;==============================================================
;
; Call of The Zone Settings (drx_cotz_config.ltx)
;	CoC 1.5b r4 - DoctorX Call of The Zone 1.0
;
;	Created by: DoctorX
;	Last revised: October 07, 2019
;
;==============================================================


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Location Settings
;
;	Created by DoctorX
;	for DoctorX Call of The Zone 1.0
;	October 07, 2019
;
;--------------------------------------------------------------------------------------------------

; Location settings:
[location_settings]

; Whether or not to show location icons for the current level on the PDA map (bool):
show_local_icons = false

; Whether or not to show all location icons on the PDA map (bool):
show_all_icons = false



; --- CoTZ for IWP ---
; Module settings:
[module_settings]

; Toggle Dynamic Anomalies (bool) [CHANGES EFFECTIVE ONLY ON NEW GAME]:
; Dynamic Anomalies randomly adds anomalies to some areas.
; Emissions re-randomizes these anomaly spawns.
enable_da = true

; Toggle Dynamic Faction Relations (bool):
; Dynamic Faction Relations allows faction relations to change over time or through player action.
; Disabling DFR resets faction relations to default values, as configured in game_relations.ltx.
; Enabling DFR reinstates faction relations from before it was disabled, changes and all.
enable_dfr = true

; Toggle mugging mechanic (bool):
; The player can blackout during a fight and get mugged.
enable_blackout = false

; Toggle crate builder (bool):
; Press a keybind to spawn a crate. Crates require wood, acquired from breaking crates.
enable_crate_builder = false



; --- CoTZ for IWP ---
; Misc settings:
[misc_settings]

; Toggle distance-to-center-based NPC loadouts and ranks (bool):
; The closer to the center of the Zone, the higher the ranks and better the equipment.
; Disabling this will allow any kind of squad to spawn anywhere, regardless of distance to center.
enable_dist_based_spawns = true


; Toggle transition time when changing levels (bool):
; An amount of time will pass when changing levels, simulating the actual travel inbetween.
enable_transition_time = false


; Toggle nocturnal mutants (bool):
; When enabled, mutants will only come online during certain hours of the day.
; Nocturnal mutants like bloodsuckers and snorks come online only at night; mutants like fleshes and dogs come online during the day.
enable_nocturnal_mutants = false


; Toggle health regen when near campfires (bool):
; Stand near a lit campfire and the player will slowly heal.
enable_campfire_regen = true

; Campfire regen rate (float):
campfire_regen_rate = 0.000085	; Roughly 3 mins. for 1 -> 100


; Toggle regenerating health for companions (bool):
; When not wounded, companions will regenerate health over an interval.
; Note that health regen happens on a 10 second global timer, which starts on game load. In other words, every 10 seconds since
; loading a save, all companions are healed a specified amount.
enable_companion_health_regen = true

; Companion health regen rate (float):
; Set how much health is healed per interval.
; Minimum value is 0, maximum value is 1.
; A value of 1 essentially means 100%. If you want 5%, do 0.05. If you want 35%, do 0.35. You get the idea.
companion_healing_rate = 0.1

; Toggle invulnerable companions (bool):
enable_invuln_companions = false


; Toggle dropping active item/weapon when punched by an enemy (bool):
; Only applies to some high-ranked NPCs; low-rank ones aren't strong enough to knock your weapon away.
enable_punch_drops_active_item = false


; Curse the Zone with the presence of "bread" (bool) [CHANGES EFFECTIVE ONLY ON NEW GAME]:
enable_sus_bread = true

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