;USE THIS IF YOU WANT TO SAVE USAGE
[booster_script]:booster
class									 = S_FOOD
script_binding 							 = bind_item.bind
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread]:booster_script
$spawn                                   = "food and drugs\bread"
visual                                   = dynamics\devices\dev_bred\dev_bred.ogf
description                              = st_bread_descr

inv_name                                 = st_bread
inv_name_short                           = st_bread
inv_weight                               = 0.3 ;0.2               

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 18
inv_grid_y                               = 1
cost                                     = 300

attach_angle_offset                      = -0.287979, 1.560923, 1.544060
attach_position_offset                   = 0.096910, -0.013594, 0.107925
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

// should be deleted after update        =
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 1.570790,1.570790,3.92699

;boost_time                               = 5.0
eat_satiety                              = 0.45
eat_alcohol                              = -0.02
eat_thirst                  	         = -0.05

use_sound                                = interface\inv_food

animator_sect 							 = bread_use

[kolbasa]:booster_script
$spawn                                   = "food and drugs\kolbasa"
visual                                   = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description                              = st_kolbasa_descr

inv_name                                 = st_kolbasa
inv_name_short                           = st_kolbasa
inv_weight                               = 0.4

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 7
inv_grid_y                               = 2
cost                                     = 400

attach_angle_offset                      = 0.440521, 1.378287, -0.644026
attach_position_offset                   = 0.104196, -0.010821, 0.076969
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

// should be deleted after update        =
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 1.570790,1.570790,3.92699

;boost_time                               = 6.0
eat_satiety                              = 0.65
eat_alcohol                              = -0.03
eat_thirst                  	         = -0.05

use_sound                                = interface\inv_food

animator_sect 							 = kolbasa_use

[conserva]:booster_script
$spawn                                   = "food and drugs\conserva"
visual                                   = dynamics\devices\dev_conserv\dev_conserv.ogf
description                              = st_conserva_descr

inv_name                                 = st_conserva
inv_name_short                           = st_conserva
inv_weight                               = 0.5

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 19
inv_grid_y                               = 1
cost                                     = 500

;boost_time                               = 7.0
eat_satiety                              = 0.85
eat_alcohol                              = -0.04
eat_thirst                  	         = -0.05

attach_angle_offset                      = 0.440521, 1.378287, -0.644026
attach_position_offset                   = 0.104196, -0.010821, 0.076969
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

// should be deleted after update        =
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 1.570790,1.570790,3.92699

use_sound                                = interface\inv_eat_can_open

animator_sect 							 = conserva_use

[snickers]:booster_script
$spawn                                   = "food and drugs\snickers"
visual                                   = dynamics\devices\dev_snickers\dev_snickers.ogf
description                              = st_snickers_descr

inv_name                                 = st_snickers
inv_name_short                           = st_snickers
inv_weight                               = 0.2

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 21
inv_grid_y                               = 11
cost                                     = 300

;boost_power_restore                      = 0.001
eat_satiety                              = 0.3
eat_alcohol                              = -0.02
eat_thirst                  	         = -0.05
eat_sleep                                = 0.05
;boost_time                               = 10.0

attach_angle_offset                      = 0.440521, 1.378287, -0.644026
attach_position_offset                   = 0.104196, -0.010821, 0.076969
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

// should be deleted after update        =
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 1.570790,1.570790,3.92699

use_sound                                = interface\inv_eat_can_open

animator_sect 							 = snickers_use

[vodka]:booster_script
$spawn                                   = "food and drugs\vodka"
cform                                    = skeleton
visual                                   = dynamics\devices\dev_vodka\dev_vodka.ogf
description                              = st_vodka_descr

inv_name                                 = st_vodka
inv_name_short                           = st_vodka
inv_weight                               = 0.9

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 18
inv_grid_y                               = 2
cost                                     = 160

attach_angle_offset                      = 0.000000, 0.000000, 0.000000
attach_position_offset                   = 0.087266, -0.078540, 0.052360
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 1.570790,1.570790,3.92699

break_particles                          = destroy_fx\destroy_bottle
break_sound                              = material\bottle\collide\bottle_break_1

boost_time                               = 30.0
boost_radiation_restore                  = 0.001
eat_alcohol                              = 0.1
eat_satiety                              = -0.2
eat_thirst                               = 0.2
eat_sleep                                = -0.05

use_sound                                = interface\inv_vodka

animator_sect 							 = vodka_use

use_condition                            = true
max_uses                                 = 3
remove_after_use                         = true
empty_weight                             = 0.4
allow_repair                             = false

[flyaga1]:booster_script
$spawn                                   = "food and drugs\flyaga1"
inv_name                                 = st_flyaga1
inv_name_short                           = st_flyaga1
visual                                   = dynamics\devices\dev_vodka\dev_flyaga1.ogf
description                              = st_flyaga1_descr
cost                                     = 300

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 24           
inv_grid_y                               = 9            
inv_weight                               = 0.7

attach_angle_offset                      = 0.000000, 0.000000, 0.000000
attach_position_offset                   = 0.087266, -0.078540, 0.052360
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

boost_time                               = 30.0
boost_radiation_restore                  = 0.0015
eat_alcohol                              = 0.12
eat_satiety                              = -0.2
eat_thirst                               = 0.2
eat_sleep                                = -0.055

use_sound                                = interface\inv_vodka

animator_sect 							 = flyaga1_use

use_condition                            = true
max_uses                                 = 3
remove_after_use                         = true
empty_weight                             = 0.01

[vodka_script]:vodka ; ia eniieuciaaou
$spawn                                   = "food and drugs\vodka_script"
inv_weight                               = 0

[guitar_a]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\guitar_a"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = dynamics\devices\dev_guitar\dev_guitar.ogf
cost                                     = 35
inv_name                                 = st_guitar_name
inv_name_short                           = st_guitar_name
description                              = st_guitar_descr
inv_weight                               = 1.5
inv_grid_width                           = 4
inv_grid_height                          = 2
inv_grid_x                               = 0
inv_grid_y                               = 21
; attach_angle_offset                      = -0.415, -1.262, 0.808
;-1.512, -1.392, -0.242
; attach_position_offset                   = -0.014, 0.010, 0.020
;0.010, -0.090, 0.000
attach_angle_offset                      = -1.651084, -1.341824, 1.200789
attach_position_offset                   = 0.077492, -0.030020 , 0.090059
attach_bone_name                         = bip01_l_hand
auto_attach                              = false
can_trade                                = true
use1_functor         					 = moon_cotz_instruments.menu_play
use1_action_functor  					 = moon_cotz_instruments.use_guitar
use1_allow_db         					 = true

[harmonica_a]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\harmonica_a"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost                                     = 35
inv_name                                 = st_harmonica_name
inv_name_short                           = st_harmonica_name
description                              = st_harmonica_descr
inv_weight                               = 0.35
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 1
inv_grid_y                               = 4
attach_angle_offset                      = 0.000000, -1.204452, -1.262921
attach_position_offset                   = 0.081856, -0.035081, 0.011694
attach_bone_name                         = bip01_l_hand
auto_attach                              = false
can_trade                                = true
use1_functor         					 = moon_cotz_instruments.menu_play
use1_action_functor  					 = moon_cotz_instruments.use_harmonica
use1_allow_db         					 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Scaner B6
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[anomaly_scaner]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "equipment\anomaly_scaner"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
cost                                     = 0
inv_name                                 = "hand_radio"
inv_name_short                           = "hand_radio"
inv_weight                               = 0.5
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 14
inv_grid_y                               = 7
attach_angle_offset                      = -1.571,-1.308,-1.458 ;onoaiaaeeaaaons a ?aaeaiao Angle*PI/180
attach_position_offset                   = 0.105, -0.004, 0.003
attach_bone_name                         = bip01_l_hand
auto_attach                              = false
can_trade                                = false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[energy_drink]:booster_script
$spawn                                   = "food and drugs\energy_drink"
inv_name                                 = st_energy_drink
inv_name_short                           = st_energy_drink
visual                                   = dynamics\devices\dev_drink_stalker\dev_drink_stalker.ogf
description                              = st_energy_drink_descr
cost                                     = 150

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 6 ;19 ;11            
inv_grid_y                               = 2 ;7  ;0             
inv_weight                               = 0.3

attach_angle_offset                      = 0.000000, 0.000000, 0.000000
attach_position_offset                   = 0.087266, -0.078540, 0.052360
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

boost_time                               = 60.0
boost_radiation_restore                  = 0
boost_power_restore                      = 0.005 ;0.001             

eat_alcohol                              = 0.0
eat_satiety                              = 0.0
eat_thirst                               = 0.3
eat_sleep                                = 0.1

use_sound                                = interface\inv_softdrink

animator_sect 							 = energy_drink_use

[energy_drink1]:energy_drink
$spawn                                   = "food and drugs\energy_drink1"
inv_name                                 = st_energy_drink1
inv_name_short                           = st_energy_drink1
visual                                   = dynamics\devices\dev_drink_stalker\dev_drink_stalker1.ogf
description                              = st_energy_drink1_descr
cost                                     = 300

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 24          
inv_grid_y                               = 10            

boost_time                               = 75.0
boost_radiation_restore                  = 0
boost_power_restore                      = 0.007 ;0.001             

eat_alcohol                              = 0.0
eat_satiety                              = 0.0
eat_thirst                               = 0.35
eat_sleep                                = 0.2

animator_sect 							 = energy_drink1_use

[mineral_water]:booster_script
$spawn                                   = "food and drugs\mineral_water"
inv_name                                 = st_mineral_water
inv_name_short                           = st_mineral_water
visual                                   = dynamics\devices\dev_voda\dev_voda.ogf
description                              = st_mineral_water_descr
cost                                     = 100

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 20 ;19 ;11            
inv_grid_y                               = 11 ;7  ;0             
inv_weight                               = 0.5

attach_angle_offset                      = 0.000000, 0.000000, 0.000000
attach_position_offset                   = 0.087266, -0.078540, 0.052360
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

boost_time                               = 1
boost_radiation_restore                  = 0
boost_power_restore                      = 0.001         

eat_alcohol                              = -0.02
eat_satiety                              = 0
eat_thirst                               = 0.6

use_sound                                = interface\inv_softdrink

animator_sect 							 = mineral_water_use

use_condition                            = true
max_uses                                 = 4
remove_after_use                         = true
empty_weight                             = 0.01

[flyaga]:booster_script
$spawn                                   = "food and drugs\flyaga"
inv_name                                 = st_flyaga
inv_name_short                           = st_flyaga
visual                                   = dynamics\devices\dev_voda\dev_flyaga.ogf
description                              = st_flyaga_descr
cost                                     = 200

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 24           
inv_grid_y                               = 8            
inv_weight                               = 1.0

attach_angle_offset                      = 0.000000, 0.000000, 0.000000
attach_position_offset                   = 0.087266, -0.078540, 0.052360
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

boost_time                               = 1
boost_radiation_restore                  = 0
boost_power_restore                      = 0.001         

eat_alcohol                              = -0.02
eat_satiety                              = 0
eat_thirst                               = 0.7

use_sound                                = interface\inv_softdrink

animator_sect 							 = flyaga_use

use_condition                            = true
max_uses                                 = 3
remove_after_use                         = true
empty_weight                             = 0.01

[bandage]:booster
$spawn                                   = "food and drugs\bandage"
visual                                   = dynamics\devices\dev_bandage\dev_bandage.ogf
description                              = st_bandage_descr

inv_name                                 = st_bandage
inv_name_short                           = st_bandage
inv_weight                               = 0.05 ;0.2               
cost                                     = 200

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 17
inv_grid_y                               = 1

boost_time                               = 8.0
boost_bleeding_restore                   = 0.013

use_sound                                = interface\inv_bandage

animator_sect 							 = bandage_use

;antirad new
[antirad]:booster
$spawn                                   = "food and drugs\antirad"
visual                                   = dynamics\devices\dev_antirad\dev_antirad.ogf
inv_name                                 = st_antirad
inv_name_short                           = st_antirad
description                              = st_antirad_descr
inv_weight                               = 0.01

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 16
inv_grid_y                               = 1
cost                                     = 1000

;eatable item
;eat_radiation = -0.5

boost_time                               = 14.5
boost_radiation_restore                  = 0.006

use_sound                                = interface\inv_pills

animator_sect 							 = antirad_use

;medikits new
[medkit_script]:booster ;Do not use! Used in xr_wounded
;$spawn 				= "food and drugs\medkit_script"
visual                                   = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name                                 = st_medkit
inv_name_short                           = st_medkit
description                              = st_medkit_descr
inv_weight                               = 0.1

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 8
inv_grid_y                               = 2
cost                                     = 300

;eatable item
eat_health                               = 0.5
eat_max_power                            = 0.1
eat_radiation                            = -0.05
wounds_heal_perc                         = 0.1

use_sound                                = interface\inv_medkit

;AI Tweaks xr_help_wounded
attach_angle_offset                      = -2.6,2.3,0
attach_position_offset                   = 0.156, -0.035081, 0.05
attach_bone_name                         = bip01_l_hand
auto_attach                              = false
can_trade                                = false

[medkit]:booster_script
$spawn                                   = "food and drugs\medkit"
visual                                   = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name                                 = st_medkit
inv_name_short                           = st_medkit
description                              = st_medkit_descr
inv_weight                               = 0.1

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 8
inv_grid_y                               = 2
cost                                     = 600

boost_time                               = 14.0
boost_health_restore                     = 0.0035
boost_radiation_restore                  = 0.0
boost_bleeding_restore                   = 0.0

use_sound                                = interface\inv_medkit

animator_sect 							 = medkit_use

use_condition                            = true
max_uses                                 = 2
remove_after_use                         = true
empty_weight                             = 0.02

[medkit_army]:booster_script
$spawn                                   = "food and drugs\medkit_army"
visual                                   = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
inv_name                                 = st_medkit_army
inv_name_short                           = st_medkit_army
description                              = st_medkit_army_descr
inv_weight                               = 0.1

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 9
inv_grid_y                               = 2
cost                                     = 1300

boost_time                               = 11.0
boost_health_restore                     = 0.008
boost_radiation_restore                  = 0.0
boost_bleeding_restore                   = 0.0

use_sound                                = interface\inv_medkit

animator_sect 							 = medkit_use_army

use_condition                            = true
max_uses                                 = 2
remove_after_use                         = true
empty_weight                             = 0.02

[medkit_scientic]:booster_script
$spawn                                   = "food and drugs\medkit_scientic"
visual                                   = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
inv_name                                 = st_medkit_science
inv_name_short                           = st_medkit_science
description                              = st_medkit_science_descr
inv_weight                               = 0.1

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 10
inv_grid_y                               = 2
cost                                     = 1600

boost_time                               = 12.0
boost_health_restore                     = 0.005
boost_radiation_restore                  = 0.0055
boost_bleeding_restore                   = 0.0

use_sound                                = interface\inv_medkit

animator_sect 							 = medkit_use_scientic

use_condition                            = true
max_uses                                 = 2
remove_after_use                         = true
empty_weight                             = 0.02

;boosters
[drug_booster]:booster_script
$spawn                                   = "food and drugs\drug_booster"
visual                                   = dynamics\equipments\medical\drug_booster.ogf
inv_name                                 = st_drug_booster
inv_name_short                           = st_drug_booster
description                              = st_drug_booster_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 2
inv_grid_y                               = 2
cost                                     = 800

boost_time                               = 300.0
boost_max_weight                         = 20.0
eat_thirst                  	         = 0.2

use_sound                                = interface\inv_softdrink

animator_sect 							 = drug_booster_use

inv_weight                               = 0.1

[drug_coagulant]:booster_script
$spawn                                   = "food and drugs\drug_coagulant"
visual									 = dynamics\equipments\medical\drug_coagulant.ogf
inv_name                                 = st_drug_coagulant
inv_name_short                           = st_drug_coagulant
description                              = st_drug_coagulant_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 3
inv_grid_y                               = 2
cost                                     = 3000

boost_time                               = 3.5
boost_bleeding_restore                   = 0.022
boost_health_restore                     = 0.022

use_sound                                = interface\inv_pills_1

animator_sect 							 = stimulator_use

[drug_sleep]:booster_script
$spawn                                   = "food and drugs\drug_sleep"
visual									 = dynamics\equipments\medical\drug_sleep.ogf
inv_name                                 = st_drug_sleep
inv_name_short                           = st_drug_sleep
description                              = st_drug_sleep_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 6
inv_grid_y                               = 5
cost                                     = 500

eat_sleep                                = -0.5

use_sound                                = interface\inv_pills_1

animator_sect 							 = drug_sleep_use

use_condition                            = true
max_uses                                 = 5
remove_after_use                         = true
empty_weight                             = 0.01

[drug_psy_blockade]:booster_script
$spawn                                   = "food and drugs\drug_psy_blockade"
visual                                   = dynamics\equipments\medical\drug_psy_blockade.ogf
inv_name                                 = st_drug_psy_blockade
inv_name_short                           = st_drug_psy_blockade
description                              = st_drug_psy_blockade_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 4
inv_grid_y                               = 2
cost                                     = 1100

boost_time                               = 60.0
;boost_telepat_immunity	= 0.05
boost_telepat_protection                 = 0.05
eat_thirst                               = -0.055

use_sound                                = interface\inv_pills_1

animator_sect 							 = drug_psy_blockade_use

use_condition                            = true
max_uses                                 = 5
remove_after_use                         = true
empty_weight                             = 0.01

[drug_antidot]:booster_script
$spawn                                   = "food and drugs\drug_antidot"
visual                                   = dynamics\equipments\medical\drug_antidot.ogf
inv_name                                 = st_drug_antidot
inv_name_short                           = st_drug_antidot
description                              = st_drug_antidot_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 1
inv_grid_y                               = 2
cost                                     = 800

boost_time                               = 100.0
;boost_chemburn_immunity	= 0.1
boost_chemburn_protection                = 0.1
eat_thirst                               = -0.055

use_sound                                = interface\inv_pills_1

animator_sect 							 = drug_antidot_use

use_condition                            = true
max_uses                                 = 4
remove_after_use                         = true
empty_weight                             = 0.01

[drug_radioprotector]:booster_script
$spawn                                   = "food and drugs\drug_radioprotector"
visual                                   = dynamics\equipments\medical\drug_radioprotector.ogf
inv_name                                 = st_drug_radioprotector
inv_name_short                           = st_drug_radioprotector
description                              = st_drug_radioprotector_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 5
inv_grid_y                               = 2
cost                                     = 900

boost_time                               = 150.0
;boost_radiation_immunity	= 0.015
boost_radiation_protection               = 0.015
eat_thirst                               = -0.055

use_sound                                = interface\inv_pills_1

animator_sect 							 = drug_radioprotector_use

use_condition                            = true
max_uses                                 = 3
remove_after_use                         = true
empty_weight                             = 0.01

[drug_anabiotic]:booster_script
$spawn                                   = "food and drugs\drug_anabiotic"
visual                                   = dynamics\equipments\medical\drug_anabiotic.ogf
inv_name                                 = st_drug_anabiotic
inv_name_short                           = st_drug_anabiotic
description                              = st_drug_anabiotic_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 2
cost                                     = 3000

eat_thirst                               = 0.1

use_sound                                = interface\inv_pills

animator_sect 							 = drug_biotik_use

;boosters below are not used for now
;[health_restore_booster]:booster
;$spawn 					= "food and drugs\health_restore_booster"
;boost_time				= 20.0
;boost_health_restore	= 0.1
;
;[max_weight_booster]:booster
;$spawn 				= "food and drugs\max_weight_booster"
;boost_time			= 20.0
;boost_max_weight	= 100.0
;
;[wound_immunity_booster]:booster
;$spawn 					= "food and drugs\wound_immunity_booster"
;boost_time				= 20.0
;boost_wound_immunity	= 1
;
;[telepat_immunity_booster]:booster
;$spawn 					= "food and drugs\telepat_immunity_booster"
;boost_time				= 20.0
;boost_telepat_immunity	= 1
;
;[chemburn_immunity_booster]:booster
;$spawn 					= "food and drugs\chemburn_immunity_booster"
;boost_time				= 20.0
;boost_chemburn_immunity	= 1
;
;[radiation_restore_booster]:booster
;$spawn 					= "food and drugs\radiation_restore_booster"
;boost_time				= 20.0
;boost_radiation_restore	= 0.1
;
;[shock_immunity_booster]:booster
;$spawn 					= "food and drugs\shock_immunity_booster"
;boost_time				= 20.0
;boost_shock_immunity	= 1
;
;[power_restore_booster]:booster
;$spawn 				= "food and drugs\power_restore_booster"
;boost_time			= 20.0
;boost_power_restore	= 0.1
;
;[bleeding_restore_booster]:booster
;$spawn 					= "food and drugs\bleeding_restore_booster"
;boost_time				= 20.0
;boost_bleeding_restore	= 0.1
;
;[burn_immunity_booster]:booster
;$spawn 				= "food and drugs\burn_immunity_booster"
;boost_time			= 20.0
;boost_burn_immunity	= 1
;
;[explosion_immunity_booster]:booster
;$spawn 						= "food and drugs\explosion_immunity_booster"
;boost_time					= 20.0
;boost_explosion_immunity	= 1
;
;[fire_wound_immunity_booster]:booster
;$spawn 						= "food and drugs\fire_wound_immunity_booster"
;boost_time					= 20.0
;boost_fire_wound_immunity	= 1
;
;[strike_immunity_booster]:booster
;$spawn 					= "food and drugs\strike_immunity_booster"
;boost_time				= 20.0
;boost_strike_immunity	= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[device_pda]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\pda"
$prefetch                                = 16
class                                    = D_PDA ;Change to S_PDA if you want to use se_item.se_explosive script binding!
cform                                    = skeleton
visual                                   = dynamics\devices\dev_pda\dev_pda.ogf
description                              = st_pda_descr
radius                                   = 68 ; 50               
slot                                     = 7
default_to_ruck                          = false
sprint_allowed                           = true
control_inertion_factor                  = 1
script_binding                           = bind_physic_object.init

inv_name                                 = st_pda_name
inv_name_short                           = st_pda_name
inv_weight                               = 0.1 ;0.2               

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 7
inv_grid_y                               = 3
cost                                     = 0
attach_angle_offset                      = -1.303,0.107,-1.702 ;onoaiaaeeaaaony a ?aaeaiao Angle*PI/180
attach_position_offset                   = 0.14,0.001,0.02
attach_bone_name                         = bip01_l_hand
auto_attach                              = false
can_trade								 = false 

[dev_flash_1]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\dev_flash_1"
$prefetch                                = 16
class                                    = D_PDA
cform                                    = skeleton
visual                                   = dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 8
inv_grid_y                               = 3

slot                                     = 7
radius                                   = 50
default_to_ruck                          = false
inv_weight                               = 0.05

inv_name                                 = st_pda_name
inv_name_short                           = st_pda_name
description                              = st_pda_descr
cost                                     = 0
can_trade                                = false

[dev_flash_2]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\dev_flash_2"
$prefetch                                = 16
class                                    = D_PDA
cform                                    = skeleton
visual                                   = dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 9
inv_grid_y                               = 3

slot                                     = 7
radius                                   = 50
default_to_ruck                          = false
inv_weight                               = 0.05

inv_name                                 = st_pda_name
inv_name_short                           = st_pda_name
description                              = st_pda_descr
cost                                     = 0
can_trade                                = false

[device_torch]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\torch"
$prefetch                                = 32
class                                    = TORCH_S
cform                                    = skeleton
visual                                   = dynamics\devices\dev_torch_light\dev_torch_light.ogf
description                              = st_device_torch_descr
cost                                     = 0
inv_name                                 = st_device_torch_name
inv_name_short                           = st_device_torch_name
inv_weight                               = 0.0
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 14
inv_grid_y                               = 7

;aauu? iaeucy oi?aiaaou
can_trade                                = true

position                                 = 0.35,0.25,0.0
light_trace_bone                         = lights_bone

attach_angle_offset                      = 3.062, 0.008, -1.532
attach_position_offset                   = 0.134, -0.007, 0.09

attach_bone_name                         = bip01_head
auto_attach                              = false

night_vision                             = on
night_vision_texture                     = wpn\wpn_night
night_vision_effector                    = postprocess_night

sound_activate 							 = interface\inv_torch_on ;// Звук фонарика
sound_deactivate 						 = interface\inv_torch_off

night_vision_recharge_time               = 6 ;(c) a?aiy ca?yaee aeeaioeyoi?a
night_vision_recharge_time_min           = 2 ;(c) iei. a?aiy ca?yaee aeeaioeyoi?a, iinea eioi?iai ono-ai o?a ii?ao ?aaioaou
night_vision_discharge_time              = 20 ;(c) a?aiy ?ac?yaee (?aaiou) ono?ienoaa iinea iieiie ca?yaee
slot                                     = 9
default_to_ruck                          = false
sprint_allowed                           = true
control_inertion_factor                  = 1
disabled_maps                            = ai_test,ai_test2, andy_test_

battery_duration						 = 100000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities,hud_base
fire_point                               = 0.0, 0.0, 0.06
fire_bone                                = bip01_head
orientation                              = 0, 0, 0
position                                 = 0, 0, 0
visual                                   = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle                                = vodka_2
anim_show                                = vodka_1
anim_hide                                = vodka_4
anim_play                                = vodka_5
anim_prepare                             = vodka_5
anim_eat                                 = vodka_3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;; MINES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;Swartz - Added landmines below.

[wpn_mine]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\play"
cform                                    = skeleton
class                                    = II_ANTIR
visual                                   = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
inv_vol                                  = 1

inv_name                                 = st_wpn_mine_name
inv_name_short                           = st_wpn_mine_name
description                              = st_wpn_mine_descr

inv_weight                               = 0.751
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 3
cost                                     = 1750

attach_angle_offset                      = -1.5708,0.1919,3.1416 ;onoaiaaeeaaaons a ?aaeaiao Angle*PI/180
attach_position_offset                   = 0.075, 0.066, 0.023
attach_bone_name                         = bip01_l_hand
auto_attach                              = false

; eatable item
eat_health                               = 0
eat_satiety                              = 0
eat_power                                = 0
eat_radiation                            = 0
eat_alcohol                              = 0

wounds_heal_perc                         = 0

; For actor only!
[mine_actor]:explosive_barrel

GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "sm\scripts\mina_blow"
$prefetch                                = 16
class                                    = II_EXPLO
cform                                    = skeleton

script_binding                           = m_mines.add_actor_mine

visual                                   = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf

inv_name                                 =
inv_name_short                           =
inv_weight                               = 0.751

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 25
inv_grid_y                               = 2
;aauu iaaicii?ii iiaia?aou
can_take                                 = false

cost                                     = 2000
;-------------------------------------------------------------------------------
blast                                    = 3.18
blast_r                                  = 2.26
blast_impulse                            = 66
;delete
blast_impulse_factor                     = 0.85


frags                                    = 0
frags_r                                  = 0
frag_hit                                 = 0.04
frag_hit_impulse                         = 8

hit_type_blast                           = explosion
hit_type_frag                            = fire_wound

up_throw_factor                          = 0.3
;-------------------------------------------------------------------------------
wm_size                                  = 0.01

explode_particles                        = explosions\explosion_01

light_color                              = 1.9,1.4,0.5
light_range                              = 25.0
light_time                               = 0.85

;o?annu io ineieeia
fragment_speed                           = 170 ;nei?inou ineieeia (i/n)

explode_duration                         = 0 ;iiaie?eoaeuiinou ac?uaa (n)
time_to_explode                          = 0.f

;caoee
snd_explode                              = weapons\explosion_mine
immunities_sect                          = personnel_mine_immunities_sect
;wallmarks
wallmark_section                         = explosion_marks

;
;[mine_proximity]
;script_binding		= m_mines.add_neutral_mine

[mine_proximity]:explosive_barrel
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\proximity mine"
cform                                    = skeleton
class                                    = II_EXPLO
visual                                   = dynamics\weapons\wpn_mine\wpn_mine_2.ogf
script_binding                           = m_mines.add_neutral_mine

inv_name                                 =
inv_name_short                           =
inv_weight                               = 0.751

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 25
inv_grid_y                               = 2
;aauu iaaicii?ii iiaia?aou
can_take                                 = false

cost                                     = 1500
;-------------------------------------------------------------------------------
blast                                    = 3.18
blast_r                                  = 2.26
blast_impulse                            = 66
;delete
blast_impulse_factor                     = 0.85


frags                                    = 0
frags_r                                  = 0
frag_hit                                 = 0.04
frag_hit_impulse                         = 8

hit_type_blast                           = explosion
hit_type_frag                            = fire_wound

up_throw_factor                          = 0.3
;-------------------------------------------------------------------------------
wm_size                                  = 0.01

explode_particles                        = explosions\explosion_01

light_color                              = 1.9,1.4,0.5
light_range                              = 25.0
light_time                               = 0.85

;o?annu io ineieeia
fragment_speed                           = 170 ;nei?inou ineieeia (i/n)

explode_duration                         = 0 ;iiaie?eoaeuiinou ac?uaa (n)
time_to_explode                          = 0.f

;caoee
snd_explode                              = weapons\explosion_mine
immunities_sect                          = personnel_mine_immunities_sect
;wallmarks
wallmark_section                         = explosion_marks

[personnel_mine_immunities_sect]
;eiyooeoeaiou aey iiiaaaiee ?acee?iuie oeiaie oeoia
burn_immunity                            = 0.0
strike_immunity                          = 0
shock_immunity                           = 0
wound_immunity                           = 0.35
radiation_immunity                       = 0
telepatic_immunity                       = 0
chemical_burn_immunity                   = 0
explosion_immunity                       = 0.85
fire_wound_immunity                      = 0.95

; food item
animation_slot                           = 4
;hud item
hud                                      = wpn_vodka_hud

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[stick_bred]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\stick_bred"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = stick_bred.ogf
cost                                     = 0
inv_name                                 = "stick_bred"
inv_name_short                           = "stick_bred"
inv_weight                               = .5
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 11
inv_grid_y                               = 9
attach_angle_offset                      = 4.3,0.3,0
attach_position_offset                   = -0.2,-0.32,0.235
attach_bone_name                         = bip01_r_hand
auto_attach                              = false
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 0,0,0
can_trade                                = false

[stick_kolbasa]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\stick_kolbasa"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = stick_kolbasa.ogf
cost                                     = 0
inv_name                                 = "stick_kolbasa"
inv_name_short                           = "stick_kolbasa"
inv_weight                               = .5
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 16
inv_grid_y                               = 12
attach_angle_offset                      = 4.3,0.3,0
attach_position_offset                   = -0.2,-0.32,0.235
attach_bone_name                         = bip01_r_hand
auto_attach                              = false
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 0,0,0
can_trade                                = false

[stick_kolbasa_bred]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\stick_kolbasa_bred"
cform                                    = skeleton
class                                    = II_ATTCH
visual                                   = stick_kolbasa_bred.ogf
cost                                     = 0
inv_name                                 = "stick_kolbasa_bred"
inv_name_short                           = "stick_kolbasa_bred"
inv_weight                               = .5
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_grid_x                               = 11
inv_grid_y                               = 9
attach_angle_offset                      = 4.3,0.3,0
attach_position_offset                   = -0.2,-0.32,0.235
attach_bone_name                         = bip01_r_hand
auto_attach                              = false
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0
angle_offset                             = 0,0,0
can_trade                                = false

[csky_patch]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\monster_items\mutant_psevdodog_tail"
;$prefetch 				= 32
class                                    = II_ATTCH
cform                                    = skeleton
visual                                   = dynamics\tfw_badges\tfw_badge_csky.ogf
radius                                   = 1
inv_name                                 = csky_patch
inv_name_short                           = csky_patch
description                              = csky_patch_description
inv_weight                               = 0.01
can_trade                                = true
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 17
inv_grid_y                               = 3
cost                                     = 100
auto_attach                              = false

[freedom_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_freedom.ogf
inv_name                                 = freedom_patch
inv_name_short                           = freedom_patch
description                              = freedom_patch_description
inv_grid_x                               = 0
inv_grid_y                               = 4
cost                                     = 120

[stalker_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_defiance.ogf
inv_name                                 = stalker_patch
inv_name_short                           = stalker_patch
description                              = stalker_patch_description
inv_grid_x                               = 1
inv_grid_y                               = 5

[ecolog_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_ecolog.ogf
inv_name                                 = ecolog_patch
inv_name_short                           = ecolog_patch
description                              = ecolog_patch_description
inv_grid_x                               = 19
inv_grid_y                               = 3

[bandit_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_bandit.ogf
inv_name                                 = bandit_patch
inv_name_short                           = bandit_patch
description                              = bandit_patch_description
inv_grid_x                               = 16
inv_grid_y                               = 3

[duty_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_dolg.ogf
inv_name                                 = duty_patch
inv_name_short                           = duty_patch
description                              = duty_patch_description
inv_grid_x                               = 18
inv_grid_y                               = 3
cost                                     = 120

[monolith_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_monolith.ogf
inv_name                                 = monolith_patch
inv_name_short                           = monolith_patch
description                              = monolith_patch_description
inv_grid_x                               = 3
inv_grid_y                               = 4
cost                                     = 300

[army_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_military.ogf
inv_name                                 = army_patch
inv_name_short                           = army_patch
description                              = army_patch_description
inv_grid_x                               = 14
inv_grid_y                               = 3
cost                                     = 200

[merc_patch]:csky_patch
visual                                   = dynamics\tfw_badges\tfw_badge_merc.ogf
inv_name                                 = merc_patch
inv_name_short                           = merc_patch
description                              = merc_patch_description
inv_grid_x                               = 2
inv_grid_y                               = 4
cost                                     = 150

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;; NON-EATABLE MONSTER ITEMS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[mutant_part_general]:identity_immunities
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "devices\monster_items\mutant_part_general"
class                                    = II_ATTCH
cform                                    = skeleton
visual                                   = dynamics\equipments\item_psevdodog_tail.ogf
radius                                   = 1
inv_weight                               = 0.2
can_trade                                = true
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_name                                 = inv_name
inv_name_short                           = inv_name_short
cost                                     = 0

[mutant_part_krovosos_jaw]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_krovosos_jaw"
visual                                   = dynamics\equipments\item_krovosos_jaw.ogf
inv_weight                               = 0.324
inv_name                                 = mutant_krovosos_jaw
inv_name_short                           = mutant_krovosos_jaw
description                              = mutant_krovosos_jaw_description
inv_grid_x                               = 14
inv_grid_y                               = 4
cost                                     = 1500

[mutant_part_boar_leg]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_boar_leg"
visual                                   = dynamics\equipments\item_boar_leg.ogf
inv_weight                               = 0.468
inv_name                                 = mutant_boar_leg
inv_name_short                           = mutant_boar_leg
description                              = mutant_boar_leg_description
inv_grid_x                               = 4
inv_grid_y                               = 4
cost                                     = 250

[mutant_part_chimera_kogot]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_chimera_cogot"
visual                                   = dynamics\equipments\item_chimera_cogot.ogf
inv_weight                               = 0.244
inv_name                                 = mutant_chimera_cogot
inv_name_short                           = mutant_chimera_cogot
description                              = mutant_chimera_cogot_description
inv_grid_x                               = 8
inv_grid_y                               = 4
cost                                     = 1500

[mutant_part_chimera_claw]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_chimera_claw"
visual                                   = dynamics\equipments\item_chimera_cogot.ogf
inv_weight                               = 0.244
inv_name                                 = mutant_chimera_claw
inv_name_short                           = mutant_chimera_claw
description                              = mutant_chimera_claw_description
inv_grid_x                               = 7
inv_grid_y                               = 4
cost                                     = 3500

[mutant_part_dog_tail]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_dog_tail"
visual                                   = dynamics\equipments\item_dog_tail.ogf
inv_weight                               = 0.174
inv_name                                 = mutant_dog_tail
inv_name_short                           = mutant_dog_tail
description                              = mutant_dog_tail_description
inv_grid_x                               = 11
inv_grid_y                               = 4
cost                                     = 200

[mutant_part_flesh_eye]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_flesh_eye"
visual                                   = dynamics\equipments\item_flesh_eye.ogf
inv_weight                               = 0.046
inv_name                                 = mutant_flesh_eye
inv_name_short                           = mutant_flesh_eye
description                              = mutant_flesh_eye_description
inv_grid_x                               = 12
inv_grid_y                               = 4
cost                                     = 200

[mutant_part_psevdodog_tail]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_psevdodog_tail"
visual                                   = dynamics\equipments\item_psevdodog_tail.ogf
inv_weight                               = 0.213
inv_name                                 = mutant_psevdodog_tail
inv_name_short                           = mutant_psevdodog_tail
description                              = mutant_psevdodog_tail_description
inv_grid_x                               = 17
inv_grid_y                               = 4
cost                                     = 500

[mutant_part_snork_leg]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_snork_leg"
visual                                   = dynamics\equipments\item_snork_leg.ogf
inv_weight                               = 0.446
inv_name                                 = mutant_snork_leg
inv_name_short                           = mutant_snork_leg
description                              = mutant_snork_leg_description
inv_grid_x                               = 18
inv_grid_y                               = 4
cost                                     = 600

[mutant_part_snork_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_snork_hand"
visual                                   = dynamics\zpf\raw_snork.ogf
inv_weight                               = 0.136
inv_name                                 = mutant_snork_hand
inv_name_short                           = mutant_snork_hand
description                              = mutant_snork_hand_description
inv_grid_x                               = 0 ;17                
inv_grid_y                               = 5 ;28                
cost                                     = 500

[mutant_part_tushkano_head]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_tushkano_head"
visual                                   = dynamics\equipments\item_tushkano_head.ogf
inv_weight                               = 0.112
inv_name                                 = mutant_tushkano_head
inv_name_short                           = mutant_tushkano_head
description                              = mutant_tushkano_head_description
inv_grid_x                               = 19
inv_grid_y                               = 4
cost                                     = 200

[mutant_part_pseudogigant_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_pseudogigant_hand"
visual                                   = dynamics\equipments\psevdogigant_hand.ogf
inv_weight                               = 0.368
inv_name                                 = mutant_pseudogigant_hand
inv_name_short                           = mutant_pseudogigant_hand
description                              = mutant_pseudogigant_hand_description
inv_grid_x                               = 16
inv_grid_y                               = 4
cost                                     = 3550

[mutant_part_pseudogigant_eye]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_flesh_eye"
visual                                   = dynamics\equipments\item_flesh_eye.ogf
inv_weight                               = 0.068
inv_name                                 = mutant_pseudogigant_eye
inv_name_short                           = mutant_pseudogigant_eye
description                              = mutant_pseudogigant_eye_description
inv_grid_x                               = 15
inv_grid_y                               = 4
cost                                     = 4500

[mutant_part_controller_glass]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_controller_glas"
visual                                   = dynamics\equipments\poltergeist_glas.ogf
inv_weight                               = 0.095
inv_name                                 = mutant_controller_brain
inv_name_short                           = mutant_controller_brain
description                              = mutant_controller_brain_description
inv_grid_x                               = 9
inv_grid_y                               = 4
cost                                     = 3000

[mutant_part_controller_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_controller_glas"
visual                                   = dynamics\equipments\item_controller_hand.ogf
inv_weight                               = 0.212
inv_name                                 = mutant_controller_hand
inv_name_short                           = mutant_controller_hand
description                              = mutant_controller_hand_description
inv_grid_x                               = 10
inv_grid_y                               = 4
cost                                     = 3800

[mutant_part_burer_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_burer_hand"
visual                                   = dynamics\equipments\item_burer_hand.ogf
inv_weight                               = 0.234
inv_name                                 = mutant_burer_hand
inv_name_short                           = mutant_burer_hand
description                              = mutant_burer_hand_description
inv_grid_x                               = 5
inv_grid_y                               = 4
cost                                     = 2400

[mutant_part_cat_tail]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_psevdodog_tail"
visual                                   = dynamics\equipments\tail_cat.ogf
inv_name                                 = mutant_cat_tail
inv_name_short                           = mutant_cat_tail
description                              = mutant_cat_tail_description
inv_weight                               = 0.262
inv_grid_x                               = 6
inv_grid_y                               = 4
cost                                     = 200

[mutant_part_fracture_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_controller_hand"
visual                                   = dynamics\equipments\fracture_hand.ogf
inv_name                                 = mutant_fracture_hand
inv_name_short                           = mutant_fracture_hand
description                              = mutant_fracture_hand_description
inv_weight                               = 0.243
inv_grid_x                               = 13
inv_grid_y                               = 4
cost                                     = 400

[mutant_part_zombi_hand]:mutant_part_general
$spawn                                   = "devices\monster_items\mutant_burer_hand"
visual                                   = dynamics\equipments\item_zombie_hand.ogf
inv_name                                 = mutant_zombi_hand
inv_name_short                           = mutant_zombi_hand
description                              = mutant_zombi_hand_description
inv_weight                               = 0.184
inv_grid_x                               = 0
inv_grid_y                               = 5
cost                                     = 300

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;; EATABLE MONSTER ITEMS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[mutant_part_general_meat]:booster
$spawn                                   = "devices\monster_items\mutant_part_general"
visual                                   = dynamics\zpf\raw_flesh.ogf

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_weight                               = 0.2

attach_angle_offset                      = 0.440521, 1.378287, -0.644026
attach_position_offset                   = 0.104196, -0.010821, 0.076969
attach_bone_name                         = bip01_r_hand
auto_attach                              = false

// should be deleted after update        =
bone_name                                = bip01_r_hand
position_offset                          = 0.0,0.0,0.0 0.117
angle_offset                             = 1.570790,1.570790,3.92699

eat_satiety                              = 0.114
eat_radiation                            = 0.232
eat_sleep                           = 0.026
eat_health                               = -0.07
eat_alcohol                              = -0.01
eat_thirst                               = -0.15

use_sound                                = interface\inv_food

animator_sect 							 = meat_use

[mutant_part_flesh_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_flesh_meat"
visual                                   = dynamics\zpf\raw_flesh.ogf
inv_weight                               = 0.336
inv_name                                 = mutant_flesh_meat
inv_name_short                           = mutant_flesh_meat
description                              = mutant_flesh_meat_description
inv_grid_x                               = 14 ;16                
inv_grid_y                               = 2 ;25                
cost                                     = 50

eat_satiety                              = 0.429
eat_radiation                            = 0.349
eat_sleep                           = 0.0209
eat_health                               = -0.082
eat_alcohol                              = -0.02

[mutant_part_boar_chop]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_boar_chop"
visual                                   = dynamics\zpf\raw_boar.ogf
inv_weight                               = 0.389
inv_name                                 = mutant_boar_chop
inv_name_short                           = mutant_boar_chop
description                              = mutant_boar_chop_description
inv_grid_x                               = 11 ;17                
inv_grid_y                               = 2 ;26                
cost                                     = 100

eat_satiety                              = 0.497
eat_radiation                            = 0.367
eat_sleep                           = 0.0218
eat_health                               = -0.092
eat_alcohol                              = -0.02

[mutant_part_dog_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_dog_meat"
visual                                   = dynamics\zpf\raw_dog.ogf
inv_weight                               = 0.146
inv_name                                 = mutant_dog_meat
inv_name_short                           = mutant_dog_meat
description                              = mutant_dog_meat_description
inv_grid_x                               = 13 ;16                
inv_grid_y                               = 2 ;26                
cost                                     = 60

eat_satiety                              = 0.146
eat_radiation                            = 0.121
eat_sleep                           = 0.0199
eat_health                               = -0.034

[mutant_part_psevdodog_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_psevdodog_meat"
visual                                   = dynamics\zpf\raw_dog.ogf
inv_weight                               = 0.321
inv_name                                 = mutant_psevdodog_meat
inv_name_short                           = mutant_psevdodog_meat
description                              = mutant_psevdodog_meat_description
inv_grid_x                               = 16 ;19                
inv_grid_y                               = 2 ;25                
cost                                     = 100

eat_satiety                              = 0.197
eat_radiation                            = 0.159
eat_sleep                           = 0.0132
eat_health                               = -0.046

[mutant_part_krovosos_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_krovosos_meat"
visual                                   = dynamics\zpf\raw_tushkano.ogf
inv_weight                               = 0.351
inv_name                                 = mutant_krovosos_meat
inv_name_short                           = mutant_krovosos_meat
description                              = mutant_krovosos_meat_description
inv_grid_x                               = 15 ;16                
inv_grid_y                               = 2 ;28                
cost                                     = 150

eat_satiety                              = 0.638
eat_radiation                            = 0.323
eat_sleep                           = 0.0195
eat_health                               = -0.063
eat_alcohol                              = -0.03

[mutant_part_chimera_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_chimera_meat"
visual                                   = dynamics\zpf\meat_chimera.ogf
inv_weight                               = 0.519
inv_name                                 = mutant_chimera_meat
inv_name_short                           = mutant_chimera_meat
description                              = mutant_chimera_meat_description
inv_grid_x                               = 12 ;19                
inv_grid_y                               = 2 ;28                
cost                                     = 500

eat_satiety                              = 0.714
eat_radiation                            = 0.398
eat_sleep                           = 0.024
eat_health                               = -0.095
eat_alcohol                              = -0.03

[mutant_part_tushkano_meat]:mutant_part_general_meat
$spawn                                   = "devices\monster_items\mutant_tushkano_meat"
visual                                   = dynamics\zpf\raw_tushkano.ogf
inv_weight                               = 0.086
inv_name                                 = mutant_tushkano_meat
inv_name_short                           = mutant_tushkano_meat
description                              = mutant_tushkano_meat_description
inv_grid_x                               = 17 ;17                
inv_grid_y                               = 2 ;27                
cost                                     = 60

eat_satiety                              = 0.094
eat_radiation                            = 0.073
eat_sleep                           = 0.014
eat_health                               = -0.018

[itm_gunsmith_toolkit]:booster_script
$spawn                                   = "devices\repair_kit_10"
description                              = st_itm_gunsmith_toolkit_descr
inv_name                                 = st_itm_gunsmith_toolkit
inv_name_short                           = st_itm_gunsmith_toolkit
can_trade                                = true
quest_item                               = false
cost                                     = 9500
inv_weight                               = 3.65
visual                                   = dynamics\devices\dev_instrument_1\dev_instrument_1.ogf
inv_grid_width                           = 2
inv_grid_height                          = 2
inv_grid_x                               = 14
inv_grid_y                               = 10

repair_min_condition                     = 0.00 ;Min required condition to use
repair_max_condition                     = 0.75 ;Max required condition to use
repair_add_condition                     = 0.25 ;Amount of condition added to repaired item
repair_part_bonus                        = 0.10 ;Amount bonus to add_condition if parts are used
repair_use_parts                         = true ;Allows the use of lesser conditioned weapons to be used for parts to add overall bonus to repair
repair_type                              = weapon ;weapon or outfit  
repair_refuse                            = ;Add sections separated by commas that cannot be repaired by this item
repair_only                              = ;Add sections separated by commas that exclude all sections but these
repair_parts_include                     = ;Add sections of items to include to be considered repair parts
repair_parts_exclude                     = ;Add sections of items to exclude from being considered repair parts

use_condition                            = true
max_uses                                 = 3
remove_after_use                         = false
empty_weight                             = 2.65

[itm_outfit_toolkit]:itm_gunsmith_toolkit
description                              = st_itm_outfit_toolkit_descr
inv_name                                 = st_itm_outfit_toolkit
inv_name_short                           = st_itm_outfit_toolkit
inv_weight                               = 2.65
visual                                   = dynamics\equipments\item_sewingkit.ogf
cost                                     = 12500

inv_grid_height                          = 1
inv_grid_x                               = 18
inv_grid_y                               = 23

repair_type                              = outfit ;weapon or outfit  

max_uses                                 = 3
empty_weight                             = 1.8

[itm_repairkit_tier_1]:itm_gunsmith_toolkit
inv_grid_x                               = 6
inv_grid_y                               = 7
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_weight                               = 3.5

cost                                     = 9000
visual                                   = dynamics\equipments\quest\box_toolkit_1.ogf

description                              = st_itm_repairkit_tier_1_descr
inv_name                                 = st_itm_repairkit_tier_1_name
inv_name_short                           = st_itm_repairkit_tier_1_name

use_condition                            = false

[itm_repairkit_tier_2]:itm_repairkit_tier_1
inv_grid_x                               = 8
inv_grid_y                               = 7
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_weight                               = 3

cost                                     = 15000
visual                                   = dynamics\equipments\quest\box_toolkit_2.ogf

description                              = st_itm_repairkit_tier_2_descr
inv_name                                 = st_itm_repairkit_tier_2_name
inv_name_short                           = st_itm_repairkit_tier_2_name

[itm_repairkit_tier_3]:itm_repairkit_tier_2
inv_grid_x                               = 10
inv_grid_y                               = 7
inv_grid_width                           = 2
inv_grid_height                          = 1
inv_weight                               = 2.5

cost                                     = 25000
visual                                   = dynamics\equipments\quest\box_toolkit_3.ogf

description                              = st_itm_repairkit_tier_3_descr
inv_name                                 = st_itm_repairkit_tier_3_name
inv_name_short                           = st_itm_repairkit_tier_3_name

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; For Information broker
[itm_pda_common]:device_pda
can_take = true 
can_trade = false
[itm_pda_uncommon]:device_pda
can_take = true 
can_trade = false
[itm_pda_rare]:device_pda
can_take = true 
can_trade = false

; For Encyclopedia.
[itm_guide_usb_1]:booster
can_trade                                = false
description                              = st_pda_descr
inv_grid_x                               = 8
inv_grid_y                               = 3
inv_name                                 = st_memory_stick_name
inv_name_short                           = st_memory_stick_name
class                                    = II_FOOD

[itm_guide_usb_2]:booster
can_trade                                = false
description                              = st_pda_descr
inv_grid_x                               = 9
inv_grid_y                               = 3
inv_name                                 = st_memory_stick_name
inv_name_short                           = st_memory_stick_name
class                                    = II_FOOD

[itm_backpack]:booster
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\antirad"
$prefetch                                = 32
class                                    = II_ANTIR
cform                                    = skeleton
visual                                   = dynamics\devices\dev_rukzak\dev_rukzak.ogf
description                              = st_itm_backpack_desc
inv_weight                               = 1
inv_name                                 = st_itm_backpack_name
inv_name_short                           = st_itm_backpack_name
inv_grid_width                           = 2
inv_grid_height                          = 2
inv_grid_x                               = 16
inv_grid_y                               = 10
cost                                     = 750
eat_health                               = 0
eat_satiety                              = 0
eat_power                                = 0
eat_radiation                            = 0
eat_alcohol                              = 0
wounds_heal_perc                         = 0
animation_slot                           = 4
hud                                      = wpn_vodka_hud
slot                                     = -1
use_sound								 = interface\inv_backpack
;animator_sect 							 = backpack_use

[test_container]:itm_backpack
use1_functor                             = bind_container.access_inventory
use1_text                                = st_open
script_binding                           = bind_container.bind
remove_after_use                         = false
dont_stack                               = true

[artefact_container]:test_container
visual                                   = dynamics\box\konteyner_03b.ogf
empty_weight                             = 5.0
inv_weight                               = 5.0
inv_name                                 = st_itm_artefact_container_name
inv_name_short                           = st_itm_artefact_container_name
inv_grid_width                           = 2
inv_grid_height                          = 2
inv_grid_x                               = 4
inv_grid_y                               = 39
cost                                     = 5000

[itm_sleepbag]:booster
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\antirad"
$prefetch                                = 32
class                                    = II_ANTIR
cform                                    = skeleton
visual                                   = dynamics\equipments\item_sleepbag.ogf
inv_weight                               = 1
description                              = st_itm_sleepbag_desc
inv_name                                 = st_itm_sleepbag_name
inv_name_short                           = st_itm_sleepbag_name
inv_grid_width                           = 2
inv_grid_height                          = 2
inv_grid_x                               = 18
inv_grid_y                               = 10
cost                                     = 950
eat_health                               = 0
eat_satiety                              = 0
eat_power                                = 0
eat_radiation                            = 0
eat_alcohol                              = 0
wounds_heal_perc                         = 0
animation_slot                           = 4
hud                                      = wpn_vodka_hud
placeable_section                        = ph_sleepbag ;Section of placeable physics object
use_sound                                = interface\inv_sleepbag
;animator_sect 							 = sleepbag_use

[itm_actor_backpack]:itm_backpack
inv_name                                 = st_itm_actor_backpack_name
inv_name_short                           = st_itm_actor_backpack_name
cost                                     = 850
description                              = st_itm_actor_backpack_desc
inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 19
inv_grid_y                               = 2
animator_sect 							 = backpack_use

[itm_deployable_mgun]:booster
GroupControlSection                      = spawn_group
discovery_dependency                     =
$spawn                                   = "food and drugs\antirad"
$prefetch                                = 32
class                                    = II_ANTIR
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf
description                              = st_itm_deployable_mgun_desc
inv_weight                               = 11.5
inv_name                                 = st_itm_deployable_mgun_name
inv_name_short                           = st_itm_deployable_mgun_name
inv_grid_height                          = 2
inv_grid_width                           = 6
inv_grid_x                               = 6
inv_grid_y                               = 31
cost                                     = 23700
eat_health                               = 0
eat_satiety                              = 0
eat_power                                = 0
eat_radiation                            = 0
eat_alcohol                              = 0
wounds_heal_perc                         = 0
animation_slot                           = 4
hud                                      = wpn_vodka_hud
slot                                     = -1

#include "items\items_mutant.ltx"