;============================================================== ; ; Actor Blackout Settings (drx_ql_blackout.ltx) ; CoC 1.5b r4 - DoctorX Questlines 2.0 ; ; Created by: DoctorX ; Last revised: November 01, 2019 ; ;============================================================== ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Actor Blackout Settings ; ; Created by DoctorX ; for DoctorX Questlines 2.0 ; July 20, 2019 ; ;-------------------------------------------------------------------------------------------------- ; Actor blackout settings: [blackout_settings] ; Whether or not to enable the blackout feature (bool): blackout_enabled = true ; Percent chance player will experience a blackout after hit on low health (float, decimal percent): blackout_chance = 0.4 ; 40% ; Health level below which player has chance of blacking out (float, decimal percent): health_threshold = 0.3 ; 30% ; Percent chance player will get mugged by attacker while unconscious (float, decimal percent): mugging_chance = 1.0 ; 100% ; Percent chance player companion will be kidnapped while player unconcious (float, decimal percent): kidnap_chance = 0.5 ; 50% ; Minimum percent of player total money a mugger will take (float, decimal percent): money_taken_min = 0.5 ; 50% ; Maximum percent of player total money a mugger will take (float, decimal percent): money_taken_max = 1.0 ; 100% ; Percent chance a nearby companion with a medkit will revive the player (float, decimal percent): companion_revive_chance = 1.0 ; 100% ; Percent health to give player upon regaining consciousness if not revived by companion (float, decimal percent): wakeup_health = 0.2 ; 20% ; Maximum companion distance from player to be considered eligible to revive the player (float, distance_to_sqr units) companion_local_max_dist = 900 ; 30 meters ; Minimum distance from player before revive companion will start reviving the player (float, distance_to_sqr units) minimum_revive_dist = 5 ; 2.2 meters ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Revenge Task Settings ; ; Created by DoctorX ; for DoctorX Questlines 2.0 ; May 14, 2019 ; ;-------------------------------------------------------------------------------------------------- ; Revenge task settings: [revenge_task_settings] ; Percent chance player will be given a revenge manhunt task after being mugged (float, decimal percent): revenge_task_chance = 1.0 ; 100% ; Task id of the revenge manhunt task to give (string, task id): revenge_task = drx_ql_special_task_blackout_revenge ; Task id of the rescue kidnapped companion task (string, task id): kidnapped_task = drx_ql_special_task_blackout_kidnapped ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Blackout Factions ; ; Created by DoctorX ; for DoctorX Questlines 2.0 ; May 14, 2018 ; ;-------------------------------------------------------------------------------------------------- ; Factions that will mug player on blackout: [blackout_factions] stalker = true dolg = true freedom = true csky = true ; ecolog = false killer = true army = true bandit = true ; monolith = false ; zombied = false ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Protected Items ; ; Created by DoctorX ; for DoctorX Questlines 2.0 ; November 01, 2019 ; ;-------------------------------------------------------------------------------------------------- ; List of items attackers will not take if player gets mugged (string, item section names): [protected_items] anim_binoc anim_knife bad_psy_helmet bolt cit_doctors_key cit_doctors_pda decoder device_torch device_pda drx_ql_quest_item_access_card drx_ql_quest_item_blackbox drx_ql_quest_item_capacitors drx_ql_quest_item_case drx_ql_quest_item_code_card_guard drx_ql_quest_item_code_card_kalugin drx_ql_quest_item_data_module drx_ql_quest_item_document_case drx_ql_quest_item_flight_plan drx_ql_quest_item_id_card drx_ql_quest_item_memory_module drx_ql_quest_item_notebook drx_ql_quest_item_papers drx_ql_quest_item_pcb drx_ql_quest_item_pda drx_ql_quest_item_pilot_pda drx_ql_quest_item_plant drx_ql_quest_item_plateau_case drx_ql_quest_item_toolkit_1 drx_ql_quest_item_toolkit_2 drx_ql_quest_item_toolkit_3 drx_ql_quest_item_transistors drx_ql_quest_item_wire good_psy_helmet guitar_a guitar_a2 hand_radio hand_radio_r harmonica_a main_story_1_quest_case main_story_2_lab_x18_documents main_story_3_lab_x16_documents main_story_4_lab_x10_documents main_story_5_lab_x8_documents main_story_6_jup_ug_documents main_story_7_mon_con_documents mar_base_owl_stalker_trader_task_1_pda medkit_script moon_cotz_sus_bread pri_decoder_documents stick_bred stick_kolbasa stick_kolbasa_bred wpn_knife wpn_knife_colt wpn_knife_extrema wpn_knife_hunting wpn_knife_spetsnaz wpn_knife_survival wpn_knife_tanto zat_b12_key_1 zat_b12_key_2 zat_b57_gas ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Blackout Progression Settings ; ; Created by DoctorX ; for DoctorX Questlines 2.0 ; May 14, 2019 ; ;-------------------------------------------------------------------------------------------------- ; Blackout progression settings: [blackout_progression] ; Maximum length of time for player to be invulnerable from when blackout starts (float, seconds): invulnerable_time = 30 ; Length of time player will be lightheaded before fully blacking out (float, seconds): lightheaded_time = 1 ; Length of time player will be fully blacked out before attacker message is displayed (float, seconds): unconscious_time = 2 ; Length of time after displaying companion kidnapped message before attacker reply is displayed (float, seconds): kidnapper_reply_time = 3 ; Length of time player will be fully blacked out after attacker message is displayed(float, seconds): unconscious_message_time = 7 ; Length of time to continue to check for companion to arrive on scene to revive the player (float, seconds): companion_check_time = 2 ; Maximum length of time to wait for a companion to arrive to revive the player (float, seconds): companion_wait_max_time = 15 ; Length of time after revive companion arrives at player before administering medkit (float, seconds): administer_medkit_delay = 3 ; Length of time for a medkit to be administered by a companion (float, seconds): apply_medkit_time = 3 ; Length of time after companion finishes administering medkit before restoring player controls (float, seconds): player_restore_delay = 1 ; Length of time to wait after restoring player controls before player stands up (float, seconds): player_stand_up_delay = 0.1 ; Length of time to wait after player stands up before giving revenge task (float, seconds): give_task_delay = 5 ; Length of time to wait after giving revenge task before ending blackout sequence (float, seconds): end_sequence_delay = 0.1 ; Length of time player will stay immobilized after opening eyes if not revived by companion (float, seconds): wakeup_time = 3 ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\