;============================================================== ; ; Dynamic Population Special Squads (drx_dp_squad_descr.ltx) ; CoC 1.5b r4 - DoctorX Dynamic Population 1.0 ; ; Created by: DoctorX ; Last revised: July 20, 2019 ; ;============================================================== ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Lager and Joiner Squads ; ; Created by DoctorX ; for DoctorX Dynamic Population 1.0 ; July 20, 2019 ; ;-------------------------------------------------------------------------------------------------- ; Lager Squads : Squads who stay at the base and can't be recruited. They make a majority of the base population. ; Joiner Squads : Similar to lager squads, but are smaller and can be recruited as companions. ;------------------------------------------------ ; Great Swamp - Clear Sky Base Lager Squad [drx_dp_mar_smart_terrain_base_lager_squad]:online_offline_group faction = csky npc_random = sim_default_csky_0, sim_default_csky_1 npc_in_squad = 2, 4 target_smart = mar_smart_terrain_base story_id = drx_dp_mar_smart_terrain_base_lager_squad always_arrived = true [drx_dp_mar_smart_terrain_base_joiner_1_squad]:online_offline_group faction = csky npc_random = sim_default_csky_0, sim_default_csky_1 npc_in_squad = 1, 3 target_smart = mar_smart_terrain_base story_id = drx_dp_mar_smart_terrain_base_joiner_1_squad always_arrived = true [drx_dp_mar_smart_terrain_base_joiner_2_squad]:online_offline_group faction = csky npc_random = sim_default_csky_0, sim_default_csky_1 npc_in_squad = 1, 3 target_smart = mar_smart_terrain_base story_id = drx_dp_mar_smart_terrain_base_joiner_2_squad always_arrived = true [drx_dp_mar_smart_terrain_base_joiner_3_squad]:online_offline_group faction = csky npc_random = sim_default_csky_0, sim_default_csky_1 npc_in_squad = 1, 3 target_smart = mar_smart_terrain_base story_id = drx_dp_mar_smart_terrain_base_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Cordon - Rookie Village Lager Squad- [drx_dp_esc_smart_terrain_2_12_lager_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 2, 4 target_smart = esc_smart_terrain_2_12 story_id = drx_dp_esc_smart_terrain_2_12_lager_squad always_arrived = true [drx_dp_esc_smart_terrain_2_12_joiner_1_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_2_12 story_id = drx_dp_esc_smart_terrain_2_12_joiner_1_squad always_arrived = true [drx_dp_esc_smart_terrain_2_12_joiner_2_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_2_12 story_id = drx_dp_esc_smart_terrain_2_12_joiner_2_squad always_arrived = true [drx_dp_esc_smart_terrain_2_12_joiner_3_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_2_12 story_id = drx_dp_esc_smart_terrain_2_12_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Cordon - Military Checkpoint Lager Squad- [drx_dp_esc_smart_terrain_3_16_lager_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 2, 4 target_smart = esc_smart_terrain_3_16 story_id = drx_dp_esc_smart_terrain_3_16_lager_squad always_arrived = true [drx_dp_esc_smart_terrain_3_16_joiner_1_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_3_16 story_id = drx_dp_esc_smart_terrain_3_16_joiner_1_squad always_arrived = true [drx_dp_esc_smart_terrain_3_16_joiner_2_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_3_16 story_id = drx_dp_esc_smart_terrain_3_16_joiner_2_squad always_arrived = true [drx_dp_esc_smart_terrain_3_16_joiner_3_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_3_16 story_id = drx_dp_esc_smart_terrain_3_16_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Cordon - Xenotech's Camp Lager Squad- [drx_dp_esc_smart_terrain_5_7_lager_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 2, 4 target_smart = esc_smart_terrain_5_7 story_id = drx_dp_esc_smart_terrain_5_7_lager_squad always_arrived = true [drx_dp_esc_smart_terrain_5_7_joiner_1_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_5_7 story_id = drx_dp_esc_smart_terrain_5_7_joiner_1_squad always_arrived = true [drx_dp_esc_smart_terrain_5_7_joiner_2_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_5_7 story_id = drx_dp_esc_smart_terrain_5_7_joiner_2_squad always_arrived = true [drx_dp_esc_smart_terrain_5_7_joiner_3_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1 npc_in_squad = 1, 3 target_smart = esc_smart_terrain_5_7 story_id = drx_dp_esc_smart_terrain_5_7_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Rostok - 100 Rads Bar Lager Squad- [drx_dp_bar_visitors_lager_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2 npc_in_squad = 2, 4 target_smart = bar_visitors story_id = drx_dp_bar_visitors_lager_squad always_arrived = true [drx_dp_bar_visitors_joiner_1_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2 npc_in_squad = 1, 3 target_smart = bar_visitors story_id = drx_dp_bar_visitors_joiner_1_squad always_arrived = true [drx_dp_bar_visitors_joiner_2_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2 npc_in_squad = 1, 3 target_smart = bar_visitors story_id = drx_dp_bar_visitors_joiner_2_squad always_arrived = true [drx_dp_bar_visitors_joiner_3_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2 npc_in_squad = 1, 3 target_smart = bar_visitors story_id = drx_dp_bar_visitors_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Rostok - Duty Base Lager Squad- [drx_dp_bar_dolg_general_lager_squad]:online_offline_group faction = dolg npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2 npc_in_squad = 2, 4 target_smart = bar_dolg_general story_id = drx_dp_bar_dolg_general_lager_squad always_arrived = true [drx_dp_bar_dolg_general_joiner_1_squad]:online_offline_group faction = dolg npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2 npc_in_squad = 1, 3 target_smart = bar_dolg_general story_id = drx_dp_bar_dolg_general_joiner_1_squad always_arrived = true [drx_dp_bar_dolg_general_joiner_2_squad]:online_offline_group faction = dolg npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2 npc_in_squad = 1, 3 target_smart = bar_dolg_general story_id = drx_dp_bar_dolg_general_joiner_2_squad always_arrived = true [drx_dp_bar_dolg_general_joiner_3_squad]:online_offline_group faction = dolg npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2 npc_in_squad = 1, 3 target_smart = bar_dolg_general story_id = drx_dp_bar_dolg_general_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Rostok - Duty Bunker Lager Squad- [drx_dp_bar_dolg_bunker_lager_squad]:online_offline_group faction = dolg npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2 npc_in_squad = 2, 4 target_smart = bar_dolg_bunker story_id = drx_dp_bar_dolg_bunker_lager_squad always_arrived = true ;------------------------------------------------ ; Agroprom - Military Base Lager Squad- [drx_dp_agr_smart_terrain_1_6_lager_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 2, 4 target_smart = agr_smart_terrain_1_6 story_id = drx_dp_agr_smart_terrain_1_6_lager_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_joiner_1_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6 story_id = drx_dp_agr_smart_terrain_1_6_joiner_1_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_joiner_2_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6 story_id = drx_dp_agr_smart_terrain_1_6_joiner_2_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_joiner_3_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6 story_id = drx_dp_agr_smart_terrain_1_6_joiner_3_squad always_arrived = true ; /////////////////////////////////////////////////////////////////////////////////////////////////////// [drx_dp_agr_smart_terrain_1_6_near_1_lager_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 2, 4 target_smart = agr_smart_terrain_1_6_near_1 story_id = drx_dp_agr_smart_terrain_1_6_near_1_lager_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_near_1_joiner_1_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6_near_1 story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_1_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_near_1_joiner_2_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6_near_1 story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_2_squad always_arrived = true [drx_dp_agr_smart_terrain_1_6_near_1_joiner_3_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2 npc_in_squad = 1, 3 target_smart = agr_smart_terrain_1_6_near_1 story_id = drx_dp_agr_smart_terrain_1_6_near_1_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Dark Valley - Bandit Base Lager Squad- ; Mechanic Building / Area [drx_dp_val_smart_terrain_7_3_lager_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 2, 4 target_smart = val_smart_terrain_7_3 story_id = drx_dp_val_smart_terrain_7_3_lager_squad always_arrived = true [drx_dp_val_smart_terrain_7_3_joiner_1_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_3 story_id = drx_dp_val_smart_terrain_7_3_joiner_1_squad always_arrived = true [drx_dp_val_smart_terrain_7_3_joiner_2_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_3 story_id = drx_dp_val_smart_terrain_7_3_joiner_2_squad always_arrived = true [drx_dp_val_smart_terrain_7_3_joiner_3_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_3 story_id = drx_dp_val_smart_terrain_7_3_joiner_3_squad always_arrived = true ; ///////////////////////////////////////////////////////////////////////////////// ; Main Factory Area [drx_dp_val_smart_terrain_7_4_lager_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 2, 4 target_smart = val_smart_terrain_7_4 story_id = drx_dp_val_smart_terrain_7_4_lager_squad always_arrived = true [drx_dp_val_smart_terrain_7_4_joiner_1_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_4 story_id = drx_dp_val_smart_terrain_7_4_joiner_1_squad always_arrived = true [drx_dp_val_smart_terrain_7_4_joiner_2_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_4 story_id = drx_dp_val_smart_terrain_7_4_joiner_2_squad always_arrived = true [drx_dp_val_smart_terrain_7_4_joiner_3_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_4 story_id = drx_dp_val_smart_terrain_7_4_joiner_3_squad always_arrived = true ; ///////////////////////////////////////////////////////////////////////////////// ; Sultan Building / Area [drx_dp_val_smart_terrain_7_5_lager_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 2, 4 target_smart = val_smart_terrain_7_5 story_id = drx_dp_val_smart_terrain_7_5_lager_squad always_arrived = true [drx_dp_val_smart_terrain_7_5_joiner_1_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_5 story_id = drx_dp_val_smart_terrain_7_5_joiner_1_squad always_arrived = true [drx_dp_val_smart_terrain_7_5_joiner_2_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_5 story_id = drx_dp_val_smart_terrain_7_5_joiner_2_squad always_arrived = true [drx_dp_val_smart_terrain_7_5_joiner_3_squad]:online_offline_group faction = bandit npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2 npc_in_squad = 1, 3 target_smart = val_smart_terrain_7_5 story_id = drx_dp_val_smart_terrain_7_5_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Army Warehouses - Freedom Base Lager Squad- [drx_dp_mil_smart_terrain_7_7_lager_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 2, 4 target_smart = mil_smart_terrain_7_7 story_id = drx_dp_mil_smart_terrain_7_7_lager_squad always_arrived = true [drx_dp_mil_smart_terrain_7_7_joiner_1_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_7 story_id = drx_dp_mil_smart_terrain_7_7_joiner_1_squad always_arrived = true [drx_dp_mil_smart_terrain_7_7_joiner_2_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_7 story_id = drx_dp_mil_smart_terrain_7_7_joiner_2_squad always_arrived = true [drx_dp_mil_smart_terrain_7_7_joiner_3_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_7 story_id = drx_dp_mil_smart_terrain_7_7_joiner_3_squad always_arrived = true ; ////////////////////////////////////////////////////////////////////////////////////// [drx_dp_mil_smart_terrain_7_8_lager_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 2, 4 target_smart = mil_smart_terrain_7_8 story_id = drx_dp_mil_smart_terrain_7_8_lager_squad always_arrived = true [drx_dp_mil_smart_terrain_7_8_joiner_1_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_8 story_id = drx_dp_mil_smart_terrain_7_8_joiner_1_squad always_arrived = true [drx_dp_mil_smart_terrain_7_8_joiner_2_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_8 story_id = drx_dp_mil_smart_terrain_7_8_joiner_2_squad always_arrived = true [drx_dp_mil_smart_terrain_7_8_joiner_3_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_8 story_id = drx_dp_mil_smart_terrain_7_8_joiner_3_squad always_arrived = true ; ////////////////////////////////////////////////////////////////////////////////////// [drx_dp_mil_smart_terrain_7_10_lager_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 2, 4 target_smart = mil_smart_terrain_7_10 story_id = drx_dp_mil_smart_terrain_7_10_lager_squad always_arrived = true [drx_dp_mil_smart_terrain_7_10_joiner_1_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_10 story_id = drx_dp_mil_smart_terrain_7_10_joiner_1_squad always_arrived = true [drx_dp_mil_smart_terrain_7_10_joiner_2_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_10 story_id = drx_dp_mil_smart_terrain_7_10_joiner_2_squad always_arrived = true [drx_dp_mil_smart_terrain_7_10_joiner_3_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_10 story_id = drx_dp_mil_smart_terrain_7_10_joiner_3_squad always_arrived = true ; ////////////////////////////////////////////////////////////////////////////// [drx_dp_mil_smart_terrain_7_12_lager_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 2, 4 target_smart = mil_smart_terrain_7_12 story_id = drx_dp_mil_smart_terrain_7_12_lager_squad always_arrived = true [drx_dp_mil_smart_terrain_7_12_joiner_1_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_12 story_id = drx_dp_mil_smart_terrain_7_12_joiner_1_squad always_arrived = true [drx_dp_mil_smart_terrain_7_12_joiner_2_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_12 story_id = drx_dp_mil_smart_terrain_7_12_joiner_2_squad always_arrived = true [drx_dp_mil_smart_terrain_7_12_joiner_3_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = mil_smart_terrain_7_12 story_id = drx_dp_mil_smart_terrain_7_12_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Yantar - Mobile Lab Lager Squad- [drx_dp_yan_smart_terrain_6_4_lager_squad]:online_offline_group faction = ecolog npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2 npc_in_squad = 2, 4 target_smart = yan_smart_terrain_6_4 story_id = drx_dp_yan_smart_terrain_6_4_lager_squad always_arrived = true [drx_dp_yan_smart_terrain_6_4_joiner_1_squad]:online_offline_group faction = ecolog npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2 npc_in_squad = 1, 3 target_smart = yan_smart_terrain_6_4 story_id = drx_dp_yan_smart_terrain_6_4_joiner_1_squad always_arrived = true [drx_dp_yan_smart_terrain_6_4_joiner_2_squad]:online_offline_group faction = ecolog npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2 npc_in_squad = 1, 3 target_smart = yan_smart_terrain_6_4 story_id = drx_dp_yan_smart_terrain_6_4_joiner_2_squad always_arrived = true ;------------------------------------------------ ; Dead City - Mercenary Base Lager Squad- [drx_dp_cit_killers_lager_squad]:online_offline_group faction = killer npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2 npc_in_squad = 2, 4 target_smart = cit_killers story_id = drx_dp_cit_killers_lager_squad always_arrived = true [drx_dp_cit_killers_joiner_1_squad]:online_offline_group faction = killer npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2 npc_in_squad = 1, 3 target_smart = cit_killers story_id = drx_dp_cit_killers_joiner_1_squad always_arrived = true [drx_dp_cit_killers_joiner_2_squad]:online_offline_group faction = killer npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2 npc_in_squad = 1, 3 target_smart = cit_killers story_id = drx_dp_cit_killers_joiner_2_squad always_arrived = true [drx_dp_cit_killers_joiner_3_squad]:online_offline_group faction = killer npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2 npc_in_squad = 1, 3 target_smart = cit_killers story_id = drx_dp_cit_killers_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Deserted Hospital - Hospital Lager Squad- [drx_dp_katacomb_smart_terrain_lager_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 3, 6 target_smart = katacomb_smart_terrain story_id = drx_dp_katacomb_smart_terrain_lager_squad always_arrived = true [drx_dp_katacomb_smart_terrain_joiner_1_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = katacomb_smart_terrain story_id = drx_dp_katacomb_smart_terrain_joiner_1_squad always_arrived = true [drx_dp_katacomb_smart_terrain_joiner_2_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = katacomb_smart_terrain story_id = drx_dp_katacomb_smart_terrain_joiner_2_squad always_arrived = true [drx_dp_katacomb_smart_terrain_joiner_3_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = katacomb_smart_terrain story_id = drx_dp_katacomb_smart_terrain_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Pripyat - Monolith Base Lager Squad- [drx_dp_pri_monolith_lager_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 2, 4 target_smart = pri_monolith story_id = drx_dp_pri_monolith_lager_squad always_arrived = true [drx_dp_pri_monolith_joiner_1_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = pri_monolith story_id = drx_dp_pri_monolith_joiner_1_squad always_arrived = true [drx_dp_pri_monolith_joiner_2_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = pri_monolith story_id = drx_dp_pri_monolith_joiner_2_squad always_arrived = true [drx_dp_pri_monolith_joiner_3_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_2, sim_default_monolith_3 npc_in_squad = 1, 3 target_smart = pri_monolith story_id = drx_dp_pri_monolith_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Jupiter - Yanov Station Lager Squad- [drx_dp_jup_a6_lager_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 2, 4 target_smart = jup_a6 story_id = drx_dp_jup_a6_lager_squad always_arrived = true [drx_dp_jup_a6_joiner_1_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = jup_a6 story_id = drx_dp_jup_a6_joiner_1_squad always_arrived = true [drx_dp_jup_a6_joiner_2_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = jup_a6 story_id = drx_dp_jup_a6_joiner_2_squad always_arrived = true [drx_dp_jup_a6_joiner_3_squad]:online_offline_group faction = freedom npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2 npc_in_squad = 1, 3 target_smart = jup_a6 story_id = drx_dp_jup_a6_joiner_3_squad always_arrived = true ;------------------------------------------------ ; Outskirts - Laundromat Lager Squad- [drx_dp_pri_a16_lager_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_2, sim_default_stalker_3 npc_in_squad = 2, 4 target_smart = pri_a16 story_id = drx_dp_pri_a16_lager_squad always_arrived = true [drx_dp_pri_a16_joiner_1_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_2, sim_default_stalker_3 npc_in_squad = 1, 3 target_smart = pri_a16 story_id = drx_dp_pri_a16_joiner_1_squad always_arrived = true [drx_dp_pri_a16_joiner_2_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_2, sim_default_stalker_3 npc_in_squad = 1, 3 target_smart = pri_a16 story_id = drx_dp_pri_a16_joiner_2_squad always_arrived = true [drx_dp_pri_a16_joiner_3_squad]:online_offline_group faction = stalker npc_random = sim_default_stalker_2, sim_default_stalker_3 npc_in_squad = 1, 3 target_smart = pri_a16 story_id = drx_dp_pri_a16_joiner_3_squad always_arrived = true ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\