;---------------------------------------------------------------------------------------------
;		BASE
;---------------------------------------------------------------------------------------------
[outfit_exo_base]
GroupControlSection                      = spawn_group
discovery_dependency                     =
class                                    = EQU_STLK	;Change to E_STLK if you want to use se_item.se_outfit script binding
cform                                    = skeleton

additional_inventory_weight              = 0	                                       ; +max_walk_weight
additional_inventory_weight2             = 0	                                       ;	+40 kg
player_hud_section                       = actor_hud_05

discovery_dependency                     =
installed_upgrades                       =

ef_equipment_type                        = 5
slot                                     = 6

full_icon_name                           = npc_icon_exo_outfit
full_scale_icon                          = 2,11

sprint_allowed                           = false
helmet_avaliable                         = false
default_to_ruck                          = false

hit_fraction_actor                       = 0.25
control_inertion_factor                  = 2.5

upgrades                                 = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
upgrade_scheme                           = upgrade_scheme_exo_outfit

bones_koeff_protection                   = actor_armor_exo

; MEDIUM RESISTANCE
burn_protection                          = 0.0533
shock_protection                         = 0.2133
radiation_protection                     = 0.0080
chemical_burn_protection                 = 0.0533
telepatic_protection                     = 0.0588
strike_protection                        = 0.3350
explosion_protection                     = 0.3150
wound_protection                         = 0.3150

immunities_sect                          = sect_exo_outfit_immunities

inv_grid_width                           = 2
inv_grid_height                          = 3

is_exo 								     = true

[sect_exo_outfit_immunities]
burn_immunity                            = 0.04
strike_immunity                          = 0.005
shock_immunity                           = 0.07
wound_immunity                           = 0.025
radiation_immunity                       = 0.0
telepatic_immunity                       = 0.0
chemical_burn_immunity                   = 0.04
explosion_immunity                       = 0.025
fire_wound_immunity                      = 0.02

[sect_exo_outfit_immunities_add]
burn_immunity                            = -0.011
strike_immunity                          = -0.001
shock_immunity                           = -0.015
wound_immunity                           = -0.007
radiation_immunity                       = 0.0
telepatic_immunity                       = 0.0
chemical_burn_immunity                   = -0.011
explosion_immunity                       = -0.009
fire_wound_immunity                      = -0.007

;---------------------------------------------------------------------------------------------
;		FREEDOM EXOSKELETON
;---------------------------------------------------------------------------------------------
[svoboda_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\freedom_exo_outfit"
visual                                   = dynamics\outfit\freedom_exo_outfit
actor_visual                             = actors\stalker_freedom\stalker_freedom_4.ogf
npc_visual                               = actors\stalker_freedom\stalker_freedom_4.ogf
player_hud_section                       = actor_hud_freedom_exo

inv_name                                 = svoboda_exo_outfit_name
inv_name_short                           = svoboda_exo_outfit_name
description                              = svoboda_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 20.0

inv_grid_x                               = 12
inv_grid_y                               = 18

upgr_icon_x                              = 935
upgr_icon_y                              = 670
upgr_icon_width                          = 304
upgr_icon_height                         = 159

cost                                     = 190000

upgrades                                 = up_gr_firstab_svoboda_exo_outfit, up_gr_seconab_svoboda_exo_outfit, up_gr_thirdab_svoboda_exo_outfit, up_gr_fourtab_svoboda_exo_outfit, up_gr_fifthab_svoboda_exo_outfit

; MEDIUM RESISTANCE
burn_protection                          = 0.0633
shock_protection                         = 0.2533
radiation_protection                     = 0.0095
chemical_burn_protection                 = 0.0633
strike_protection                        = 0.5600;0.2800
explosion_protection                     = 0.2800
wound_protection                         = 0.2800

bones_koeff_protection                   = actor_armor_freedom_exo

power_loss                               = 1.0
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 1

character_portrait						 = ui_inGame2_Freedom_4

;---------------------------------------------------------------------------------------------
;		BANDIT EXOSKELETON
;---------------------------------------------------------------------------------------------
[bandit_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\bandit_exo_outfit"
visual                                   = dynamics\outfit\bandit_exo_outfit
actor_visual                             = actors\stalker_bandit\stalker_bandit_exo.ogf
npc_visual                               = actors\stalker_bandit\stalker_bandit_exo.ogf
player_hud_section                       = actor_hud_bandit_exo

inv_name                                 = bandit_exo_outfit_name
inv_name_short                           = bandit_exo_outfit_name
description                              = bandit_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 22.5

inv_grid_x                               = 2
inv_grid_y                               = 36

upgr_icon_x                              = 2500
upgr_icon_y                              = 0
upgr_icon_width                          = 350
upgr_icon_height                         = 200

cost                                     = 180000

; MEDIUM RESISTANCE
burn_protection                          = 0.0433
shock_protection                         = 0.1733
radiation_protection                     = 0.0065
chemical_burn_protection                 = 0.0433
strike_protection                        = 0.6000;0.2975
explosion_protection                     = 0.2975
wound_protection                         = 0.2975

bones_koeff_protection                   = actor_armor_bandit_exo

power_loss                               = 1.05
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 1

character_portrait						 = ui_inGame2_merc_4

;---------------------------------------------------------------------------------------------
;		EXOSKELETON
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\exo_outfit"
visual                                   = dynamics\outfit\exo_outfit
actor_visual                             = actors\stalker_neutral\stalker_neutral_4.ogf
npc_visual                               = actors\stalker_neutral\stalker_neutral_4.ogf

player_hud_section                       = actor_hud_exo

inv_name                                 = exo_outfit_name
inv_name_short                           = exo_outfit_name
description                              = exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 25.0

inv_grid_x                               = 14
inv_grid_y                               = 15

upgr_icon_x                              = 334
upgr_icon_y                              = 450
upgr_icon_width                          = 303
upgr_icon_height                         = 159

cost                                     = 170000

strike_protection                        = 0.6500

power_loss                               = 1.1
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 1

character_portrait						 = ui_inGame2_neutral_4

;---------------------------------------------------------------------------------------------
;		MERCENARY EXOSKELETON
;---------------------------------------------------------------------------------------------
[merc_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\merc_exo_outfit"
visual                                   = dynamics\outfit\merc_exo_outfit
actor_visual                             = actors\stalker_merc\stalker_merc_4.ogf
npc_visual                               = actors\stalker_merc\stalker_merc_4.ogf
player_hud_section                       = actor_hud_merc_exo

inv_name                                 = merc_exo_outfit_name
inv_name_short                           = merc_exo_outfit_name
description                              = merc_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 25.0

inv_grid_x                               = 16
inv_grid_y                               = 17

upgr_icon_x                              = 1550
upgr_icon_y                              = 670
upgr_icon_width                          = 304
upgr_icon_height                         = 159

cost                                     = 200000

strike_protection                        = 0.6600

upgrades                                 = up_gr_firstab_merc_exo_outfit, up_gr_seconab_merc_exo_outfit, up_gr_thirdab_merc_exo_outfit, up_gr_fourtab_merc_exo_outfit, up_gr_fifthab_merc_exo_outfit

power_loss                               = 1.1
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 2

character_portrait						 = ui_inGame2_merc_4

;---------------------------------------------------------------------------------------------
;		MONOLITH EXOSKELETON
;---------------------------------------------------------------------------------------------
[monolith_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\monolith_exo_outfit"
visual                                   = dynamics\outfit\monolith_exo_outfit
actor_visual                             = actors\stalker_monolith\stalker_monolith_4.ogf
npc_visual                               = actors\stalker_monolith\stalker_monolith_4.ogf
player_hud_section                       = actor_hud_monolith_exo

inv_name                                 = monolith_exo_outfit_name
inv_name_short                           = monolith_exo_outfit_name
description                              = monolith_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 25.0

inv_grid_x                               = 4
inv_grid_y                               = 36

upgr_icon_x                              = 1540
upgr_icon_y                              = 510
upgr_icon_width                          = 304
upgr_icon_height                         = 159

cost                                     = 220000

strike_protection                        = 0.6400

upgrades                                 = up_gr_firstab_monolith_exo_outfit, up_gr_seconab_monolith_exo_outfit, up_gr_thirdab_monolith_exo_outfit, up_gr_fourtab_monolith_exo_outfit, up_gr_fifthab_monolith_exo_outfit

; MEDIUM RESISTANCE
radiation_protection                     = 0.0214
telepatic_protection                     = 0.0

power_loss                               = 1.1
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 2

character_portrait						 = ui_inGame2_monolit_4

;---------------------------------------------------------------------------------------------
;		DUTY EXOSKELETON
;---------------------------------------------------------------------------------------------
[dolg_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\duty_exo_outfit"
visual                                   = dynamics\outfit\dolg_exo_outfit
actor_visual                             = actors\stalker_dolg\stalker_dolg_4.ogf
npc_visual                               = actors\stalker_dolg\stalker_dolg_4.ogf
player_hud_section                       = actor_hud_dolg_exo

inv_name                                 = dolg_exo_outfit_name
inv_name_short                           = dolg_exo_outfit_name
description                              = dolg_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 27.5

inv_grid_x                               = 2
inv_grid_y                               = 15

upgr_icon_x                              = 1242
upgr_icon_y                              = 670
upgr_icon_width                          = 304
upgr_icon_height                         = 159

cost                                     = 200000

upgrades                                 = up_gr_firstab_dolg_exo_outfit, up_gr_seconab_dolg_exo_outfit, up_gr_thirdab_dolg_exo_outfit, up_gr_fourtab_dolg_exo_outfit, up_gr_fifthab_dolg_exo_outfit

; MEDIUM RESISTANCE
burn_protection                          = 0.0433
shock_protection                         = 0.1733
radiation_protection                     = 0.0065
chemical_burn_protection                 = 0.0433
strike_protection                        = 0.6700;0.3325
explosion_protection                     = 0.3325
wound_protection                         = 0.3325

bones_koeff_protection                   = actor_armor_duty_exo

power_loss                               = 1.15
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 0

character_portrait						 = ui_inGame2_Dolg_4

;---------------------------------------------------------------------------------------------
;		MILITARY EXOSKELETON
;---------------------------------------------------------------------------------------------
[military_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\military_exo_outfit"
visual                                   = dynamics\outfit\military_exo_outfit
actor_visual                             = actors\stalker_soldier\stalker_military_exo.ogf
npc_visual                               = actors\stalker_soldier\stalker_military_exo.ogf
player_hud_section                       = actor_hud_military_exo

inv_name                                 = military_exo_outfit_name
inv_name_short                           = military_exo_outfit_name
description                              = military_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 30.0

inv_grid_x                               = 0
inv_grid_y                               = 36

upgr_icon_x                              = 1850
upgr_icon_y                              = 1000
upgr_icon_width                          = 350
upgr_icon_height                         = 200

cost                                     = 220000

; MEDIUM RESISTANCE
burn_protection                          = 0.0333
shock_protection                         = 0.1333
radiation_protection                     = 0.0050
chemical_burn_protection                 = 0.0333
strike_protection                        = 0.7000;0.3500
explosion_protection                     = 0.3500
wound_protection                         = 0.3500

bones_koeff_protection                   = actor_armor_military_exo

power_loss                               = 1.20
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 0

character_portrait						 = ui_inGame2_monolit_4



;*****************************************************************
;************************* OUTFIT ADDON **************************
;*****************************************************************


;---------------------------------------------------------------------------------------------
;		Radiation Suit
;---------------------------------------------------------------------------------------------
[radiation_outfit]:exo_outfit
$spawn								= "outfit\radiation_outfit"
visual								= dynamics\outfit\stalker_rad_outfit
actor_visual						= actors\stalker_neutral\stalker_neutral_3.ogf
player_hud_section					= actor_hud_radiation

inv_name							= radiation_outfit_name
inv_name_short						= radiation_outfit_name
description							= radiation_outfit_description

glass_present							 = true

is_exo 								     = false

inv_weight							= 16.0

inv_grid_x							= 6
inv_grid_y							= 36

upgr_icon_x							= 935
upgr_icon_y							= 509
upgr_icon_width						= 298
upgr_icon_height					= 156

cost								= 120000

helmet_avaliable			 		= false
power_loss							= 0.9
control_inertion_factor				= 2.5
sprint_allowed						= true
additional_inventory_weight			= 0
additional_inventory_weight2		= 0

upgrades                                 = up_gr_firstab_rad_outfit, up_gr_seconab_rad_outfit, up_gr_thirdab_rad_outfit, up_gr_fourtab_rad_outfit, up_gr_fifthab_rad_outfit

character_portrait						 = ui_inGame2_neutral_3



;---------------------------------------------------------------------------------------------
;		Duty Radiation Suit
;---------------------------------------------------------------------------------------------
[dolg_radiation_outfit]:dolg_exo_outfit
$spawn								= "outfit\dolg_radiation_outfit"
visual								= dynamics\outfit\duty_rad_outfit
actor_visual						= actors\stalker_dolg\stalker_dolgexo_4.ogf
player_hud_section					= actor_hud_duty_radiation

inv_name							= dolg_radiation_outfit_name
inv_name_short						= dolg_radiation_outfit_name
description							= dolg_radiation_outfit_description

glass_present							 = true

is_exo 								     = false

inv_weight							= 18.5

inv_grid_x							= 10
inv_grid_y							= 37

upgr_icon_x							= 1858
upgr_icon_y							= 676
upgr_icon_width						= 290
upgr_icon_height					= 153

cost								= 132000

helmet_avaliable					= false
power_loss							= 0.9
control_inertion_factor				= 2.5
sprint_allowed						= true
additional_inventory_weight			= 0
additional_inventory_weight2		= 0

upgrades                                 = up_gr_firstab_dolg_rad_outfit, up_gr_seconab_dolg_rad_outfit, up_gr_thirdab_dolg_rad_outfit, up_gr_fourtab_dolg_rad_outfit, up_gr_fifthab_dolg_rad_outfit

character_portrait						 = ui_inGame2_Dolg_4e


;---------------------------------------------------------------------------------------------
;		Freedom Radiation Suit
;---------------------------------------------------------------------------------------------
[svoboda_radiation_outfit]:svoboda_exo_outfit
$spawn								= "outfit\svoboda_radiation_outfit"
visual								= dynamics\outfit\freedom_rad_outfit
actor_visual						= actors\stalker_freedom\stalker_freedom5a.ogf
player_hud_section					= actor_hud_freedom_radiation

inv_name							= svoboda_radiation_outfit_name
inv_name_short						= svoboda_radiation_outfit_name
description							= svoboda_radiation_outfit_description

glass_present							 = true

is_exo 								     = false

inv_weight							= 11.0

inv_grid_x							= 12
inv_grid_y							= 37

upgr_icon_x							= 1861
upgr_icon_y							= 842
upgr_icon_width						= 298
upgr_icon_height					= 157

cost								= 132000

helmet_avaliable					= false
power_loss							= 0.9
control_inertion_factor				= 2.5
sprint_allowed						= true
additional_inventory_weight			= 0
additional_inventory_weight2		= 0

upgrades                                 = up_gr_firstab_svoboda_rad_outfit, up_gr_seconab_svoboda_rad_outfit, up_gr_thirdab_svoboda_rad_outfit, up_gr_fourtab_svoboda_rad_outfit, up_gr_fifthab_svoboda_rad_outfit

character_portrait						 = ui_inGame2_Freedom_5


;---------------------------------------------------------------------------------------------
;		Merc Radiation Suit
;---------------------------------------------------------------------------------------------
[merc_radiation_outfit]:merc_exo_outfit
$spawn								= "outfit\merc_radiation_outfit"
visual								= dynamics\outfit\killer_rad_outfit
actor_visual						= actors\stalker_merc\stalker_mercexo_4
player_hud_section					= actor_hud_merc_radiation

inv_name							= merc_radiation_outfit_name
inv_name_short						= merc_radiation_outfit_name
description							= merc_radiation_outfit_description

glass_present							 = true

is_exo 								     = false

inv_weight							= 16.0

inv_grid_x							= 14
inv_grid_y							= 37

upgr_icon_x							= 1857
upgr_icon_y							= 507
upgr_icon_width						= 293
upgr_icon_height					= 157

cost								= 132000

helmet_avaliable					= false
power_loss							= 0.9
control_inertion_factor				= 2.5
sprint_allowed						= true
additional_inventory_weight			= 0
additional_inventory_weight2		= 0

upgrades                                 = up_gr_firstab_merc_rad_outfit, up_gr_seconab_merc_rad_outfit, up_gr_thirdab_merc_rad_outfit, up_gr_fourtab_merc_rad_outfit, up_gr_fifthab_merc_rad_outfit

character_portrait						 = ui_inGame2_merc_4a


;---------------------------------------------------------------------------------------------
;		Monolith Radiation Suit
;---------------------------------------------------------------------------------------------
[monolith_radiation_outfit]:monolith_exo_outfit
$spawn								= "outfit\monolith_radiation_outfit"
visual								= dynamics\outfit\monolith_rad_outfit
actor_visual						= actors\stalker_monolith\stalker_monolith_3.ogf
player_hud_section					= actor_hud_monolith_radiation

inv_name							= monolith_radiation_outfit_name
inv_name_short						= monolith_radiation_outfit_name
description							= monolith_radiation_outfit_description

glass_present							 = true

is_exo 								     = false

inv_weight							= 16.0

inv_grid_x							= 8
inv_grid_y							= 36

upgr_icon_x							= 1240
upgr_icon_y							= 509
upgr_icon_width						= 296
upgr_icon_height					= 157

cost								= 120000

helmet_avaliable					= false
power_loss							= 0.9
control_inertion_factor				= 2.5
sprint_allowed						= true
additional_inventory_weight			= 0
additional_inventory_weight2		= 0

upgrades                                 = up_gr_firstab_monolith_rad_outfit, up_gr_seconab_monolith_rad_outfit, up_gr_thirdab_monolith_rad_outfit, up_gr_fourtab_monolith_rad_outfit, up_gr_fifthab_monolith_rad_outfit

character_portrait						 = ui_inGame2_monolit_3


;---------------------------------------------------------------------------------------------
;		Clear Sky EXOSKELETON
;---------------------------------------------------------------------------------------------
[cs_exo_outfit]:outfit_exo_base
$spawn                                   = "outfit\cs_exo_outfit"
visual                                   = dynamics\outfit\cs_exo_outfit
actor_visual                             = actors\stalker_nebo\stalker_nebo_exo_1.ogf
npc_visual                               = actors\stalker_nebo\stalker_nebo_exo_1.ogf
player_hud_section                       = actor_hud_cs_exo

inv_name                                 = cs_exo_outfit_name
inv_name_short                           = cs_exo_outfit_name
description                              = cs_exo_outfit_description

glass_present							 = true

block_bloodsucker						 = true

inv_weight                               = 25.0

inv_grid_x         						 = 16
inv_grid_y         						 = 37

upgr_icon_x                              = 938
upgr_icon_y                              = 1000
upgr_icon_width                          = 296
upgr_icon_height                         = 154

cost                                     = 240000

strike_protection                        = 0.6300

power_loss                               = 1.1
additional_inventory_weight              = 30
additional_inventory_weight2             = 30
artefact_count                           = 2

character_portrait						 = ui_inGame2_csky_exo


;---------------------------------------------------------------------------------------------
;		PROTO EXOSKELETON
;---------------------------------------------------------------------------------------------
[exo_proto_outfit]:outfit_exo_base
$spawn                                   = "outfit\exo_proto_outfit"
visual                                   = dynamics\outfit\exo_proto_outfit
actor_visual                             = actors\stalker_neutral\stalker_neutral_exo_proto.ogf
npc_visual                               = actors\stalker_neutral\stalker_neutral_exo_proto.ogf
player_hud_section                       = actor_hud_exo_proto

inv_name                                 = exo_proto_outfit_name
inv_name_short                           = exo_proto_outfit_name
description                              = exo_proto_outfit_description

glass_present							 = false

block_bloodsucker						 = false

inv_weight                               = 13.5

is_exo 								     = false

is_exo_proto						     = true

inv_grid_x                               = 24
inv_grid_y                               = 34

upgr_icon_x                              = 624
upgr_icon_y                              = 1150
upgr_icon_width                          = 302
upgr_icon_height                         = 157

cost                                     = 70000

power_loss                               = 0.85
additional_inventory_weight              = 15
additional_inventory_weight2             = 15
artefact_count                           = 1

helmet_avaliable                         = true
sprint_allowed                           = true
character_portrait						 = ui_inGame2_neutral_2_mask

upgrades                                 = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_stalker_outfit

; LOW RESISTANCE
burn_protection                          = 0.0433
shock_protection                         = 0.1133
radiation_protection                     = 0.0065
chemical_burn_protection                 = 0.0433
telepatic_protection                     = 0.0
strike_protection                        = 0.3500;0.1925
explosion_protection                     = 0.2250
wound_protection                         = 0.2150

bones_koeff_protection                   = actor_armor_exo_proto

immunities_sect                          = sect_exo_proto_outfit_immunities

[sect_exo_proto_outfit_immunities]
burn_immunity                            = 0.045
strike_immunity                          = 0.0
shock_immunity                           = 0.04
wound_immunity                           = 0.04
radiation_immunity                       = 0.0
telepatic_immunity                       = 0.0
chemical_burn_immunity                   = 0.045
explosion_immunity                       = 0.045
fire_wound_immunity                      = 0.045

[sect_exo_proto_outfit_immunities_add]
burn_immunity                            = -0.02
strike_immunity                          = 0.0
shock_immunity                           = -0.01
wound_immunity                           = -0.02
radiation_immunity                       = 0.0
telepatic_immunity                       = 0.0
chemical_burn_immunity                   = -0.02
explosion_immunity                       = -0.0125
fire_wound_immunity                      = -0.0175