;==============================================================
;
; Dynamic Population Special Squads (drx_dp_squad_descr.ltx)
;	CoC 1.5b r4 - DoctorX Dynamic Population 1.0
;
;	Created by: DoctorX
;	Last revised: July 20, 2019
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Lager and Joiner Squads
;
;	Created by DoctorX
;	for DoctorX Dynamic Population 1.0
;	July 20, 2019
;
;--------------------------------------------------------------------------------------------------

; Lager Squads	: Squads who stay at the base and can't be recruited. They make a majority of the base population.
; Joiner Squads	: Similar to lager squads, but are smaller and can be recruited as companions.

;------------------------------------------------
; Great Swamp - Clear Sky Base Lager Squad

[drx_dp_mar_smart_terrain_base_lager_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1
npc_in_squad = 2, 4
target_smart = mar_smart_terrain_base
story_id = drx_dp_mar_smart_terrain_base_lager_squad
always_arrived = true

[drx_dp_mar_smart_terrain_base_joiner_1_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1
npc_in_squad = 1, 3
target_smart = mar_smart_terrain_base
story_id = drx_dp_mar_smart_terrain_base_joiner_1_squad
always_arrived = true

[drx_dp_mar_smart_terrain_base_joiner_2_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1
npc_in_squad = 1, 3
target_smart = mar_smart_terrain_base
story_id = drx_dp_mar_smart_terrain_base_joiner_2_squad
always_arrived = true

[drx_dp_mar_smart_terrain_base_joiner_3_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1
npc_in_squad = 1, 3
target_smart = mar_smart_terrain_base
story_id = drx_dp_mar_smart_terrain_base_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Cordon - Rookie Village Lager Squad-

[drx_dp_esc_smart_terrain_2_12_lager_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_2_12
story_id = drx_dp_esc_smart_terrain_2_12_lager_squad
always_arrived = true

[drx_dp_esc_smart_terrain_2_12_joiner_1_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_2_12
story_id = drx_dp_esc_smart_terrain_2_12_joiner_1_squad
always_arrived = true

[drx_dp_esc_smart_terrain_2_12_joiner_2_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_2_12
story_id = drx_dp_esc_smart_terrain_2_12_joiner_2_squad
always_arrived = true

[drx_dp_esc_smart_terrain_2_12_joiner_3_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_2_12
story_id = drx_dp_esc_smart_terrain_2_12_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Cordon - Military Checkpoint Lager Squad-

[drx_dp_esc_smart_terrain_3_16_lager_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_3_16
story_id = drx_dp_esc_smart_terrain_3_16_lager_squad
always_arrived = true

[drx_dp_esc_smart_terrain_3_16_joiner_1_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_3_16
story_id = drx_dp_esc_smart_terrain_3_16_joiner_1_squad
always_arrived = true

[drx_dp_esc_smart_terrain_3_16_joiner_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_3_16
story_id = drx_dp_esc_smart_terrain_3_16_joiner_2_squad
always_arrived = true

[drx_dp_esc_smart_terrain_3_16_joiner_3_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_3_16
story_id = drx_dp_esc_smart_terrain_3_16_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Cordon - Xenotech's Camp Lager Squad-

[drx_dp_esc_smart_terrain_5_7_lager_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 2, 4
target_smart = esc_smart_terrain_5_7
story_id = drx_dp_esc_smart_terrain_5_7_lager_squad
always_arrived = true

[drx_dp_esc_smart_terrain_5_7_joiner_1_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_5_7
story_id = drx_dp_esc_smart_terrain_5_7_joiner_1_squad
always_arrived = true

[drx_dp_esc_smart_terrain_5_7_joiner_2_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_5_7
story_id = drx_dp_esc_smart_terrain_5_7_joiner_2_squad
always_arrived = true

[drx_dp_esc_smart_terrain_5_7_joiner_3_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1
npc_in_squad = 1, 3
target_smart = esc_smart_terrain_5_7
story_id = drx_dp_esc_smart_terrain_5_7_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Rostok - 100 Rads Bar Lager Squad-

[drx_dp_bar_visitors_lager_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 2, 4
target_smart = bar_visitors
story_id = drx_dp_bar_visitors_lager_squad
always_arrived = true

[drx_dp_bar_visitors_joiner_1_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 3
target_smart = bar_visitors
story_id = drx_dp_bar_visitors_joiner_1_squad
always_arrived = true

[drx_dp_bar_visitors_joiner_2_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 3
target_smart = bar_visitors
story_id = drx_dp_bar_visitors_joiner_2_squad
always_arrived = true

[drx_dp_bar_visitors_joiner_3_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 3
target_smart = bar_visitors
story_id = drx_dp_bar_visitors_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Rostok - Duty Base Lager Squad-

[drx_dp_bar_dolg_general_lager_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 2, 4
target_smart = bar_dolg_general
story_id = drx_dp_bar_dolg_general_lager_squad
always_arrived = true

[drx_dp_bar_dolg_general_joiner_1_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
target_smart = bar_dolg_general
story_id = drx_dp_bar_dolg_general_joiner_1_squad
always_arrived = true

[drx_dp_bar_dolg_general_joiner_2_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
target_smart = bar_dolg_general
story_id = drx_dp_bar_dolg_general_joiner_2_squad
always_arrived = true

[drx_dp_bar_dolg_general_joiner_3_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
target_smart = bar_dolg_general
story_id = drx_dp_bar_dolg_general_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Rostok - Duty Bunker Lager Squad-

[drx_dp_bar_dolg_bunker_lager_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 2, 4
target_smart = bar_dolg_bunker
story_id = drx_dp_bar_dolg_bunker_lager_squad
always_arrived = true

;------------------------------------------------
; Agroprom - Military Base Lager Squad-

[drx_dp_agr_smart_terrain_1_6_lager_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 4
target_smart = agr_smart_terrain_1_6
story_id = drx_dp_agr_smart_terrain_1_6_lager_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_joiner_1_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6
story_id = drx_dp_agr_smart_terrain_1_6_joiner_1_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_joiner_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6
story_id = drx_dp_agr_smart_terrain_1_6_joiner_2_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_joiner_3_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6
story_id = drx_dp_agr_smart_terrain_1_6_joiner_3_squad
always_arrived = true

; ///////////////////////////////////////////////////////////////////////////////////////////////////////

[drx_dp_agr_smart_terrain_1_6_near_1_lager_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 4
target_smart = agr_smart_terrain_1_6_near_1
story_id = drx_dp_agr_smart_terrain_1_6_near_1_lager_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_near_1_joiner_1_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6_near_1
story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_1_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_near_1_joiner_2_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6_near_1
story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_2_squad
always_arrived = true

[drx_dp_agr_smart_terrain_1_6_near_1_joiner_3_squad]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
target_smart = agr_smart_terrain_1_6_near_1
story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Dark Valley - Bandit Base Lager Squad-

; Mechanic Building / Area
[drx_dp_val_smart_terrain_7_3_lager_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
target_smart = val_smart_terrain_7_3
story_id = drx_dp_val_smart_terrain_7_3_lager_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_3_joiner_1_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_3
story_id = drx_dp_val_smart_terrain_7_3_joiner_1_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_3_joiner_2_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_3
story_id = drx_dp_val_smart_terrain_7_3_joiner_2_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_3_joiner_3_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_3
story_id = drx_dp_val_smart_terrain_7_3_joiner_3_squad
always_arrived = true

; /////////////////////////////////////////////////////////////////////////////////

; Main Factory Area
[drx_dp_val_smart_terrain_7_4_lager_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
target_smart = val_smart_terrain_7_4
story_id = drx_dp_val_smart_terrain_7_4_lager_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_4_joiner_1_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_4
story_id = drx_dp_val_smart_terrain_7_4_joiner_1_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_4_joiner_2_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_4
story_id = drx_dp_val_smart_terrain_7_4_joiner_2_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_4_joiner_3_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_4
story_id = drx_dp_val_smart_terrain_7_4_joiner_3_squad
always_arrived = true

; /////////////////////////////////////////////////////////////////////////////////

; Sultan Building / Area
[drx_dp_val_smart_terrain_7_5_lager_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
target_smart = val_smart_terrain_7_5
story_id = drx_dp_val_smart_terrain_7_5_lager_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_5_joiner_1_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_5
story_id = drx_dp_val_smart_terrain_7_5_joiner_1_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_5_joiner_2_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_5
story_id = drx_dp_val_smart_terrain_7_5_joiner_2_squad
always_arrived = true

[drx_dp_val_smart_terrain_7_5_joiner_3_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
target_smart = val_smart_terrain_7_5
story_id = drx_dp_val_smart_terrain_7_5_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Army Warehouses - Freedom Base Lager Squad-

[drx_dp_mil_smart_terrain_7_7_lager_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 2, 4
target_smart = mil_smart_terrain_7_7
story_id = drx_dp_mil_smart_terrain_7_7_lager_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_7_joiner_1_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_7
story_id = drx_dp_mil_smart_terrain_7_7_joiner_1_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_7_joiner_2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_7
story_id = drx_dp_mil_smart_terrain_7_7_joiner_2_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_7_joiner_3_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_7
story_id = drx_dp_mil_smart_terrain_7_7_joiner_3_squad
always_arrived = true

; //////////////////////////////////////////////////////////////////////////////////////

[drx_dp_mil_smart_terrain_7_8_lager_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 2, 4
target_smart = mil_smart_terrain_7_8
story_id = drx_dp_mil_smart_terrain_7_8_lager_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_8_joiner_1_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_8
story_id = drx_dp_mil_smart_terrain_7_8_joiner_1_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_8_joiner_2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_8
story_id = drx_dp_mil_smart_terrain_7_8_joiner_2_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_8_joiner_3_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_8
story_id = drx_dp_mil_smart_terrain_7_8_joiner_3_squad
always_arrived = true

; //////////////////////////////////////////////////////////////////////////////////////

[drx_dp_mil_smart_terrain_7_10_lager_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 2, 4
target_smart = mil_smart_terrain_7_10
story_id = drx_dp_mil_smart_terrain_7_10_lager_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_10_joiner_1_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_10
story_id = drx_dp_mil_smart_terrain_7_10_joiner_1_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_10_joiner_2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_10
story_id = drx_dp_mil_smart_terrain_7_10_joiner_2_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_10_joiner_3_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_10
story_id = drx_dp_mil_smart_terrain_7_10_joiner_3_squad
always_arrived = true

; //////////////////////////////////////////////////////////////////////////////

[drx_dp_mil_smart_terrain_7_12_lager_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 2, 4
target_smart = mil_smart_terrain_7_12
story_id = drx_dp_mil_smart_terrain_7_12_lager_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_12_joiner_1_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_12
story_id = drx_dp_mil_smart_terrain_7_12_joiner_1_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_12_joiner_2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_12
story_id = drx_dp_mil_smart_terrain_7_12_joiner_2_squad
always_arrived = true

[drx_dp_mil_smart_terrain_7_12_joiner_3_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = mil_smart_terrain_7_12
story_id = drx_dp_mil_smart_terrain_7_12_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Yantar - Mobile Lab Lager Squad-
[drx_dp_yan_smart_terrain_6_4_lager_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 2, 4
target_smart = yan_smart_terrain_6_4
story_id = drx_dp_yan_smart_terrain_6_4_lager_squad
always_arrived = true

[drx_dp_yan_smart_terrain_6_4_joiner_1_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 3
target_smart = yan_smart_terrain_6_4
story_id = drx_dp_yan_smart_terrain_6_4_joiner_1_squad
always_arrived = true

[drx_dp_yan_smart_terrain_6_4_joiner_2_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 3
target_smart = yan_smart_terrain_6_4
story_id = drx_dp_yan_smart_terrain_6_4_joiner_2_squad
always_arrived = true

;------------------------------------------------
; Dead City - Mercenary Base Lager Squad-

[drx_dp_cit_killers_lager_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 4
target_smart = cit_killers
story_id = drx_dp_cit_killers_lager_squad
always_arrived = true

[drx_dp_cit_killers_joiner_1_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 3
target_smart = cit_killers
story_id = drx_dp_cit_killers_joiner_1_squad
always_arrived = true

[drx_dp_cit_killers_joiner_2_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 3
target_smart = cit_killers
story_id = drx_dp_cit_killers_joiner_2_squad
always_arrived = true

[drx_dp_cit_killers_joiner_3_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 3
target_smart = cit_killers
story_id = drx_dp_cit_killers_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Deserted Hospital - Hospital Lager Squad-

[drx_dp_katacomb_smart_terrain_lager_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 3, 6
target_smart = katacomb_smart_terrain
story_id = drx_dp_katacomb_smart_terrain_lager_squad
always_arrived = true

[drx_dp_katacomb_smart_terrain_joiner_1_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = katacomb_smart_terrain
story_id = drx_dp_katacomb_smart_terrain_joiner_1_squad
always_arrived = true

[drx_dp_katacomb_smart_terrain_joiner_2_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = katacomb_smart_terrain
story_id = drx_dp_katacomb_smart_terrain_joiner_2_squad
always_arrived = true

[drx_dp_katacomb_smart_terrain_joiner_3_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = katacomb_smart_terrain
story_id = drx_dp_katacomb_smart_terrain_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Pripyat - Monolith Base Lager Squad-

[drx_dp_pri_monolith_lager_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 2, 4
target_smart = pri_monolith
story_id = drx_dp_pri_monolith_lager_squad
always_arrived = true

[drx_dp_pri_monolith_joiner_1_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = pri_monolith
story_id = drx_dp_pri_monolith_joiner_1_squad
always_arrived = true

[drx_dp_pri_monolith_joiner_2_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = pri_monolith
story_id = drx_dp_pri_monolith_joiner_2_squad
always_arrived = true

[drx_dp_pri_monolith_joiner_3_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 1, 3
target_smart = pri_monolith
story_id = drx_dp_pri_monolith_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Jupiter - Yanov Station Lager Squad-

[drx_dp_jup_a6_lager_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 2, 4
target_smart = jup_a6
story_id = drx_dp_jup_a6_lager_squad
always_arrived = true

[drx_dp_jup_a6_joiner_1_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = jup_a6
story_id = drx_dp_jup_a6_joiner_1_squad
always_arrived = true

[drx_dp_jup_a6_joiner_2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = jup_a6
story_id = drx_dp_jup_a6_joiner_2_squad
always_arrived = true

[drx_dp_jup_a6_joiner_3_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
target_smart = jup_a6
story_id = drx_dp_jup_a6_joiner_3_squad
always_arrived = true

;------------------------------------------------
; Outskirts - Laundromat Lager Squad-

[drx_dp_pri_a16_lager_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 2, 4
target_smart = pri_a16
story_id = drx_dp_pri_a16_lager_squad
always_arrived = true

[drx_dp_pri_a16_joiner_1_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 1, 3
target_smart = pri_a16
story_id = drx_dp_pri_a16_joiner_1_squad
always_arrived = true

[drx_dp_pri_a16_joiner_2_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 1, 3
target_smart = pri_a16
story_id = drx_dp_pri_a16_joiner_2_squad
always_arrived = true

[drx_dp_pri_a16_joiner_3_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 1, 3
target_smart = pri_a16
story_id = drx_dp_pri_a16_joiner_3_squad
always_arrived = true

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
