;Note: Ignore distance is only checked if danger was produced by game_object.enemy with the exception of grenade and ent. corpse

[danger_inertion] ;May use condlists from xr_condition
grenade 		= 40000
entity_corpse 	= 120000
entity_attacked = 30000
attacked 		= 120000
bullet_ricochet = 90000
enemy_sound 	= 55000
attack_sound 	= 90000
entity_death 	= 50000
hit				= 126000
sound			= 40000
visual			= 50000

[danger_object] ;Ignore distances squared -- May use condlists from xr_condition
grenade 		= 40000
entity_corpse 	= 120000
entity_attacked = 30000
attacked 		= 120000
bullet_ricochet = 90000
enemy_sound 	= 55000
attack_sound 	= 90000
entity_death 	= 50000
hit				= 126000
sound			= 40000
visual			= 50000

[danger_inertion_actor]
grenade 		= 40000
entity_corpse 	= 120000
entity_attacked = 30000
attacked 		= 120000
bullet_ricochet = 90000
enemy_sound 	= 55000
attack_sound 	= 90000
entity_death 	= 50000
hit				= 126000
sound			= 40000
visual			= 50000

[danger_object_actor]
grenade 		= 40000
entity_corpse 	= 120000
entity_attacked = 30000
attacked 		= 120000
bullet_ricochet = 90000
enemy_sound 	= 55000
attack_sound 	= 90000
entity_death 	= 50000
hit				= 126000
sound			= 40000
visual			= 50000