;==============================================================
;
; warlab_spawner.ltx
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;	Modified by: DoctorX
;	Last revised: July 27, 2019
;
;==============================================================


[logic]
active = sr_idle@spawner

[sr_idle@spawner]


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Bypass Warlab Entity Task
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	July 27, 2018
;
;--------------------------------------------------------------------------------------------------

; on_info = {=actor_in_zone(warlab_door_marker) +warlab_password_info} sr_idle@destroyer %=spawn_object(warlab_invisible_stalker:warlab_invisible_stalker_spawn_point:0) =create_squad(warlab_main_polter_squad:warlab_common_consciousness_smart_terrain) =give_task(warlab_kill_crazy_entity) +warlab_kill_crazy_entity_task_started%
on_info = {=actor_in_zone(warlab_door_marker) +warlab_password_info} sr_idle@spawner2 %=create_squad(warlab_main_polter_squad:warlab_common_consciousness_smart_terrain)%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[sr_idle@destroyer]
on_info = {+warlab_main_polter_scene_start} sr_idle@spawner2 %=destroy_object(story:warlab_invisible_stalker)%

[sr_idle@spawner2]
on_info = {+warlab_poltergeist_dead} sr_idle@spawner3 %=create_squad(warlab_main_psysucker_squad:warlab_common_consciousness_smart_terrain)%

[sr_idle@spawner3]


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Spawn Controller With Psysucker
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	July 27, 2019
;
;--------------------------------------------------------------------------------------------------

; on_info = {+warlab_psysucker_dead} sr_idle@nil %=create_squad(warlab_main_psycontroller_squad:warlab_common_consciousness_smart_terrain)%
on_info = {+warlab_poltergeist_dead} sr_idle@nil %=create_squad(warlab_main_psycontroller_squad:warlab_common_consciousness_smart_terrain)%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[sr_idle@nil]