;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Artefacts Shadow of Chernobyl for S.I. mod by ARayKo60 ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [af_base_1]:identity_immunities GroupControlSection = spawn_group cform = skeleton hud = artefact_hud invisible = false animation_slot = 11 allow_inertion = true attach_angle_offset = 0,0,0 attach_position_offset = -0.1,-0.1,0 attach_bone_name = bip01_root inv_grid_width = 1 inv_grid_height = 1 belt = true slot = -1 ;10 default_to_ruck = true af_actor_properties = on actor_properties = on ;влияние артефакта на поясе у актера det_show_particles = anomaly2\plasma_generator_death det_hide_particles = anomaly2\plasma_generator_death det_show_snd = anomaly\bfuzz_blowout det_hide_snd = anomaly\pux_blast af_rank = 0 can_be_controlled = true script_binding = bind_artefact.bind particles_bone = link additional_inventory_weight = 0 idle_light_shadow = false lights_enabled = false ;свет вокруг ракеты, во время полета ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_base_1_absorbation degrade_rate = 1.0 ;Artefact Degradation ;коэффициенты иммунитета [af_base_1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 wound_2_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ ;------------------ Artifacts for thermal anomalies ------------------------------------- ;------------------------------------------------------------------------------------------ ;-------------- (drops) -------------; [af_drops]:af_base GroupControlSection = spawn_group $spawn = "artifacts\zharka drops" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_kaply.ogf description = st_af-drops_descr inv_name = af_drops inv_name_short = af_drops inv_weight = 0.5 inv_grid_x = 7 inv_grid_y = 0 cost = 6000 jump_height = .1 particles = anomaly2\artefact\artefact_zharka lights_enabled = true trail_light_color = 0.6,0.7,0.5 trail_light_range = 0.5 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_drops_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_drops_absorbation] burn_immunity = 0 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0.05 fire_wound_immunity = 0 ;---------------------------------------------------------------- ;--------------- Artifacts for anomalies "Ameba" ----------------- ;---------------------------------------------------------------- ;------------ (ameba slime) ------------; [af_ameba_slime]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba slime" $prefetch = 64 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_ameba3.ogf description = st_af_ameba_slime_descr inv_name = af_ameba_slime inv_name_short = af_ameba_slime inv_weight = 0.5 inv_grid_x = 1 inv_grid_y = 0 cost = 6000 jump_height = .0 particles = anomaly2\artefact\artefact_ameba lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.005 hit_absorbation_sect = af_ameba_slime_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_ameba_slime_absorbation] burn_immunity = -0.0675 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = -0.0675 explosion_immunity = 0 fire_wound_immunity = 0 ;------------ (slug) -------------; [af_ameba_slug]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba slug" $prefetch = 64 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_ameba2.ogf description = st_af_ameba_slug_descr inv_name = af_ameba_slug inv_name_short = af_ameba_slug inv_weight = 0.5 inv_grid_x = 2 inv_grid_y = 0 cost = 11000 jump_height = .1 particles = anomaly2\artefact\artefact_ameba lights_enabled = true trail_light_color = 0.6,0.6,0.5 trail_light_range = 1.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.01 hit_absorbation_sect = af_ameba_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_ameba_absorbation] burn_immunity = -0.03375 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = -0.03375 explosion_immunity = 0 fire_wound_immunity = 0 ;------------- (mica) ------------; [af_ameba_mica]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba mica" $prefetch = 64 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_ameba1.ogf description = st_af_ameba_mica_descr inv_name = af_ameba_mica inv_name_short = af_ameba_mica inv_weight = 0.5 inv_grid_x = 0 inv_grid_y = 0 cost = 16000 jump_height = .1 particles = anomaly2\artefact\artefact_ameba lights_enabled = true trail_light_color = 0.6,0.7,0.6 trail_light_range = 1 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.015 hit_absorbation_sect = af_ameba_mica_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_ameba_mica_absorbation] burn_immunity = -0.03375 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = -0.03375 explosion_immunity = 0 fire_wound_immunity = 0 ;---------------------------------------------------------------- ;------------------- "Dummy" --------------------------------- ;---------------------------------------------------------------- ;------------ (spring) --------------; [af_dummy_spring]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy spring" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_pustishka.ogf description = st_af_dummy_spring_descr inv_name = af_dummy_spring inv_name_short = af_dummy_spring inv_weight = 0.5 inv_grid_x = 12 inv_grid_y = 0 cost = 12000 jump_height = .2 lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.0019 satiety_restore_speed = 0 power_restore_speed = 0.0025 bleeding_restore_speed = 0 hit_absorbation_sect = af_dummy_spring_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_dummy_spring_absorbation] burn_immunity = 0 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0.1 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;----------------- (pellicle) ----------------; [af_dummy_pellicle]:af_base_1 GroupControlSection = spawn_group $spawn = "artifacts\dummy pellicle" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_plenka_coc.ogf description = st_af_dummy_pellicle_descr inv_name = af_dummy_pellicle inv_name_short = af_dummy_pellicle inv_weight = 0.5 inv_grid_x = 11 inv_grid_y = 0 jump_height = .2 cost = 18000 ;200 particles = anomaly2\artefact\artefact_ameba lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_dummy_pellicle_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_dummy_pellicle_absorbation] burn_immunity = 0 strike_immunity = 0.05 shock_immunity = 0 wound_immunity = 0 radiation_immunity = -0.005 telepatic_immunity = 0 chemical_burn_immunity = 0.135 ; +10 химзащита explosion_immunity = 0 fire_wound_immunity = 0 ;----------------------------------------------------------------- ;------------ Artifacts anomalies Rusty hair --------------- ;--------------- (thorn) -----------------; [af_rusty_thorn]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty thorn" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_needles1.ogf description = st_af_rusty_thorn_descr inv_name = af_rusty_thorn inv_name_short = af_rusty_thorn inv_weight = 0.5 inv_grid_x = 5 inv_grid_y = 1 cost = 6000 jump_height = .3 lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = -0.005 hit_absorbation_sect = af_rusty_thorn_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_rusty_thorn_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0.005 telepatic_immunity = 0 chemical_burn_immunity = -0.03375 explosion_immunity = 0 fire_wound_immunity = 0 ;---------- (cristall thorn) ---------; [af_rusty_kristall]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty cristall" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\artefact_needles2.ogf description = st_af_rusty_kristall_descr inv_name = af_rusty_kristall inv_name_short = af_rusty_kristall inv_weight = 0.5 inv_grid_x = 3 inv_grid_y = 1 cost = 8500 ;100 jump_height = .4 lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = -0.005 hit_absorbation_sect = af_rusty_kristall_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_rusty_kristall_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0.01 telepatic_immunity = 0 chemical_burn_immunity = -0.03375 explosion_immunity = 0 fire_wound_immunity = 0 ;-------------- (urchin) ---------------; [af_rusty_sea]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty sea-urchin" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = dynamics\artefacts\af_rusty_sea_urchin.ogf description = st_af_rusty_sea_urchin_descr inv_name = af_rusty_sea_urchin inv_name_short = af_rusty_sea_urchin inv_weight = 0.5 inv_grid_x = 4 inv_grid_y = 1 cost = 15000 jump_height = .5 lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.003 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = -0.005 hit_absorbation_sect = af_rusty_sea_absorbation sleep_restore_speed = 0 thirst_restore_speed = 0 artefact_reaction = 0 ;коэффициенты иммунитета [af_rusty_sea_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0.015 telepatic_immunity = 0 chemical_burn_immunity = -0.03375 explosion_immunity = 0 fire_wound_immunity = 0