; ._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._. ; ; alife.ltx ; --------- ; ; Changelist ; ---------- ; [ 20/08/2024 1:30:39 AM ] (moonshroom) ; -> Changed switch_distance (450 -> 250) ; [ 23/07/2024 4:43:57 PM ] (moonshroom) ; -> Changed time_factor (10 -> 6) ; -> Changed start_time (07:00:00 -> -09:00:00) ; ; ._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._. [alife] schedule_min = 1 ; milliseconds schedule_max = 1 ; milliseconds process_time = 900 ; microseconds update_monster_factor = 0.1 time_factor = 6 ; How many in-game seconds pass for every real-life second. normal_time_factor = 10 ; животные в оффлайне перемещаются со скоростью, делённой на этот фактор (чтобы не бегали очень быстро) switch_distance = 350 ; Distance threshold from the player at which an NPC will switch online. If an NPC is within of the player, they will turn online. switch_factor = 0.1 start_time = 09:00:00 start_date = 27.05.2015 autosave_interval = 01:05:00 delay_autosave_interval = 00:00:30 objects_per_update = 20 start_game_callback = _G.start_game_callback ; on starting new game or loading saved one