#include "death_items_by_communities.ltx" [item_count] ;јртефакты af_cristall = 1,1 af_fireball = 1,1 af_dummy_glassbeads = 1,1 af_eye = 1,1 af_fire = 1,1 af_medusa = 1,1 af_cristall_flower = 1,1 af_night_star = 1,1 af_vyvert = 1,1 af_gravi = 1,1 af_gold_fish = 1,1 af_blood = 1,1 af_mincer_meat = 1,1 af_soul = 1,1 af_fuzz_kolobok = 1,1 af_baloon = 1,1 af_glass = 1,1 af_electra_sparkler = 1,1 af_electra_flash = 1,1 af_electra_moonlight = 1,1 af_dummy_battery = 1,1 af_dummy_dummy = 1,1 af_ice = 1,1 af_cocoon = 1,1 af_cell = 1,1 af_fountain = 1,1 af_spaika = 1,1 af_signet = 1,1 af_repei = 1,1 af_bat = 1,1 af_sun = 1,1 af_ear = 1,1 af_chelust = 1,1 af_atom = 1,1 af_lighthouse = 1,1 af_fire_loop = 1,1 af_zhelch = 1,1 af_sandstone = 1,1 af_kislushka = 1,1 af_black_angel = 1,1 af_grapes = 1,1 af_skull_miser = 1,1 af_star_phantom = 1,1 af_medallion = 1,1 af_peas = 1,1 af_generator = 1,1 af_fonar = 1,1 af_tapeworm = 1,1 af_moh = 1,1 af_serofim = 1,1 af_elektron = 1,1 af_kogot = 1,1 amk_cristal_drops = 1,1 amk_ice_s = 1,1 amk_snezhok = 1,1 amk_yoyo = 1,1 af_black = 1,1 af_gauss = 1,1 af_izumrud = 1,1 af_kashtan = 1,1 af_plenka = 1,1 af_setka = 1,1 af_wish = 1,1 ;јммуници¤ ammo_9x18_fmj = 0, 13 ammo_9x18_pmm = 0, 10 ammo_9x19_pbp = 0, 10 ammo_9x19_fmj = 0, 13 ammo_9x21 = 0, 10 ammo_11.43x23_hydro = 0, 9 ammo_11.43x23_fmj = 0, 11 ammo_12x70_buck = 0, 7 ammo_12x76_zhekan = 0, 5 ammo_5.45x39_ap = 0, 7 ammo_5.45x39_fmj = 0, 10 ammo_7.62x39_ap = 0, 6 ammo_7.62x39_fmj = 0, 10 ammo_9x39_ap = 0, 6 ammo_9x39_pab9 = 0, 10 ammo_5.56x45_ss190 = 0, 10 ammo_5.56x45_ap = 0, 7 ammo_5.7x28_fmj = 0, 12 ammo_7.62x51_ap = 0, 5 ammo_7.62x51_fmj = 0, 10 ammo_7.62x54_7h14 = 0, 5 ammo_7.62x54_7h1 = 0, 5 ammo_7.62x54_ap = 0, 5 ammo_og-7b = 0, 2 ammo_vog-25 = 0, 2 ammo_vog-25p = 0, 1 grenade_f1 = 0, 1 grenade_rgd5 = 0, 2 ammo_m209 = 0, 2 ammo_m397a1 = 0, 1 ammo_gauss = 0, 3 ammo_pkm_100 = 0, 30 ammo_338_lm = 0, 4 ammo_300_win = 0, 4 ammo_50ae = 0, 7 ammo_44mag = 0, 7 ;ћедикаменты bandage = 0, 1 medkit = 0, 1 medkit_scientic = 0, 1 medkit_army = 0, 1 antirad = 0, 1 ;Ѕустеры drug_booster = 0, 2 drug_coagulant = 0, 2 drug_psy_blockade = 0, 2 drug_antidot = 0, 2 drug_radioprotector = 0, 2 drug_anabiotic = 0, 2 ;≈да bread = 0, 2 kolbasa = 0, 2 conserva = 0, 2 vodka = 0, 2 energy_drink = 0, 2 energy_drink1 = 0, 2 mineral_water = 0, 2 flyaga = 0, 2 flyaga1 = 0, 2 snickers = 0, 2 ;misc itm_backpack = 0, 1 itm_sleepbag = 0, 1 itm_gunsmith_toolkit = 0, 1 itm_outfit_toolkit = 0, 1 itm_pda_common = 0, 1 itm_pda_uncommon = 0, 1 itm_pda_rare = 0, 1 wpn_mine = 0, 3 equ_backpack = 0, 1 equ_military_pack = 0, 1 equ_small_pack = 0, 1 stalker_patch = 1,1 bandit_patch = 1,1 merc_patch = 1,1 csky_patch = 1,1 duty_patch = 1,1 freedom_patch = 1,1 ecolog_patch = 1,1 army_patch = 1,1 monolith_patch = 1,1 [keep_items] af_quest_b14_twisted = true device_pda_zat_b5_dealer = true device_pda_port_bandit_leader = true af_quest_b14_twisted = true wpn_addon_scope = true wpn_addon_scope_detector = true wpn_addon_scope_night = true wpn_addon_scope_susat = true wpn_addon_scope_susat_custom = true wpn_addon_scope_susat_dusk = true wpn_addon_scope_susat_night = true wpn_addon_scope_susat_x1.6 = true wpn_addon_scope_x2.7 = true pri_a17_gauss_rifle = true device_flash_snag = true zat_b14_device_pda_stalker_find_artefact = true detector_scientific = true zat_b12_key_1 = true zat_b12_key_2 = true jup_b46_duty_founder_pda = true jup_b207_merc_pda_with_contract = true pri_b306_envoy_pda = true zat_b40_pda_1 = true zat_b40_pda_2 = true zat_b20_noah_pda = true zat_b44_barge_pda = true stalker_outfit_barge = true helm_respirator_joker = true helm_hardhat_snag = true pri_b36_monolith_hiding_place_pda = true pri_a25_explosive_charge_item = true jup_b47_merc_pda = true pri_b35_lab_x8_key = true zat_b22_medic_pda = true jup_b202_bandit_pda = true af_compass = true cit_doctors_key = true cit_doctors_pda = true good_psy_helmet = true bad_psy_helmet = true main_story_1_quest_case = true main_story_2_lab_x18_documents = true main_story_3_lab_x16_documents = true main_story_4_lab_x10_documents = true main_story_5_lab_x8_documents = true main_story_6_jup_ug_documents = true main_story_7_mon_con_documents = true wpn_yweapon = true wpn_ypistol = true grenade_y1 = true wpn_yknife = true [spawn_by_story_id] ; story_id = section (can be a condlist) spawned at 100% chance ; example_npc1 = {=some_cond} af_compass, {!some_cond} wpn_pm yan_ecolog_semenov = {!actor_has_item(good_psy_helmet) !actor_has_item(bad_psy_helmet)} good_psy_helmet yan_ecolog_kruglov = {!actor_has_item(good_psy_helmet) !actor_has_item(bad_psy_helmet)} good_psy_helmet yan_ecolog_vasilyev = {!actor_has_item(good_psy_helmet) !actor_has_item(bad_psy_helmet)} good_psy_helmet mar_smart_terrain_doc_doctor = cit_doctors_key mar_smart_terrain_doc_doctor = cit_doctors_pda yan_ghost = main_story_3_lab_x16_documents