;============================================================== ; ; xrs_kill_wounded.ltx ; CoC 1.4.22 - DoctorX Call of The Zone 1.0 ; ; Modified by: DoctorX ; Last revised: March 11, 2017 ; ;============================================================== [settings] enable = true actor_cause_surrender = true ;Player can cause prisoner animation on wounded victims. Can add condlist such as has_info (Maybe if you want actor only doing it if he joined bandits) ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Chance for Surrender ; ; Modified by DoctorX ; for DoctorX Call of The Zone 1.0 ; March 11, 2017 ; ;-------------------------------------------------------------------------------------------------- ; actor_cause_surrender_chance = 0.35 ; 0.0 to 1.0 float value for percent actor_cause_surrender_chance = 1.0 ; 0.0 to 1.0 float value for percent ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ actor_cause_surrender_max_dist = 8 state_run_min_distance = 6 ;Distance greater then to use running state ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Surrender Time ; ; Modified by DoctorX ; for DoctorX Call of The Zone 1.0 ; March 11, 2017 ; ;-------------------------------------------------------------------------------------------------- ; min_timer = 1500 ;Amount of time (milliseconds) before pulling the trigger after reaching target position. ; max_timer = 4500 ; surrender_min_timer = 8000 ;Amount of time (milliseconds) before pulling the trigger if victim is playing prisoner animation. ; surrender_max_timer = 10000 min_timer = 12000 ;Amount of time (milliseconds) before pulling the trigger after reaching target position. max_timer = 20000 surrender_min_timer = 12000 ;Amount of time (milliseconds) before pulling the trigger if victim is playing prisoner animation. surrender_max_timer = 20000 ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ min_distance = 3 ;Distance in which to search for an accessible vertex nearest victim max_distance = 5 min_vector_rotate_y = 1 ; The min rotation to randomly circle around victim max_vector_rotate_y = 140 ; The max rotation to randomly circle around victim ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Surrender Sound Chance ; ; Modified by DoctorX ; for DoctorX Call of The Zone 1.0 ; March 11, 2017 ; ;-------------------------------------------------------------------------------------------------- ; chance_to_play_sound = 0.33 ;Chance in which a stalker will say the "kill_wounded" sound ; chance_to_play_surrender = 0.30 ;Chance for wounded victim to play prisoner animation chance_to_play_sound = 1.0 ;Chance in which a stalker will say the "kill_wounded" sound chance_to_play_surrender = 1.0 ;Chance for wounded victim to play prisoner animation ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;Communities that can cause the prisoner animation cause_surrender_communities = bandit, killer, stalker, duty, freedom, army, csky, monolith