Last patch changes: - Fix reticle 2d sights for weak PCs (moonshroom). - Added addon "Alternate hud" (via addon manager, new game is not needed). - Added addon to increase the durability of all equipment (via addon manager, no new game needed). - Returned merchant assortment upgrades from the original. - Improved the reward for the achievement "Mechanized Warfare" (increased the maximum percentage of recovery of durability of equipment, was 75%, became 90%). - Improved the reward for the achievement "Rag and Bone" (slightly increased the chance of getting stashes for tasks and when searching NPС and at the same time slightly increased the chance of more valuable filling stashes for tasks). - Improved the reward for the achievement "Infopreneur" (slightly increased the cash reward when searching NPС). - Slightly redesigned the filling of stashes. - Fix upgrades for binoculars. - Fix the display of prices. - A lot of minor fixes. Standalone version changes: - Added separate animations turning on flashlight/night vision, wiping the mask for all weapons and items. - Added the ability to disable the gas mask/helmet mask shader (and with it the helmet off/on animations are disabled) (Options->Video->Advanced->Gas mask shader). - Added ability to change camera shake while moving (Options->Video->Camera shake). - Added ability to change mouse sensitivity in PiP scopes (Options->Controls). - Added separate footstep sounds during rain (v2v3v4). - Added separate step sounds for NPS in exoskeletons (v2v3v4). - Added the ability to change the scale of the minimap to a separate key (default key is "*" on the numpad, you can change it in the control settings) (Hozar_2002). - Added tilt-on-press mode (Options->Controls). - Added sleeping pills. - Added a quick bolt throw (default key is "B", you can change it in the control settings). - Added SIG SG 550 Sniper (Model/Textures-Krycek). - The mechanics of fast travel have been redesigned: now for travel within the current location an artifact is not required, but for travel between locations the presence of an artifact is mandatory and during travel the "Charge" of the artifact itself will decrease (if the charge is less than 5%, fast travel between locations will become unavailable). - Adapted the "TACTICAL COMPASS" addon (https://www.moddb.com/mods/stalker-anomaly/addons/tactical-compass) (via addon manager, no new game needed). - Updated the 3rd person exoskeleton prototype model (SamArt). - Removed FPS limiter, returned and fixed V-Sync. - Removed the NV built into the scopes (no longer makes sense). - Removed the visibility and audibility bars near the minimap. - Corrected damage from grenades, RPG-7 and underbarrel grenades. - Adjusted survivability of BTR. - Shotgun Spread Fix. - Helicopter rendering fix (v2v3v4). - First-person foot rendering fix (at close distance to the NPC). - Fix mouse sensitivity in PiP scopes with adjustable magnification (Misery). - Fix important characters (now react to the player if he is their enemy). - Fixes original bugs in Swamps and Pripyat locations (krairon). - Fix freezes during saves and going to main menu. - Water Display Fix (Hozar_2002). - Mutant relationship fix (now they're fighting each other again). - New ammunition types added to breakable crates and containers. - The mechanic on Yantar is now located in the bunker. - The mechanic on Kordon is now located in the rookie village. - Added a medic to the Bar. - Technician tools can now not be bought, and can only be found in normal stashes (random chance of finding them) or in quest stashes (50% chance of finding them). - NPCs will now not search corpses (including mutants) that the player is near (CoTZ for IWP). - Now the weak and normal tushkans die with a single kick. - Campfire fixes (NewbieRus, HectorShiroi). - Lots of small fixes and improvements. 22.08.24 Final adjustments to the shootability of objects. Fix for reloading of repaired weapons (Misery). Fix the dialogue with medics. The multiplicity of all optics has been corrected. Added addon for first-person legs (IX-Ray Team). Added consumables usage time on main hud (Misery). Added upgrades for binoculars (Neadez). Added a separate slot for binoculars (default key 7) (for the slot to work, you need to find new binoculars, and the old one must be thrown away or sold). 16.08.24 Small optimisation (v2v3v4). Removed free loot on some locations. Fixes of some engine bugs (Misery, v2v3v4). Fixes some configs. Fixes the completion of tasks at the outpost Duty from the Junkyard (CoC 1.5). Fix for the task of escorting scientists (CoC 1.5). Fix quests to find weapons. Fixes the operation of the Artefact degradation option. Fixes many original configs and scripts (CoC 1.5). Now it is impossible to shoot from weapons with 0-5% state. Now stashes received for tasks have their own label and name. Stashes picked up from corpses also have their own names. Now reputation increases slightly when giving items (CoC 1.5). Now you can use the Compass artefact to move between open areas (hints about the approximate location of both artefacts can be found in the Guide in the PDA). Medic treatment is now paid (Anomaly, Coverdrave). A lot of minor UI tweaks (Misery). Added cyclic quests for Barmen, Dolg leader, Gonta and a bit more quests for Tukarev (scientist technician on Jupiter), Sakharov and for Skinflint (Freedom merchant), returned quests for Hostage Rescue (no new quests or stories will be added for sure, and these quests are an exception). Added separate sounds for ricochets (Misery). Added ranks for artefacts and detectors (in descriptions and guide, for better understanding). Added ability to carry many items at once (hold left CTRL or left ALT or left SHIFT + Double click on the desired item), (CoC 1.5). Added customisable minimap transparency (in Video options), (v2v3v4). Added addon to disable the minimap during an ejection or psi storm (via addon manager, no new game needed). Added addon for faster achievement "Heavy Pockets" (to get it you need to earn 650,000 thousand instead of 1 million), (via addon manager, no new game needed). Added addon for faster achievement "Tourist" (to get it you need to visit 21 locations (except Jupiter and Hospital) instead of 32, which are before Zaton), (via addon manager, requires New Game!). Improved 3rd person player movement animations (IX-Ray Team). Reduced spawn grenades at all NPS. Removed found non-lootable geocaches. Adjusted descriptions of some achievements. Adjusted the shootability of objects for all bullets. Slightly updated the guide (about artefacts - in the artefacts section, about detectors and controls - in the game features section). Now you can add translation to any language (by adding a folder with the name of the language, on the path gamedata\configs\text and accordingly make a full translation to the desired language), (CoC 1.5). 18.07.24 Added important character badge for the Swamp Doctor (the badge only appears when the Doctor stops to rest). Added characteristic indicators for backpacks (as on suits). Added carrying weight indicator for suits (exoskeletons). Meat cooking has been redone (now all meat in the selected category will be cooked in one tap), (Hozar_2002). New game start fix. Fix impenetrable bushes. Strangely flying bullets fix (especially noticeable when shooting from radioactive hills in the "Junkyard"). Weapon upgrade fixes. PiP sights NV relighting fix. Trade fixes (now extended assortment will appear in all traders, provided the achievement "Wealthy Customer" is obtained and if the relationship points in the DA are 1000 more than the starting values). Fixed some configs. Fixes of some engine bugs (Misery, IX-Ray Team). Quest Reward Fixes. Disabled sleep for "Survival" mode (because after sleep too many monsters were spawning around the player and the game started to lag a lot). Small test optimisation (v2v3v4). Added "Campfire mode" (saving in locations where there are no fires is not limited). Redesigned stash system (less chance to drop, but better filling). Removed non-lootable stashes. Redone stashes for getting the "Tourist" achievement (now there are 4 instead of 3, they have their own label and title, and their contents are quite valuable). Increased discounts for technicians (except for Kardan, his discounts are tied to vodka), after handing over tools. Removed a lot of ‘free’ loot in some locations. 27.06.24 Fast travel fix with backpacks. More correct weight for some weapons and addons. Added ability to attach sniper sights to AKSU, VITYAZ, VECTOR and RPK-74/RPK-74P. VSSM now has a magazine for 20 rounds. Accelerated animations of first aid kits, bandages and anti-rads (for exoskeleton too). 19.06.24 Fixes of some configs and scripts. Fixes of some engine bugs. Added backpacks and everything related to them (icons taken from here https://www.moddb.com/mods/stalker-anomaly/addons/maids-vanilla-hd-icons). 16.06.24 Now by default partners are mortal (but through the addon manager they can be made immortal, no new game is needed). Fixes some engine bugs. Reduced prices for transitions at merchants. Fixes some configs. Some armour became stronger. Added addon to make "Mercenaries" become enemies of "Loners" (via addon manager, requires New Game!). Added addon for fast travel without artefact (via addon manager, no new game required). Added addon to disable time transitions between locations (via addon manager, no new game required). Fix sensitivity in 2d sights through the engine (fix mouse sensitivity for 2d sights MUST be switched off in the addon manager!). Fix the time to loot mutants. Accelerated animations for helmet removal/dressing. Reduced sleep, thirst, and hunger requirements. Added the ability to jump when aiming. Suit durability upgrades now make sense. Increased the reward for finding tools for technicians. 13.06.24 Fixed scope recoil after upgrading some weapons. Fixed muzzle flash on WA2000. Fixed trade issues. Fixed excessive spawning of AK-103 on NPCs. Fixed weapon durability. New firing sounds for AK-105. Fixed some upgrades. Improved animations on G36. Fixes some engine bugs. Added full English translation the addon manager. Added mouse sensitivity fix for 2D scopes through the addon manager (apply only if playing with 2D scopes, for this disable the PiP scopes checkbox in: Options->Video->Advanced->PiP scopes). 10.06.24 Fixed grass density in the launcher. Fixed crash during random character selection. Fixed some meshes and animations. Fixed mod launch on 2K monitors and fonts. Fixed "High Settings" preset in the launcher. Fixed some configs. Added fonts for 4K through the addon manager. Removed the "Indirect Lighting" option from the launcher. Fixed some crashes. 08.06.24 Fixed "High Settings" preset in the launcher. Fixed mod launch on 2K monitors and tested font scaling for 2K monitors.