;==============================================================
;
; Special Squads (squad_descr_special.ltx)
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;	Modified by: DoctorX
;	Last revised: November 07, 2019
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Raid Companion Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	February 07, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Loner Raid Companions-

[drx_ql_raid_companion_squad_stalker_1]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_stalker_1

[drx_ql_raid_companion_squad_stalker_2]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_stalker_2

;------------------------------------------------
; Duty Raid Companions-

[drx_ql_raid_companion_squad_dolg_1]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_dolg_1

[drx_ql_raid_companion_squad_dolg_2]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_dolg_2

;------------------------------------------------
; Freedom Raid Companions-

[drx_ql_raid_companion_squad_freedom_1]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_freedom_1

[drx_ql_raid_companion_squad_freedom_2]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_freedom_2

;------------------------------------------------
; Clear Sky Raid Companions-

[drx_ql_raid_companion_squad_csky_1]:online_offline_group
faction = csky
relationship = friend
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_csky_1

[drx_ql_raid_companion_squad_csky_2]:online_offline_group
faction = csky
relationship = friend
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_csky_2

;------------------------------------------------
; Ecologist Raid Companions-

[drx_ql_raid_companion_squad_ecolog_1]:online_offline_group
faction = ecolog
relationship = friend
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_ecolog_1

[drx_ql_raid_companion_squad_ecolog_2]:online_offline_group
faction = ecolog
relationship = friend
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_ecolog_2

;------------------------------------------------
; Mercenary Raid Companions-

[drx_ql_raid_companion_squad_killer_1]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_killer_1

[drx_ql_raid_companion_squad_killer_2]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_killer_2

;------------------------------------------------
; Military Raid Companions-

[drx_ql_raid_companion_squad_army_1]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_army_1

[drx_ql_raid_companion_squad_army_2]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_army_2

;------------------------------------------------
; Bandit Raid Companions-

[drx_ql_raid_companion_squad_bandit_1]:online_offline_group
faction = bandit
relationship = friend
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_bandit_1

[drx_ql_raid_companion_squad_bandit_2]:online_offline_group
faction = bandit
relationship = friend
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_bandit_2

;------------------------------------------------
; Monolith Raid Companions-

[drx_ql_raid_companion_squad_monolith_1]:online_offline_group
faction = monolith
relationship = friend
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 2
story_id = drx_ql_raid_companion_squad_monolith_1

[drx_ql_raid_companion_squad_monolith_2]:online_offline_group
faction = monolith
relationship = friend
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3
npc_in_squad = 2, 3
story_id = drx_ql_raid_companion_squad_monolith_2

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Free Roaming Target Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	July 09, 2018
;
;--------------------------------------------------------------------------------------------------

; Loner Free Roaming Target Squad-
[drx_ql_designated_target_squad_stalker]:online_offline_group
faction = stalker
relationship = enemy
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_stalker

; Duty Free Roaming Target Squad-
[drx_ql_designated_target_squad_dolg]:online_offline_group
faction = dolg
relationship = enemy
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_dolg

; Freedom Free Roaming Target Squad-
[drx_ql_designated_target_squad_freedom]:online_offline_group
faction = freedom
relationship = enemy
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_freedom

; Clear Sky Free Roaming Target Squad-
[drx_ql_designated_target_squad_csky]:online_offline_group
faction = csky
relationship = enemy
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_csky

; Ecologist Free Roaming Target Squad-
[drx_ql_designated_target_squad_ecolog]:online_offline_group
faction = ecolog
relationship = enemy
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_ecolog

; Mercenary Free Roaming Target Squad-
[drx_ql_designated_target_squad_killer]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_killer

; Military Free Roaming Target Squad-
[drx_ql_designated_target_squad_army]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_army

; Bandit Free Roaming Target Squad-
[drx_ql_designated_target_squad_bandit]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_bandit

; Monolith Free Roaming Target Squad-
[drx_ql_designated_target_squad_monolith]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_monolith

; Zombied Free Roaming Target Squad-
[drx_ql_designated_target_squad_zombied]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1, 3
story_id = drx_ql_designated_target_squad_zombied

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Assassin Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	February 16, 2019
;
;--------------------------------------------------------------------------------------------------

; Loner Assassin Squad-
[drx_ql_assassin_squad_stalker]:online_offline_group
faction = stalker
relationship = enemy
npc_random = sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_stalker

; Duty Assassin Squad-
[drx_ql_assassin_squad_dolg]:online_offline_group
faction = dolg
relationship = enemy
npc_random = sim_default_duty_3, sim_default_duty_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_dolg

; Freedom Assassin Squad-
[drx_ql_assassin_squad_freedom]:online_offline_group
faction = freedom
relationship = enemy
npc_random = sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_freedom

; Clear Sky Assassin Squad-
[drx_ql_assassin_squad_csky]:online_offline_group
faction = csky
relationship = enemy
npc_random = sim_default_csky_3, sim_default_csky_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_csky

; Ecologist Assassin Squad-
[drx_ql_assassin_squad_ecolog]:online_offline_group
faction = ecolog
relationship = enemy
npc_random = sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 1
story_id = drx_ql_assassin_squad_ecolog

; Mercenary Assassin Squad-
[drx_ql_assassin_squad_killer]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_3, sim_default_killer_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_killer

; Military Assassin Squad-
[drx_ql_assassin_squad_army]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_3, sim_default_military_4, sim_default_military_3_sniper
npc_in_squad = 1
story_id = drx_ql_assassin_squad_army

; Bandit Assassin Squad-
[drx_ql_assassin_squad_bandit]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_bandit

; Monolith Assassin Squad-
[drx_ql_assassin_squad_monolith]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_3, sim_default_monolith_4, sim_monolith_sniper_gauss
npc_in_squad = 1
story_id = drx_ql_assassin_squad_monolith

; Zombied Assassin Squad-
[drx_ql_assassin_squad_zombied]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1
story_id = drx_ql_assassin_squad_zombied

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Big Mutant Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	September 24, 2019
;
;--------------------------------------------------------------------------------------------------

; Big Mutant Chimera Squad-
[drx_ql_big_mutant_squad_1]:online_offline_group
faction = monster
npc_random = chimera_normal, chimera_weak, chimera_strong, chimera_normal2, chimera_normal3, chimera_strong2, chimera_strong3, chimera_strong4
npc_in_squad = 1, 2
story_id = drx_ql_big_mutant_squad_1

; Big Mutant Flesh Squad-
[drx_ql_big_mutant_squad_2]:online_offline_group
faction = monster
npc_random = flesh_01a_weak, flesh_01a_weak, flesh_normal, flesh_02a_normal, flesh_01a_strong, flesh_02a_strong
npc_in_squad = 16, 24
story_id = drx_ql_big_mutant_squad_2

; Big Mutant Bloodsucker Squad-
[drx_ql_big_mutant_squad_3]:online_offline_group
faction = monster
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong, psysucker_weak, psysucker_normal, psysucker_strong
npc_in_squad = 4, 6
story_id = drx_ql_big_mutant_squad_3

; Big Mutant Zombie Squad-
[drx_ql_big_mutant_squad_4]:online_offline_group
faction = monster
npc_random = zombie_weak, zombie_normal, zombie_strong, zombie_ghost
npc_in_squad = 16, 24
story_id = drx_ql_big_mutant_squad_4

; Big Mutant Snork Squad-
[drx_ql_big_mutant_squad_5]:online_offline_group
faction = monster
npc_random = snork_weak, snork_weak2, snork_weak3, snork_normal3, snork_normal, snork_normal2, snork_strong, snork_strong2, snork_strong3
npc_in_squad = 6, 8
story_id = drx_ql_big_mutant_squad_5

; Big Mutant Tushkano Squad-
[drx_ql_big_mutant_squad_6]:online_offline_group
faction = monster
npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
npc_in_squad = 10, 16
story_id = drx_ql_big_mutant_squad_6

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Designated Target Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	November 07, 2019
;
;--------------------------------------------------------------------------------------------------

; Agroprom Underground Bandits-
[drx_ql_designated_target_squad_bandit_agroprom_u]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_agroprom_u
target_smart = agr_u_bandits
always_arrived = true

; Cordon Tunnel Bandits-
[drx_ql_designated_target_squad_bandit_cordon_tunnel]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_cordon_tunnel
target_smart = esc_smart_terrain_9_7
always_arrived = true

; Dark Valley X-18 Military Guards-
[drx_ql_designated_target_squad_army_valley_x18]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_3
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_army_valley_x18
target_smart = val_smart_terrain_1_2
always_arrived = true

; Jupiter Monolith Hostage Takers 2-
[drx_ql_designated_target_squad_monolith_hostage_takers_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 5
story_id = drx_ql_designated_target_squad_monolith_hostage_takers_1
target_smart = jup_b1
always_arrived = true

; Jupiter Monolith Hostage Takers 2-
[drx_ql_designated_target_squad_monolith_hostage_takers_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 5
story_id = drx_ql_designated_target_squad_monolith_hostage_takers_2
target_smart = jup_b1
always_arrived = true

; NPC North Monolith Guards 1-
[drx_ql_designated_target_squad_monolith_npp_north_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_north_1
target_smart = aes2_monolith_camp3
always_arrived = true

; NPC North Monolith Guards 2-
[drx_ql_designated_target_squad_monolith_npp_north_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_north_2
target_smart = aes2_monolith_snipers_1
always_arrived = true

; NPC North Monolith Guards 3-
[drx_ql_designated_target_squad_monolith_npp_north_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_north_3
target_smart = aes2_monolith_snipers_2
always_arrived = true

; NPC North Monolith Guards 4-
[drx_ql_designated_target_squad_monolith_npp_north_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_north_4
target_smart = aes2_monolith_snipers_3
always_arrived = true

; NPP South Monolith Guards 1-
[drx_ql_designated_target_squad_monolith_npp_south_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_south_1
target_smart = aes_smart_terrain_monolit_blockpost
always_arrived = true

; NPP South Monolith Guards 2-
[drx_ql_designated_target_squad_monolith_npp_south_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_south_2
target_smart = aes_smart_terrain_monolit_blockpost2
always_arrived = true

; NPP South Monolith Guards 3-
[drx_ql_designated_target_squad_monolith_npp_south_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_npp_south_3
target_smart = aes_smart_terrain_monolit_blockpost4
always_arrived = true

; Outskirts X-8 Monolith Guards 1-
[drx_ql_designated_target_squad_monolith_outskirts_x8_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_outskirts_x8_1
target_smart = pri_b306
always_arrived = true

; Outskirts X-8 Monolith Guards 2-
[drx_ql_designated_target_squad_monolith_outskirts_x8_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 5
story_id = drx_ql_designated_target_squad_monolith_outskirts_x8_2
target_smart = pri_b306
always_arrived = true

; Pripyat Hotel Polissya Monolith Guards-
[drx_ql_designated_target_squad_monolith_pripyat_hotel]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 5
story_id = drx_ql_designated_target_squad_monolith_pripyat_hotel
target_smart = pri_smart_tushkano_lair1
always_arrived = true

; Pripyat Stadium Monolith Guards-
[drx_ql_designated_target_squad_monolith_pripyat_stadium]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 5
story_id = drx_ql_designated_target_squad_monolith_pripyat_stadium
target_smart = pri_smart_monolith_stalker6
always_arrived = true

; Yantar Bandits-
[drx_ql_designated_target_squad_bandit_yantar]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_yantar
target_smart = yan_smart_terrain_6_2
always_arrived = true

; Zaton Dredge Bandits-
[drx_ql_designated_target_squad_bandit_zaton_dredge]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_zaton_dredge
target_smart = zat_b14_smart_terrain
always_arrived = true

; Zaton Distorted Swamp Snorks-
[drx_ql_designated_target_squad_mutant_zaton_swamp]:online_offline_group
faction = monster
npc_random = snork_weak, snork_weak2, snork_weak3, snork_normal3, snork_normal, snork_normal2, snork_strong, snork_strong2, snork_strong3
npc_in_squad = 4, 6
story_id = drx_ql_designated_target_squad_mutant_zaton_swamp
target_smart = zat_sim_6
always_arrived = true

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dynamic Brawl Squads
;
;	- All factions should have same number of squads available
;	- Update [brawl_settings] max_squad_count in drx_ql_config.ltx if adding or removing squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	July 25, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Loner Brawl Squads-

[drx_ql_brawl_squad_stalker_1]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_stalker_1

[drx_ql_brawl_squad_stalker_2]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_stalker_2

[drx_ql_brawl_squad_stalker_3]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_stalker_3

[drx_ql_brawl_squad_stalker_4]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_stalker_4


; Loner Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_stalker_1]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_stalker_1

[drx_ql_brawl_squad_ambush_stalker_2]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_stalker_2

[drx_ql_brawl_squad_ambush_stalker_3]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_stalker_3

[drx_ql_brawl_squad_ambush_stalker_4]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_stalker_4

;------------------------------------------------
; Duty Brawl Squads-

[drx_ql_brawl_squad_dolg_1]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_dolg_1

[drx_ql_brawl_squad_dolg_2]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_dolg_2

[drx_ql_brawl_squad_dolg_3]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_dolg_3

[drx_ql_brawl_squad_dolg_4]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_dolg_4


; Duty Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_dolg_1]:online_offline_group
faction = dolg
npc_random = sim_default_duty_4, sim_default_duty_3, sim_default_duty_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_dolg_1

[drx_ql_brawl_squad_ambush_dolg_2]:online_offline_group
faction = dolg
npc_random = sim_default_duty_4, sim_default_duty_3, sim_default_duty_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_dolg_2

[drx_ql_brawl_squad_ambush_dolg_3]:online_offline_group
faction = dolg
npc_random = sim_default_duty_4, sim_default_duty_3, sim_default_duty_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_dolg_3

[drx_ql_brawl_squad_ambush_dolg_4]:online_offline_group
faction = dolg
npc_random = sim_default_duty_4, sim_default_duty_3, sim_default_duty_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_dolg_4

;------------------------------------------------
; Freedom Brawl Squads-

[drx_ql_brawl_squad_freedom_1]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_freedom_1

[drx_ql_brawl_squad_freedom_2]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_freedom_2

[drx_ql_brawl_squad_freedom_3]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_freedom_3

[drx_ql_brawl_squad_freedom_4]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_freedom_4

; Freedom Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_freedom_1]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_freedom_1

[drx_ql_brawl_squad_ambush_freedom_2]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_freedom_2

[drx_ql_brawl_squad_ambush_freedom_3]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_freedom_3

[drx_ql_brawl_squad_ambush_freedom_4]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_freedom_4

;------------------------------------------------
; Clear Sky Brawl Squads-

[drx_ql_brawl_squad_csky_1]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_csky_1

[drx_ql_brawl_squad_csky_2]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_csky_2

[drx_ql_brawl_squad_csky_3]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_csky_3

[drx_ql_brawl_squad_csky_4]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_csky_4

; Clear Sky Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_csky_1]:online_offline_group
faction = csky
npc_random = sim_default_csky_4, sim_default_csky_3, sim_default_csky_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_csky_1

[drx_ql_brawl_squad_ambush_csky_2]:online_offline_group
faction = csky
npc_random = sim_default_csky_4, sim_default_csky_3, sim_default_csky_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_csky_2

[drx_ql_brawl_squad_ambush_csky_3]:online_offline_group
faction = csky
npc_random = sim_default_csky_4, sim_default_csky_3, sim_default_csky_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_csky_3

[drx_ql_brawl_squad_ambush_csky_4]:online_offline_group
faction = csky
npc_random = sim_default_csky_4, sim_default_csky_3, sim_default_csky_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_csky_4

;------------------------------------------------
; Ecologist Brawl Squads-

[drx_ql_brawl_squad_ecolog_1]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_ecolog_1

[drx_ql_brawl_squad_ecolog_2]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_ecolog_2

[drx_ql_brawl_squad_ecolog_3]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_ecolog_3

[drx_ql_brawl_squad_ecolog_4]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_ecolog_4


; Ecologist Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_ecolog_1]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_3, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_ecolog_1

[drx_ql_brawl_squad_ambush_ecolog_2]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_3, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_ecolog_2

[drx_ql_brawl_squad_ambush_ecolog_3]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_3, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_ecolog_3

[drx_ql_brawl_squad_ambush_ecolog_4]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_3, sim_default_ecolog_1, sim_default_ecolog_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_ecolog_4

;------------------------------------------------
; Mercenary Brawl Squads-

[drx_ql_brawl_squad_killer_1]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_killer_1

[drx_ql_brawl_squad_killer_2]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_killer_2

[drx_ql_brawl_squad_killer_3]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_killer_3

[drx_ql_brawl_squad_killer_4]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_killer_4

; Mercenary Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_killer_1]:online_offline_group
faction = killer
npc_random = sim_default_killer_4, sim_default_killer_3, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_killer_1

[drx_ql_brawl_squad_ambush_killer_2]:online_offline_group
faction = killer
npc_random = sim_default_killer_4, sim_default_killer_3, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_killer_2

[drx_ql_brawl_squad_ambush_killer_3]:online_offline_group
faction = killer
npc_random = sim_default_killer_4, sim_default_killer_3, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_killer_3

[drx_ql_brawl_squad_ambush_killer_4]:online_offline_group
faction = killer
npc_random = sim_default_killer_4, sim_default_killer_3, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_killer_4

;------------------------------------------------
; Military Brawl Squads-

[drx_ql_brawl_squad_army_1]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_army_1

[drx_ql_brawl_squad_army_2]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_army_2

[drx_ql_brawl_squad_army_3]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_army_3

[drx_ql_brawl_squad_army_4]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_army_4

; Military Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_army_1]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_3, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_army_1

[drx_ql_brawl_squad_ambush_army_2]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_3, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_army_2

[drx_ql_brawl_squad_ambush_army_3]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_3, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_army_3

[drx_ql_brawl_squad_ambush_army_4]:online_offline_group
faction = army
npc_random = sim_default_military_4, sim_default_military_3, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_army_4

;------------------------------------------------
; Bandit Brawl Squads-

[drx_ql_brawl_squad_bandit_1]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_bandit_1

[drx_ql_brawl_squad_bandit_2]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_bandit_2

[drx_ql_brawl_squad_bandit_3]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_bandit_3

[drx_ql_brawl_squad_bandit_4]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_bandit_4

; Bandit Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_bandit_1]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_bandit_1

[drx_ql_brawl_squad_ambush_bandit_2]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_bandit_2

[drx_ql_brawl_squad_ambush_bandit_3]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_bandit_3

[drx_ql_brawl_squad_ambush_bandit_4]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_bandit_4

;------------------------------------------------
; Monolith Brawl Squads-

[drx_ql_brawl_squad_monolith_1]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_monolith_1

[drx_ql_brawl_squad_monolith_2]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_monolith_2

[drx_ql_brawl_squad_monolith_3]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_monolith_3

[drx_ql_brawl_squad_monolith_4]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_monolith_4


; Monolith Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_monolith_1]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_monolith_1

[drx_ql_brawl_squad_ambush_monolith_2]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_monolith_2

[drx_ql_brawl_squad_ambush_monolith_3]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_monolith_3

[drx_ql_brawl_squad_ambush_monolith_4]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_brawl_squad_ambush_monolith_4

;------------------------------------------------
; Zombied Brawl Squads-

[drx_ql_brawl_squad_zombied_1]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_zombied_1

[drx_ql_brawl_squad_zombied_2]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_zombied_2

[drx_ql_brawl_squad_zombied_3]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_zombied_3

[drx_ql_brawl_squad_zombied_4]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 1, 4
story_id = drx_ql_brawl_squad_zombied_4

; Zombied Brawl Ambush Squads-

[drx_ql_brawl_squad_ambush_zombied_1]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4, 6
story_id = drx_ql_brawl_squad_ambush_zombied_1

[drx_ql_brawl_squad_ambush_zombied_2]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4, 6
story_id = drx_ql_brawl_squad_ambush_zombied_2

[drx_ql_brawl_squad_ambush_zombied_3]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4, 6
story_id = drx_ql_brawl_squad_ambush_zombied_3

[drx_ql_brawl_squad_ambush_zombied_4]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4, 6
story_id = drx_ql_brawl_squad_ambush_zombied_4

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Agroprom Brawl Squads - Military vs Mercs
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Military Defending Squad 1-
[drx_ql_attack_squad_army_agroprom_1]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_army_agroprom_1
target_smart = agr_smart_terrain_7_5

; Military Defending Squad 2-
[drx_ql_attack_squad_army_agroprom_2]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_army_agroprom_2
target_smart = agr_smart_terrain_7_5

;------------------------------------------------
; Attack Squads-

; Merc Attack Squad 1-
[drx_ql_designated_target_squad_killer_agroprom_1]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_agroprom_1
target_smart = agr_smart_terrain_4_6

; Merc Attack Squad 2-
[drx_ql_designated_target_squad_killer_agroprom_2]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_agroprom_2
target_smart = agr_smart_terrain_4_6

; Merc Attack Squad 3-
[drx_ql_designated_target_squad_killer_agroprom_3]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_agroprom_3
target_smart = agr_smart_terrain_4_6

; Merc Attack Squad 4-
[drx_ql_designated_target_squad_killer_agroprom_4]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_agroprom_4
target_smart = agr_smart_terrain_4_6

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Army Warehouses Barrier Brawl Squads - Freedom vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Freedom Defending Squad 1-
[drx_ql_attack_squad_freedom_warehouses_blockade_1]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_warehouses_blockade_1
target_smart = mil_smart_terrain_4_7

; Freedom Defending Squad 2-
[drx_ql_attack_squad_freedom_warehouses_blockade_2]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_warehouses_blockade_2
target_smart = mil_smart_terrain_4_7

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_warehouses_blockade_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_warehouses_blockade_1
target_smart = mil_smart_terrain_4_7

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_warehouses_blockade_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_warehouses_blockade_2
target_smart = mil_smart_terrain_4_7

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_warehouses_blockade_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_warehouses_blockade_3
target_smart = mil_smart_terrain_4_7

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_warehouses_blockade_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_warehouses_blockade_4
target_smart = mil_smart_terrain_4_7

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Army Warehouses Village Brawl Squads - Freedom vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	July 20, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Freedom Defending Squad 1-
[drx_ql_attack_squad_freedom_whses_village_1]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_whses_village_1
target_smart = mil_smart_terrain_4_3

; Freedom Defending Squad 2-
[drx_ql_attack_squad_freedom_whses_village_2]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_whses_village_2
target_smart = mil_smart_terrain_4_3

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_whses_village_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_whses_village_1
target_smart = mil_smart_terrain_4_2

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_whses_village_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_whses_village_2
target_smart = mil_smart_terrain_4_3

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_whses_village_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_whses_village_3
target_smart = mil_smart_terrain_4_2

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_whses_village_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_whses_village_4
target_smart = mil_smart_terrain_4_3

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Cordon Brawl Squads - Loners vs Bandits
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Loner Defending Squad 1-
[drx_ql_attack_squad_stalker_cordon_1]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_stalker_cordon_1
target_smart = esc_smart_terrain_4_11

; Loner Defending Squad 2-
[drx_ql_attack_squad_stalker_cordon_2]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_stalker_cordon_2
target_smart = esc_smart_terrain_4_11

;------------------------------------------------
; Attack Squads-

; Bandit Attack Squad 1-
[drx_ql_designated_target_squad_bandit_cordon_1]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_cordon_1
target_smart = esc_smart_terrain_4_11

; Bandit Attack Squad 2-
[drx_ql_designated_target_squad_bandit_cordon_2]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_cordon_2
target_smart = esc_smart_terrain_4_11

; Bandit Attack Squad 3-
[drx_ql_designated_target_squad_bandit_cordon_3]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_cordon_3
target_smart = esc_smart_terrain_4_11

; Bandit Attack Squad 4-
[drx_ql_designated_target_squad_bandit_cordon_4]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_cordon_4
target_smart = esc_smart_terrain_4_11

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dark Valley Brawl Squads - Bandits vs Military
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Bandit Defending Squad 1-
[drx_ql_attack_squad_bandit_valley_1]:online_offline_group
faction = bandit
relationship = friend
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_bandit_valley_1
target_smart = val_smart_terrain_8_7

; Bandit Defending Squad 2-
[drx_ql_attack_squad_bandit_valley_2]:online_offline_group
faction = bandit
relationship = friend
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_bandit_valley_2
target_smart = val_smart_terrain_8_7

;------------------------------------------------
; Attack Squads-

; Military Attack Squad 1-
[drx_ql_designated_target_squad_army_valley_1]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_valley_1
target_smart = val_smart_terrain_8_7

; Military Attack Squad 2-
[drx_ql_designated_target_squad_army_valley_2]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_valley_2
target_smart = val_smart_terrain_8_7

; Military Attack Squad 3-
[drx_ql_designated_target_squad_army_valley_3]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_valley_3
target_smart = val_smart_terrain_8_7

; Military Attack Squad 4-
[drx_ql_designated_target_squad_army_valley_4]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_valley_4
target_smart = val_smart_terrain_8_7

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dark Valley Compound Brawl Squads - Military vs Bandit
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 20, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Military Defending Squad 1-
[drx_ql_attack_squad_army_valley_compound_1]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_valley_compound_1
target_smart = val_smart_terrain_4_0

; Military Defending Squad 2-
[drx_ql_attack_squad_army_valley_compound_2]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_valley_compound_2
target_smart = val_smart_terrain_4_0

;------------------------------------------------
; Attack Squads-

; Bandit Attack Squad 1-
[drx_ql_designated_target_squad_bandit_valley_compound_1]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_valley_compound_1
target_smart = val_smart_terrain_4_0

; Bandit Attack Squad 2-
[drx_ql_designated_target_squad_bandit_valley_compound_2]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_valley_compound_2
target_smart = val_smart_terrain_4_0

; Bandit Attack Squad 3-
[drx_ql_designated_target_squad_bandit_valley_compound_3]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_valley_compound_3
target_smart = val_smart_terrain_4_0

; Bandit Attack Squad 4-
[drx_ql_designated_target_squad_bandit_valley_compound_4]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_valley_compound_4
target_smart = val_smart_terrain_4_0

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Darkscape Forest Brawl Squads - Military vs Bandit
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 31, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Military Defending Squad 1-
[drx_ql_attack_squad_army_darkscape_forest_1]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_darkscape_forest_1
target_smart = ds2_st_dogs

; Military Defending Squad 2-
[drx_ql_attack_squad_army_darkscape_forest_2]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_darkscape_forest_2
target_smart = ds2_st_dogs

;------------------------------------------------
; Attack Squads-

; Bandit Attack Squad 1-
[drx_ql_designated_target_squad_bandit_darkscape_forest_1]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_darkscape_forest_1
target_smart = ds2_st_dogs

; Bandit Attack Squad 2-
[drx_ql_designated_target_squad_bandit_darkscape_forest_2]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_darkscape_forest_2
target_smart = ds2_st_dogs

; Bandit Attack Squad 3-
[drx_ql_designated_target_squad_bandit_darkscape_forest_3]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_darkscape_forest_3
target_smart = ds2_st_dogs

; Bandit Attack Squad 4-
[drx_ql_designated_target_squad_bandit_darkscape_forest_4]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_darkscape_forest_4
target_smart = ds2_st_dogs

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dead City Brawl Squads - Mercenary vs Military
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 22, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Mercenary Defending Squad 1-
[drx_ql_attack_squad_killer_dead_city_1]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_killer_dead_city_1
target_smart = cit_killers_vs_bandits

; Mercenary Defending Squad 2-
[drx_ql_attack_squad_killer_dead_city_2]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_killer_dead_city_2
target_smart = cit_killers_vs_bandits

;------------------------------------------------
; Attack Squads-

; Military Attack Squad 1-
[drx_ql_designated_target_squad_army_dead_city_1]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_army_dead_city_1
target_smart = cit_bandits_2

; Military Attack Squad 2-
[drx_ql_designated_target_squad_army_dead_city_2]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_dead_city_2
target_smart = cit_bandits_2

; Military Attack Squad 3-
[drx_ql_designated_target_squad_army_dead_city_3]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_army_dead_city_3
target_smart = cit_bandits

; Military Attack Squad 4-
[drx_ql_designated_target_squad_army_dead_city_4]:online_offline_group
faction = army
relationship = enemy
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_army_dead_city_4
target_smart = cit_bandits

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Jupiter Brawl Squads - Freedom vs Zombied
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	July 31, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Freedom Defending Squad 1-
[drx_ql_attack_squad_freedom_jupiter_1]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_jupiter_1
target_smart = jup_sim_3

; Freedom Defending Squad 2-
[drx_ql_attack_squad_freedom_jupiter_2]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_freedom_jupiter_2
target_smart = jup_sim_3

;------------------------------------------------
; Attack Squads-

; Zombied Attack Squad 1-
[drx_ql_designated_target_squad_zombied_jupiter_1]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_zombied_jupiter_1
target_smart = jup_sim_3

; Zombied Attack Squad 2-
[drx_ql_designated_target_squad_zombied_jupiter_2]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_zombied_jupiter_2
target_smart = jup_sim_3

; Zombied Attack Squad 3-
[drx_ql_designated_target_squad_zombied_jupiter_3]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_zombied_jupiter_3
target_smart = jup_sim_3

; Zombied Attack Squad 4-
[drx_ql_designated_target_squad_zombied_jupiter_4]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_zombied_jupiter_4
target_smart = jup_sim_3

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Jupiter Container Yard Brawl Squads - Loner vs Bandit
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 21, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Loner Defending Squad 1-
[drx_ql_attack_squad_stalker_jupiter_containers_1]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_attack_squad_stalker_jupiter_containers_1
target_smart = jup_a12

; Loner Defending Squad 2-
[drx_ql_attack_squad_stalker_jupiter_containers_2]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_attack_squad_stalker_jupiter_containers_2
target_smart = jup_a12

;------------------------------------------------
; Attack Squads-

; Bandit Attack Squad 1-
[drx_ql_designated_target_squad_bandit_jupiter_containers_1]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_jupiter_containers_1
target_smart = jup_a12
always_arrived = true

; Bandit Attack Squad 2-
[drx_ql_designated_target_squad_bandit_jupiter_containers_2]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_jupiter_containers_2
target_smart = jup_a12
always_arrived = true

; Bandit Attack Squad 3-
[drx_ql_designated_target_squad_bandit_jupiter_containers_3]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_bandit_jupiter_containers_3
target_smart = jup_a12
always_arrived = true

; Bandit Attack Squad 4-
[drx_ql_designated_target_squad_bandit_jupiter_containers_4]:online_offline_group
faction = bandit
relationship = enemy
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_bandit_jupiter_containers_4
target_smart = jup_a12
always_arrived = true

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Limansk Bridge Brawl Squads - Mercenary vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 19, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Mercenary Defending Squad 1-
[drx_ql_attack_squad_killer_limansk_bridge_1]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_killer_limansk_bridge_1
target_smart = lim_smart_terrain_5

; Mercenary Defending Squad 2-
[drx_ql_attack_squad_killer_limansk_bridge_2]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_killer_limansk_bridge_2
target_smart = lim_smart_terrain_5

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_limansk_bridge_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_bridge_1
target_smart = lim_smart_terrain_5

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_limansk_bridge_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_bridge_2
target_smart = lim_smart_terrain_5

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_limansk_bridge_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_bridge_3
target_smart = lim_smart_terrain_5

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_limansk_bridge_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_bridge_4
target_smart = lim_smart_terrain_5

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Limansk Sweep Brawl Squads - Military vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 19, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Military Defending Squad 1-
[drx_ql_attack_squad_army_limansk_sweep_1]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_limansk_sweep_1
target_smart = lim_smart_terrain_9

; Military Defending Squad 2-
[drx_ql_attack_squad_army_limansk_sweep_2]:online_offline_group
faction = army
relationship = friend
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2
npc_in_squad = 2, 3
story_id = drx_ql_attack_squad_army_limansk_sweep_2
target_smart = lim_smart_terrain_9

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_limansk_sweep_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_sweep_1
target_smart = lim_smart_terrain_1

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_limansk_sweep_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_sweep_2
target_smart = lim_smart_terrain_1

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_limansk_sweep_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_sweep_3
target_smart = lim_smart_terrain_1

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_limansk_sweep_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_limansk_sweep_4
target_smart = lim_smart_terrain_1

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Outskirts Hospital Brawl Squads - Loner vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 18, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Loner Defending Squad 1-
[drx_ql_attack_squad_stalker_outskirts_hospital_1]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_attack_squad_stalker_outskirts_hospital_1
target_smart = pri_a17

; Loner Defending Squad 2-
[drx_ql_attack_squad_stalker_outskirts_hospital_2]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
npc_in_squad = 3, 4
story_id = drx_ql_attack_squad_stalker_outskirts_hospital_2
target_smart = pri_a17

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_outskirts_hospital_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_outskirts_hospital_1
target_smart = pri_a17
always_arrived = true

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_outskirts_hospital_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper_gauss
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_outskirts_hospital_2
target_smart = pri_a17
always_arrived = true

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_outskirts_hospital_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_outskirts_hospital_3
target_smart = pri_a17
always_arrived = true

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_outskirts_hospital_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_monolith_specnaz_rg6, sim_monolith_sniper, sim_monolith_sniper_gauss
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_outskirts_hospital_4
target_smart = pri_a17
always_arrived = true

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Truck Cemetery Brawl Squads - Duty vs Monolith
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	July 08, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Duty Defending Squad 1-
[drx_ql_attack_squad_dolg_truck_cem_1]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 3, 4
story_id = drx_ql_attack_squad_dolg_truck_cem_1
target_smart = trc_sim_15

; Duty Defending Squad 2-
[drx_ql_attack_squad_dolg_truck_cem_2]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 2, 2
story_id = drx_ql_attack_squad_dolg_truck_cem_2
target_smart = trc_sim_15

;------------------------------------------------
; Attack Squads-

; Monolith Attack Squad 1-
[drx_ql_designated_target_squad_monolith_truck_cem_1]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_truck_cem_1
target_smart = trc_sim_8
always_arrived = true

; Monolith Attack Squad 2-
[drx_ql_designated_target_squad_monolith_truck_cem_2]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_truck_cem_2
target_smart = trc_sim_8
always_arrived = true

; Monolith Attack Squad 3-
[drx_ql_designated_target_squad_monolith_truck_cem_3]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_monolith_truck_cem_3
target_smart = trc_sim_15
always_arrived = true

; Monolith Attack Squad 4-
[drx_ql_designated_target_squad_monolith_truck_cem_4]:online_offline_group
faction = monolith
relationship = enemy
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_monolith_truck_cem_4
target_smart = trc_sim_15
always_arrived = true

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Yantar Brawl Squads - Ecologists vs Zombied
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Ecologist Defending Squad 1-
[drx_ql_attack_squad_ecolog_yantar_1]:online_offline_group
faction = ecolog
relationship = friend
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_ecolog_yantar_1
target_smart = yan_smart_terrain_6_4

; Ecologist Defending Squad 2-
[drx_ql_attack_squad_ecolog_yantar_2]:online_offline_group
faction = ecolog
relationship = friend
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_ecolog_yantar_2
target_smart = yan_smart_terrain_5_5

;------------------------------------------------
; Attack Squads-

; Zombied Attack Squad 1-
[drx_ql_designated_target_squad_zombied_yantar_1]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_zombied_yantar_1
target_smart = yan_smart_terrain_6_4

; Zombied Attack Squad 2-
[drx_ql_designated_target_squad_zombied_yantar_2]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_zombied_yantar_2
target_smart = yan_smart_terrain_6_4

; Zombied Attack Squad 3-
[drx_ql_designated_target_squad_zombied_yantar_3]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_zombied_yantar_3
target_smart = yan_smart_terrain_5_5

; Zombied Attack Squad 4-
[drx_ql_designated_target_squad_zombied_yantar_4]:online_offline_group
faction = zombied
relationship = enemy
npc_random = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 2, 4
story_id = drx_ql_designated_target_squad_zombied_yantar_4
target_smart = yan_smart_terrain_5_5

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Wild Territory Brawl Squads - Duty vs Mercs
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	August 09, 2018
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Defending Squads-

; Duty Defending Squad 1-
[drx_ql_attack_squad_dolg_wild_terr_1]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_dolg_wild_terr_1
target_smart = ros_smart_stalker1

; Duty Defending Squad 2-
[drx_ql_attack_squad_dolg_wild_terr_2]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2
npc_in_squad = 1, 3
story_id = drx_ql_attack_squad_dolg_wild_terr_2
target_smart = ros_smart_stalker1

;------------------------------------------------
; Attack Squads-

; Merc Attack Squad 1-
[drx_ql_designated_target_squad_killer_wild_terr_1]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_wild_terr_1
target_smart = ros_smart_killers1

; Merc Attack Squad 2-
[drx_ql_designated_target_squad_killer_wild_terr_2]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_killer_wild_terr_2
target_smart = ros_smart_killers1

; Merc Attack Squad 3-
[drx_ql_designated_target_squad_killer_wild_terr_3]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 3, 4
story_id = drx_ql_designated_target_squad_killer_wild_terr_3
target_smart = ros_smart_stalker_killers1

; Merc Attack Squad 4-
[drx_ql_designated_target_squad_killer_wild_terr_4]:online_offline_group
faction = killer
relationship = enemy
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2
npc_in_squad = 2, 3
story_id = drx_ql_designated_target_squad_killer_wild_terr_4
target_smart = ros_smart_stalker_killers1

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Monolith Infiltrator Task Squads
;
;	Created by DoctorX
;	for DoctorX Questlines 2.0
;	April 10, 2019
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Monolith Defender Squads-

; Monolith Defender Squad 1-
[drx_ql_mon_inf_defending_squad_monolith_1]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2
story_id = drx_ql_mon_inf_defending_squad_monolith_1
target_smart = rad_antenna_patrol
always_arrived = true

; Monolith Defender Squad 2-
[drx_ql_mon_inf_defending_squad_monolith_2]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2
story_id = drx_ql_mon_inf_defending_squad_monolith_2
target_smart = rad_antenna_patrol
always_arrived = true

; Monolith Defender Squad 3-
[drx_ql_mon_inf_defending_squad_monolith_3]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2
story_id = drx_ql_mon_inf_defending_squad_monolith_3
target_smart = rad_antenna_patrol
always_arrived = true

;------------------------------------------------
; Loner Extraction Squads-

; Loner Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_stalker_1]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_1
target_smart = rad_antenna_patrol

; Loner Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_stalker_2]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_2
target_smart = rad_antenna_patrol

; Loner Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_stalker_3]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Duty Extraction Squads-

; Duty Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_dolg_1]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_3, sim_default_duty_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_dolg_1
target_smart = rad_antenna_patrol

; Duty Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_dolg_2]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_3, sim_default_duty_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_dolg_2
target_smart = rad_antenna_patrol

; Duty Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_dolg_3]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_3, sim_default_duty_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_dolg_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Freedom Extraction Squads-

; Freedom Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_freedom_1]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_freedom_1
target_smart = rad_antenna_patrol

; Freedom Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_freedom_2]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_freedom_2
target_smart = rad_antenna_patrol

; Freedom Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_freedom_3]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_freedom_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Clear Sky Extraction Squads-

; Clear Sky Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_csky_1]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_1
target_smart = rad_antenna_patrol

; Clear Sky Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_csky_2]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_2
target_smart = rad_antenna_patrol

; Clear Sky Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_csky_3]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_csky_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Ecologist Extraction Squads-

; Ecologist Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_ecolog_1]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_ecolog_1
target_smart = rad_antenna_patrol

; Ecologist Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_ecolog_2]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_ecolog_2
target_smart = rad_antenna_patrol

; Ecologist Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_ecolog_3]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_ecolog_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Mercenary Extraction Squads-

; Mercenary Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_killer_1]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_killer_1
target_smart = rad_antenna_patrol

; Mercenary Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_killer_2]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_killer_2
target_smart = rad_antenna_patrol

; Mercenary Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_killer_3]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_killer_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Military Extraction Squads-

; Military Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_army_1]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_army_1
target_smart = rad_antenna_patrol

; Military Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_army_2]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_army_2
target_smart = rad_antenna_patrol

; Military Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_army_3]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_1, sim_default_military_2, sim_default_military_3, sim_default_military_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_army_3
target_smart = rad_antenna_patrol

;------------------------------------------------
; Bandit Extraction Squads-

; Bandit Extraction Squad 1-
[drx_ql_mon_inf_extraction_squad_bandit_1]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_bandit_1
target_smart = rad_antenna_patrol

; Bandit Extraction Squad 2-
[drx_ql_mon_inf_extraction_squad_bandit_2]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_bandit_2
target_smart = rad_antenna_patrol

; Bandit Extraction Squad 3-
[drx_ql_mon_inf_extraction_squad_bandit_3]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 3
story_id = drx_ql_mon_inf_extraction_squad_bandit_3
target_smart = rad_antenna_patrol

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[ecolog_companion_task_1]:online_offline_group
faction = ecolog
relationship = friend
npc_random = companion_task_ecolog_0, companion_task_ecolog_0
npc_in_squad = 1, 2
story_id = ecolog_companion_task_1

[ecolog_companion_task_2]:online_offline_group
faction = ecolog
relationship = friend
npc_random = companion_task_ecolog_0, companion_task_ecolog_0, companion_task_ecolog_0
npc_in_squad = 2, 3
story_id = ecolog_companion_task_2

[bandit_companion_task_1]:online_offline_group
faction = bandit
relationship = friend
npc_random = companion_task_bandit_0, companion_task_bandit_0, companion_task_bandit_0
npc_in_squad = 2, 3
story_id = bandit_companion_task_1


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Military Stingray 4 Pilot Hostage Squad
;
;	Added by DoctorX
;	for DoctorX Questlines 2.0
;	October 28, 2019
;
;--------------------------------------------------------------------------------------------------

[drx_ql_stingray_pilot_hostage_squad]:online_offline_group
faction = army
relationship = friend
npc = pri_a15_sokolov
story_id = hostage_companion_task_1

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[hostage_companion_task_1_stalker]:online_offline_group
faction = stalker
relationship = friend
npc_random = sim_default_stalker_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_ecolog]:online_offline_group


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Ecologist Hostage Companion Squad Faction
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	October 14, 2017
;
;--------------------------------------------------------------------------------------------------

; faction = stalker
faction = ecolog

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


relationship = friend
npc_random = sim_default_ecolog_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_bandit]:online_offline_group
faction = bandit
relationship = friend
npc_random = sim_default_bandit_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_csky]:online_offline_group
faction = csky
relationship = friend
npc_random = sim_default_csky_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_dolg]:online_offline_group
faction = dolg
relationship = friend
npc_random = sim_default_duty_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_freedom]:online_offline_group
faction = freedom
relationship = friend
npc_random = sim_default_freedom_0
npc_in_squad = 1
story_id = hostage_companion_task_1

[hostage_companion_task_1_killer]:online_offline_group
faction = killer
relationship = friend
npc_random = sim_default_killer_0
npc_in_squad = 1
story_id = hostage_companion_task_1

;--------------------------------

[survival_squad_stalker]:online_offline_group
story_id = survival_squad
relationship = friend
faction = stalker
npc = companion_survival_stalker, companion_survival_stalker, sim_default_stalker_3

[survival_squad_bandit]:online_offline_group
story_id = survival_squad
relationship = friend
faction = bandit
npc = companion_survival_bandit, companion_survival_bandit, companion_survival_bandit

[survival_squad_killer]:online_offline_group
story_id = survival_squad
relationship = friend
faction = killer
npc = companion_survival_killer, companion_survival_killer, companion_survival_killer

[survival_squad_dolg]:online_offline_group
story_id = survival_squad
relationship = friend
faction = dolg
npc = companion_survival_duty, companion_survival_duty, companion_survival_duty

[survival_squad_freedom]:online_offline_group
story_id = survival_squad
relationship = friend
faction = freedom
npc = companion_survival_freedom, companion_survival_freedom, companion_survival_freedom

[survival_squad_army]:online_offline_group
story_id = survival_squad
relationship = friend
faction = army
npc = companion_survival_army, companion_survival_army, companion_survival_army

[survival_squad_ecolog]:online_offline_group
story_id = survival_squad
relationship = friend
faction = ecolog
npc = companion_survival_ecolog, companion_survival_ecolog, companion_survival_ecolog

[survival_squad_csky]:online_offline_group
story_id = survival_squad
relationship = friend
faction = csky
npc = companion_survival_csky, companion_survival_csky, companion_survival_csky

[survival_squad_monolith]:online_offline_group
story_id = survival_squad
relationship = friend
faction = monolith
npc = companion_survival_monolith, companion_survival_monolith, companion_survival_monolith

[survival_squad_zombied]:online_offline_group
story_id = survival_squad
relationship = friend
faction = csky
npc = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3