_brawl_task(drx_ql_killer_sl_task_17) =drx_ql_fail_task(drx_ql_killer_sl_task_17) =drx_ql_reset_task(drx_ql_killer_sl_task_17)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_end_brawl_task(drx_ql_killer_sl_task_17) =drx_ql_fail_task(drx_ql_killer_sl_task_17) =drx_ql_reset_task(drx_ql_killer_sl_task_17)%

;------------------------------------------------
; Mercenary Hog Manhunt Storyline Task-

[drx_ql_killer_sl_task_18]

icon = ui_inGame2_Odin_vistrel
storyline = true
prior = 145
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(cit_killers_merc_mechanic_stalker) =drx_ql_actor_faction() =drx_ql_find_assassination_target(killer:drx_ql_killer_sl_task_18)} true, false

title = drx_ql_killer_sl_task_18_name
descr = drx_ql_killer_sl_task_18_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_killer_sl_task_18_about
task_complete_descr = drx_ql_killer_sl_task_18_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_killer_sl_task_18)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_killer_sl_task_18)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_killer_sl_task_18:true)%
on_init = %=drx_ql_give_assassination_target(drx_ql_killer_sl_task_18) =drx_ql_add_hidden_target(drx_ql_killer_sl_task_18)%

on_complete = %=drx_ql_reward_money(4500:7000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_killer_sl_task_18) =drx_ql_reset_task(drx_ql_killer_sl_task_18)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_18) =drx_ql_reset_task(drx_ql_killer_sl_task_18)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_killer_sl_task_18) =drx_ql_reset_task(drx_ql_killer_sl_task_18)%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Mercenary Simulation Tasks
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	September 10, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Subcontractor for Merc Simulation Task-

[drx_ql_simulation_task_killer_1]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 45
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_assassination_target(killer:drx_ql_simulation_task_killer_1)} true, false

title = drx_ql_simulation_task_killer_1_name
descr = drx_ql_simulation_task_killer_1_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_simulation_task_killer_1_about
task_complete_descr = drx_ql_simulation_task_killer_1_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_1)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_1)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_killer_1:false)%
on_init = %=drx_ql_give_assassination_target(drx_ql_simulation_task_killer_1)%

on_complete = %=drx_ql_reward_money(5000:7000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_simulation_task_killer_1) =drx_ql_reset_task(drx_ql_simulation_task_killer_1)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_1) =drx_ql_reset_task(drx_ql_simulation_task_killer_1)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_1) =drx_ql_reset_task(drx_ql_simulation_task_killer_1)%

; -----------------------------------------------
; Search Buildings for Merc Simulation Task-

[drx_ql_simulation_task_killer_2]

icon = ui_inGame2_Kopachi
storyline = false
prior = 39
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_document_case_task_started =drx_ql_find_special_smart_terrain(drx_ql_simulation_task_killer_2:building_smarts)} true, false

title = drx_ql_simulation_task_killer_2_name
descr = drx_ql_simulation_task_killer_2_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_simulation_task_killer_2_about
task_complete_descr = drx_ql_simulation_task_killer_2_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_2)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_2)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_2:nil)%
on_init = %=drx_ql_setup_float_task(drx_ql_simulation_task_killer_2:drx_ql_quest_item_document_case:25) +drx_ql_quest_item_document_case_task_started%
on_complete = %=drx_ql_reward_random(2500:4500) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_document_case) =inc_task_stage(drx_ql_simulation_task_killer_2) -drx_ql_quest_item_document_case_task_started =drx_ql_reset_task(drx_ql_simulation_task_killer_2)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_simulation_task_killer_2) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_2) =drx_ql_reset_task(drx_ql_simulation_task_killer_2)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_simulation_task_killer_2) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_2) =drx_ql_reset_task(drx_ql_simulation_task_killer_2)%

;------------------------------------------------
; Item Swap with Mercenary Simulation Task-

[drx_ql_simulation_task_killer_3]

icon = ui_iconsTotal_weapons
storyline = false
prior = 28
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_3_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_3_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_3_about
fetch_descr = drx_ql_simulation_task_killer_3_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_3_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_3)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_3)} fail

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_3)%
fetch_func = %=drx_ql_setup_swap_task(drx_ql_simulation_task_killer_3:3000:12000:0.8)%
on_init = %=drx_ql_add_havfetch_task(drx_ql_simulation_task_killer_3)%
on_complete = %=drx_ql_give_stored_reward(drx_ql_simulation_task_killer_3) =remove_fetch_item(drx_ql_simulation_task_killer_3_fetch) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_simulation_task_killer_3) =drx_ql_reset_task(drx_ql_simulation_task_killer_3)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_3) =drx_ql_reset_task(drx_ql_simulation_task_killer_3)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_3) =drx_ql_reset_task(drx_ql_simulation_task_killer_3)%

; -----------------------------------------------
; HAVFetch Reward - Find Documents for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_4]

icon = ui_iconsTotal_bar_darklab_documents
storyline = false
prior = 39
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_havfetch_reward_task_started =drx_ql_has_havfetch_task(drx_ql_simulation_task_killer_4) -drx_ql_quest_item_papers_task_started =drx_ql_find_unoccupied_smart_terrain(drx_ql_simulation_task_killer_4)} true, false

title = drx_ql_simulation_task_killer_4_name
descr = drx_ql_simulation_task_killer_4_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_simulation_task_killer_4_about
task_complete_descr = drx_ql_simulation_task_killer_4_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_4)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_4)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_4:nil:drx_ql_quest_item_papers)%
on_init = %=drx_ql_setup_float_task(drx_ql_simulation_task_killer_4:drx_ql_quest_item_papers:50) +drx_ql_quest_item_papers_task_started +drx_ql_havfetch_reward_task_started%
on_complete = %=drx_ql_give_stored_reward(drx_ql_simulation_task_killer_4) =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_papers) =inc_task_stage(drx_ql_simulation_task_killer_4) -drx_ql_quest_item_papers_task_started -drx_ql_havfetch_reward_task_started =drx_ql_reset_task(drx_ql_simulation_task_killer_4)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_simulation_task_killer_4) -drx_ql_quest_item_papers_task_started -drx_ql_havfetch_reward_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_4) =drx_ql_reset_task(drx_ql_simulation_task_killer_4)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_release_float_item(drx_ql_simulation_task_killer_4) -drx_ql_quest_item_papers_task_started -drx_ql_havfetch_reward_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_4) =drx_ql_reset_task(drx_ql_simulation_task_killer_4)%

;------------------------------------------------
; Mercenary Assassination Team Task-

[drx_ql_simulation_task_killer_5]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 45
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_assassination_target(killer:drx_ql_simulation_task_killer_5)} true, false

title = drx_ql_simulation_task_killer_5_name
descr = drx_ql_simulation_task_killer_5_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_simulation_task_killer_5_about
task_complete_descr = drx_ql_simulation_task_killer_5_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_5)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_5)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_killer_5:false)%
on_init = %=drx_ql_give_assassination_target(drx_ql_simulation_task_killer_5) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_5)%

on_complete = %=drx_ql_reward_money(5000:7000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_simulation_task_killer_5) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_5) =drx_ql_reset_task(drx_ql_simulation_task_killer_5)%
on_fail = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_5) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_5) =drx_ql_reset_task(drx_ql_simulation_task_killer_5)%
on_cancel = %=fail_task_dec_goodwill(50:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_5) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_5) =drx_ql_reset_task(drx_ql_simulation_task_killer_5)%



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; ¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯



; //||\\||//||\\||//||\\||//||\\||//||\\
;
; Rhons' Quest Expansion
;
; //||\\||//||\\||//||\\||//||\\||//||\\

;------------------------------------------------
; Mercenary Stash Simulation Task-

[drx_ql_simulation_task_killer_6]

icon = ui_inGame2_PD_Torgovets_informatsiey
storyline = false
prior = 29
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_pda_task_started} true, false

title = drx_ql_simulation_task_killer_6_name
descr = drx_ql_simulation_task_killer_6_text
descr_functor = drx_ql_quest_stash_task_target
job_descr = drx_ql_simulation_task_killer_6_about
task_complete_descr = drx_ql_simulation_task_killer_6_finish

stage_complete = 1
target_functor = drx_ql_quest_stash_task_target
target_functor_params = drx_ql_quest_item_pda
status_functor = drx_ql_quest_stash_task_status
status_functor_params = drx_ql_quest_item_pda
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_6)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_6)} fail

on_job_descr = %=drx_ql_create_quest_stash(drx_ql_quest_item_pda:drx_ql_simulation_task_killer_6)%

on_init = %=moon_cotz_reenable_quest_stash() +drx_ql_quest_item_pda_task_started%

on_complete = %=drx_ql_reward_random(3500:5000) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =remove_item(drx_ql_quest_item_pda) =inc_task_stage(drx_ql_simulation_task_killer_6) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_reset_task(drx_ql_simulation_task_killer_6)%

on_fail = %=drx_ql_remove_quest_stash(drx_ql_quest_item_pda) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_killer_6) =drx_ql_reset_task(drx_ql_simulation_task_killer_6)%

on_cancel = %=drx_ql_remove_quest_stash(drx_ql_quest_item_pda) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_killer_6) =drx_ql_reset_task(drx_ql_simulation_task_killer_6)%

;------------------------------------------------
; Investigate Mutant Report with Mercenary Simulation Task-

[drx_ql_simulation_task_killer_7]

icon = ui_inGame2_PD_Ohotnik_na_mutantov
storyline = false
prior = 25
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =is_night() -drx_ql_big_mutant_task_started =drx_ql_find_unoccupied_lair_local(drx_ql_simulation_task_killer_7)} true, false

title = drx_ql_simulation_task_killer_7_name
descr = drx_ql_simulation_task_killer_7_text
descr_functor = drx_ql_big_mutant_task_target
job_descr = drx_ql_simulation_task_killer_7_about
task_complete_descr = drx_ql_simulation_task_killer_7_finish

stage_complete = 1
target_functor = drx_ql_big_mutant_task_target
status_functor = drx_ql_big_mutant_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_7)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_7)} fail


on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_7)%

on_init = %=drx_ql_give_assault_target(drx_ql_simulation_task_killer_7) =drx_ql_create_big_mutant_squad(drx_ql_simulation_task_killer_7) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_7) +drx_ql_big_mutant_task_started%

on_complete = %=drx_ql_reward_random(3500:5500) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_7) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_7) -drx_ql_big_mutant_task_started =drx_ql_reset_task(drx_ql_simulation_task_killer_7)%

on_fail = %=fail_task_dec_goodwill(25:killer) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_7) -drx_ql_big_mutant_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_7) =drx_ql_reset_task(drx_ql_simulation_task_killer_7)%

on_cancel = %=fail_task_dec_goodwill(25:killer) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_7) -drx_ql_big_mutant_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_7) =drx_ql_reset_task(drx_ql_simulation_task_killer_7)%

;------------------------------------------------
; Mercenary Guide Simulation Task-

[drx_ql_simulation_task_killer_8]

icon = ui_inGame2_Karti_mestnosti
storyline = false
prior = 30
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_guide_task_started =drx_ql_find_guide_target(drx_ql_simulation_task_killer_8)} true, false
guide_task = true

title = drx_ql_simulation_task_killer_8_name
descr = drx_ql_simulation_task_killer_8_text
descr_functor = drx_ql_guide_task_target
job_descr = drx_ql_simulation_task_killer_8_about
message = drx_ql_simulation_task_killer_8_message
task_complete_descr = drx_ql_simulation_task_killer_8_finish

stage_complete = 1
target_functor = drx_ql_guide_task_target
status_functor = drx_ql_guide_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_8)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_8)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_8)%

on_init = %=drx_ql_give_stored_smart_target(drx_ql_simulation_task_killer_8) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_8) +drx_ql_guide_task_started%

on_complete = %=drx_ql_give_stored_reward(drx_ql_simulation_task_killer_8) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_8) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_8) -drx_ql_guide_task_started =drx_ql_reset_task(drx_ql_simulation_task_killer_8)%

on_fail = %=drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_8) -drx_ql_guide_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_8) =drx_ql_reset_task(drx_ql_simulation_task_killer_8)%

on_cancel = %=drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_8) -drx_ql_guide_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_8) =drx_ql_reset_task(drx_ql_simulation_task_killer_8)%

;------------------------------------------------
; Gun for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_9]

icon = ui_inGame2_Neizvestnoe_oruzhie
storyline = false
prior = 28
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_9_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_9_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_9_about
fetch_descr = drx_ql_simulation_task_killer_9_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_9_fetch_finish

stage_complete = 2
status_functor = drx_ql_fetch_task_status
target_functor = drx_ql_fetch_task_target
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_9)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_9)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_killer_9:1000:4500:1:1:0.5:items_rifles_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_9)%

on_init = %=drx_ql_add_havfetch_task(drx_ql_simulation_task_killer_9)%

on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_killer_9:1.5) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_9) =drx_ql_reset_task(drx_ql_simulation_task_killer_9)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_9) =drx_ql_reset_task(drx_ql_simulation_task_killer_9)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_9) =drx_ql_reset_task(drx_ql_simulation_task_killer_9)%

;------------------------------------------------
; Mercenary Assault Task-

[drx_ql_simulation_task_killer_10]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = false
prior = 38
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_occupied_smart_local(killer:drx_ql_simulation_task_killer_10)} true, false

title = drx_ql_simulation_task_killer_10_name
descr = drx_ql_simulation_task_killer_10_text
descr_functor = drx_ql_assault_task_target
job_descr = drx_ql_simulation_task_killer_10_about
task_complete_descr = drx_ql_simulation_task_killer_10_finish

stage_complete = 1
target_functor = drx_ql_assault_task_target
status_functor = drx_ql_assault_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_10)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_10)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_10)%

on_init = %=drx_ql_give_assault_target(drx_ql_simulation_task_killer_10) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_10)%

on_complete = %=drx_ql_reward_random(4000:7500) =drx_ql_reward_stash() =complete_task_inc_goodwill(75:killer) =inc_task_stage(drx_ql_simulation_task_killer_10) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_10) =drx_ql_reset_task(drx_ql_simulation_task_killer_10)%

on_fail = %=fail_task_dec_goodwill(25:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_10) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_10) =drx_ql_reset_task(drx_ql_simulation_task_killer_10)%

on_cancel = %=fail_task_dec_goodwill(25:killer) =drx_ql_fail_task(drx_ql_simulation_task_killer_10) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_10) =drx_ql_reset_task(drx_ql_simulation_task_killer_10)%

;------------------------------------------------
; Rifle for an Artefact for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_11]

icon = ui_inGame2_Kontrakt_s_uchenimi
storyline = false
prior = 25
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_11_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_11_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_11_about
fetch_descr = drx_ql_simulation_task_killer_11_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_11_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_11)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_11)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_killer_11:2500:10000:1:1:0:items_artefacts_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_11)%

on_init = %=drx_ql_add_havfetch_task(drx_ql_simulation_task_killer_11)%

on_complete = %=drx_ql_fetch_reward_item(drx_ql_simulation_task_killer_11:1:items_rifles_list) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_11) =drx_ql_reset_task(drx_ql_simulation_task_killer_11)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_11) =drx_ql_reset_task(drx_ql_simulation_task_killer_11)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_11) =drx_ql_reset_task(drx_ql_simulation_task_killer_11)%

;------------------------------------------------
; Find Supplies for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_12]

icon = ui_inGame2_D_Sisshik
storyline = false
prior = 20
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_12_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_12_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_12_about
fetch_descr = drx_ql_simulation_task_killer_12_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_12_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_12)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_12)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_killer_12:800:1600:2:12:0:items_ammo_list:items_supplies_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_12)%

on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_killer_12:1.5) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_12) =drx_ql_reset_task(drx_ql_simulation_task_killer_12)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_12) =drx_ql_reset_task(drx_ql_simulation_task_killer_12)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_12) =drx_ql_reset_task(drx_ql_simulation_task_killer_12)%

;------------------------------------------------
; Mercenary Dynamic Brawl Task

[drx_ql_simulation_task_killer_13]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = false
prior = 94
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(50) =drx_ql_actor_faction() =drx_ql_find_brawl_terrain(killer:drx_ql_simulation_task_killer_13)} true, false

title = drx_ql_simulation_task_killer_13_name
descr = drx_ql_simulation_task_killer_13_text
descr_1 = drx_ql_simulation_task_killer_13_text_1
descr_functor = drx_ql_brawl_task_target
job_descr = drx_ql_simulation_task_killer_13_about
message = drx_ql_simulation_task_killer_13_message
goodbye = drx_ql_simulation_task_killer_13_goodbye
task_complete_descr = drx_ql_simulation_task_killer_13_finish

stage_complete = 3
target_functor = drx_ql_brawl_task_target
status_functor = drx_ql_brawl_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_13)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_13)} fail

on_job_descr = %=moon_cotz_show_brawl_task_info(drx_ql_simulation_task_killer_13)%

on_init = %=drx_ql_setup_brawl_task(drx_ql_simulation_task_killer_13:4:2) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_13)%

on_complete = %=drx_ql_reward_random(15000:19000) =drx_ql_reward_stash() =complete_task_inc_goodwill(75:killer) =inc_task_stage(drx_ql_simulation_task_killer_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_13) =drx_ql_end_brawl_task(drx_ql_simulation_task_killer_13) =drx_ql_reset_task(drx_ql_simulation_task_killer_13)%

on_fail = %=fail_task_dec_goodwill(25:killer) =drx_ql_end_brawl_task(drx_ql_simulation_task_killer_13) =drx_ql_fail_task(drx_ql_simulation_task_killer_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_13) =drx_ql_reset_task(drx_ql_simulation_task_killer_13)%

on_cancel = %=fail_task_dec_goodwill(25:killer) =drx_ql_end_brawl_task(drx_ql_simulation_task_killer_13) =drx_ql_fail_task(drx_ql_simulation_task_killer_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_13) =drx_ql_reset_task(drx_ql_simulation_task_killer_13)%

;------------------------------------------------
; Mercenary Kill and Recover Task-

[drx_ql_simulation_task_killer_14]

icon = ui_inGame2_Osobiy_zakaz
storyline = false
prior = 80
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_notebook_task_started =drx_ql_is_enemy(army) =is_factions_enemies(killer:army) !squad_exist(drx_ql_designated_target_squad_army) =drx_ql_find_unoccupied_smart_terrain(drx_ql_simulation_task_killer_14)} true, false

title = drx_ql_simulation_task_killer_14_name
descr = drx_ql_simulation_task_killer_14_text
descr_functor = drx_ql_interceptor_task_target
job_descr = drx_ql_simulation_task_killer_14_about
task_complete_descr = drx_ql_simulation_task_killer_14_finish

stage_complete = 1
target_functor = drx_ql_interceptor_task_target
status_functor = drx_ql_interceptor_task_status
status_functor_params = drx_ql_quest_item_notebook
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_14)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_14)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_killer_14:nil:drx_ql_quest_item_notebook)%

on_init = %=drx_ql_give_stored_smart_target(drx_ql_simulation_task_killer_14) =drx_ql_create_interceptor_squad(drx_ql_simulation_task_killer_14:drx_ql_designated_target_squad_army) +drx_ql_quest_item_notebook_task_started%

on_complete = %=drx_ql_reward_money(5000:6500) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =remove_item(drx_ql_quest_item_notebook) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army) =inc_task_stage(drx_ql_simulation_task_killer_14) -drx_ql_quest_item_notebook_task_started =drx_ql_reset_task(drx_ql_simulation_task_killer_14)%

on_fail = %=fail_task_dec_goodwill(25:killer) =remove_item(drx_ql_quest_item_notebook) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army) -drx_ql_quest_item_notebook_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_14) =drx_ql_reset_task(drx_ql_simulation_task_killer_14)%

on_cancel = %=fail_task_dec_goodwill(25:killer) =remove_item(drx_ql_quest_item_notebook) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army) -drx_ql_quest_item_notebook_task_started =drx_ql_fail_task(drx_ql_simulation_task_killer_14) =drx_ql_reset_task(drx_ql_simulation_task_killer_14)%

;------------------------------------------------
; Collect Mutant Tissue Sample for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_15]

icon = ui_inGame2_Logovo_krovososov
storyline = false
prior = 35
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_15_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_15_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_15_about
fetch_descr = drx_ql_simulation_task_killer_15_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_15_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_15)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_15)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_killer_15:500:1250:1:1:0:items_mutant_parts_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_15)%

on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_killer_15:1.2) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_15) =drx_ql_reset_task(drx_ql_simulation_task_killer_15)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_15) =drx_ql_reset_task(drx_ql_simulation_task_killer_15)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_15) =drx_ql_reset_task(drx_ql_simulation_task_killer_15)%

;------------------------------------------------
; Mercenary Mutant Meat Simulation Task-

[drx_ql_simulation_task_killer_16]

icon = ui_inGame2_Pripasi
storyline = false
prior = 30
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_killer_16_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_killer_16_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_killer_16_about
fetch_descr = drx_ql_simulation_task_killer_16_fetch_about
task_complete_descr = drx_ql_simulation_task_killer_16_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_16)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_16)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_killer_16:110:300:1:6:0:items_mutant_meat_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_killer_16)%

on_complete = %=drx_ql_fetch_reward_random(drx_ql_simulation_task_killer_16:7) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_16) =drx_ql_reset_task(drx_ql_simulation_task_killer_16)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_16) =drx_ql_reset_task(drx_ql_simulation_task_killer_16)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_16) =drx_ql_reset_task(drx_ql_simulation_task_killer_16)%

;------------------------------------------------
; Zombied Bounty for Mercenary Simulation Task-

[drx_ql_simulation_task_killer_17]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 45
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_assassination_target(killer:drx_ql_simulation_task_killer_17:zombied)} true, false

title = drx_ql_simulation_task_killer_17_name
descr = drx_ql_simulation_task_killer_17_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_simulation_task_killer_17_about
task_complete_descr = drx_ql_simulation_task_killer_17_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_17)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_17)} fail

on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_killer_17:false)%

on_init = %=drx_ql_give_assassination_target(drx_ql_simulation_task_killer_17)%

on_complete = %=drx_ql_reward_random(2500:3500) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:killer) =inc_task_stage(drx_ql_simulation_task_killer_17) =drx_ql_reset_task(drx_ql_simulation_task_killer_17)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_17) =drx_ql_reset_task(drx_ql_simulation_task_killer_17)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_17) =drx_ql_reset_task(drx_ql_simulation_task_killer_17)%

;------------------------------------------------
; Monolith Stash Transfer Simulation Task-

[drx_ql_simulation_task_killer_18]

icon = ui_inGame2_PD_Torgovets_informatsiey
storyline = false
prior = 29
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_document_case_task_started} true, false

title = drx_ql_simulation_task_killer_18_name
descr = drx_ql_simulation_task_killer_18_text
descr_functor = drx_ql_quest_stash_task_target
job_descr = drx_ql_simulation_task_killer_18_about
task_complete_descr = drx_ql_simulation_task_killer_18_finish

stage_complete = 1
target_functor = drx_ql_quest_stash_task_target
target_functor_params = drx_ql_quest_item_document_case
status_functor = drx_ql_quest_stash_task_status
status_functor_params = drx_ql_quest_item_document_case
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_18)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_18)} fail

on_job_descr = %=drx_ql_create_quest_stash(drx_ql_quest_item_document_case:drx_ql_simulation_task_killer_18)%

on_init = %=moon_cotz_reenable_quest_stash() +drx_ql_quest_item_document_case_task_started =give_actor(drx_ql_quest_item_stash_case) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_18)%

on_complete = %=drx_ql_reward_random(9500:14000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_18) =remove_item(drx_ql_quest_item_document_case) =remove_item(drx_ql_quest_item_stash_case) =inc_task_stage(drx_ql_simulation_task_killer_18) -drx_ql_quest_item_document_case_task_started =pstor_reset(drx_ql_quest_item_document_case_stash_id) =drx_ql_reset_task(drx_ql_simulation_task_killer_18)%

on_fail = %=drx_ql_remove_quest_stash(drx_ql_quest_item_document_case) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_18) =remove_item(drx_ql_quest_item_stash_case) -drx_ql_quest_item_document_case_task_started =pstor_reset(drx_ql_quest_item_document_case_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_killer_18) =drx_ql_reset_task(drx_ql_simulation_task_killer_18)%

on_cancel = %=drx_ql_remove_quest_stash(drx_ql_quest_item_document_case) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_18) =remove_item(drx_ql_quest_item_stash_case) -drx_ql_quest_item_document_case_task_started =pstor_reset(drx_ql_quest_item_document_case_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_killer_18) =drx_ql_reset_task(drx_ql_simulation_task_killer_18)%

;------------------------------------------------
; Capture for the Mercenaries Task-

[drx_ql_simulation_task_killer_19]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 47
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_is_enemy(stalker:csky:dolg:freedom:army:ecolog:bandit:monolith) =is_factions_enemies(killer:stalker:csky:dolg:freedom:army:ecolog:bandit:monolith) =drx_ql_find_assassination_target(killer:drx_ql_simulation_task_killer_19:stalker:csky:dolg:freedom:army:ecolog:bandit:monolith)} true, false
prisoner_task = true

title = drx_ql_simulation_task_killer_19_name
descr = drx_ql_simulation_task_killer_19_text
descr_functor = drx_ql_prisoner_task_target
job_descr = drx_ql_simulation_task_killer_19_about
task_complete_descr = drx_ql_simulation_task_killer_19_finish

stage_complete = 2
target_functor = drx_ql_prisoner_task_target
status_functor = drx_ql_prisoner_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_19)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_19)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_killer_19:false)%
on_init = %=drx_ql_give_prisoner_target(drx_ql_simulation_task_killer_19)%

on_complete = %=drx_ql_reward_random(9500:14000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:killer) =inc_task_stage(drx_ql_simulation_task_killer_19) =drx_ql_reset_prisoner_task(drx_ql_simulation_task_killer_19) =drx_ql_remove_prisoner(drx_ql_simulation_task_killer_19) =drx_ql_reset_task(drx_ql_simulation_task_killer_19)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_killer_19) =drx_ql_reset_prisoner_task(drx_ql_simulation_task_killer_19) =drx_ql_reset_task(drx_ql_simulation_task_killer_19)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_killer_19) =drx_ql_reset_prisoner_task(drx_ql_simulation_task_killer_19) =drx_ql_reset_task(drx_ql_simulation_task_killer_19)%

;------------------------------------------------
; Mercenary Dynamic Ambush Task-

[drx_ql_simulation_task_killer_20]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = false
prior = 64
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(50) =drx_ql_actor_faction() =drx_ql_is_enemy(stalker:csky:dolg:freedom:army:ecolog:bandit:monolith) =drx_ql_find_brawl_terrain_ambush(killer:drx_ql_simulation_task_killer_20:stalker:csky:dolg:freedom:army:ecolog:bandit:monolith)} true, false

title = drx_ql_simulation_task_killer_20_name
descr = drx_ql_simulation_task_killer_20_text
descr_1 = drx_ql_simulation_task_killer_20_text_1
descr_functor = drx_ql_brawl_task_target_ambush
job_descr = drx_ql_simulation_task_killer_20_about
message = drx_ql_simulation_task_killer_20_message
task_complete_descr = drx_ql_simulation_task_killer_20_finish

stage_complete = 2
target_functor = drx_ql_brawl_task_target_ambush
status_functor = drx_ql_brawl_task_status_ambush
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_killer_20)} fail
condlist_1 = {=drx_ql_is_enemy(killer)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_killer_20)} fail

on_job_descr = %=moon_cotz_show_brawl_task_info(drx_ql_simulation_task_killer_20)%

on_init = %=drx_ql_setup_brawl_task_ambush(drx_ql_simulation_task_killer_20:4:3) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_killer_20) =reward_random_item(wpn_rpg7) =drx_ql_give_escort_task_companions(drx_ql_raid_companion_squad_killer_2)%

on_complete = %=drx_ql_reward_random(14500:24000) =drx_ql_reward_stash() =reward_random_item(drug_anabiotic) =reward_random_item(medkit_army) =reward_random_item(medkit_scientic) =reward_random_item(antirad) =reward_random_item(drug_booster) =reward_random_item(drug_booster) =complete_task_inc_goodwill(100:killer) =inc_task_stage(drx_ql_simulation_task_killer_20) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_20) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_killer_2) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_killer_20) =drx_ql_reset_task(drx_ql_simulation_task_killer_20)%

on_fail = %=fail_task_dec_goodwill(25:killer) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_killer_20) =drx_ql_fail_task(drx_ql_simulation_task_killer_20) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_20) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_killer_2) =drx_ql_reset_task(drx_ql_simulation_task_killer_20)%

on_cancel = %=fail_task_dec_goodwill(75:killer) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_killer_20) =drx_ql_fail_task(drx_ql_simulation_task_killer_20) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_killer_20) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_killer_2) =drx_ql_reset_task(drx_ql_simulation_task_killer_20)%


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