;============================================================== ; ; Call of The Zone Settings (drx_cotz_config.ltx) ; CoC 1.5b r4 - DoctorX Call of The Zone 1.0 ; ; Created by: DoctorX ; Last revised: October 07, 2019 ; ;============================================================== ;////////////////////////////////////////////////////////////////////////////////////////////////// ; ; Location Settings ; ; Created by DoctorX ; for DoctorX Call of The Zone 1.0 ; October 07, 2019 ; ;-------------------------------------------------------------------------------------------------- ; Location settings: [location_settings] ; Whether or not to show location icons for the current level on the PDA map (bool): show_local_icons = false ; Whether or not to show all location icons on the PDA map (bool): show_all_icons = false ; --- CoTZ for IWP --- ; Module settings: [module_settings] ; Toggle Dynamic Anomalies (bool) [CHANGES EFFECTIVE ONLY ON NEW GAME]: ; Dynamic Anomalies randomly adds anomalies to some areas. ; Emissions re-randomizes these anomaly spawns. enable_da = true ; Toggle Dynamic Faction Relations (bool): ; Dynamic Faction Relations allows faction relations to change over time or through player action. ; Disabling DFR resets faction relations to default values, as configured in game_relations.ltx. ; Enabling DFR reinstates faction relations from before it was disabled, changes and all. enable_dfr = true ; Toggle mugging mechanic (bool): ; The player can blackout during a fight and get mugged. enable_blackout = false ; Toggle crate builder (bool): ; Press a keybind to spawn a crate. Crates require wood, acquired from breaking crates. enable_crate_builder = false ; --- CoTZ for IWP --- ; Misc settings: [misc_settings] ; Toggle distance-to-center-based NPC loadouts and ranks (bool): ; The closer to the center of the Zone, the higher the ranks and better the equipment. ; Disabling this will allow any kind of squad to spawn anywhere, regardless of distance to center. enable_dist_based_spawns = true ; Toggle transition time when changing levels (bool): ; An amount of time will pass when changing levels, simulating the actual travel inbetween. enable_transition_time = false ; Toggle nocturnal mutants (bool): ; When enabled, mutants will only come online during certain hours of the day. ; Nocturnal mutants like bloodsuckers and snorks come online only at night; mutants like fleshes and dogs come online during the day. enable_nocturnal_mutants = false ; Toggle health regen when near campfires (bool): ; Stand near a lit campfire and the player will slowly heal. enable_campfire_regen = true ; Campfire regen rate (float): campfire_regen_rate = 0.000085 ; Roughly 3 mins. for 1 -> 100 ; Toggle regenerating health for companions (bool): ; When not wounded, companions will regenerate health over an interval. ; Note that health regen happens on a 10 second global timer, which starts on game load. In other words, every 10 seconds since ; loading a save, all companions are healed a specified amount. enable_companion_health_regen = true ; Companion health regen rate (float): ; Set how much health is healed per interval. ; Minimum value is 0, maximum value is 1. ; A value of 1 essentially means 100%. If you want 5%, do 0.05. If you want 35%, do 0.35. You get the idea. companion_healing_rate = 0.1 ; Toggle invulnerable companions (bool): enable_invuln_companions = false ; Toggle dropping active item/weapon when punched by an enemy (bool): ; Only applies to some high-ranked NPCs; low-rank ones aren't strong enough to knock your weapon away. enable_punch_drops_active_item = false ; Curse the Zone with the presence of "bread" (bool) [CHANGES EFFECTIVE ONLY ON NEW GAME]: enable_sus_bread = true ; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\