[grenade_f1]:weapon_probability,default_weapon_params,delayed_action_fuse,grenade_f1_sounds
$prefetch                                          = 128
$spawn                                             = "weapons\grenades\f1"
animation_slot                                     = 7
attach_angle_offset                                = 0.000000,  0.000000,  0.000000
attach_bone_name                                   = 
attach_position_offset                             = -0.053,-0.089,0.0
blast                                              = 5
blast_impulse                                      = 240
blast_r                                            = 6
block_bore										   = true
cform                                              = skeleton
class                                              = G_F1
cost                                               = 1050
default_to_ruck                                    = false
description                                        = st_grenade_f1_descr
discovery_dependency                               = 
ef_weapon_type                                     = 4
explode_duration                                   = 3
explode_particles                                  = explosions_new\explosion_01a
force_const                                        = 25
force_grow_speed                                   = 30; 20
force_max                                          = 30
force_min                                          = 10
frag_ap                                            = 0.5
frag_hit                                           = 0.7
frag_hit_impulse                                   = 100
fragment_speed                                     = 150
frags                                              = 100
frags_r                                            = 27.62
GroupControlSection                                = spawn_group
highlight_equipped                                 = true
hit_type_blast                                     = explosion
hit_type_frag                                      = fire_wound
hud                                                = grenade_f1_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 24
inv_grid_y                                         = 1
inv_name                                           = st_grenade_f1
inv_name_short                                     = st_grenade_f1
inv_weight                                         = 0.6
kill_msg_height                                    = 23
kill_msg_width                                     = 13
kill_msg_x                                         = 1
kill_msg_y                                         = 232
light_color                                        = 1.9,1.4,0.5
light_range                                        = 25.0
light_time                                         = 0.85
max_radius                                         = 15
min_radius                                         = 7.5
reload_dof                                         = 0.0, 0.5, 5, 1.7
single_handed                                      = 0
slot                                               = 3
sprint_allowed                                     = true
throw_dir                                          = 0,0,1
throw_point                                        = 0.4, 0.3, 0.1
up_throw_factor                                    = 1.2
upgr_icon_height                                   = 50
upgr_icon_width                                    = 50
upgr_icon_x                                        = 2000
upgr_icon_y                                        = 2000
visual                                             = dynamics\weapons\wpn_grenades\wpn_f1.ogf
wallmark_section                                   = explosion_marks
weapon_class                                       = 
wm_size                                            = 0.1
zoom_dof                                           = 0.5, 1.0, 180

sprint_start_time 						 		   = 0.035

use_device_anims = true

[grenade_f1_hud]:hud_base
anm_bore                                           = f1_bore, idle
anm_hide                                           = f1_holster, holster
anm_idle                                           = f1_idle, idle
anm_idle_moving_slow                               = f1_moving_slow, moving_slow
anm_idle_moving                                    = f1_moving, moving
anm_idle_moving_crouch                             = f1_crouch, crouch
anm_idle_sprint                                    = f1_sprint, sprint
anm_sprint_start         						   = f1_sprint_start, sprint_start
anm_sprint_idle         						   = f1_sprint, sprint
anm_sprint_end         						   	   = f1_sprint_end, sprint_end
anm_show                                           = f1_draw, draw
anm_throw                                          = f1_throw_end, throw_idle
anm_throw_begin                                    = f1_throw_start, throw_start
anm_throw_idle                                     = f1_throw_idle, throw_idle
anm_switch_device                                  = f1_flash, flash
anm_gasmask                                        = f1_clear, flash
attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0,0,0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0
hands_position                                     = 0.004700,-0.087650,-0.022750
hands_position_16x9                                = 0.004700,-0.087650,-0.022750
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_grenades\wpn_f1_hud
third_person_throw_point_offset                    = -0.05,0.848,0.706
throw_dir                                          = 0,0,1
throw_point                                        = 0.0,0.4,0.3

;[grenade_y1]:grenade_f1
;hud                                                = grenade_y1_hud

;[grenade_y1_hud]:grenade_f1_hud
