;Note: Ignore distance is only checked if danger was produced by game_object.enemy with the exception of grenade and ent. corpse [danger_inertion] ;May use condlists from xr_condition grenade = 40000 entity_corpse = 120000 entity_attacked = 30000 attacked = 120000 bullet_ricochet = 90000 enemy_sound = 55000 attack_sound = 90000 entity_death = 50000 hit = 126000 sound = 40000 visual = 50000 [danger_object] ;Ignore distances squared -- May use condlists from xr_condition grenade = 40000 entity_corpse = 120000 entity_attacked = 30000 attacked = 120000 bullet_ricochet = 90000 enemy_sound = 55000 attack_sound = 90000 entity_death = 50000 hit = 126000 sound = 40000 visual = 50000 [danger_inertion_actor] grenade = 40000 entity_corpse = 120000 entity_attacked = 30000 attacked = 120000 bullet_ricochet = 90000 enemy_sound = 55000 attack_sound = 90000 entity_death = 50000 hit = 126000 sound = 40000 visual = 50000 [danger_object_actor] grenade = 40000 entity_corpse = 120000 entity_attacked = 30000 attacked = 120000 bullet_ricochet = 90000 enemy_sound = 55000 attack_sound = 90000 entity_death = 50000 hit = 126000 sound = 40000 visual = 50000