[logic@bar_guard2]
active = walker
suitable = {=check_npc_name(bar_visitors_zhorik_stalker_guard2)} true
prior = 100

[walker]
path_walk = guard2_walk
path_look = guard2_look
meet = meet@bar_guard_2
on_info = {!npc_in_zone(bar_no_weapon_zone) !has_enemy} %=teleport_npc_lvid(34537)%
danger = danger_ignore
corpse_detection_enabled = false
gather_items_enabled = false
help_wounded_enabled = false


[meet@bar_guard_2]
close_distance = 5
close_victim = actor
close_anim = guard
close_snd_hello = bar_guard_prohodi
close_snd_distance = 5
use			    = false
use_wpn		    = false
abuse           = false


[danger_ignore]
ignore_distance = 0