;==============================================================
;
; Tasks Provided By Ecologists (drx_ql_tasks_ecolog.ltx)
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;		- Strings file: configs\text\eng\drx_ql_strings_ecolog.xml
;		- Status functor file: scripts\task_status_functor.script  (functions for status_functor field)
;		- Target functor file: scripts\task_functor.script  (functions for target_functor field)
;		- Preconditions file: scripts\xr_conditions.script  (functions for precondition and condlist_* fields)
;		- Task scripts file: scripts\xr_effects.script  (functions for on_* fields)
;
;	Created by: DoctorX
;	Last revised: March 26, 2020
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Ecologist Storyline Tasks
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	March 26, 2020
;
;--------------------------------------------------------------------------------------------------

; -----------------------------------------------
; Ecologist Infiltrate Lab X-18 (Dark Valley) Storyline Task (LINKS TO: Wait For Psi Helmet)-

[drx_ql_ecolog_sl_task_1]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
link_info = drx_ql_sakharov_x18_sl_task_link
precondition = {=drx_ql_random_chance(100) =actor_on_level(l08_yantar) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done -drx_ql_info_main_task_labx18_done -drx_ql_info_main_task_labx16_done} true, false

important = true

title = drx_ql_ecolog_sl_task_1_name
descr = drx_ql_ecolog_sl_task_1_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_1_about
task_complete_descr = drx_ql_ecolog_sl_task_1_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = val_space_restrictor_to_labx18
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_1)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_1)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_1:val_smart_terrain_9_6:main_story_2_lab_x18_documents)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_ecolog_sl_task_1:main_story_2_lab_x18_documents) =drx_ql_create_squad(drx_ql_designated_target_squad_army_valley_x18:val_smart_terrain_1_2) =drx_ql_activate_teleport(val_space_restrictor_to_labx18)%
on_complete = %=complete_task_inc_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =inc_task_stage(drx_ql_ecolog_sl_task_1) +drx_ql_info_main_task_labx18_done =drx_ql_reset_task(drx_ql_ecolog_sl_task_1)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_1) =drx_ql_reset_task(drx_ql_ecolog_sl_task_1)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_army_valley_x18) =drx_ql_release_story_item(main_story_2_lab_x18_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_1) =drx_ql_reset_task(drx_ql_ecolog_sl_task_1)%

; -----------------------------------------------
; Ecologist Wait For Psi Helmet Storyline Task (LINKS FROM: Infiltrate Lab X-18) (LINKS TO: Disable the Miracle Machine)-

[drx_ql_ecolog_sl_task_2]

icon = ui_inGame2_Peremennoe_psi_izluchenie
storyline = true
prior = 14
weight = 3
repeat_timeout = 259200
link_back_info = drx_ql_sakharov_x18_sl_task_link
link_info = drx_ql_sakharov_psi_helmet_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction()} true, false

important = true

title = drx_ql_ecolog_sl_task_2_name
descr = drx_ql_ecolog_sl_task_2_text
descr_functor = drx_ql_wait_task_target
job_descr = drx_ql_ecolog_sl_task_2_about
message = drx_ql_ecolog_sl_task_2_message
task_complete_descr = drx_ql_ecolog_sl_task_2_finish

stage_complete = 2
target_functor = drx_ql_wait_task_target
status_functor = drx_ql_wait_task_status
status_functor_params = 172800  ;2 days
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_2)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_2)} fail
on_init = %=drx_ql_save_pstor_ctime(drx_ql_ecolog_sl_task_2) +yan_stalker_sakharov_psi_helmet_upgrade%

on_complete = %=drx_ql_reward_psi_helmet() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_2) =erase_pstor_ctime(drx_ql_ecolog_sl_task_2) -yan_stalker_sakharov_psi_helmet_upgrade =drx_ql_reset_task(drx_ql_ecolog_sl_task_2)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =erase_pstor_ctime(drx_ql_ecolog_sl_task_2) -yan_stalker_sakharov_psi_helmet_upgrade =drx_ql_fail_task(drx_ql_ecolog_sl_task_2) =drx_ql_reset_task(drx_ql_ecolog_sl_task_2)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =erase_pstor_ctime(drx_ql_ecolog_sl_task_2) -yan_stalker_sakharov_psi_helmet_upgrade =drx_ql_fail_task(drx_ql_ecolog_sl_task_2) =drx_ql_reset_task(drx_ql_ecolog_sl_task_2)%

; -----------------------------------------------
; Ecologist Disable the Miracle Machine Storyline Task (LINKS FROM: Wait For Psi Helmet)-

[drx_ql_ecolog_sl_task_3]

icon = ui_iconsTotal_yan_kill_brain_task
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
link_back_info = drx_ql_sakharov_psi_helmet_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() -drx_ql_info_main_task_labx16_done} true, false

important = true

title = drx_ql_ecolog_sl_task_3_name
descr = drx_ql_ecolog_sl_task_3_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_3_about
task_complete_descr = drx_ql_ecolog_sl_task_3_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = yan_space_restrictor_to_x16
status_functor = drx_ql_miracle_machine_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_3)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_3)} fail
on_init = %=drx_ql_activate_teleport(yan_space_restrictor_to_x16)%

on_complete = %=drx_ql_reward_random(7500:10000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_3) +drx_ql_info_main_task_labx16_done =drx_ql_reset_task(drx_ql_ecolog_sl_task_3)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_3) =drx_ql_reset_task(drx_ql_ecolog_sl_task_3)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_3) =drx_ql_reset_task(drx_ql_ecolog_sl_task_3)%

;------------------------------------------------
; Ecologist Eliminate Agroprom Underground Bandits Storyline Task-

[drx_ql_ecolog_sl_task_4]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = true
prior = 185
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(yan_ecolog_semenov) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done =drx_ql_is_enemy(bandit) !squad_exist(drx_ql_designated_target_squad_bandit_agroprom_u)} true, false

title = drx_ql_ecolog_sl_task_4_name
descr = drx_ql_ecolog_sl_task_4_text
descr_functor = drx_ql_designated_target_task_target
job_descr = drx_ql_ecolog_sl_task_4_about
task_complete_descr = drx_ql_ecolog_sl_task_4_finish

stage_complete = 1
target = {=check_task_stage(drx_ql_ecolog_sl_task_4:1)} yan_ecolog_semenov, {=drx_ql_squad_on_level(drx_ql_designated_target_squad_bandit_agroprom_u:l03u_agr_underground)} agr_space_restrictor_to_agr_ug_2, drx_ql_designated_target_squad_bandit_agroprom_u
status_functor = drx_ql_designated_target_task_status
status_functor_params = drx_ql_designated_target_squad_bandit_agroprom_u
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_4)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_4)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_4:agr_u_bandits)%
on_init = %=create_squad(drx_ql_designated_target_squad_bandit_agroprom_u:agr_u_bandits)%
on_complete = %=drx_ql_reward_random(4500:6500) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_4) =drx_ql_reset_task(drx_ql_ecolog_sl_task_4)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit_agroprom_u) =drx_ql_fail_task(drx_ql_ecolog_sl_task_4) =drx_ql_reset_task(drx_ql_ecolog_sl_task_4)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit_agroprom_u) =drx_ql_fail_task(drx_ql_ecolog_sl_task_4) =drx_ql_reset_task(drx_ql_ecolog_sl_task_4)%

; -----------------------------------------------
; Ecologist Search Jupiter Underground Storyline Task-

[drx_ql_ecolog_sl_task_5]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_x19_done -drx_ql_info_main_task_jup_u_done} true, false

important = true

title = drx_ql_ecolog_sl_task_5_name
descr = drx_ql_ecolog_sl_task_5_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_5_about
task_complete_descr = drx_ql_ecolog_sl_task_5_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = jupiter_space_restrictor_to_jupiter_ug
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_5)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_5)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_5:jup_b209:main_story_6_jup_ug_documents)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_ecolog_sl_task_5:main_story_6_jup_ug_documents)%
on_complete = %=drx_ql_reward_random(7500:12000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =inc_task_stage(drx_ql_ecolog_sl_task_5) +drx_ql_info_main_task_jup_u_done =drx_ql_reset_task(drx_ql_ecolog_sl_task_5)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_5) =drx_ql_reset_task(drx_ql_ecolog_sl_task_5)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_story_item(main_story_6_jup_ug_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_5) =drx_ql_reset_task(drx_ql_ecolog_sl_task_5)%

; -----------------------------------------------
; Ecologist Infiltrate Lab X-8 (Outskirts) Storyline Task (LINKS TO: Build Gauss Gun Task)-

[drx_ql_ecolog_sl_task_6]

icon = ui_inGame2_Laboratoriya_X8
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
link_info = drx_ql_hermann_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) =drx_ql_actor_faction() +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_x19_done -drx_ql_info_main_task_labx8_done} true, false

important = true

title = drx_ql_ecolog_sl_task_6_name
descr = drx_ql_ecolog_sl_task_6_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_6_about
task_complete_descr = drx_ql_ecolog_sl_task_6_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = pri_space_restrictor_to_labx8
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_6)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_6)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_6:pri_a22_smart_terrain)%
on_init = %=drx_ql_setup_story_item_task(drx_ql_ecolog_sl_task_6:main_story_5_lab_x8_documents) =drx_ql_create_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1:pri_b306) =drx_ql_create_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2:pri_b306) =drx_ql_activate_teleport(pri_space_restrictor_to_labx8)%
on_complete = %=complete_task_inc_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =inc_task_stage(drx_ql_ecolog_sl_task_6) +drx_ql_info_main_task_labx8_done =drx_ql_reset_task(drx_ql_ecolog_sl_task_6)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_6) =drx_ql_reset_task(drx_ql_ecolog_sl_task_6)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_1) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_monolith_outskirts_x8_2) =drx_ql_release_story_item(main_story_5_lab_x8_documents) =drx_ql_fail_task(drx_ql_ecolog_sl_task_6) =drx_ql_reset_task(drx_ql_ecolog_sl_task_6)%

; -----------------------------------------------
; Ecologist Build Gauss Gun Storyline Task (LINKS FROM: Infiltrate Lab X-8) (LINKS TO: Wait for Gauss Gun Task)-

[drx_ql_ecolog_sl_task_7]

icon = ui_inGame2_Gauss_pushka
storyline = true
prior = 140
weight = 3
repeat_timeout = 259200
link_info = drx_ql_hermann_wait_for_gauss_gun_sl_task_link
link_back_info = drx_ql_hermann_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) =drx_ql_actor_faction()} true, false

important = true

title = drx_ql_ecolog_sl_task_7_name
descr = drx_ql_ecolog_sl_task_7_text
descr_functor = drx_ql_gather_items_task_target
job_descr = drx_ql_ecolog_sl_task_7_about
task_complete_descr = drx_ql_ecolog_sl_task_7_finish

stage_complete = 1
target_functor = drx_ql_gather_items_task_target
status_functor = drx_ql_gather_items_task_status
status_functor_params = drx_ql_quest_item_capacitors, drx_ql_quest_item_wire, af_electra_flash
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_7)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_7)} fail
on_init = %=give_task(drx_ql_special_task_find_gauss_capacitors) =give_task(drx_ql_special_task_find_gauss_wire) =give_task(drx_ql_special_task_find_gauss_flash)%

on_complete = %=complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_capacitors) =remove_item(drx_ql_quest_item_wire) =remove_item(af_electra_flash) =inc_task_stage(drx_ql_ecolog_sl_task_7) =drx_ql_reset_task(drx_ql_ecolog_sl_task_7)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =set_task_failed(drx_ql_special_task_find_gauss_flash) =set_task_failed(drx_ql_special_task_find_gauss_capacitors) =set_task_failed(drx_ql_special_task_find_gauss_wire) =drx_ql_fail_task(drx_ql_ecolog_sl_task_7) =drx_ql_reset_task(drx_ql_ecolog_sl_task_7)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =set_task_failed(drx_ql_special_task_find_gauss_flash) =set_task_failed(drx_ql_special_task_find_gauss_capacitors) =set_task_failed(drx_ql_special_task_find_gauss_wire) =drx_ql_fail_task(drx_ql_ecolog_sl_task_7) =drx_ql_reset_task(drx_ql_ecolog_sl_task_7)%

; -----------------------------------------------
; Ecologist Wait For Gauss Gun Storyline Task (LINKS FROM: Build Gauss Gun Task)-

[drx_ql_ecolog_sl_task_8]

icon = ui_inGame2_Izdelie_N62
storyline = true
prior = 14
weight = 3
repeat_timeout = 259200
link_back_info = drx_ql_hermann_wait_for_gauss_gun_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction()} true, false

important = true

title = drx_ql_ecolog_sl_task_8_name
descr = drx_ql_ecolog_sl_task_8_text
descr_functor = drx_ql_wait_task_target
job_descr = drx_ql_ecolog_sl_task_8_about
message = drx_ql_ecolog_sl_task_8_message
task_complete_descr = drx_ql_ecolog_sl_task_8_finish

stage_complete = 2
target_functor = drx_ql_wait_task_target
status_functor = drx_ql_wait_task_status
status_functor_params = 172800  ;2 days
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_8)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_8)} fail
on_init = %=drx_ql_save_pstor_ctime(drx_ql_ecolog_sl_task_8)%

on_complete = %=reward_random_item(wpn_gauss_comp) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =reward_random_item(ammo_gauss) =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_8) =erase_pstor_ctime(drx_ql_ecolog_sl_task_8) =drx_ql_reset_task(drx_ql_ecolog_sl_task_8)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =erase_pstor_ctime(drx_ql_ecolog_sl_task_8) =drx_ql_fail_task(drx_ql_ecolog_sl_task_8) =drx_ql_reset_task(drx_ql_ecolog_sl_task_8)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =erase_pstor_ctime(drx_ql_ecolog_sl_task_8) =drx_ql_fail_task(drx_ql_ecolog_sl_task_8) =drx_ql_reset_task(drx_ql_ecolog_sl_task_8)%

;------------------------------------------------
; Ecologist Find Missing Scientist Storyline Task-

[drx_ql_ecolog_sl_task_9]

icon = ui_inGame2_Zalozhnik
storyline = true
prior = 195
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) -hostage_companion_task_1_started -hostage_companion_task_1_hostage_rescued =drx_ql_find_occupied_smart_ext(ecolog:drx_ql_ecolog_sl_task_9) !squad_exist(hostage_companion_task_1)} true, false

title = drx_ql_ecolog_sl_task_9_name
descr = drx_ql_ecolog_sl_task_9_text
descr_functor = drx_ql_hostage_task_target
job_descr = drx_ql_ecolog_sl_task_9_about
task_complete_descr = drx_ql_ecolog_sl_task_9_finish

stage_complete = 1
target_functor = drx_ql_hostage_task_target
status_functor = drx_ql_hostage_task_status
status_functor_params = hostage_companion_task_1
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_9)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_9)} fail
condlist_3 = {!squad_exist(hostage_companion_task_1)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_9)%
on_init = %=drx_ql_give_assault_target(drx_ql_ecolog_sl_task_9) =drx_ql_setup_hostage_task(hostage_companion_task_1_ecolog:nil:drx_ql_ecolog_sl_task_9_id) +hostage_companion_task_1_started%
on_complete = %=drx_ql_reward_item(1500:3000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =inc_task_stage(drx_ql_ecolog_sl_task_9) =unlock_smart(drx_ql_ecolog_sl_task_9_id) =drx_ql_reset_task(drx_ql_ecolog_sl_task_9)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_ecolog_sl_task_9_id) =drx_ql_fail_task(drx_ql_ecolog_sl_task_9) =drx_ql_reset_task(drx_ql_ecolog_sl_task_9)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_ecolog_sl_task_9_id) =drx_ql_fail_task(drx_ql_ecolog_sl_task_9) =drx_ql_reset_task(drx_ql_ecolog_sl_task_9)%

;------------------------------------------------
; Ecologist Find Artefact Storyline Task-

[drx_ql_ecolog_sl_task_10]

icon = ui_inGame2_Kontrakt_s_uchenimi
storyline = true
prior = 125
weight = 1
repeat_timeout = 604800
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(yan_stalker_sakharov)} true, false

title = drx_ql_ecolog_sl_task_10_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_ecolog_sl_task_10_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_10_about
fetch_descr = drx_ql_ecolog_sl_task_10_fetch_about
task_complete_descr = drx_ql_ecolog_sl_task_10_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_10)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_10)} fail

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_ecolog_sl_task_10)%
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_ecolog_sl_task_10:5000:25000:1:1:0:items_artefacts_list)%
on_init = %=reward_random_item(detector_elite_borrowed) =drx_ql_add_havfetch_task(drx_ql_ecolog_sl_task_10)%
on_complete = %=remove_item(detector_elite_borrowed) =drx_ql_fetch_reward_random(drx_ql_ecolog_sl_task_10:1.0) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_10) =drx_ql_reset_task(drx_ql_ecolog_sl_task_10)%
on_fail = %=remove_item(detector_elite_borrowed) =fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_10) =drx_ql_reset_task(drx_ql_ecolog_sl_task_10)%
on_cancel = %=remove_item(detector_elite_borrowed) =fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_10) =drx_ql_reset_task(drx_ql_ecolog_sl_task_10)%

;------------------------------------------------
; Ecologist Recover Stolen Documents Task-

[drx_ql_ecolog_sl_task_11]

icon = ui_inGame2_Poslednie_razrabotki
storyline = true
prior = 180
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(yan_ecolog_semenov) -drx_ql_quest_item_document_case_task_started !squad_exist(drx_ql_designated_target_squad_bandit) =drx_ql_find_unoccupied_smart_terrain(drx_ql_ecolog_sl_task_11)} true, false

title = drx_ql_ecolog_sl_task_11_name
descr = drx_ql_ecolog_sl_task_11_text
descr_functor = drx_ql_interceptor_task_target
job_descr = drx_ql_ecolog_sl_task_11_about
task_complete_descr = drx_ql_ecolog_sl_task_11_finish

stage_complete = 1
target_functor = drx_ql_interceptor_task_target
status_functor = drx_ql_interceptor_task_status
status_functor_params = drx_ql_quest_item_document_case
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_11)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_11)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_11:nil:drx_ql_quest_item_document_case)%
on_init = %=drx_ql_give_stored_smart_target(drx_ql_ecolog_sl_task_11) =drx_ql_create_interceptor_squad(drx_ql_ecolog_sl_task_11:drx_ql_designated_target_squad_bandit) +drx_ql_quest_item_document_case_task_started%
on_complete = %=drx_ql_reward_random(3000:4500) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_document_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) =inc_task_stage(drx_ql_ecolog_sl_task_11) -drx_ql_quest_item_document_case_task_started =drx_ql_reset_task(drx_ql_ecolog_sl_task_11)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_document_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_11) =drx_ql_reset_task(drx_ql_ecolog_sl_task_11)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_document_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) -drx_ql_quest_item_document_case_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_11) =drx_ql_reset_task(drx_ql_ecolog_sl_task_11)%

;------------------------------------------------
; Ecologist Meet With Kruglov Storyline Task (LINKS TO: Ecologist Kruglov Deactivate Brain Scorcher)-

[drx_ql_ecolog_sl_task_12]

icon = ui_inGame2_Put_v_pripyat
storyline = true
prior = 192
weight = 3
repeat_timeout = 259200
link_info = drx_ql_kruglov_bs_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =actor_on_level(l08_yantar) =drx_ql_is_alive(yan_ecolog_kruglov) -drx_ql_info_mon_inf_task_started +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_labx16_done +drx_ql_actor_has_psi_helmet -drx_ql_info_main_task_x19_done} true, false

important = true

title = drx_ql_ecolog_sl_task_12_name
descr = drx_ql_ecolog_sl_task_12_text
job_descr = drx_ql_ecolog_sl_task_12_about

target = yan_ecolog_kruglov
condlist_0 = {!drx_ql_is_alive(yan_ecolog_kruglov)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_12)} fail
condlist_3 = {-drx_ql_meet_honcho_yan_ecolog_kruglov} complete
on_init = %+drx_ql_meet_honcho_yan_ecolog_kruglov +drx_ql_kruglov_bs_sl_task_link%

on_complete = %=drx_ql_reset_task(drx_ql_ecolog_sl_task_12)%
on_fail = %-drx_ql_meet_honcho_yan_ecolog_kruglov -drx_ql_kruglov_bs_sl_task_link =drx_ql_fail_task(drx_ql_ecolog_sl_task_12) =drx_ql_reset_task(drx_ql_ecolog_sl_task_12)%
on_cancel = %-drx_ql_meet_honcho_yan_ecolog_kruglov -drx_ql_kruglov_bs_sl_task_link =drx_ql_fail_task(drx_ql_ecolog_sl_task_12) =drx_ql_reset_task(drx_ql_ecolog_sl_task_12)%

;------------------------------------------------
; Ecologist Kruglov Deactivate Brain Scorcher Storyline Task (LINKS FROM: Ecologist Meet With Kruglov)-

[drx_ql_ecolog_sl_task_13]

icon = ui_iconsTotal_bar_radar_deactivate
storyline = true
prior = 165
weight = 3
repeat_timeout = 259200
link_back_info = drx_ql_kruglov_bs_sl_task_link
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(yan_ecolog_kruglov) =drx_ql_actor_faction() -drx_ql_info_mon_inf_task_started +drx_ql_info_main_task_agr_u_done +drx_ql_info_main_task_labx16_done +drx_ql_actor_has_psi_helmet -drx_ql_info_main_task_x19_done} true, false

important = true

title = drx_ql_ecolog_sl_task_13_name
descr = drx_ql_ecolog_sl_task_13_text
descr_functor = drx_ql_ug_fetch_task_target
job_descr = drx_ql_ecolog_sl_task_13_about
task_complete_descr = drx_ql_ecolog_sl_task_13_finish

stage_complete = 2
target_functor = drx_ql_ug_fetch_task_target
target_functor_params = rad_space_restrictor_to_bunker
status_functor = drx_ql_brain_scorcher_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_13)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog) -drx_ql_mon_inf_is_infiltrator} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_13)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_13:rad_antenna_monolith)%
on_init = %+drx_ql_info_mon_inf_task_started -drx_ql_meet_honcho_yan_ecolog_kruglov -drx_ql_kruglov_bs_sl_task_link =drx_ql_setup_mon_inf_task() =drx_ql_activate_teleport(rad_space_restrictor_to_bunker)%
on_complete = %=drx_ql_reward_random(9000:12000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_13) +drx_ql_info_main_task_x19_done -drx_ql_info_mon_inf_task_started =drx_ql_reset_task(drx_ql_ecolog_sl_task_13)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_13) -drx_ql_info_mon_inf_task_started =drx_ql_reset_task(drx_ql_ecolog_sl_task_13)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_13) -drx_ql_info_mon_inf_task_started =drx_ql_reset_task(drx_ql_ecolog_sl_task_13)%

; -----------------------------------------------
; Ecologist Hermann Investigate Stingray 1 (Jupiter, Helipad) Storyline Task-

[drx_ql_ecolog_sl_task_14]

icon = ui_inGame2_Skat_1
storyline = true
prior = 139
weight = 3
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) =drx_ql_actor_faction() +drx_ql_info_main_task_x19_done -drx_ql_info_stingray_1_done -drx_ql_info_stingray_4_done -drx_ql_quest_item_flight_plan_task_started} true, false

important = true

title = drx_ql_ecolog_sl_task_14_name
descr = drx_ql_ecolog_sl_task_14_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_ecolog_sl_task_14_about
task_complete_descr = drx_ql_ecolog_sl_task_14_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_14)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_14)} fail
condlist_3 = {=actor_has_item(drx_ql_quest_item_flight_plan) -drx_ql_info_stingray_1_boars_spawned} %=drx_ql_spawn_horde(drx_ql_location_stingray_1_boars_spawn:12:boar_normal:boar_strong:boar_02a_strong:boar_01a_hard:boar_02a_hard:boar_01a_weak:boar_02a_weak) +drx_ql_info_stingray_1_boars_spawned%

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_14:drx_ql_location_stingray_1_flight_plan)%
on_init = %=drx_ql_setup_float_task(drx_ql_ecolog_sl_task_14:drx_ql_quest_item_flight_plan:0:drx_ql_location_stingray_1_flight_plan) -drx_ql_info_stingray_1_boars_spawned +drx_ql_quest_item_flight_plan_task_started%
on_complete = %=drx_ql_reward_random(6500:8500) =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_flight_plan) =inc_task_stage(drx_ql_ecolog_sl_task_14) -drx_ql_info_stingray_1_boars_spawned -drx_ql_quest_item_flight_plan_task_started +drx_ql_info_stingray_1_done =drx_ql_reset_task(drx_ql_ecolog_sl_task_14)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_ecolog_sl_task_14) -drx_ql_info_stingray_1_boars_spawned -drx_ql_quest_item_flight_plan_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_14) =drx_ql_reset_task(drx_ql_ecolog_sl_task_14)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_ecolog_sl_task_14) -drx_ql_info_stingray_1_boars_spawned -drx_ql_quest_item_flight_plan_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_14) =drx_ql_reset_task(drx_ql_ecolog_sl_task_14)%

;------------------------------------------------
; Ecologist Sakharov Assault Storyline Task-

[drx_ql_ecolog_sl_task_15]

icon = ui_inGame2_Karti_mestnosti
storyline = true
prior = 165
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(yan_stalker_sakharov) =drx_ql_find_occupied_smart_ext(ecolog:drx_ql_ecolog_sl_task_15)} true, false

title = drx_ql_ecolog_sl_task_15_name
descr = drx_ql_ecolog_sl_task_15_text
descr_functor = drx_ql_assault_task_target
job_descr = drx_ql_ecolog_sl_task_15_about
task_complete_descr = drx_ql_ecolog_sl_task_15_finish

stage_complete = 1
target_functor = drx_ql_assault_task_target
status_functor = drx_ql_assault_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_15)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_15)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_15)%
on_init = %=drx_ql_give_assault_target(drx_ql_ecolog_sl_task_15)%
on_complete = %=drx_ql_reward_random(3500:7000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_15) =drx_ql_reset_task(drx_ql_ecolog_sl_task_15)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_15) =drx_ql_reset_task(drx_ql_ecolog_sl_task_15)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_15) =drx_ql_reset_task(drx_ql_ecolog_sl_task_15)%

;------------------------------------------------
; Ecologist Hermann Assault Storyline Task-

[drx_ql_ecolog_sl_task_16]

icon = ui_inGame2_Karti_mestnosti
storyline = true
prior = 165
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(jup_b6_scientist_nuclear_physicist) =drx_ql_find_occupied_smart_ext(ecolog:drx_ql_ecolog_sl_task_16)} true, false

title = drx_ql_ecolog_sl_task_16_name
descr = drx_ql_ecolog_sl_task_16_text
descr_functor = drx_ql_assault_task_target
job_descr = drx_ql_ecolog_sl_task_16_about
task_complete_descr = drx_ql_ecolog_sl_task_16_finish

stage_complete = 1
target_functor = drx_ql_assault_task_target
status_functor = drx_ql_assault_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_16)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_16)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_16)%
on_init = %=drx_ql_give_assault_target(drx_ql_ecolog_sl_task_16)%
on_complete = %=drx_ql_reward_random(3500:7000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_ecolog_sl_task_16) =drx_ql_reset_task(drx_ql_ecolog_sl_task_16)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_16) =drx_ql_reset_task(drx_ql_ecolog_sl_task_16)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_ecolog_sl_task_16) =drx_ql_reset_task(drx_ql_ecolog_sl_task_16)%

; -----------------------------------------------
; Ecologist Semenov Find Transistors Storyline Task-

[drx_ql_ecolog_sl_task_17]

icon = ui_inGame2_PD_Ecologist
storyline = true
prior = 139
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(100) =drx_ql_actor_faction() =drx_ql_is_npc(yan_ecolog_semenov) -drx_ql_quest_item_transistors_task_started =drx_ql_find_special_smart_terrain(drx_ql_ecolog_sl_task_17:building_smarts)} true, false

title = drx_ql_ecolog_sl_task_17_name
descr = drx_ql_ecolog_sl_task_17_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_ecolog_sl_task_17_about
task_complete_descr = drx_ql_ecolog_sl_task_17_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_ecolog_sl_task_17)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_ecolog_sl_task_17)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_ecolog_sl_task_17:nil:drx_ql_quest_item_transistors)%
on_init = %=drx_ql_setup_float_task(drx_ql_ecolog_sl_task_17:drx_ql_quest_item_transistors:50) +drx_ql_quest_item_transistors_task_started%
on_complete = %=drx_ql_reward_random(2500:4500) =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_transistors) =inc_task_stage(drx_ql_ecolog_sl_task_17) -drx_ql_quest_item_transistors_task_started =drx_ql_reset_task(drx_ql_ecolog_sl_task_17)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_ecolog_sl_task_17) -drx_ql_quest_item_transistors_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_17) =drx_ql_reset_task(drx_ql_ecolog_sl_task_17)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_ecolog_sl_task_17) -drx_ql_quest_item_transistors_task_started =drx_ql_fail_task(drx_ql_ecolog_sl_task_17) =drx_ql_reset_task(drx_ql_ecolog_sl_task_17)%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Ecologist Simulation Tasks
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	September 02, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Ecologist Ransom Simulation Task-

[drx_ql_simulation_task_ecolog_1]

icon = ui_inGame2_Zalozhnik
storyline = false
prior = 95
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_is_enemy(bandit) =is_factions_enemies(ecolog:bandit) -hostage_companion_task_1_started -hostage_companion_task_1_hostage_rescued =drx_ql_find_occupied_smart_ext(ecolog:drx_ql_simulation_task_ecolog_1:bandit) !squad_exist(hostage_companion_task_1)} true, false

title = drx_ql_simulation_task_ecolog_1_name
descr = drx_ql_simulation_task_ecolog_1_text
descr_functor = drx_ql_hostage_task_target
job_descr = drx_ql_simulation_task_ecolog_1_about
task_complete_descr = drx_ql_simulation_task_ecolog_1_finish

stage_complete = 1
target_functor = drx_ql_hostage_task_target
status_functor = drx_ql_hostage_task_status
status_functor_params = hostage_companion_task_1
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_1)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_1)} fail
condlist_3 = {!squad_exist(hostage_companion_task_1)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_1)%
on_init = %=drx_ql_give_assault_target(drx_ql_simulation_task_ecolog_1) =drx_ql_setup_hostage_task(hostage_companion_task_1_ecolog:nil:drx_ql_simulation_task_ecolog_1_id) +hostage_companion_task_1_started =drx_ql_reward_money(2000)%
on_complete = %=drx_ql_reward_item(2000:5000:items_artefacts_list) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =inc_task_stage(drx_ql_simulation_task_ecolog_1) =unlock_smart(drx_ql_simulation_task_ecolog_1_id) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_1)%
on_fail = %=drx_ql_take_money(2000) =fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_simulation_task_ecolog_1_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_1) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_1)%
on_cancel = %=drx_ql_take_money(2000) =fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_story_squad(hostage_companion_task_1) -hostage_companion_task_1_hostage_rescued -hostage_companion_task_1_started =unlock_smart(drx_ql_simulation_task_ecolog_1_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_1) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_1)%

;------------------------------------------------
; Clear Research Area for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_2]

icon = ui_inGame2_Karti_mestnosti
storyline = false
prior = 65
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_occupied_smart_ext(ecolog:drx_ql_simulation_task_ecolog_2)} true, false

title = drx_ql_simulation_task_ecolog_2_name
descr = drx_ql_simulation_task_ecolog_2_text
descr_functor = drx_ql_assault_task_target
job_descr = drx_ql_simulation_task_ecolog_2_about
task_complete_descr = drx_ql_simulation_task_ecolog_2_finish

stage_complete = 1
target_functor = drx_ql_assault_task_target
status_functor = drx_ql_assault_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_2)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_2)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_2)%
on_init = %=drx_ql_give_assault_target(drx_ql_simulation_task_ecolog_2)%
on_complete = %=drx_ql_reward_item(2000:5000:items_artefacts_list) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_2) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_2)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_2) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_2)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_2) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_2)%

; -----------------------------------------------
; Find Anomalous Plant for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_3]

icon = ui_inGame2_Anomalnoe_rastenie
storyline = false
prior = 39
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_plant_task_started =drx_ql_find_special_smart_terrain(drx_ql_simulation_task_ecolog_3:anomalous_smarts)} true, false

title = drx_ql_simulation_task_ecolog_3_name
descr = drx_ql_simulation_task_ecolog_3_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_simulation_task_ecolog_3_about
task_complete_descr = drx_ql_simulation_task_ecolog_3_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_3)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_3)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_3:nil:drx_ql_quest_item_plant)%
on_init = %=drx_ql_setup_float_task(drx_ql_simulation_task_ecolog_3:drx_ql_quest_item_plant:50) +drx_ql_quest_item_plant_task_started%
on_complete = %=drx_ql_reward_random(2500:4500) =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_plant) =inc_task_stage(drx_ql_simulation_task_ecolog_3) -drx_ql_quest_item_plant_task_started =drx_ql_reset_task(drx_ql_simulation_task_ecolog_3)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_simulation_task_ecolog_3) -drx_ql_quest_item_plant_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_3) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_3)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_simulation_task_ecolog_3) -drx_ql_quest_item_plant_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_3) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_3)%

;------------------------------------------------
; Ecologist Guide Simulation Task-

[drx_ql_simulation_task_ecolog_4]

icon = ui_inGame2_Karti_mestnosti
storyline = false
prior = 50
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_guide_task_started =drx_ql_find_guide_target(drx_ql_simulation_task_ecolog_4)} true, false
guide_task = true

title = drx_ql_simulation_task_ecolog_4_name
descr = drx_ql_simulation_task_ecolog_4_text
descr_functor = drx_ql_guide_task_target
job_descr = drx_ql_simulation_task_ecolog_4_about
message = drx_ql_simulation_task_ecolog_4_message
task_complete_descr = drx_ql_simulation_task_ecolog_4_finish

stage_complete = 1
target_functor = drx_ql_guide_task_target
status_functor = drx_ql_guide_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_4)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_4)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_4)%
on_init = %=drx_ql_give_stored_smart_target(drx_ql_simulation_task_ecolog_4) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_ecolog_4) +drx_ql_guide_task_started%
on_complete = %=drx_ql_give_stored_reward(drx_ql_simulation_task_ecolog_4) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_4) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_4) -drx_ql_guide_task_started =drx_ql_reset_task(drx_ql_simulation_task_ecolog_4)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_4) -drx_ql_guide_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_4) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_4)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_4) -drx_ql_guide_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_4) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_4)%

;------------------------------------------------
; Collect Mutant Tissue Sample for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_5]

icon = ui_inGame2_Logovo_krovososov
storyline = false
prior = 35
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_ecolog_5_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_ecolog_5_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_ecolog_5_about
fetch_descr = drx_ql_simulation_task_ecolog_5_fetch_about
task_complete_descr = drx_ql_simulation_task_ecolog_5_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_5)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_5)} fail

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_ecolog_5)%
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_ecolog_5:500:1250:1:1:0:items_mutant_parts_list)%
on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_ecolog_5:1.2) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_5) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_5)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_5) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_5)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_5) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_5)%

; -----------------------------------------------
; Find Missing Notebook for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_6]

icon = ui_inGame2_Poslednie_razrabotki
storyline = false
prior = 39
repeat_timeout = 259200
weight = 1
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_notebook_task_started =drx_ql_find_special_smart_terrain(drx_ql_simulation_task_ecolog_6:building_smarts)} true, false

title = drx_ql_simulation_task_ecolog_6_name
descr = drx_ql_simulation_task_ecolog_6_text
descr_functor = drx_ql_float_item_task_target
job_descr = drx_ql_simulation_task_ecolog_6_about
task_complete_descr = drx_ql_simulation_task_ecolog_6_finish

stage_complete = 1
target_functor = drx_ql_float_item_task_target
status_functor = drx_ql_float_item_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_6)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_6)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_6:nil:drx_ql_quest_item_notebook)%
on_init = %=drx_ql_setup_float_task(drx_ql_simulation_task_ecolog_6:drx_ql_quest_item_notebook:25) +drx_ql_quest_item_notebook_task_started%
on_complete = %=drx_ql_reward_random(2500:4000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_notebook) =inc_task_stage(drx_ql_simulation_task_ecolog_6) -drx_ql_quest_item_notebook_task_started =drx_ql_reset_task(drx_ql_simulation_task_ecolog_6)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_simulation_task_ecolog_6) -drx_ql_quest_item_notebook_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_6) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_6)%
on_cancel = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_release_float_item(drx_ql_simulation_task_ecolog_6) -drx_ql_quest_item_notebook_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_6) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_6)%

;------------------------------------------------
; Mutant Hunt with Ecologist Simulation Task -

[drx_ql_simulation_task_ecolog_7]

icon = ui_inGame2_Nochnaya_ohota
storyline = false
prior = 55
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_occupied_smart_local(ecolog:drx_ql_simulation_task_ecolog_7:monster)} true, false

title = drx_ql_simulation_task_ecolog_7_name
descr = drx_ql_simulation_task_ecolog_7_text
descr_functor = drx_ql_assault_task_target
job_descr = drx_ql_simulation_task_ecolog_7_about
task_complete_descr = drx_ql_simulation_task_ecolog_7_finish

stage_complete = 1
target_functor = drx_ql_assault_task_target
status_functor = drx_ql_assault_task_status
status_functor_params = monster
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_7)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_7)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_7)%
on_init = %=drx_ql_give_assault_target(drx_ql_simulation_task_ecolog_7) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_ecolog_7)%
on_complete = %=drx_ql_reward_random(1500:3000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_7) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_7) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_7)%
on_fail = %=fail_task_dec_goodwill(50:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_7) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_7) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_7)%
on_cancel = %=fail_task_dec_goodwill(50:stalker) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_7) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_7) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_7)%



; ¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯
; ¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯
; ¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯¯`·.¸¸.·´¯`·.¸¸.·´¯



; //||\\||//||\\||//||\\||//||\\||//||\\
;
; Rhons' Quest Expansion
;
; //||\\||//||\\||//||\\||//||\\||//||\\

;------------------------------------------------
; Bounty Hunt for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_8]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 45
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_assassination_target(ecolog:drx_ql_simulation_task_ecolog_8)} true, false

title = drx_ql_simulation_task_ecolog_8_name
descr = drx_ql_simulation_task_ecolog_8_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_simulation_task_ecolog_8_about
task_complete_descr = drx_ql_simulation_task_ecolog_8_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_8)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_8)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_ecolog_8:false)%
on_init = %=drx_ql_give_assassination_target(drx_ql_simulation_task_ecolog_8)%

on_complete = %=drx_ql_reward_money(15000:17000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_8) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_8)%

on_fail = %=fail_task_dec_goodwill(25:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_8) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_8)%

on_cancel = %=fail_task_dec_goodwill(25:ecolog) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_8) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_8)%

;------------------------------------------------
; New Weapon for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_9]

icon = ui_inGame2_Neizvestnoe_oruzhie
storyline = false
prior = 28
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_ecolog_9_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_ecolog_9_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_ecolog_9_about
fetch_descr = drx_ql_simulation_task_ecolog_9_fetch_about
task_complete_descr = drx_ql_simulation_task_ecolog_9_fetch_finish

stage_complete = 2
status_functor = drx_ql_fetch_task_status
target_functor = drx_ql_fetch_task_target
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_9)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_9)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_ecolog_9:1000:4500:1:1:0.5:items_rifles_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_ecolog_9)%

on_init = %=drx_ql_add_havfetch_task(drx_ql_simulation_task_ecolog_9)%

on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_ecolog_9:1.5) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_9) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_9)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_9) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_9)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_9) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_9)%

;------------------------------------------------
; Find Supplies for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_10]

icon = ui_inGame2_D_Sisshik
storyline = false
prior = 20
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_ecolog_10_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_ecolog_10_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_ecolog_10_about
fetch_descr = drx_ql_simulation_task_ecolog_10_fetch_about
task_complete_descr = drx_ql_simulation_task_ecolog_10_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_10)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_10)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_ecolog_10:800:1600:2:12:0:items_ammo_list:items_supplies_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_ecolog_10)%

on_complete = %=drx_ql_fetch_reward_money(drx_ql_simulation_task_ecolog_10:1.5) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_10) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_10)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_10) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_10)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_10) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_10)%

;------------------------------------------------
; Search the Stash for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_11]

icon = ui_inGame2_PD_Torgovets_informatsiey
storyline = false
prior = 29
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_case_task_started} true, false

title = drx_ql_simulation_task_ecolog_11_name
descr = drx_ql_simulation_task_ecolog_11_text
descr_functor = drx_ql_quest_stash_task_target
job_descr = drx_ql_simulation_task_ecolog_11_about
task_complete_descr = drx_ql_simulation_task_ecolog_11_finish

stage_complete = 1
target_functor = drx_ql_quest_stash_task_target
target_functor_params = drx_ql_quest_item_case
status_functor = drx_ql_quest_stash_task_status
status_functor_params = drx_ql_quest_item_case
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_11)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_11)} fail

on_job_descr = %=drx_ql_create_quest_stash(drx_ql_quest_item_case:drx_ql_simulation_task_ecolog_11)%

on_init = %=moon_cotz_reenable_quest_stash() +drx_ql_quest_item_case_task_started%

on_complete = %=drx_ql_reward_random(1500:3000) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =remove_item(drx_ql_quest_item_case) =inc_task_stage(drx_ql_simulation_task_ecolog_11) -drx_ql_quest_item_case_task_started =pstor_reset(drx_ql_quest_item_case_stash_id) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_11)%

on_fail = %==drx_ql_remove_quest_stash(drx_ql_quest_item_case) -drx_ql_quest_item_case_task_started =pstor_reset(drx_ql_quest_item_case_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_11) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_11)%

on_cancel = %=drx_ql_remove_quest_stash(drx_ql_quest_item_case) -drx_ql_quest_item_case_task_started =pstor_reset(drx_ql_quest_item_case_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_11) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_11)%

;------------------------------------------------
; Mutant Meat for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_12]

icon = ui_inGame2_Pripasi
storyline = false
prior = 30
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_ecolog_12_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_ecolog_12_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_ecolog_12_about
fetch_descr = drx_ql_simulation_task_ecolog_12_fetch_about
task_complete_descr = drx_ql_simulation_task_ecolog_12_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_12)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_12)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_ecolog_12:110:300:1:6:0:items_mutant_meat_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_ecolog_12)%

on_complete = %=drx_ql_fetch_reward_random(drx_ql_simulation_task_ecolog_12:7) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_12) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_12)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_12) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_12)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_12) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_12)%

;------------------------------------------------
; Ecologist Dynamic Brawl Task

[drx_ql_simulation_task_ecolog_13]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = false
prior = 94
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(50) =drx_ql_actor_faction() =drx_ql_find_brawl_terrain(ecolog:drx_ql_simulation_task_ecolog_13)} true, false

title = drx_ql_simulation_task_ecolog_13_name
descr = drx_ql_simulation_task_ecolog_13_text
descr_1 = drx_ql_simulation_task_ecolog_13_text_1
descr_functor = drx_ql_brawl_task_target
job_descr = drx_ql_simulation_task_ecolog_13_about
message = drx_ql_simulation_task_ecolog_13_message
goodbye = drx_ql_simulation_task_ecolog_13_goodbye
task_complete_descr = drx_ql_simulation_task_ecolog_13_finish

stage_complete = 3
target_functor = drx_ql_brawl_task_target
status_functor = drx_ql_brawl_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_13)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_13)} fail

on_job_descr = %=moon_cotz_show_brawl_task_info(drx_ql_simulation_task_ecolog_13)%

on_init = %=drx_ql_setup_brawl_task(drx_ql_simulation_task_ecolog_13:4:2) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_ecolog_13)%

on_complete = %=drx_ql_reward_random(5000:9000) =drx_ql_reward_stash() =complete_task_inc_goodwill(75:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_13) =drx_ql_end_brawl_task(drx_ql_simulation_task_ecolog_13) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_13)%

on_fail = %=fail_task_dec_goodwill(25:ecolog) =drx_ql_end_brawl_task(drx_ql_simulation_task_ecolog_13) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_13) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_13)%

on_cancel = %=fail_task_dec_goodwill(25:ecolog) =drx_ql_end_brawl_task(drx_ql_simulation_task_ecolog_13) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_13) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_13) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_13)%

;------------------------------------------------
; Ecologist Kill and Recover Task-

[drx_ql_simulation_task_ecolog_14]

icon = ui_inGame2_Osobiy_zakaz
storyline = false
prior = 80
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_case_task_started =drx_ql_is_enemy(bandit) =is_factions_enemies(ecolog:bandit) !squad_exist(drx_ql_designated_target_squad_bandit) =drx_ql_find_unoccupied_smart_terrain(drx_ql_simulation_task_ecolog_14)} true, false

title = drx_ql_simulation_task_ecolog_14_name
descr = drx_ql_simulation_task_ecolog_14_text
descr_functor = drx_ql_interceptor_task_target
job_descr = drx_ql_simulation_task_ecolog_14_about
task_complete_descr = drx_ql_simulation_task_ecolog_14_finish

stage_complete = 1
target_functor = drx_ql_interceptor_task_target
status_functor = drx_ql_interceptor_task_status
status_functor_params = drx_ql_quest_item_case
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_14)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_14)} fail

on_job_descr = %=moon_cotz_show_stored_smart_target_location(drx_ql_simulation_task_ecolog_14:nil:drx_ql_quest_item_case)%

on_init = %=drx_ql_give_stored_smart_target(drx_ql_simulation_task_ecolog_14) =drx_ql_create_interceptor_squad(drx_ql_simulation_task_ecolog_14:drx_ql_designated_target_squad_bandit) +drx_ql_quest_item_case_task_started%

on_complete = %=drx_ql_reward_money(3000:4500) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =remove_item(drx_ql_quest_item_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) =inc_task_stage(drx_ql_simulation_task_ecolog_14) -drx_ql_quest_item_case_task_started =drx_ql_reset_task(drx_ql_simulation_task_ecolog_14)%

on_fail = %=remove_item(drx_ql_quest_item_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) -drx_ql_quest_item_case_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_14) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_14)%

on_cancel = %=remove_item(drx_ql_quest_item_case) =drx_ql_remove_story_squad(drx_ql_designated_target_squad_bandit) -drx_ql_quest_item_case_task_started =drx_ql_fail_task(drx_ql_simulation_task_ecolog_14) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_14)%

;------------------------------------------------
; Rifle for an Artefact for Ecologist Simulation Task-

[drx_ql_simulation_task_ecolog_15]

icon = ui_inGame2_Kontrakt_s_uchenimi
storyline = false
prior = 20
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction()} true, false

title = drx_ql_simulation_task_ecolog_15_name
title_functor = drx_ql_fetch_task_target
descr = drx_ql_simulation_task_ecolog_15_text
descr_functor = drx_ql_fetch_task_target
job_descr = drx_ql_simulation_task_ecolog_15_about
fetch_descr = drx_ql_simulation_task_ecolog_15_fetch_about
task_complete_descr = drx_ql_simulation_task_ecolog_15_fetch_finish

stage_complete = 2
target_functor = drx_ql_fetch_task_target
status_functor = drx_ql_fetch_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_15)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_15)} fail
fetch_func = %=drx_ql_setup_fetch_task(drx_ql_simulation_task_ecolog_15:2500:10000:1:1:0:items_artefacts_list)%

on_job_descr = %=moon_cotz_show_fetch_task_info(drx_ql_simulation_task_ecolog_15)%

on_init = %=drx_ql_add_havfetch_task(drx_ql_simulation_task_ecolog_15)%

on_complete = %=drx_ql_fetch_reward_item(drx_ql_simulation_task_ecolog_15:1:items_rifles_list) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_15) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_15)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_15) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_15)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_15) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_15)%

;------------------------------------------------
; Zombied Bounty for Monolith Simulation Task-

[drx_ql_simulation_task_ecolog_16]

icon = ui_inGame2_Odin_vistrel
storyline = false
prior = 45
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() =drx_ql_find_assassination_target(ecolog:drx_ql_simulation_task_ecolog_16:zombied)} true, false

title = drx_ql_simulation_task_ecolog_16_name
descr = drx_ql_simulation_task_ecolog_16_text
descr_functor = drx_ql_assassination_task_target
job_descr = drx_ql_simulation_task_ecolog_16_about
task_complete_descr = drx_ql_simulation_task_ecolog_16_finish

stage_complete = 1
target_functor = drx_ql_assassination_task_target
status_functor = drx_ql_assassination_task_status
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_16)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_16)} fail
on_job_descr = %=drx_ql_show_assassination_target(drx_ql_simulation_task_ecolog_16:false)%
on_init = %=drx_ql_give_assassination_target(drx_ql_simulation_task_ecolog_16)%

on_complete = %=drx_ql_reward_random(2500:3500) =drx_ql_reward_stash() =complete_task_inc_goodwill(25:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_16) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_16)%

on_fail = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_16) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_16)%

on_cancel = %=drx_ql_fail_task(drx_ql_simulation_task_ecolog_16) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_16)%

;------------------------------------------------
; Ecologist Stash Transfer Simulation Task-

[drx_ql_simulation_task_ecolog_17]

icon = ui_inGame2_PD_Torgovets_informatsiey
storyline = false
prior = 29
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(75) =drx_ql_actor_faction() -drx_ql_quest_item_pda_task_started} true, false

title = drx_ql_simulation_task_ecolog_17_name
descr = drx_ql_simulation_task_ecolog_17_text
descr_functor = drx_ql_quest_stash_task_target
job_descr = drx_ql_simulation_task_ecolog_17_about
task_complete_descr = drx_ql_simulation_task_ecolog_17_finish

stage_complete = 1
target_functor = drx_ql_quest_stash_task_target
target_functor_params = drx_ql_quest_item_pda
status_functor = drx_ql_quest_stash_task_status
status_functor_params = drx_ql_quest_item_pda
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_17)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_17)} fail

on_job_descr = %=drx_ql_create_quest_stash(drx_ql_quest_item_pda:drx_ql_simulation_task_ecolog_17)%

on_init = %=moon_cotz_reenable_quest_stash() +drx_ql_quest_item_pda_task_started =give_actor(drx_ql_quest_item_stash_case) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_ecolog_17)%

on_complete = %=drx_ql_reward_random(9500:14000) =drx_ql_reward_stash() =complete_task_inc_goodwill(50:ecolog) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_17) =remove_item(drx_ql_quest_item_pda) =remove_item(drx_ql_quest_item_stash_case) =inc_task_stage(drx_ql_simulation_task_ecolog_17) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_17)%

on_fail = %=drx_ql_remove_quest_stash(drx_ql_quest_item_pda) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_17) =remove_item(drx_ql_quest_item_stash_case) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_17) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_17)%

on_cancel = %=drx_ql_remove_quest_stash(drx_ql_quest_item_pda) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_17) =remove_item(drx_ql_quest_item_stash_case) -drx_ql_quest_item_pda_task_started =pstor_reset(drx_ql_quest_item_pda_stash_id) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_17) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_17)%

;------------------------------------------------
; Ecologist Dynamic Ambush Task-

[drx_ql_simulation_task_ecolog_19]

icon = ui_inGame2_Issledovanie_anomaliy
storyline = false
prior = 64
weight = 1
repeat_timeout = 259200
precondition = {=drx_ql_random_chance(50) =drx_ql_actor_faction() =drx_ql_is_enemy(freedom:bandit:killer:monolith) =drx_ql_find_brawl_terrain_ambush(ecolog:drx_ql_simulation_task_ecolog_19:freedom:bandit:killer:monolith)} true, false

title = drx_ql_simulation_task_ecolog_19_name
descr = drx_ql_simulation_task_ecolog_19_text
descr_1 = drx_ql_simulation_task_ecolog_19_text_1
descr_functor = drx_ql_brawl_task_target_ambush
job_descr = drx_ql_simulation_task_ecolog_19_about
message = drx_ql_simulation_task_ecolog_19_message
task_complete_descr = drx_ql_simulation_task_ecolog_19_finish

stage_complete = 2
target_functor = drx_ql_brawl_task_target_ambush
status_functor = drx_ql_brawl_task_status_ambush
condlist_0 = {!drx_ql_task_giver_alive(drx_ql_simulation_task_ecolog_19)} fail
condlist_1 = {=drx_ql_is_enemy(ecolog)} fail
condlist_2 = {=drx_ql_wg_fail(drx_ql_simulation_task_ecolog_19)} fail

on_job_descr = %=moon_cotz_show_brawl_task_info(drx_ql_simulation_task_ecolog_19)%

on_init = %=drx_ql_setup_brawl_task_ambush(drx_ql_simulation_task_ecolog_19:4:3) =drx_ql_add_task_giver_companion(drx_ql_simulation_task_ecolog_19) =reward_random_item(grenade_f1) =reward_random_item(grenade_f1) =drx_ql_give_escort_task_companions(drx_ql_raid_companion_squad_ecolog_2)%

on_complete = %=drx_ql_reward_random(14500:24000) =drx_ql_reward_stash() =reward_random_item(drug_anabiotic) =reward_random_item(medkit_army) =reward_random_item(medkit_scientic) =reward_random_item(antirad) =reward_random_item(drug_booster) =reward_random_item(drug_booster) =complete_task_inc_goodwill(100:ecolog) =inc_task_stage(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_ecolog_2) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_ecolog_19) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_19)%

on_fail = %=fail_task_dec_goodwill(25:ecolog) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_ecolog_19) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_ecolog_2) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_19)%

on_cancel = %=fail_task_dec_goodwill(75:ecolog) =drx_ql_end_brawl_task_ambush(drx_ql_simulation_task_ecolog_19) =drx_ql_fail_task(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_task_giver_companion(drx_ql_simulation_task_ecolog_19) =drx_ql_remove_story_squad(drx_ql_raid_companion_squad_ecolog_2) =drx_ql_reset_task(drx_ql_simulation_task_ecolog_19)%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
