;==============================================================
;
; Dynamic Anomaly Generator Settings (drx_da_config.ltx)
;	DoctorX Call of The Zone 1.2
;
;	- Note: Any changes made here will require a new game to take effect
;
;	Created by: DoctorX
;	Last revised: June 17, 2020
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Anomaly Field Properties
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	January 31, 2018
;
;--------------------------------------------------------------------------------------------------

; Anomaly field properties:
[field_properties]

; Percent chance an anomaly field will be spawned at a specific smart (float, decimal percent):
spawn_percent = 0.3  ; 30%

; Maximum number of active anomalies in each anomaly field (int):
anomaly_max_active = 16

; Maximum number of spawned anomalies in each anomaly field (int):
anomaly_max_number = 32

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Location Offset Limits
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 2.0
;	January 31, 2018
;
;--------------------------------------------------------------------------------------------------

; Random position offset settings:
[location_offset]

; Magnitude for anomaly offset from smart terrain center (float, meters) (x=east, y=up, z=north):
max_offset_x = 50
max_offset_y = 0
max_offset_z = 50

; Maximum number of iterations to try generating a spawn position before aborting (int):
max_tries = 100

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Anomaly Types
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 12, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable types of anomalies to spawn (string, anomaly names) (from configs\zones\{zone name}.ltx [{section}]):
[anomaly_types]
zone_mine_gravitational_weak
zone_mine_gravitational_average
zone_mine_gravitational_strong

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Anomaly Levels
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 2.0
;	August 09, 2017
;
;--------------------------------------------------------------------------------------------------

; Levels dynamic anomalies can spawn on (allowable smart terrains for each level must be declared below):
[anomaly_levels]
k00_marsh
k01_darkscape
l01_escape
l02_garbage
l03_agroprom
l04_darkvalley
l05_bar
l06_rostok
l07_military
l08_yantar
l09_deadcity
l10_limansk
l10_radar
l10_red_forest
l11_pripyat
l12_stancia
l12_stancia_2
zaton
jupiter
pripyat
k02_trucks_cemetery

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Great Swamp (k00_marsh) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.3
;	April 16, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Great Swamp (string, smart terrain names):
[k00_marsh]
; mar_smart_terrain_3_3
mar_smart_terrain_3_7
mar_smart_terrain_3_10
; mar_smart_terrain_4_5
mar_smart_terrain_4_7
; mar_smart_terrain_5_8
; mar_smart_terrain_5_12
mar_smart_terrain_6_4
mar_smart_terrain_6_7
mar_smart_terrain_6_8
mar_smart_terrain_6_10
mar_smart_terrain_6_11
; mar_smart_terrain_7_3
mar_smart_terrain_7_7
mar_smart_terrain_8_4
mar_smart_terrain_8_8
; mar_smart_terrain_8_9
; mar_smart_terrain_8_11
; mar_smart_terrain_10_5
mar_smart_terrain_10_7
mar_smart_terrain_10_10
mar_smart_terrain_11_3
; mar_smart_terrain_11_11
; mar_smart_terrain_12_2
; mar_smart_terrain_base
; mar_smart_terrain_doc
; mar_smart_terrain_doc_2

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Darkscape (k01_darkscape) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Darkscape (string, smart terrain names):
[k01_darkscape]
ds_boars_nest
; ds_deb1
ds_grverfer2
ds_kem1
; ds_kem2
ds_kem3
ds_ptr
ds_ptr2
ds_ptr3
ds_ptr4
; ds2_domik_st
; ds2_lager_st
ds2_st_dogs
ds2_st_hoofs

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Cordon (l01_escape) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Call of The Zone 1.2
;	June 17, 2020
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Cordon (string, smart terrain names):
[l01_escape]
esc_smart_terrain_1_11
; esc_smart_terrain_2_12
esc_smart_terrain_2_14
esc_smart_terrain_3_7
; esc_smart_terrain_3_16
esc_smart_terrain_4_9
esc_smart_terrain_4_11
; esc_smart_terrain_4_13
; esc_smart_terrain_5_2
esc_smart_terrain_5_4
esc_smart_terrain_5_6
; esc_smart_terrain_5_7
; esc_smart_terrain_5_9
esc_smart_terrain_5_12
esc_smart_terrain_6_6
; esc_smart_terrain_6_8
; esc_smart_terrain_7_11
esc_smart_terrain_8_9
esc_smart_terrain_8_10
esc_smart_terrain_9_7

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Garbage (l02_garbage) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Garbage (string, smart terrain names):
[l02_garbage]
; gar_smart_terrain_1_5
; gar_smart_terrain_1_7
gar_smart_terrain_2_4
; gar_smart_terrain_3_5
; gar_smart_terrain_3_7
gar_smart_terrain_4_2
gar_smart_terrain_4_5
; gar_smart_terrain_5_2
gar_smart_terrain_5_4
gar_smart_terrain_5_5
gar_smart_terrain_5_6
gar_smart_terrain_6_1
gar_smart_terrain_6_3
gar_smart_terrain_6_6
gar_smart_terrain_6_7
gar_smart_terrain_7_4
gar_smart_terrain_8_5

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Agroprom (l03_agroprom) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Agroprom (string, smart terrain names):
[l03_agroprom]
agr_smart_terrain_1_2
agr_smart_terrain_1_3
; agr_smart_terrain_1_6
; agr_smart_terrain_1_6_near_1
; agr_smart_terrain_1_6_near_2
agr_smart_terrain_2_2
; agr_smart_terrain_4_4
agr_smart_terrain_4_4_near_1
agr_smart_terrain_4_4_near_2
agr_smart_terrain_4_4_near_3
agr_smart_terrain_4_6
agr_smart_terrain_5_2
agr_smart_terrain_5_3
agr_smart_terrain_5_7
agr_smart_terrain_6_4
agr_smart_terrain_7_5

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dark Valley (l04_darkvalley) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Dark Valley (string, smart terrain names):
[l04_darkvalley]
; val_smart_terrain_1_2
val_smart_terrain_3_0
; val_smart_terrain_4_0
val_smart_terrain_5_10
val_smart_terrain_6_4
val_smart_terrain_6_5
; val_smart_terrain_7_3
; val_smart_terrain_7_4
; val_smart_terrain_7_5
val_smart_terrain_7_8
; val_smart_terrain_8_6
val_smart_terrain_8_7
val_smart_terrain_8_9
val_smart_terrain_9_2
; val_smart_terrain_9_4
val_smart_terrain_9_6
val_smart_terrain_9_10

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Rostok (l05_bar) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 13, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Rostok (string, smart terrain names):
[l05_bar]
; bar_dolg_bunker
; bar_dolg_general
; bar_visitors
; bar_zastava
; bar_zastava_2
bar_zastava_dogs_lair
bar_zastava_dogs_lair_2

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Wild Territory (l06_rostok) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.3
;	April 16, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Wild Territory (string, smart terrain names):
[l06_rostok]
; ros_smart_killers1
ros_smart_monster4
ros_smart_monster5
ros_smart_monster7
ros_smart_poltergeist2
ros_smart_snork1
; ros_smart_stalker_killers1
; ros_smart_stalker1

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Military Warehouses (l07_military) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 13, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Military Warehouses (string, smart terrain names):
[l07_military]
mil_smart_terrain_2_1
; mil_smart_terrain_2_2
; mil_smart_terrain_2_4
; mil_smart_terrain_2_6
; mil_smart_terrain_2_10
; mil_smart_terrain_3_8
mil_smart_terrain_4_2
mil_smart_terrain_4_3
; mil_smart_terrain_4_5
mil_smart_terrain_4_7
; mil_smart_terrain_4_8
; mil_smart_terrain_7_4
; mil_smart_terrain_7_7
; mil_smart_terrain_7_8
; mil_smart_terrain_7_10
; mil_smart_terrain_7_12
mil_smart_terrain_8_3

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Yantar (l08_yantar) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.3
;	January 29, 2018
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Yantar (string, smart terrain names):
[l08_yantar]
yan_smart_terrain_1_6
; yan_smart_terrain_2_4
yan_smart_terrain_2_5
; yan_smart_terrain_3_4
; yan_smart_terrain_3_6
yan_smart_terrain_4_2
yan_smart_terrain_4_4
yan_smart_terrain_4_5
yan_smart_terrain_5_3
yan_smart_terrain_5_5
yan_smart_terrain_6_2
; yan_smart_terrain_6_4
; yan_smart_terrain_snork_u
; yan_smart_terrain_zombi_spawn

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Dead City (l09_deadcity) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Dead City (string, smart terrain names):
[l09_deadcity]
; cit_bandits
; cit_bandits_2
; cit_kanaliz1
cit_kanaliz2
; cit_killers
; cit_killers_2
; cit_killers_vs_bandits

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Limansk (l10_limansk) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Limansk (string, smart terrain names):
[l10_limansk]
; lim_smart_terrain_1
; lim_smart_terrain_3
; lim_smart_terrain_4
; lim_smart_terrain_5
; lim_smart_terrain_6
; lim_smart_terrain_7
lim_smart_terrain_8
; lim_smart_terrain_9
; lim_smart_terrain_10

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Radar (l10_radar) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Radar (string, smart terrain names):
[l10_radar]
rad_after_valley
; rad_antenna_camper
; rad_antenna_monolith
; rad_antenna_patrol
rad_bloodsucker
; rad_entrance
rad_pseudodogs
rad_snork1
rad_snork2
rad_valley
rad_valley_dogs
; rad_zombied1
; rad_zombied2
rad2_loner_0000
; rad2_loner_0001
rad2_loner_0002
; rad2_prip_teleport

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Red Forest (l10_red_forest) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Red Forest (string, smart terrain names):
[l10_red_forest]
red_smart_terrain_3_1
red_smart_terrain_3_2
red_smart_terrain_3_3
; red_smart_terrain_4_2
red_smart_terrain_4_3
red_smart_terrain_4_5
red_smart_terrain_5_5
red_smart_terrain_5_6
red_smart_terrain_6_3
red_smart_terrain_6_6
; red_smart_terrain_bridge
; red_smart_terrain_monsters
red_smart_terrain_monsters_2
red_smart_terrain_monsters_3

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Pripyat (l11_pripyat) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Pripyat (string, smart terrain names):
[l11_pripyat]
; pri_depot
; pri_monolith
pri_smart_bloodsucker_lair1
pri_smart_controler_lair1
pri_smart_controler_lair2
pri_smart_giant_lair1
; pri_smart_monolith_stalker2
; pri_smart_monolith_stalker3
; pri_smart_monolith_stalker4
; pri_smart_monolith_stalker6
pri_smart_monster_lair1
; pri_smart_neutral_stalker1
pri_smart_pseudodog_lair1
pri_smart_snork_lair1
pri_smart_snork_lair2
pri_smart_tushkano_lair1

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Chernobyl NPP South (l12_stancia) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Chernobyl NPP South (string, smart terrain names):
[l12_stancia]
; aes_smart_terrain_monolit_blockpost
; aes_smart_terrain_monolit_blockpost2
; aes_smart_terrain_monolit_blockpost4
aes_smart_terrain_monsters1
aes_smart_terrain_monsters2
aes_smart_terrain_monsters3
aes_smart_terrain_monsters4
; aes_smart_terran_soldier
; aes_smart_terran_soldier2

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Chernobyl NPP North (l12_stancia_2) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Chernobyl NPP North (string, smart terrain names):
[l12_stancia_2]
; aes2_monolith_camp1
; aes2_monolith_camp2
; aes2_monolith_camp3
; aes2_monolith_camp4
; aes2_monolith_snipers_1
; aes2_monolith_snipers_2
; aes2_monolith_snipers_3
aes2_monsters1
aes2_monsters2

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Zaton (zaton) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Zaton (string, smart terrain names):
[zaton]
; zat_a1
zat_a23_smart_terrain
; zat_b5_smart_terrain
; zat_b7
; zat_b7_stalker_raider
; zat_b12
; zat_b14_smart_terrain
; zat_b18
; zat_b20_smart_terrain
zat_b28
zat_b33
zat_b38
; zat_b38u
; zat_b39
; zat_b40_smart_terrain
zat_b42_smart_terrain
; zat_b52
; zat_b53
; zat_b54
; zat_b55
; zat_b56
zat_b100
; zat_b101
; zat_b103_merc_smart
; zat_b104_zombied
zat_b106_smart_terrain
; zat_medic_home_smart
zat_sim_1
zat_sim_2
zat_sim_3
zat_sim_4
zat_sim_5
zat_sim_6
zat_sim_7
zat_sim_8
zat_sim_9
; zat_sim_10
zat_sim_11
zat_sim_12
; zat_sim_13
zat_sim_14
zat_sim_15
zat_sim_16
zat_sim_17
zat_sim_18
; zat_sim_19
; zat_sim_20
zat_sim_21
zat_sim_22
zat_sim_23
zat_sim_24
zat_sim_25
zat_sim_26
zat_sim_27
; zat_sim_28
; zat_sim_29
zat_sim_30
; zat_stalker_base_smart

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Jupiter (jupiter) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Jupiter (string, smart terrain names):
[jupiter]
; jup_a6
jup_a9
; jup_a10_smart_terrain
; jup_a12
; jup_a12_merc
; jup_b1
; jup_b4
; jup_b6_anom_2
jup_b8_smart_terrain
; jup_b19
; jup_b25
; jup_b32
; jup_b41
; jup_b46
jup_b47
; jup_b200
; jup_b200_tushkan_smart_terrain
; jup_b202
; jup_b203
; jup_b204
; jup_b206
; jup_b207
; jup_b207_depot_attack
jup_b208
jup_b209
; jup_b211
jup_b212
; jup_b219
jup_sim_1
jup_sim_2
jup_sim_3
jup_sim_4
; jup_sim_5
jup_sim_6
jup_sim_7
jup_sim_8
; jup_sim_9
jup_sim_10
jup_sim_11
; jup_sim_12
jup_sim_13
jup_sim_14
jup_sim_15
jup_sim_16
jup_sim_17
jup_sim_18
jup_sim_19
; jup_sim_20
; jup_sim_21

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Pripyat Outskirts (pripyat) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	January 30, 2018
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Pripyat Outskirts (string, smart terrain names):
[pripyat]
; pri_a15
; pri_a16
; pri_a17
; pri_a18_smart_terrain
pri_a21_smart_terrain
pri_a22_smart_terrain
pri_a25_smart_terrain
; pri_b35_mercs
; pri_b35_military
; pri_b36_smart_terrain
pri_b301
; pri_b302
pri_b303
; pri_b304
; pri_b306
; pri_b307
; pri_sim_1
; pri_sim_2
pri_sim_3
; pri_sim_4
pri_sim_5
; pri_sim_6
; pri_sim_7
pri_sim_8
pri_sim_9
pri_sim_10
pri_sim_11
pri_sim_12

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Truck Cemetery (k02_trucks_cemetery) Dynamic Anomaly Locations
;
;	Created by DoctorX
;	for DoctorX Dynamic Anomalies 1.0
;	March 14, 2017
;
;--------------------------------------------------------------------------------------------------

; Allowable smart terrains for dynamic anomalies to spawn in Truck Cemetery (string, smart terrain names):
[k02_trucks_cemetery]
; trc_sim_1
; trc_sim_2
; trc_sim_3
; trc_sim_4
trc_sim_5
; trc_sim_6
; trc_sim_7
trc_sim_8
trc_sim_9
; trc_sim_10
trc_sim_11
; trc_sim_12
trc_sim_13
trc_sim_14
trc_sim_15
trc_sim_16
; trc_sim_17
; trc_sim_18
trc_sim_19
; trc_sim_20
trc_sim_21

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
