;==============================================================
;
; Dynamic Faction Relations Settings (drx_dfr_config.ltx)
;	CoC 1.5b r4 - DoctorX Dynamic Faction Relations 2.0
;
;	Created by: DoctorX
;	Last revised: July 27, 2018
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Changeable Factions List
;
;	Created by DoctorX
;	for DoctorX Dynamic Faction Relations 2.0
;	May 14, 2018
;
;--------------------------------------------------------------------------------------------------

; List of factions that can change relations (string, faction names):
[changeable_factions]
stalker
dolg
freedom
csky
ecolog
killer
army
bandit
; monolith
; zombied

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;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Relation Change Values
;
;	Created by DoctorX
;	for DoctorX Dynamic Faction Relations 2.0
;	July 10, 2018
;
;--------------------------------------------------------------------------------------------------

; Faction relation change values:
[relation_change_values]

; Maximum magnitude of relation change (float):
max_value = 100

; Maximum magnitude value multiplier if killer was not actor (float, decimal percent):
npc_modifier = 1.00  ; 100%

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;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Offline Battle Simulator Settings
;
;	Created by DoctorX
;	for DoctorX Dynamic Faction Relations 2.0
;	July 27, 2018
;
;--------------------------------------------------------------------------------------------------

; Faction relation change values:
[battle_sim]

; Whether or not to simulate offline battles (bool):
enable_offline_battles = true

; Whether or not to show news updates about offline battles (bool):
show_news = false

; Relation change value multiplier for offline kills (float, decimal percent):
offline_modifier = 1.00  ; 100%

; Length of time between updates for potential offline battles (int, seconds):
update_time = 7200  ; 2 hours

; Max allowable deviation from update time (float, decimal percent):
deviation = 0.5  ; +-50%

; Percent chance an offline battle will occur at update (float, decimal percent):
battle_chance = 0.3  ; 30%

; Maximum number of troops on each side per battle (int):
max_troops = 5

; Percent chance per round a battle will end in a draw or surrender (float, decimal percent):
stalemate_chance = 0.1  ; 10%

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