[af_cocoon]:af_base
$spawn                                   = "artefacts\af_cocoon"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_cocoon.ogf
inv_name                                 = st_af_cocoon_name
inv_name_short                           = st_af_cocoon_name
description                              = st_af_cocoon_descr
inv_grid_x                               = 69
inv_grid_y                               = 0
cost                                     = 9000
jump_height                              = 0.65
inv_weight                               = 0.5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
additional_inventory_weight              = 13
additional_inventory_weight2             = 5
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_cocoon_absorbation
[af_cocoon_absorbation]
burn_immunity                            = -0.0675
strike_immunity                          = 0.1
shock_immunity                           = 0
wound_immunity                           = 0.05
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_cell]:af_base
$spawn                                   = "artefacts\af_cell"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_cell.ogf
description                              = st_af_cell_descr
inv_name                                 = st_af_cell_name
inv_name_short                           = st_af_cell_name
inv_grid_x                               = 70
inv_grid_y                               = 0
cost                                     = 30000
jump_height                              = 0.75
inv_weight                               = 0.5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
additional_inventory_weight              = 15
additional_inventory_weight2             = 18
radiation_restore_speed                  = 0.0029
health_restore_speed                     = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0.01
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_cell_absorbation
[af_cell_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.1
shock_immunity                           = 0.25
wound_immunity                           = 0
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_fire_loop]:af_base
$spawn                                   = "artefacts\af_loop"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_fire_loop.ogf
inv_name                                 = st_af_fire_loop_name
inv_name_short                           = st_af_fire_loop_name
description                              = st_af_fire_loop_descr
inv_grid_x                               = 81
inv_grid_y                               = 0
cost                                     = 17000
jump_height                              = 0.0
inv_weight                               = 0.6
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.4,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.005
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_fire_loop_absorbation

[af_fire_loop_absorbation]
burn_immunity                            = 0.135
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_fountain]:af_base
$spawn                                   = "artefacts\af_fountain"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_fountain.ogf
inv_name                                 = st_af_fountain_name
inv_name_short                           = st_af_fountain_name
description                              = st_af_fountain_descr
inv_grid_x                               = 71
inv_grid_y                               = 0
cost                                     = 13000
jump_height                              = 0.5
inv_weight                               = 0.3
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0009
satiety_restore_speed                    = 0
power_restore_speed                      = 0 ;-0.002
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_fountain_absorbation
[af_fountain_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.04
shock_immunity                           = 0
wound_immunity                           = 0.04
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.04
fire_wound_immunity                      = 0.04

;------------------------------------------------------------------------------------------
[af_spaika]:af_base
$spawn                                   = "artefacts\af_spaika"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_spaika.ogf
inv_name                                 = st_af_spaika_name
inv_name_short                           = st_af_spaika_name
description                              = st_af_spaika_descr
inv_grid_x                               = 72
inv_grid_y                               = 0
cost                                     = 20500
jump_height                              = 0.6
inv_weight                               = 0.2
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0 ;-0.003
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_spaika_absorbation
[af_spaika_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.06
shock_immunity                           = 0
wound_immunity                           = 0.06
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.06
fire_wound_immunity                      = 0.06

;------------------------------------------------------------------------------------------
[af_signet]:af_base
$spawn                                   = "artefacts\af_signet"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_signet.ogf
inv_name                                 = st_af_signet_name
inv_name_short                           = st_af_signet_name
description                              = st_af_signet_descr
inv_grid_x                               = 73
inv_grid_y                               = 0
cost                                     = 28000
jump_height                              = 0.7
inv_weight                               = 0.1
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0 ;-0.004
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_signet_absorbation
[af_signet_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.08
shock_immunity                           = 0
wound_immunity                           = 0.08
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.08
fire_wound_immunity                      = 0.08

;------------------------------------------------------------------------------------------
[af_repei]:af_base
$spawn                                   = "artefacts\af_repei"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_repei.ogf
inv_name                                 = st_af_repei_name
inv_name_short                           = st_af_repei_name
description                              = st_af_repei_descr
inv_grid_x                               = 74
inv_grid_y                               = 0
cost                                     = 10000
jump_height                              = 0.3
inv_weight                               = 0.2
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
particles_bone                           = bone01
additional_inventory_weight              = 3
additional_inventory_weight2             = 3
health_restore_speed                     = 0
radiation_restore_speed                  = -0.001
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 3
additional_inventory_weight2             = 3

hit_absorbation_sect                     = af_repei_absorbation
[af_repei_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_bat]:af_base
$spawn                                   = "artefacts\af_bat"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_bat.ogf
inv_name                                 = st_af_bat_name
inv_name_short                           = st_af_bat_name
description                              = st_af_bat_descr
inv_grid_x                               = 75
inv_grid_y                               = 0
cost                                     = 21000
jump_height                              = 0.75
inv_weight                               = 0.5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
additional_inventory_weight2             = 9

hit_absorbation_sect                     = af_bat_absorbation
[af_bat_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_sun]:af_base
$spawn                                   = "artefacts\af_8_sun"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_sun.ogf
inv_name                                 = st_af_sun_name
inv_name_short                           = st_af_sun_name
description                              = st_af_sun_descr
inv_grid_x                               = 76
inv_grid_y                               = 0
cost                                     = 35000
jump_height                              = 0.8
inv_weight                               = 1.0
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0.0009
power_restore_speed                      = 0.0075
bleeding_restore_speed                   = 0.005
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 16
additional_inventory_weight2             = 5

hit_absorbation_sect                     = af_sun_absorbation
[af_sun_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.1
shock_immunity                           = 0
wound_immunity                           = 0.05
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_ear]:af_base
$spawn                                   = "artefacts\af_ear"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_ear.ogf
inv_name                                 = st_af_ear_name
inv_name_short                           = st_af_ear_name
description                              = st_af_ear_descr
inv_grid_x                               = 77
inv_grid_y                               = 0
cost                                     = 32000
jump_height                              = 0.3
inv_weight                               = 0.8
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.1,0.1
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0
radiation_restore_speed                  = -0.003
satiety_restore_speed                    = 0.01
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.01
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 3

hit_absorbation_sect                     = af_ear_absorbation
[af_ear_absorbation]
burn_immunity                            = 0
strike_immunity                          = -0.1
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.015
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_chelust]:af_base
$spawn                                   = "artefacts\af_chelust"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_chelust.ogf
inv_name                                 = st_af_chelust_name
inv_name_short                           = st_af_chelust_name
description                              = st_af_chelust_descr
inv_grid_x                               = 78
inv_grid_y                               = 0
cost                                     = 17000
jump_height                              = 0.4
inv_weight                               = 0.45
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
particles_bone                           = bone01
additional_inventory_weight              = 8
additional_inventory_weight2             = 2
health_restore_speed                     = 0
radiation_restore_speed                  = -0.003
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_chelust_absorbation
[af_chelust_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_atom]:af_base
$spawn                                   = "artefacts\af_atom"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_atom.ogf
inv_name                                 = st_af_atom_name
inv_name_short                           = st_af_atom_name
description                              = st_af_atom_descr
inv_grid_x                               = 79
inv_grid_y                               = 0
cost                                     = 42000
jump_height                              = 0.9
inv_weight                               = 1.0
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0 ;0.00045
power_restore_speed                      = 0 ;0.003
bleeding_restore_speed                   = 0 ;0.005
radiation_restore_speed                  = 0.0039
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 18
additional_inventory_weight2             = 8

hit_absorbation_sect                     = af_atom_absorbation
[af_atom_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.1
shock_immunity                           = 0
wound_immunity                           = 0.1
radiation_immunity                       = -0.015
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.1
fire_wound_immunity                      = 0.1

;------------------------------------------------------------------------------------------
[af_lighthouse]:af_base
$spawn                                   = "artefacts\af_lighthouse"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_lighthouse.ogf
inv_name                                 = st_af_lighthouse_name
inv_name_short                           = st_af_lighthouse_name
description                              = st_af_lighthouse_descr
inv_grid_x                               = 80
inv_grid_y                               = 0
cost                                     = 36000
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = -0.0009
radiation_restore_speed                  = -0.004
bleeding_restore_speed                   = 0
power_restore_speed                      = 0
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10

hit_absorbation_sect                     = af_lighthouse_absorbation
[af_lighthouse_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.02
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_zhelch]:af_base
$spawn                                   = "artefacts\af_zhelch"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_zhelch.ogf
inv_name                                 = st_af_zhelch_name
inv_name_short                           = st_af_zhelch_name
description                              = st_af_zhelch_descr
inv_grid_x                               = 70
inv_grid_y                               = 1
cost                                     = 26000
jump_height                              = 0.4
inv_weight                               = 0.35
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.3,0.2
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0.0009
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0025
bleeding_restore_speed                   = 0.005
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_zhelch_absorbation
[af_zhelch_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = -0.0333
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_sandstone]:af_base
$spawn                                   = "artefacts\af_sandstone"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_sandstone.ogf
inv_name                                 = st_af_sandstone_name
inv_name_short                           = st_af_sandstone_name
description                              = st_af_sandstone_descr
inv_grid_x                               = 71
inv_grid_y                               = 1
cost                                     = 25000
jump_height                              = 0.0
inv_weight                               = 1.0
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.4,0.2
trail_light_range                        = 2.0
additional_inventory_weight              = 0
additional_inventory_weight2             = 3
health_restore_speed                     = 0.0009
radiation_restore_speed                  = 0.0029
power_restore_speed                      = 0.005
bleeding_restore_speed                   = 0.005
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_sandstone_absorbation
[af_sandstone_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.1
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_kislushka]:af_base
$spawn                                   = "artefacts\af_kislushka"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_kislushka.ogf
inv_name                                 = st_af_kislushka_name
inv_name_short                           = st_af_kislushka_name
description                              = st_af_kislushka_descr
inv_weight                               = 0.65
inv_grid_x                               = 72
inv_grid_y                               = 1
cost                                     = 18000
jump_height                              = 0.0
inv_weight                               = 0.65
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
satiety_restore_speed                    = 0
health_restore_speed                     = 0.00045
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_kislushka_absorbation

[af_kislushka_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0.27
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_black_angel]:af_base
$spawn                                   = "artefacts\af_black_angel"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_black_angel.ogf
inv_name                                 = st_af_black_angel_name
inv_name_short                           = st_af_black_angel_name
description                              = st_af_black_angel_descr
inv_weight                               = 0.5
inv_grid_x                               = 73
inv_grid_y                               = 1
cost                                     = 26000
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0.0018
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.01
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_black_angel_absorbation

[af_black_angel_absorbation]
burn_immunity                            = -0.03375
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.01
telepatic_immunity                       = 0.0333
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_grapes]:af_base
$spawn                                   = "artefacts\af_grapes"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_grapes.ogf
inv_name                                 = st_af_grapes_name
inv_name_short                           = st_af_grapes_name
description                              = st_af_grapes_descr
inv_grid_x                               = 74
inv_grid_y                               = 1
cost                                     = 35000
jump_height                              = 0.0
inv_weight                               = 0.6
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = -0.004
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_grapes_absorbation

[af_grapes_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.02
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.05
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_skull_miser]:af_base
$spawn                                   = "artefacts\af_skull_miser"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_skull_miser.ogf
inv_name                                 = st_af_skull_miser_name
inv_name_short                           = st_af_skull_miser_name
description                              = st_af_skull_miser_descr
inv_grid_x                               = 75
inv_grid_y                               = 1
cost                                     = 15500
jump_height                              = 0.0
inv_weight                               = 0.15
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.0
trail_light_range                        = 2.0
health_restore_speed                     = 0.00045
radiation_restore_speed                  = -0.001
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0015
bleeding_restore_speed                   = 0.003
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_skull_miser_absorbation
[af_skull_miser_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_star_phantom]:af_base
$spawn                                   = "artefacts\af_star_phantom"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_star_phantom.ogf
inv_name                                 = st_af_star_phantom_name
inv_name_short                           = st_af_star_phantom_name
description                              = st_af_star_phantom_descr
inv_grid_x                               = 76
inv_grid_y                               = 1
cost                                     = 33000
jump_height                              = 0.0
inv_weight                               = 0.35
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.2,0.4,0.8
trail_light_range                        = 2.0
health_restore_speed                     = 0.0009
radiation_restore_speed                  = -0.003
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.005
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_star_phantom_absorbation
[af_star_phantom_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.015
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_medallion]:af_base
$spawn                                   = "artefacts\af_medallion"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_medallion.ogf
inv_name                                 = st_af_medallion_name
inv_name_short                           = st_af_medallion_name
description                              = st_af_medallion_descr
inv_grid_x                               = 77
inv_grid_y                               = 1
cost                                     = 37000
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_medallion_absorbation

[af_medallion_absorbation]
burn_immunity                            = 0.1
shock_immunity                           = 0.25
radiation_immunity                       = -0.01
telepatic_immunity                       = 0.1
chemical_burn_immunity                   = 0.1
strike_immunity                          = 0.05
wound_immunity                           = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_peas]:af_base
$spawn                                   = "artefacts\af_peas"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_peas.ogf
inv_name                                 = st_af_peas_name
inv_name_short                           = st_af_peas_name
description                              = st_af_peas_descr
inv_grid_x                               = 78
inv_grid_y                               = 1
cost                                     = 37000
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0.0018
radiation_restore_speed                  = 0.0019
bleeding_restore_speed                   = -0.005
power_restore_speed                      = 0
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_peas_absorbation
[af_peas_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_generator]:af_base
$spawn                                   = "artefacts\af_generator"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_generator.ogf
inv_name                                 = st_af_generator_name
inv_name_short                           = st_af_generator_name
description                              = st_af_generator_descr
inv_grid_x                               = 79
inv_grid_y                               = 1
cost                                     = 16500
jump_height                              = 0.5
inv_weight                               = 0.4
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0009
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0075
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 5
additional_inventory_weight2             = 3
hit_absorbation_sect                     = af_generator_absorbation

[af_generator_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0.166
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_ball]:af_base
$spawn                                   = "artefacts\af_ball"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_ball.ogf
inv_name                                 = st_af_ball_name
inv_name_short                           = st_af_ball_name
description                              = st_af_ball_descr
inv_weight                               = 0.6
inv_grid_x                               = 80
inv_grid_y                               = 1
cost                                     = 15000
jump_height                              = 0.1
inv_weight                               = 0.6
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.005
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_ball_absorbation

[af_ball_absorbation]
telepatic_immunity                       = 0.2
shock_immunity                           = 0.25
burn_immunity                            = 0
strike_immunity                          = 0.05
wound_immunity                           = 0
radiation_immunity                       = -0.01
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_fonar]:af_base
$spawn                                   = "artefacts\af_fonar"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_fonar.ogf
inv_name                                 = st_af_fonar_name
inv_name_short                           = st_af_fonar_name
description                              = st_af_fonar_descr
inv_grid_x                               = 81
inv_grid_y                               = 1
cost                                     = 9000
jump_height                              = 0.3
inv_weight                               = 0.2
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
particles_bone                           = bone01
af_rank                                  = 1
lights_enabled                           = true
trail_light_color                        = 0.1,0.2,0.8
trail_light_range                        = 1.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0015
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 3
additional_inventory_weight2             = 3

hit_absorbation_sect                     = af_fonar_absorbation
[af_fonar_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_tapeworm]:af_base
$spawn                                   = "artefacts\af_tapeworm"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_tapeworm.ogf
inv_name                                 = st_af_tapeworm_name
inv_name_short                           = st_af_tapeworm_name
description                              = st_af_tapeworm_descr
inv_grid_x                               = 69
inv_grid_y                               = 2
cost                                     = 14000
jump_height                              = 0.4
inv_weight                               = 0.5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.1,0.2,0.8
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0025
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 4
additional_inventory_weight2             = 2

hit_absorbation_sect                     = af_tapeworm_absorbation
[af_tapeworm_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0.083
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0


;------------------------------------------------------------------------------------------
[af_moh]:af_base
$spawn                                   = "artefacts\af_moh"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_moh.ogf
inv_name                                 = st_af_moh_name
inv_name_short                           = st_af_moh_name
description                              = st_af_moh_descr
inv_grid_x                               = 70
inv_grid_y                               = 2
cost                                     = 25000
jump_height                              = 0.3
inv_weight                               = 0.1
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
trail_light_range                        = 5.0
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0.6
particles_bone                           = rootbone
health_restore_speed                     = 0
radiation_restore_speed                  = -0.003
satiety_restore_speed                    = 0
power_restore_speed                      = 0.0025
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 3

hit_absorbation_sect                     = af_moh_absorbation

[af_moh_absorbation]
shock_immunity                           = 0.083
radiation_immunity                       = 0.015
telepatic_immunity                       = 0
burn_immunity                            = 0
strike_immunity                          = 0.05
wound_immunity                           = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_serofim]:af_base
$spawn                                   = "artefacts\af_serofim"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_serofim.ogf
inv_name                                 = st_af_serofim_name
inv_name_short                           = st_af_serofim_name
description                              = st_af_serofim_descr
inv_grid_x                               = 71
inv_grid_y                               = 2
cost                                     = 38000
jump_height                              = 0.5
inv_weight                               = 0.25
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0
trail_light_range                        = 2.0
health_restore_speed                     = 0.0018
radiation_restore_speed                  = 0.0039
satiety_restore_speed                    = 0
power_restore_speed                      = 0.01
bleeding_restore_speed                   = 0.01
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
additional_inventory_weight2             = 20

hit_absorbation_sect                     = af_serofim_absorbation
[af_serofim_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0.1
radiation_immunity                       = -0.015
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_elektron]:af_base
$spawn                                   = "artefacts\af_elektron"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_elektron.ogf
inv_name                                 = st_af_elektron_name
inv_name_short                           = st_af_elektron_name
description                              = st_af_elektron_descr
inv_grid_x                               = 72
inv_grid_y                               = 2
cost                                     = 26000
jump_height                              = 0.5
inv_weight                               = 10.0
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.1,0.2,0.8
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_elektron_absorbation
[af_elektron_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0.083
wound_immunity                           = 0
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_kogot]:af_base
$spawn                                   = "artefacts\af_kogot"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_kogot.ogf
inv_name                                 = st_af_kogot_name
inv_name_short                           = st_af_kogot_name
description                              = st_af_kogot_descr
inv_grid_x                               = 73
inv_grid_y                               = 2
cost                                     = 36500
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.3,0.4,0.5
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = -0.0009
radiation_restore_speed                  = 0.0029
bleeding_restore_speed                   = 0.01
power_restore_speed                      = 0.005
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

hit_absorbation_sect                     = af_kogot_absorbation
[af_kogot_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0.1
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_vaselisk]:af_base
$spawn                                   = "artefacts\af_vaselisk"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_vaselisk.ogf
inv_name                                 = st_af_vaselisk_name
inv_name_short                           = st_af_vaselisk_name
description                              = st_af_vaselisk_descr
inv_grid_x                               = 74
inv_grid_y                               = 2
cost                                     = 62000
jump_height                              = 0.3
inv_weight                               = 0.5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
;can_trade						= false
quest_item                               = false
hit_absorbation_sect                     = af_vaselisk_absorbation
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

[af_vaselisk_absorbation]
burn_immunity                            = 0.0675
shock_immunity                           = 0.166
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0.0675
strike_immunity                          = 0.05
wound_immunity                           = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_geliy]:af_base
$spawn                                   = "artefacts\af_geliy"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\artefact_electra_blue.ogf
inv_name                                 = st_af_geliy_name
inv_name_short                           = st_af_geliy_name
description                              = st_af_geliy_descr
inv_grid_x                               = 75
inv_grid_y                               = 2
cost                                     = 70000
jump_height                              = 0.5
inv_weight                               = 0.4
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0039
power_restore_speed                      = 0.01
bleeding_restore_speed                   = 0
satiety_restore_speed                    = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
additional_inventory_weight2             = 12
;can_trade						= false
quest_item                               = false

hit_absorbation_sect                     = af_geliy_absorbation
[af_geliy_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0.5
wound_immunity                           = 0
radiation_immunity                       = -0.015
telepatic_immunity                       = 0.2
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_agimlet]:af_base
$spawn                                   = "artefacts\af_agimlet"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_gimlet.ogf
inv_name                                 = st_af_gimlet_name
inv_name_short                           = st_af_gimlet_name
description                              = st_af_gimlet_descr
inv_grid_x                               = 76
inv_grid_y                               = 2
cost                                     = 60000
inv_weight                               = 0.1
jump_height                              = 0.5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
;can_trade						= false
quest_item                               = false

hit_absorbation_sect                     = af_gimlet_absorbation
[af_gimlet_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_dragon_eye]:af_base
$spawn                                   = "artefacts\af_dragon_eye"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_dragon_eye.ogf
inv_name                                 = st_af_dragon_eye_name
inv_name_short                           = st_af_dragon_eye_name
description                              = st_af_dragon_eye_descr
inv_grid_x                               = 77
inv_grid_y                               = 2
cost                                     = 75000
jump_height                              = 1 ;0.5
inv_weight                               = 1.0
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.4,0.2
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0039
satiety_restore_speed                    = 0
power_restore_speed                      = 0 ;0.01
bleeding_restore_speed                   = 0.015
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 30; 45
additional_inventory_weight2             = 45
;can_trade						= false
quest_item                               = false

hit_absorbation_sect                     = af_dragon_eye_absorbation
[af_dragon_eye_absorbation]
burn_immunity                            = 0.2
strike_immunity                          = 0.15
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.015
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.15
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_monolith]:af_base
$spawn                                   = "artefacts\af_monolith"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\artefact_electra_green.ogf
description                              = st_af_monolith_descr
inv_name                                 = st_af_monolith_name
inv_name_short                           = st_af_monolith_name
inv_grid_x                               = 78
inv_grid_y                               = 2
cost                                     = 120000
jump_height                              = 0.5
inv_weight                               = 1.0
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0

hit_absorbation_sect                     = af_monolith_absorbation
health_restore_speed                     = 0.0018
radiation_restore_speed                  = 0.0049
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.01
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
additional_inventory_weight2             = 10
;can_trade                                = false
quest_item                               = false

[af_monolith_absorbation]
strike_immunity                          = 0.15
wound_immunity                           = 0.15
explosion_immunity                       = 0.15
fire_wound_immunity                      = 0.15
burn_immunity                            = 0
shock_immunity                           = 0
radiation_immunity                       = -0.02
telepatic_immunity                       = -0.1
chemical_burn_immunity                   = 0

;------------------------------------------------------------------------------------------
[af_kashtan]:af_base
$spawn                                   = "artefacts\af_kashtan"
class                                    = ARTEFACT
visual                                   = amk\artefacts\artefact_kashtan.ogf
inv_name                                 = st_af_kashtan_name
inv_name_short                           = st_af_kashtan_name
description                              = st_af_kashtan_descr
inv_grid_x                               = 69
inv_grid_y                               = 1
cost                                     = 20000
jump_height                              = 0.5
inv_weight                               = 0.5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0.005
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
hit_absorbation_sect                     = af_kashtan_absorbation

[af_kashtan_absorbation]
burn_immunity                            = 0
shock_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0.1
chemical_burn_immunity                   = -0.03375
wound_immunity                           = 0
strike_immunity                          = 0.05
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[amk_yoyo]:af_base
$spawn                                   = "artefacts\amk_yoyo"
class                                    = ARTEFACT
visual                                   = amk\artefacts\amk_yoyo.ogf
description                              = st_amk_yoyo_descr
inv_name                                 = st_amk_yoyo_name
inv_name_short                           = st_amk_yoyo_name
inv_weight                               = 0.5
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 69
inv_grid_y                               = 3
cost                                     = 17500
jump_height                              = .5
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0 ;0.6,0.7,0.5       
trail_light_range                        = 2.0
particles_bone                           = bone01
artefact_activation_seq                  = af_activation_gravi
health_restore_speed                     = 0.0009
radiation_restore_speed                  = 0.0009
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 10
additional_inventory_weight2             = 4
hit_absorbation_sect                     = amk_yoyo_absorbation

[amk_yoyo_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[amk_ice_s]:af_base
$spawn                                   = "artefacts\amk_ice_s"
class                                    = ARTEFACT
visual                                   = amk\artefacts\amk_ice_s.ogf
description                              = st_amk_ice_s_descr
inv_name                                 = st_amk_ice_s_name
inv_name_short                           = st_amk_ice_s_name
inv_weight                               = 0.3
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 70
inv_grid_y                               = 3
cost                                     = 12000
jump_height                              = .7
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
particles_bone                           = kost
artefact_activation_seq                  = af_activation_gravi
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 14
additional_inventory_weight2             = 0
hit_absorbation_sect                     = amk_ice_s_absorbation

[amk_ice_s_absorbation]
burn_immunity                            = 0
strike_immunity                          = -0.1
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0.2
chemical_burn_immunity                   = 0
explosion_immunity                       = -0.1
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_plenka]:af_base
$spawn                                   = "artefacts\9_plenka"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_plenka.ogf
description                              = st_af_plenka_descr
inv_name                                 = st_af_plenka_name
inv_name_short                           = st_af_plenka_name
inv_weight                               = 0.5
inv_grid_x                               = 71
inv_grid_y                               = 3
cost                                     = 19000
jump_height                              = .5    
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0
trail_light_range                        = 2.0
health_restore_speed                     = 0
radiation_restore_speed                  = -0.002
satiety_restore_speed                    = 0.01
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect                     = af_plenka_absorbation
additional_inventory_weight              = 5
additional_inventory_weight2             = 0
artefact_activation_seq                  = af_activation_bold

[af_plenka_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[amk_snezhok]:af_base
$spawn                                   = "artefacts\amk_snezhok"
class                                    = ARTEFACT
visual                                   = amk\artefacts\amk_snezhok.ogf
description                              = st_amk_snezhok_descr
inv_name                                 = st_amk_snezhok_name
inv_name_short                           = st_amk_snezhok_name
inv_weight                               = 0.5
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 72
inv_grid_y                               = 3
cost                                     = 8000
jump_height                              = .8
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 1
lights_enabled                           = true
trail_light_color                        = 0.4,0.4,0
trail_light_range                        = 2.0
particles_bone                           = bone01
health_restore_speed                     = 0.00045
radiation_restore_speed                  = 0.0009
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 0
additional_inventory_weight2             = 0
hit_absorbation_sect                     = amk_snezhok_absorbation

[amk_snezhok_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_setka]:af_base
$spawn                                   = "artefacts\6_setka"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_setka.ogf
description                              = st_af_setka_descr
inv_name                                 = st_af_setka_name
inv_name_short                           = st_af_setka_name
inv_weight                               = 0.5
inv_grid_x                               = 73
inv_grid_y                               = 3
cost                                     = 30000
jump_height                              = .5
particles                                = artefact\af_thermal_idle
det_show_particles                       = artefact\af_thermal_show
det_hide_particles                       = artefact\af_thermal_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.9,0.4,0.2 ;0.9,0.5,0.5       
trail_light_range                        = 2.0
artefact_activation_seq                  = af_activation_mincer
health_restore_speed                     = 0
radiation_restore_speed                  = 0.0019
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0.01
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 5
additional_inventory_weight2             = 5
hit_absorbation_sect                     = af_setka_absorbation

[af_setka_absorbation]
burn_immunity                            = 0 
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0.15
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_gauss]:af_base
$spawn                                   = "artefacts\af_gauss"
class                                    = ARTEFACT
visual                                   = dynamics\artefacts\af_gauss.ogf
description                              = st_af_gauss_descr
inv_name                                 = st_af_gauss_name
inv_name_short                           = st_af_gauss_name
inv_weight                               = 0.5
inv_grid_x                               = 74
inv_grid_y                               = 3
cost                                     = 20000
jump_height                              = .5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0
particles_bone                           = bone01
artefact_activation_seq                  = af_activation_electra
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0.005
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 0
additional_inventory_weight2             = 0
hit_absorbation_sect                     = af_gauss_absorbation

[af_gauss_absorbation]
burn_immunity                            = 0 
strike_immunity                          = 0.05
shock_immunity                           = 0.5
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = -0.03375
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[af_wish]:af_base
$spawn                                   = "artefacts\af_wish"
class                                    = ARTEFACT
visual                                   = amk\artefacts\artefact_wish.ogf
description                              = st_af_wish_descr
inv_name                                 = st_af_wish_name
inv_name_short                           = st_af_wish_name
inv_weight                               = 0.3
inv_grid_x                               = 75
inv_grid_y                               = 3
cost                                     = 70000
jump_height                              = .5
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.6,0.7,0.9
trail_light_range                        = 2.0

artefact_activation_seq                  = af_activation_electra
health_restore_speed                     = 0
radiation_restore_speed                  = -0.005
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 0
additional_inventory_weight2             = 0
hit_absorbation_sect                     = af_wish_absorbation

[af_wish_absorbation]
burn_immunity                            = 0 
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = 0.025
telepatic_immunity                       = 0.0333
chemical_burn_immunity                   = 0
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------
[amk_cristal_drops]:af_base
$spawn                                   = "artefacts\amk_cristal_drops"
class                                    = ARTEFACT
visual                                   = amk\artefacts\artefact_cristal_drops.ogf
description                              = st_af_cristal_drops_descr
inv_name                                 = st_af_cristal_drops_name
inv_name_short                           = st_af_cristal_drops_name
inv_weight                               = 0.5
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 76
inv_grid_y                               = 3
cost                                     = 12000
jump_height                              = .7
particles                                = artefact\af_gravi_idle
det_show_particles                       = artefact\af_gravi_show
det_hide_particles                       = artefact\af_gravi_hide
af_rank                                  = 2
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
artefact_activation_seq                  = af_activation_gravi
health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = -0.0075
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 0
additional_inventory_weight2             = 0
hit_absorbation_sect                     = amk_cristal_drops_absorbation

[amk_cristal_drops_absorbation]
burn_immunity                            = 0
strike_immunity                          = 0.05
shock_immunity                           = 0
wound_immunity                           = 0.05
radiation_immunity                       = 0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.05
fire_wound_immunity                      = 0.05

;------------------------------------------------------------------------------------------
[af_black]:af_base
$spawn                                   = "artefacts\af_black"
class                                    = ARTEFACT
visual                                   = amk\artefacts\artefact_diablo.ogf
description                              = st_af_black_descr
inv_name                                 = st_af_black_name
inv_name_short                           = st_af_black_name
inv_grid_x                               = 77
inv_grid_y                               = 3
cost                                     = 60000
jump_height                              = 0.5
inv_weight                               = 1.0
particles                                = artefact\af_electra_idle
det_show_particles                       = artefact\af_electra_show
det_hide_particles                       = artefact\af_electra_hide
af_rank                                  = 3
lights_enabled                           = true
trail_light_color                        = 0.5,0.7,0.2
trail_light_range                        = 2.0
hit_absorbation_sect                     = af_black_absorbation
health_restore_speed                     = -0.00045
radiation_restore_speed                  = 0.0029
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = -0.005
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight              = 0
additional_inventory_weight2             = 0

[af_black_absorbation]
strike_immunity                          = 0.12
wound_immunity                           = 0.12
explosion_immunity                       = 0.12
fire_wound_immunity                      = 0.12
burn_immunity                            = 0
shock_immunity                           = 0
radiation_immunity                       = -0.01
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0

;------------------------------------------------------------------------------------------
[af_izumrud]:af_base
$spawn                                   = "artefacts\af_izumrud"
class                                    = ARTEFACT

visual                                   = amk\artefacts\artefact_izumrud.ogf
description                              = st_af_izumrud_descr
inv_name                                 = st_af_izumrud_name
inv_name_short                           = st_af_izumrud_name
inv_weight                               = 0.5

inv_grid_x                               = 78
inv_grid_y                               = 3
cost                                     = 40000
jump_height			= 0.9 ;wasoff.01

particles                                = artefact\af_acidic_idle
det_show_particles                       = artefact\af_acidic_show
det_hide_particles                       = artefact\af_acidic_hide


af_rank                                  = 3

lights_enabled                           = true

trail_light_color                        = 0.9,0.4,0.2 ;0.9,0.5,0.5       
trail_light_range                        = 2.0
particles_bone                           = joint2
artefact_activation_seq                  = af_activation_mincer


health_restore_speed                     = 0
radiation_restore_speed                  = 0
satiety_restore_speed                    = 0
power_restore_speed                      = 0
bleeding_restore_speed                   = 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0

additional_inventory_weight              = 18
additional_inventory_weight2             = 18

hit_absorbation_sect                     = af_izumrud_absorbation

[af_izumrud_absorbation]
burn_immunity                            = 0.1
strike_immunity                          = 0.1
shock_immunity                           = 0
wound_immunity                           = 0
radiation_immunity                       = -0.005
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0.03375
explosion_immunity                       = 0
fire_wound_immunity                      = 0

;------------------------------------------------------------------------------------------;
[af_mincer_izumrud]:af_base
$spawn 				= "artefacts\af_mincer_izumrud"
class   			= ARTEFACT
visual				= dynamics\artefacts\artefact_myasorubka5.ogf
description			= st_mincer_izumrud_descr
inv_name			= st_mincer_izumrud_name
inv_name_short		        = st_mincer_izumrud_name
inv_weight			= 0.25
inv_grid_x			= 79
inv_grid_y			= 3
cost				= 13000
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide
af_rank				= 2
lights_enabled                  = true
particles_bone                  = joint2
trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed		= 0
bleeding_restore_speed		= 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
additional_inventory_weight	= 0
additional_inventory_weight2	= 0

hit_absorbation_sect            = af_mincer_izumrud_absorbation
[af_mincer_izumrud_absorbation]
burn_immunity 			= 0.133
strike_immunity 		= 0.05
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= -0.005
telepatic_immunity 		= 0
chemical_burn_immunity 	        = 0.133
explosion_immunity 		= 0
fire_wound_immunity  	        = 0

;------------------------------------------------------------------------------------------
[af_zelonka]:af_base
$spawn				= "artifacts\af_zelonka"
class				= ARTEFACT
visual				= amk\artefacts\af_portal.ogf
description			= st_af_zelonka_descr
inv_name			= st_af_zelonka_name
inv_name_short		        = st_af_zelonka_name
inv_weight			= 0.1
inv_grid_x			= 79
inv_grid_y			= 2
cost				= 18000
jump_height			= .1
af_rank				= 2
particles			= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide
lights_enabled 			= true
particles_bone                  = joint2 
trail_light_color 		= 0.2,1.8,0.1
trail_light_range 		= 2.5
health_restore_speed 		= 0.00045			
radiation_restore_speed 	= -0.002
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0.005
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect 		= af_zelonka_absorbation
additional_inventory_weight	= 0
additional_inventory_weight2	= 0
[af_zelonka_absorbation]
burn_immunity 			= 0
strike_immunity 		= 0.05
shock_immunity 			= 0
wound_immunity 			= 0		
radiation_immunity 		= 0.01
telepatic_immunity 		= 0
chemical_burn_immunity 		= 0
explosion_immunity 		= 0
fire_wound_immunity  		= 0

;------------------------------------------------------------------------------------------
[amk_bud_bright]:af_base
$spawn				= "artifacts\amk_bud_bright"
class				= ARTEFACT
visual				= amk\artefacts\amk_bud_bright.ogf
description			= st_amk_bud_bright_descr
inv_name			= st_amk_bud_bright_name
inv_name_short		        = st_amk_bud_bright_name
inv_weight			= 0.2
inv_grid_x			= 80
inv_grid_y			= 2
cost				= 38000
jump_height			= .1
af_rank				= 3
particles			= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide
lights_enabled 			= true
particles_bone                  = bone01 
trail_light_color 		= 0.2,1.8,0.1
trail_light_range 		= 2.5
health_restore_speed 		= 0.0036			
radiation_restore_speed 	= 0.003
satiety_restore_speed 		= 0
power_restore_speed 		= 0.005
bleeding_restore_speed 		= 0
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect 		= amk_bud_bright_absorbation
additional_inventory_weight	= 0
additional_inventory_weight2	= 9

[amk_bud_bright_absorbation]
burn_immunity 			= 0
strike_immunity 		= 0.05
shock_immunity 			= 0
wound_immunity 			= 0		
radiation_immunity 		= -0.01
telepatic_immunity 		= 0.0333
chemical_burn_immunity 		= 0
explosion_immunity 		= 0
fire_wound_immunity  		= 0

;------------------------------------------------------------------------------------------
[amk_grib_sapfir]:af_base
$spawn				= "artifacts\amk_grib_sapfir"
class				= ARTEFACT
visual				= amk\artefacts\amk_grib_sapfir.ogf
description			= st_amk_grib_sapfir_descr
inv_name			= st_amk_grib_sapfir_name
inv_name_short		        = st_amk_grib_sapfir_name
inv_weight			= 0.6
inv_grid_x			= 80
inv_grid_y			= 3
cost				= 10000
jump_height			= .1
af_rank				= 2
particles			= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide
lights_enabled 			= true
particles_bone                  = bone01 
trail_light_color 		= 0.2,1.8,0.1
trail_light_range 		= 2.5
health_restore_speed 		= 0			
radiation_restore_speed 	= -0.002
satiety_restore_speed 		= 0
power_restore_speed 		= -0.0015
bleeding_restore_speed 		= -0.003
sleep_restore_speed						 = 0
thirst_restore_speed					 = 0
artefact_reaction						 = 0
hit_absorbation_sect 		= amk_grib_sapfir_absorbation
additional_inventory_weight	= 0
additional_inventory_weight2	= 0

[amk_grib_sapfir_absorbation]
burn_immunity 			= 0
strike_immunity 		= 0.05
shock_immunity 			= 0
wound_immunity 			= 0		
radiation_immunity 		= 0.01
telepatic_immunity 		= 0
chemical_burn_immunity 		= 0.1
explosion_immunity 		= 0
fire_wound_immunity  		= 0