[inventory_box]
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\inventory box"
class                                    = S_INVBOX
cform                                    = skeleton
visual                                   = dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding                           = bind_physic_object.init

[hidden_box]:inventory_box

[device_flare]:identity_immunities
class                                    = D_FLARE
visual                                   = dynamics\devices\dev_flare\dev_flare
description                              = enc_weapons1_wpn_flare

inv_weight                               = 0.2
inv_name                                 = device_flare
inv_name_short                           = device_flare_short

inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 12
inv_grid_y                               = 7

slot                                     = 11
cost                                     = 50
default_to_ruck                          = true
sprint_allowed                           = true
control_inertion_factor                  = 1.0
work_time_sec                            = 10000
hud                                      = device_flare_hud
animation_slot                           = 7

working_particles                        = weapons\dev_flare_flame

[device_flare_hud]:hud_base
hands_position                           = 0,0,0
hands_orientation                        = 0,0,0
hands_position_16x9                      = 0,0,0
hands_orientation_16x9                   = 0,0,0

aim_hud_offset_pos                       = 0,0,0
aim_hud_offset_rot                       = 0,0,0

gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0

lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0

item_position                            = -0.031455,0.017528,0.136259
item_orientation                         = 62.783558,75.663406,-79.665085

item_visual                              = dynamics\devices\dev_flare\dev_flare
attach_place_idx                         = 1

fire_point                               = 0.279000,-0.143000,-0.009000
fire_bone                                = flare_point

anm_show                                 = flare_draw
anm_hide                                 = flare_holster
anm_idle                                 = flare_idle
anm_drop                                 = flare_holster

[detector_simple]:identity_immunities
GroupControlSection                      = spawn_group
$spawn                                   = "devices\detector_simple"
$prefetch                                = 32
class                                    = DET_SIMP
cform                                    = skeleton
visual                                   = dynamics\devices\dev_detector_1\dev_detector_1.ogf

hud                                      = detector_simple_hud
animation_slot                           = 7
zoom_rotate_time 						 = 0.3
sprint_start_time 						 = 0.025

inv_name                                 = st_detector1
inv_name_short                           = st_detector1
description                              = st_detector1_descr

slot                                     = 8
ef_detector_type                         = 1
inv_weight                               = 0.5

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 2
inv_grid_y                               = 5
cost                                     = 3000
default_to_ruck                          = false

af_radius                                = 17.5
af_vis_radius                            = 3

af_class_1                               = af_cristall
af_sound_1_                              = detectors\art_beep1
af_freq_1                                = 0.05, 2

af_class_2                               = af_fireball
af_sound_2_                              = detectors\art_beep1
af_freq_2                                = 0.05, 2

af_class_3                               = af_medusa
af_sound_3_                              = detectors\art_beep1
af_freq_3                                = 0.05, 2

af_class_4                               = af_cristall_flower
af_sound_4_                              = detectors\art_beep1
af_freq_4                                = 0.05, 2

af_class_5                               = af_blood
af_sound_5_                              = detectors\art_beep1
af_freq_5                                = 0.05, 2

af_class_6                               = af_mincer_meat
af_sound_6_                              = detectors\art_beep1
af_freq_6                                = 0.05, 2

af_class_7                               = af_electra_sparkler
af_sound_7_                              = detectors\art_beep1
af_freq_7                                = 0.05, 2

af_class_8                               = af_electra_flash
af_sound_8_                              = detectors\art_beep1
af_freq_8                                = 0.05, 2

af_class_9                               = af_quest_b14_twisted
af_sound_9_                              = detectors\art_beep1
af_freq_9                                = 0.05, 2

af_class_10                              = jup_b1_half_artifact
af_sound_10_                             = detectors\art_beep1
af_freq_10                               = 0.05, 2

af_class_11                              = af_drops
af_sound_11_                             = detectors\art_beep1
af_freq_11                               = 0.05, 2

af_class_12                              = af_ameba_slime
af_sound_12_                             = detectors\art_beep1
af_freq_12                               = 0.05, 2

af_class_13                              = af_rusty_thorn
af_sound_13_                             = detectors\art_beep1
af_freq_13                               = 0.05, 2

af_class_14							     = af_fonar
af_sound_14_						     = detectors\art_beep1
af_freq_14							     = 0.05, 2

af_class_15							     = af_thorn
af_sound_15_						     = detectors\art_beep1
af_freq_15							     = 0.05, 2

af_class_16							     = af_dummy_glassbeads
af_sound_16_						     = detectors\art_beep1
af_freq_16							     = 0.05, 2

af_class_17							     = amk_snezhok
af_sound_17_						     = detectors\art_beep1
af_freq_17							     = 0.05, 2

attach_angle_offset                      = -1.303,-1.493,-1.202
attach_position_offset                   = 0.110,-0.019,0.000

attach_bone_name                         = bip01_l_hand
auto_attach                              = false

snd_draw                                 = detectors\echo_draw
snd_draw_fast                            = detectors\echo_quickdraw

snd_holster                              = detectors\echo_hide
snd_holster_fast                         = detectors\echo_quickhide

snd_sprint_start						 = weapons\sprint_start
snd_sprint_end							 = weapons\sprint_end
snd_sprint_idle							 = weapons\sprint_pistol

snd_gasmask								 = interface\item_usage\base_mask_use
snd_gasmask1							 = interface\item_usage\base_mask_use1
snd_gasmask2							 = interface\item_usage\base_mask_use2
snd_gasmask3							 = interface\item_usage\base_mask_use3
snd_gasmask4							 = interface\item_usage\base_mask_use4

snd_switch_device						 = interface\item_usage\base_torch_use
snd_switch_device1						 = interface\item_usage\base_torch_use1
snd_switch_device2						 = interface\item_usage\base_torch_use2
snd_switch_device3						 = interface\item_usage\base_torch_use3

use_device_anims = true
nightvision_time = 0.3

[detector_base_hud]:detector_hud_base
attach_place_idx                         = 1

hands_position							 = 0.023100,-0.064000,-0.061300
hands_orientation						 = 0.0,0.0,0.0
hands_position_16x9						 = 0.023100,-0.064000,-0.061300
hands_orientation_16x9					 = 0.0,0.0,0.0

aim_hud_offset_pos						 = 0,0,0
aim_hud_offset_pos_16x9					 = 0,0,0
aim_hud_offset_rot						 = 0,0,0
aim_hud_offset_rot_16x9					 = 0,0,0

gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0

lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0

[detector_simple_hud]:detector_base_hud
aim_hud_offset_pos						 = -0.044000,-0.028600,0.025300
aim_hud_offset_pos_16x9					 = -0.044000,-0.028600,0.025300
aim_hud_offset_rot						 = 0,0,0
aim_hud_offset_rot_16x9					 = 0,0,0

item_visual                              = dynamics\devices\dev_detector_1\dev_detector_1_hud

fire_point                               = 0,0,-0.05
fire_bone                                = light_bone_2
fire_point2                              = 0,0,0
fire_bone2                               = light_bone_1

item_position							 = 0,0,0
item_orientation						 = 0,0,0

hands_position							 = 0.023100,-0.064000,-0.061300
hands_orientation						 = 0.0,0.0,0.0
hands_position_16x9						 = 0.023100,-0.064000,-0.061300
hands_orientation_16x9					 = 0.0,0.0,0.0

anm_show								 = dev_detector_1_draw
anm_show_fast							 = dev_detector_1_draw_quick
anm_hide								 = dev_detector_1_holster
anm_hide_fast							 = dev_detector_1_holster_quick
anm_idle								 = dev_detector_1_idle
anm_idle_moving							 = dev_detector_1_idle_moving
anm_idle_moving_slow 					 = dev_detector_1_slow, dev_detector_1_idle_moving
anm_idle_moving_crouch 					 = dev_detector_1_slow_down, dev_detector_1_idle_moving
anm_sprint_idle							 = dev_detector_1_idle_sprint
anm_sprint_start           		         = dev_detector_1_idle_sprint_start
anm_sprint_end             		         = dev_detector_1_idle_sprint_end

anm_show_16x9			  				 = dev_detector_1_draw
anm_show_fast_16x9		  				 = dev_detector_1_draw_quick
anm_hide_16x9			  				 = dev_detector_1_holster
anm_hide_fast_16x9		  				 = dev_detector_1_holster_quick
anm_idle_16x9			  				 = dev_detector_1_idle
anm_idle_moving_16x9		    		 = dev_detector_1_idle_moving
anm_idle_moving_slow_16x9 	   			 = dev_detector_1_slow, dev_detector_1_idle_moving
anm_idle_moving_crouch_16x9 			 = dev_detector_1_slow_down, dev_detector_1_idle_moving
anm_sprint_idle_16x9		  			 = dev_detector_1_idle_sprint 
anm_sprint_start_16x9      		         = dev_detector_1_idle_sprint_start
anm_sprint_end_16x9        		         = dev_detector_1_idle_sprint_end

anm_aim_start							 = dev_detector_1_aim_start
anm_aim_end								 = dev_detector_1_aim_end
anm_idle_aim							 = dev_detector_1_aim
anm_idle_aim_moving						 = dev_detector_1_aim_walk
anm_shots_aim							 = dev_detector_1_aim_shoot
anm_shots								 = dev_detector_1_shoot
anm_empty_fire_aim						 = dev_detector_1_aim
anm_empty_fire							 = dev_detector_1_shoot
anm_firemode							 = dev_detector_1_firemode
anm_firemode_aim						 = dev_detector_1_aim
anm_hand_draw							 = dev_detector_1_hand_draw
anm_hand_hide							 = dev_detector_1_hand_hide
anm_bolt_start							 = dev_detector_1_bolt_start
anm_bolt_idle							 = dev_detector_1_bolt_idle
anm_bolt_end							 = dev_detector_1_bolt_end
anm_knife_1								 = dev_detector_1_knife_kick_1
anm_knife_2								 = dev_detector_1_knife_kick_2

anm_aim_start_16x9						 = dev_detector_1_aim_start
anm_aim_end_16x9						 = dev_detector_1_aim_end
anm_idle_aim_16x9						 = dev_detector_1_aim
anm_idle_aim_moving_16x9				 = dev_detector_1_aim_walk
anm_shots_aim_16x9						 = dev_detector_1_aim_shoot
anm_shots_16x9							 = dev_detector_1_shoot
anm_empty_fire_aim_16x9					 = dev_detector_1_aim
anm_empty_fire_16x9						 = dev_detector_1_shoot
anm_firemode_16x9						 = dev_detector_1_firemode
anm_firemode_aim_16x9					 = dev_detector_1_aim
anm_hand_draw_16x9						 = dev_detector_1_hand_draw
anm_hand_hide_16x9						 = dev_detector_1_hand_hide
anm_bolt_start_16x9						 = dev_detector_1_bolt_start
anm_bolt_idle_16x9						 = dev_detector_1_bolt_idle
anm_bolt_end_16x9						 = dev_detector_1_bolt_end
anm_knife_1_16x9						 = dev_detector_1_knife_kick_1
anm_knife_2_16x9						 = dev_detector_1_knife_kick_2

anm_switch_device                        = dev_detector_1_headflash
anm_gasmask                              = dev_detector_1_clear

anm_switch_device_16x9                   = dev_detector_1_headflash
anm_gasmask_16x9                         = dev_detector_1_clear

flash_light_range                        = 0.1
onoff_light_range                        = 0.1

[detector_advanced]:detector_simple
$spawn                                   = "devices\detector_advanced"
class                                    = DET_ADVA
visual                                   = dynamics\devices\dev_detector_2\dev_detector_2.ogf

inv_name                                 = st_detector2
inv_name_short                           = st_detector2
description                              = st_detector2_descr

snd_draw                                 = detectors\bear_draw
snd_holster                              = detectors\bear_hide

snd_draw_fast                            = detectors\bear_quickdraw
snd_holster_fast                         = detectors\bear_quickhide

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 3
inv_grid_y                               = 5
cost                                     = 7500
hud                                      = detector_advanced_hud

af_radius                                = 22.5
af_vis_radius                            = 4

af_class_18                              = af_skull_miser
af_sound_18_                             = detectors\art_beep1
af_freq_18                               = 0.05, 2

af_class_19                              = af_night_star
af_sound_19_                             = detectors\art_beep1
af_freq_19                               = 0.05, 2

af_class_20                              = af_vyvert
af_sound_20_                             = detectors\art_beep1
af_freq_20                               = 0.05, 2

af_class_21                              = af_soul
af_sound_21_                             = detectors\art_beep1
af_freq_21                               = 0.05, 2

af_class_22                              = af_fuzz_kolobok
af_sound_22_                             = detectors\art_beep1
af_freq_22                               = 0.05, 2

af_class_23                              = af_electra_moonlight
af_sound_23_                             = detectors\art_beep1
af_freq_23                               = 0.05, 2

af_class_24                              = af_dummy_battery
af_sound_24_                             = detectors\art_beep1
af_freq_24                               = 0.05, 2

af_class_25                              = af_dummy_spring
af_sound_25_                             = detectors\art_beep1
af_freq_25                               = 0.05, 2

af_class_26                              = af_ameba_slug
af_sound_26_                             = detectors\art_beep1
af_freq_26                               = 0.05, 2

af_class_27                              = af_rusty_kristall
af_sound_27_                             = detectors\art_beep1
af_freq_27                               = 0.05, 2

af_class_28							     = af_cocoon
af_sound_28_						     = detectors\art_beep1
af_freq_28							     = 0.05, 2

af_class_29								 = af_repei
af_sound_29_							 = detectors\art_beep1
af_freq_29								 = 0.05, 2

af_class_30								 = af_fountain
af_sound_30_							 = detectors\art_beep1
af_freq_30								 = 0.05, 2

af_class_31								 = af_generator
af_sound_31_							 = detectors\art_beep1
af_freq_31								 = 0.05, 2

af_class_32								 = af_tapeworm
af_sound_32_							 = detectors\art_beep1
af_freq_32								 = 0.05, 2

af_class_33								 = af_zelonka
af_sound_33_							 = detectors\art_beep1
af_freq_33								 = 0.05, 2

af_class_34								 = af_kashtan
af_sound_34_							 = detectors\art_beep1
af_freq_34								 = 0.05, 2

af_class_35								 = amk_yoyo
af_sound_35_							 = detectors\art_beep1
af_freq_35								 = 0.05, 2

af_class_36								 = amk_ice_s
af_sound_36_							 = detectors\art_beep1
af_freq_36								 = 0.05, 2

af_class_37								 = af_plenka
af_sound_37_							 = detectors\art_beep1
af_freq_37								 = 0.05, 2

af_class_38								 = amk_cristal_drops
af_sound_38_							 = detectors\art_beep1
af_freq_38								 = 0.05, 2

af_class_39								 = af_mincer_izumrud
af_sound_39_							 = detectors\art_beep1
af_freq_39								 = 0.05, 2

af_class_40								 = amk_grib_sapfir
af_sound_40_							 = detectors\art_beep1
af_freq_40								 = 0.05, 2

[detector_advanced_hud]:detector_base_hud
aim_hud_offset_pos						 = -0.052800,0.000000,0.014300
aim_hud_offset_pos_16x9					 = -0.052800,0.000000,0.014300
aim_hud_offset_rot						 = 0,0,0
aim_hud_offset_rot_16x9					 = 0,0,0

item_visual                              = dynamics\devices\dev_detector_2\dev_detector_2_hud

item_position							 = 0,0,0
item_orientation						 = 0,0,0

hands_position							 = 0.029700,-0.095900,-0.037100
hands_orientation						 = 0.0,0.0,0.0
hands_position_16x9						 = 0.029700,-0.095900,-0.037100
hands_orientation_16x9					 = 0.0,0.0,0.0

anm_show								 = dev_detector_2_draw
anm_show_fast							 = dev_detector_2_draw_quick
anm_hide								 = dev_detector_2_holster
anm_hide_fast							 = dev_detector_2_holster_quick
anm_idle								 = dev_detector_2_idle
anm_idle_slow           				 = dev_detector_2_idle
anm_idle_moving							 = dev_detector_2_moving
anm_idle_moving_slow 					 = dev_detector_2_slow, dev_detector_2_moving
anm_idle_moving_crouch 					 = dev_detector_2_slow_down, dev_detector_2_moving
anm_sprint_start					     = dev_detector_2_sprint_start
anm_sprint_idle					         = dev_detector_2_sprint
anm_sprint_end					         = dev_detector_2_sprint_end

anm_show_16x9							 = dev_detector_2_draw
anm_show_fast_16x9						 = dev_detector_2_draw_quick
anm_hide_16x9							 = dev_detector_2_holster
anm_hide_fast_16x9						 = dev_detector_2_holster_quick
anm_idle_16x9							 = dev_detector_2_idle
anm_idle_moving_16x9					 = dev_detector_2_moving
anm_idle_moving_slow_16x9 				 = dev_detector_2_slow, dev_detector_2_moving
anm_idle_moving_crouch_16x9 			 = dev_detector_2_slow_down, dev_detector_2_moving
anm_sprint_start_16x9					 = dev_detector_2_sprint_start
anm_sprint_idle_16x9					 = dev_detector_2_sprint
anm_sprint_end_16x9					     = dev_detector_2_sprint_end


anm_aim_start							 = dev_detector_2_aim_start
anm_aim_end								 = dev_detector_2_aim_end
anm_idle_aim							 = dev_detector_2_aim
anm_idle_aim_moving						 = dev_detector_2_aim_walk
anm_shots_aim							 = dev_detector_2_aim_shoot
anm_shots								 = dev_detector_2_shoot
anm_empty_fire_aim						 = dev_detector_2_aim
anm_empty_fire							 = dev_detector_2_shoot
anm_firemode							 = dev_detector_2_firemode
anm_firemode_aim						 = dev_detector_2_aim
anm_hand_draw							 = dev_detector_2_hand_draw
anm_hand_hide							 = dev_detector_2_hand_hide
anm_bolt_start							 = dev_detector_2_bolt_start
anm_bolt_idle							 = dev_detector_2_bolt_idle
anm_bolt_end							 = dev_detector_2_bolt_end
anm_knife_1								 = dev_detector_2_knife_kick_1
anm_knife_2								 = dev_detector_2_knife_kick_2

anm_aim_start_16x9						 = dev_detector_2_aim_start
anm_aim_end_16x9						 = dev_detector_2_aim_end
anm_idle_aim_16x9						 = dev_detector_2_aim
anm_idle_aim_moving_16x9				 = dev_detector_2_aim_walk
anm_shots_aim_16x9						 = dev_detector_2_aim_shoot
anm_shots_16x9							 = dev_detector_2_shoot
anm_empty_fire_aim_16x9					 = dev_detector_2_aim
anm_empty_fire_16x9						 = dev_detector_2_shoot
anm_firemode_16x9						 = dev_detector_2_firemode
anm_firemode_aim_16x9					 = dev_detector_2_aim
anm_hand_draw_16x9						 = dev_detector_2_hand_draw
anm_hand_hide_16x9						 = dev_detector_2_hand_hide
anm_bolt_start_16x9						 = dev_detector_2_bolt_start
anm_bolt_idle_16x9						 = dev_detector_2_bolt_idle
anm_bolt_end_16x9						 = dev_detector_2_bolt_end
anm_knife_1_16x9						 = dev_detector_2_knife_kick_1
anm_knife_2_16x9						 = dev_detector_2_knife_kick_2

anm_switch_device                        = dev_detector_2_headflash
anm_gasmask                              = dev_detector_2_clear

anm_switch_device_16x9                   = dev_detector_2_headflash
anm_gasmask_16x9                         = dev_detector_2_clear

[detector_elite]:detector_advanced
$spawn                                   = "devices\detector_elite"
class                                    = DET_ELIT
visual                                   = dynamics\devices\dev_detector_3\dev_detector_3.ogf
inv_name                                 = st_detector3
inv_name_short                           = st_detector3
description                              = st_detector3_descr
hud                                      = detector_elite_hud

snd_draw                                 = detectors\veles_draw
snd_holster                              = detectors\veles_hide

snd_draw_fast                            = detectors\veles_quickdraw
snd_holster_fast                         = detectors\veles_quickhide

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 4
inv_grid_y                               = 5
cost                                     = 35000

; elite x="0.00096" y="0.0035"
ui_p                                     = -0.02904,-0.0389,0.00605
ui_r									 = 0,0,0

af_radius                                = 27.5
af_vis_radius                            = 5

af_class_41                              = af_eye
af_sound_41_                             = detectors\art_beep1
af_freq_41                               = 0.05, 2

af_class_42                              = af_fire
af_sound_42_                             = detectors\art_beep1
af_freq_42                               = 0.05, 2

af_class_43                              = af_gravi
af_sound_43_                             = detectors\art_beep1
af_freq_43                               = 0.05, 2

af_class_44                              = af_gold_fish
af_sound_44_                             = detectors\art_beep1
af_freq_44                               = 0.05, 2

af_class_45                              = af_baloon
af_sound_45_                             = detectors\art_beep1
af_freq_45                               = 0.05, 2

af_class_46                              = af_glass
af_sound_46_                             = detectors\art_beep1
af_freq_46                               = 0.05, 2

af_class_47                              = af_dummy_dummy
af_sound_47_                             = detectors\art_beep1
af_freq_47                               = 0.05, 2

af_class_48                              = af_ice
af_sound_48_                             = detectors\art_beep1
af_freq_48                               = 0.05, 2

af_class_49                              = af_ameba_mica
af_sound_49_                             = detectors\art_beep1
af_freq_49                               = 0.05, 2

af_class_50                              = af_rusty_sea
af_sound_50_                             = detectors\art_beep1
af_freq_50                               = 0.05, 2

af_class_51								 = af_cell
af_sound_51_							 = detectors\art_beep1
af_freq_51								 = 0.05, 2

af_class_52								 = af_spaika
af_sound_52_							 = detectors\art_beep1
af_freq_52								 = 0.05, 2

af_class_53								 = af_fire_loop
af_sound_53_							 = detectors\art_beep1
af_freq_53								 = 0.05, 2

af_class_54								 = af_kislushka
af_sound_54_							 = detectors\art_beep1
af_freq_54								 = 0.05, 2

af_class_55								 = af_ball
af_sound_55_							 = detectors\art_beep1
af_freq_55								 = 0.05, 2

af_class_56								 = af_elektron
af_sound_56_							 = detectors\art_beep1
af_freq_56								 = 0.05, 2

af_class_57								 = af_setka
af_sound_57_							 = detectors\art_beep1
af_freq_57								 = 0.05, 2

af_class_58								 = af_gauss
af_sound_58_							 = detectors\art_beep1
af_freq_58								 = 0.05, 2

af_class_59								 = af_medallion
af_sound_59_							 = detectors\art_beep1
af_freq_59								 = 0.05, 2

af_class_60								 = af_moh
af_sound_60_							 = detectors\art_beep1
af_freq_60								 = 0.05, 2

af_class_61								 = amk_bud_bright
af_sound_61_							 = detectors\art_beep1
af_freq_61								 = 0.05, 2

af_class_62								 = af_atom
af_sound_62_							 = detectors\art_beep1
af_freq_62								 = 0.05, 2

af_class_63								 = af_star_phantom
af_sound_63_							 = detectors\art_beep1
af_freq_63								 = 0.05, 2

af_class_64								 = af_bat
af_sound_64_							 = detectors\art_beep1
af_freq_64								 = 0.05, 2

af_class_65								 = af_sun
af_sound_65_							 = detectors\art_beep1
af_freq_65								 = 0.05, 2

af_class_66								 = af_peas
af_sound_66_							 = detectors\art_beep1
af_freq_66								 = 0.05, 2

af_class_67								 = af_ear
af_sound_67_							 = detectors\art_beep1
af_freq_67								 = 0.05, 2

af_class_68								 = af_chelust
af_sound_68_							 = detectors\art_beep1
af_freq_68								 = 0.05, 2

[detector_elite_hud]:detector_base_hud
aim_hud_offset_pos						 = -0.051700,-0.028600,0.049500
aim_hud_offset_pos_16x9					 = -0.051700,-0.028600,0.049500
aim_hud_offset_rot						 = 0,0,0
aim_hud_offset_rot_16x9					 = 0,0,0

item_visual                              = dynamics\devices\dev_detector_3\dev_detector_3_hud

item_position							 = 0,0,0
item_orientation						 = 0,0,0

hands_position							 = 0.023100,-0.069500,-0.061300
hands_orientation						 = 0.0,0.0,0.0
hands_position_16x9						 = 0.023100,-0.069500,-0.061300
hands_orientation_16x9					 = 0.0,0.0,0.0

anm_show								 = veles_draw
anm_show_fast							 = veles_draw_fast	;_quick
anm_hide								 = veles_hide
anm_hide_fast							 = veles_hide_fast
anm_idle								 = veles_idle
anm_idle_moving							 = veles_walk
anm_idle_moving_slow 					 = veles_slow, veles_walk
anm_idle_moving_crouch 					 = veles_slow_down, veles_walk
anm_sprint_start					     = veles_sprint_start
anm_sprint_idle					         = veles_sprint
anm_sprint_end					         = veles_sprint_end

anm_show_16x9							 = veles_draw
anm_show_fast_16x9						 = veles_draw_fast	;_quick
anm_hide_16x9							 = veles_hide
anm_hide_fast_16x9						 = veles_hide_fast
anm_idle_16x9							 = veles_idle
anm_idle_moving_16x9					 = veles_walk
anm_idle_moving_slow_16x9   			 = veles_slow, veles_walk
anm_idle_moving_crouch_16x9 			 = veles_slow_down, veles_walk
anm_sprint_start_16x9					 = veles_sprint_start
anm_sprint_idle_16x9					 = veles_sprint
anm_sprint_end_16x9					     = veles_sprint_end


anm_aim_start							 = veles_aim_start
anm_aim_end								 = veles_aim_end
anm_idle_aim							 = veles_aim
anm_idle_aim_moving						 = veles_aim_walk
anm_shots_aim							 = veles_aim_shoot
anm_shots								 = veles_shoot
anm_empty_fire_aim						 = veles_aim
anm_empty_fire							 = veles_shoot
anm_firemode							 = veles_firemode
anm_firemode_aim						 = veles_aim
anm_hand_draw							 = veles_hand_draw
anm_hand_hide							 = veles_hand_hide
anm_bolt_start							 = veles_bolt_start
anm_bolt_idle							 = veles_bolt_idle
anm_bolt_end							 = veles_bolt_end
anm_knife_1								 = veles_knife_kick_1
anm_knife_2								 = veles_knife_kick_2

anm_aim_start_16x9						 = veles_aim_start
anm_aim_end_16x9						 = veles_aim_end
anm_idle_aim_16x9						 = veles_aim
anm_idle_aim_moving_16x9				 = veles_aim_walk
anm_shots_aim_16x9						 = veles_aim_shoot
anm_shots_16x9							 = veles_shoot
anm_empty_fire_aim_16x9					 = veles_aim
anm_empty_fire_16x9						 = veles_shoot
anm_firemode_16x9						 = veles_firemode
anm_firemode_aim_16x9					 = veles_aim
anm_hand_draw_16x9						 = veles_hand_draw
anm_hand_hide_16x9						 = veles_hand_hide
anm_bolt_start_16x9						 = veles_bolt_start
anm_bolt_idle_16x9						 = veles_bolt_idle
anm_bolt_end_16x9						 = veles_bolt_end
anm_knife_1_16x9						 = veles_knife_kick_1
anm_knife_2_16x9						 = veles_knife_kick_2

anm_switch_device                        = veles_headflash
anm_gasmask                              = veles_clear

anm_switch_device_16x9                   = veles_headflash
anm_gasmask_16x9                         = veles_clear

[detector_scientific]:detector_elite
$spawn                                   = "devices\detector_scientific"
class                                    = DET_SCIE
visual                                   = dynamics\devices\dev_detector_4\dev_detector_4.ogf
inv_name                                 = st_detector4
inv_name_short                           = st_detector4
description                              = st_detector4_descr
hud                                      = detector_scientific_hud

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 5
inv_grid_y                               = 5
cost                                     = 75000

; elite x="0.00096" y="0.0035"
ui_p                                     = -0.02904,-0.0389,0.00605
ui_r									 = 0,0,0

af_radius                                = 30
af_vis_radius                            = 6

af_class_69                              = af_oasis_heart
af_sound_69_                             = detectors\art_beep1
af_freq_69                               = 0.05, 2

af_class_70                              = af_dummy_pellicle
af_sound_70_                             = detectors\art_beep1
af_freq_70                               = 0.05, 2

af_class_71								 = af_wish
af_sound_71_							 = detectors\art_beep1
af_freq_71								 = 0.05, 2

af_class_72								 = af_signet
af_sound_72_							 = detectors\art_beep1
af_freq_72								 = 0.05, 2

af_class_73								 = af_lighthouse
af_sound_73_							 = detectors\art_beep1
af_freq_73								 = 0.05, 2

af_class_74								 = af_zhelch
af_sound_74_							 = detectors\art_beep1
af_freq_74								 = 0.05, 2

af_class_75								 = af_sandstone
af_sound_75_							 = detectors\art_beep1
af_freq_75								 = 0.05, 2

af_class_76								 = af_black_angel
af_sound_76_							 = detectors\art_beep1
af_freq_76								 = 0.05, 2

af_class_77								 = af_grapes
af_sound_77_							 = detectors\art_beep1
af_freq_77								 = 0.05, 2

af_class_78								 = af_serofim
af_sound_78_							 = detectors\art_beep1
af_freq_78								 = 0.05, 2

af_class_79								 = af_kogot
af_sound_79_							 = detectors\art_beep1
af_freq_79								 = 0.05, 2

af_class_80								 = af_geliy
af_sound_80_							 = detectors\art_beep1
af_freq_80								 = 0.05, 2

af_class_81								 = af_agimlet
af_sound_81_							 = detectors\art_beep1
af_freq_81								 = 0.05, 2

af_class_82								 = af_dragon_eye
af_sound_82_							 = detectors\art_beep1
af_freq_82								 = 0.05, 2

af_class_83								 = af_monolith
af_sound_83_							 = detectors\art_beep1
af_freq_83								 = 0.05, 2

af_class_84								 = af_black
af_sound_84_							 = detectors\art_beep1
af_freq_84								 = 0.05, 2

af_class_85								 = af_izumrud
af_sound_85_							 = detectors\art_beep1
af_freq_85								 = 0.05, 2

af_class_86								 = af_vaselisk
af_sound_86_							 = detectors\art_beep1
af_freq_86								 = 0.05, 2

af_class_87                              = af_compass
af_sound_87_                             = detectors\art_beep1
af_freq_87                               = 0.05, 2

zone_class_1                             = zone_mine_acidic_weak
zone_class_2                             = zone_mine_acidic_average
zone_class_3                             = zone_mine_acidic_strong

zone_class_4                             = zone_mine_electric_weak
zone_class_5                             = zone_mine_electric_average
zone_class_6                             = zone_mine_electric_strong

zone_class_7                             = zone_mine_gravitational_weak
zone_class_8                             = zone_mine_gravitational_average
zone_class_9                             = zone_mine_gravitational_strong

zone_class_10                            = zone_mine_thermal_weak
zone_class_11                            = zone_mine_thermal_average
zone_class_12                            = zone_mine_thermal_strong

zone_class_13                            = zone_mine_steam_weak
zone_class_14                            = zone_mine_steam_average
zone_class_15                            = zone_mine_steam_strong

zone_class_16                            = zone_mine_acidic_big

zone_class_17                            = zone_mine_chemical_weak
zone_class_18                            = zone_mine_chemical_average
zone_class_19                            = zone_mine_chemical_strong

zone_class_20                            = zone_buzz_weak
zone_class_21                            = zone_buzz_average
zone_class_22                            = zone_buzz_strong

zone_class_23                            = zone_mine_static_weak
zone_class_24                            = zone_mine_static_average
zone_class_25                            = zone_mine_static_strong

zone_class_26                            = zone_witches_galantine_weak
zone_class_27                            = zone_witches_galantine_average
zone_class_28                            = zone_witches_galantine_strong

zone_class_29                            = zone_mine_gravitational_big

zone_class_30                            = zone_gravi_zone

zone_class_31                            = zone_zharka_static_weak
zone_class_32                            = zone_zharka_static_average
zone_class_33                            = zone_zharka_static_strong

zone_class_34                            = zone_mosquito_bald
zone_class_35                            = zone_mosquito_bald_weak
zone_class_36                            = zone_mosquito_bald_weak_noart
zone_class_37                            = zone_mosquito_bald_average
zone_class_38                            = zone_mosquito_bald_strong
zone_class_39                            = zone_mosquito_bald_strong_noart

zone_freq_1                              = 0.05, 2
zone_freq_2                              = 0.05, 2
zone_freq_3                              = 0.05, 2
zone_freq_4                              = 0.05, 2
zone_freq_5                              = 0.05, 2
zone_freq_6                              = 0.05, 2
zone_freq_7                              = 0.05, 2
zone_freq_8                              = 0.05, 2
zone_freq_9                              = 0.05, 2
zone_freq_10                             = 0.05, 2
zone_freq_11                             = 0.05, 2
zone_freq_12                             = 0.05, 2
zone_freq_13                             = 0.05, 2
zone_freq_14                             = 0.05, 2
zone_freq_15                             = 0.05, 2
zone_freq_16                             = 0.05, 2
zone_freq_17                             = 0.05, 2
zone_freq_18                             = 0.05, 2
zone_freq_19                             = 0.05, 2
zone_freq_20                             = 0.05, 2
zone_freq_21                             = 0.05, 2
zone_freq_22                             = 0.05, 2
zone_freq_23                             = 0.05, 2
zone_freq_24                             = 0.05, 2
zone_freq_25                             = 0.05, 2
zone_freq_26                             = 0.05, 2
zone_freq_27                             = 0.05, 2
zone_freq_28                             = 0.05, 2
zone_freq_29                             = 0.05, 2
zone_freq_30                             = 0.05, 2
zone_freq_31                             = 0.05, 2
zone_freq_32                             = 0.05, 2
zone_freq_33                             = 0.05, 2

zone_freq_34                             = 0.05, 2
zone_freq_35                             = 0.05, 2
zone_freq_36                             = 0.05, 2
zone_freq_37                             = 0.05, 2
zone_freq_38                             = 0.05, 2
zone_freq_39                             = 0.05, 2

[detector_scientific_hud]:detector_base_hud
aim_hud_offset_pos						 = -0.051700,-0.028600,0.049500
aim_hud_offset_pos_16x9					 = -0.051700,-0.028600,0.049500
aim_hud_offset_rot						 = 0,0,0
aim_hud_offset_rot_16x9					 = 0,0,0

item_visual                              = dynamics\devices\dev_detector_4\dev_detector_4_hud

item_position							 = 0,0,0
item_orientation						 = 0,0,0

hands_position							 = 0.023100,-0.069500,-0.061300
hands_orientation						 = 0.0,0.0,0.0
hands_position_16x9						 = 0.023100,-0.069500,-0.061300
hands_orientation_16x9					 = 0.0,0.0,0.0

anm_show								 = veles_draw
anm_show_fast							 = veles_draw_fast	;_quick
anm_hide								 = veles_hide
anm_hide_fast							 = veles_hide_fast
anm_idle								 = veles_idle
anm_idle_moving							 = veles_walk
anm_idle_moving_slow 					 = veles_slow, veles_walk
anm_idle_moving_crouch 					 = veles_slow_down, veles_walk
anm_sprint_start					     = veles_sprint_start
anm_sprint_idle					         = veles_sprint
anm_sprint_end					         = veles_sprint_end

anm_show_16x9							 = veles_draw
anm_show_fast_16x9						 = veles_draw_fast	;_quick
anm_hide_16x9							 = veles_hide
anm_hide_fast_16x9						 = veles_hide_fast
anm_idle_16x9							 = veles_idle
anm_idle_moving_16x9					 = veles_walk
anm_idle_moving_slow_16x9   			 = veles_slow, veles_walk
anm_idle_moving_crouch_16x9 			 = veles_slow_down, veles_walk
;anm_idle_sprint_16x9					 = veles_sprint

anm_sprint_start_16x9					 = veles_sprint_start
anm_sprint_idle_16x9					 = veles_sprint
anm_sprint_end_16x9					     = veles_sprint_end

anm_aim_start							 = veles_aim_start
anm_aim_end								 = veles_aim_end
anm_idle_aim							 = veles_aim
anm_idle_aim_moving						 = veles_aim_walk
anm_shots_aim							 = veles_aim_shoot
anm_shots								 = veles_shoot
anm_empty_fire_aim						 = veles_aim
anm_empty_fire							 = veles_shoot
anm_firemode							 = veles_firemode
anm_firemode_aim						 = veles_aim
anm_hand_draw							 = veles_hand_draw
anm_hand_hide							 = veles_hand_hide
anm_bolt_start							 = veles_bolt_start
anm_bolt_idle							 = veles_bolt_idle
anm_bolt_end							 = veles_bolt_end
anm_knife_1								 = veles_knife_kick_1
anm_knife_2								 = veles_knife_kick_2

anm_aim_start_16x9						 = veles_aim_start
anm_aim_end_16x9						 = veles_aim_end
anm_idle_aim_16x9						 = veles_aim
anm_idle_aim_moving_16x9				 = veles_aim_walk
anm_shots_aim_16x9						 = veles_aim_shoot
anm_shots_16x9							 = veles_shoot
anm_empty_fire_aim_16x9					 = veles_aim
anm_empty_fire_16x9						 = veles_shoot
anm_firemode_16x9						 = veles_firemode
anm_firemode_aim_16x9					 = veles_aim
anm_hand_draw_16x9						 = veles_hand_draw
anm_hand_hide_16x9						 = veles_hand_hide
anm_bolt_start_16x9						 = veles_bolt_start
anm_bolt_idle_16x9						 = veles_bolt_idle
anm_bolt_end_16x9						 = veles_bolt_end
anm_knife_1_16x9						 = veles_knife_kick_1
anm_knife_2_16x9						 = veles_knife_kick_2

anm_switch_device                        = veles_headflash
anm_gasmask                              = veles_clear

anm_switch_device_16x9                   = veles_headflash
anm_gasmask_16x9                         = veles_clear

[inv_backpack]:inventory_box
visual                                   = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data                              = scripts\treasure_inventory_box.ltx
radius                                   = 1

[inv_actor_backpack]:inv_backpack
