### Installation Instructions for the Improved Weapon Pack - It is recommended to install the mod on an SSD. - Before unpacking the archive with the mod, MAKE SURE THAT THERE IS ~20 GB OF FREE SPACE ON THE SYSTEM DISK, and YOU CAN UNPACK IT USING ANY ARCHIVER. - Standalone version includes: S.T.A.L.K.E.R. Call of Chernobyl 1.4.12 + Patch 1.4.22 + I.W.P. + All patches for I.W.P. + Lots of fixes and improvements. **USE OF ANY CONTENT FROM I.W.P. IS PROHIBITED FOR ANY COMMERCIAL PURPOSES OR IF YOUR "MOD, ADDON OR MODPACK" HAS ANY DONATIONS!!! **WHEN USING ANY CONTENT FROM I.W.P., PLEASE ATTRIBUTE AUTHORSHIP** **BEFORE ASKING ANY QUESTIONS ABOUT THE MOD, READ THE FAQ** 1. Unpack I.W.P. (THE ORIGINAL CALL OF PRIPYAT or CALL OF CHERNOBYL NOT NEEDED!). 2. Disable your antivirus or add the game folder to exclusions (the antivirus might delete the launcher because it doesn't have a digital signature). 3. Launch the game only through `Launcher.exe` (configure all options in the launcher to suit your needs). 4. Be sure to go into the "Control" options and assign new keys, as well as into the "Game" options to customize the gameplay for yourself. 5. Use JSGME to enable the English translation. 6. New game is mandatory! (saves from the original Call of Chernobyl 1.4.22, any other mods, addons or builds based on it, or from previous versions of I.W.P. will not work). 7. It is highly recommended to install one of the texture addons via the addon manager (the JSGME addon manager itself is already built in): - [Autumnal Winds](https://www.moddb.com/mods/call-of-chernobyl/addons/autumnal-winds) - [Absolute Nature Redux](https://www.moddb.com/mods/call-of-chernobyl/addons/absolute-nature-redux) 8. To make the addon manager in English, simply delete the JSGME.lng file from the game folder. ### Note: **TECH SUPPORT IS NOT PROVIDED FOR EDITING GAME FILES, THE MOD, CONSOLE COMMANDS, DOWNLOADING THE MOD OR ITS REPACKS FROM OTHER SITES (except for official resources on AP-PRO, MODDB and VKontakte), USING DIFFERENT LINKS, OR USING ANY UNOFFICIAL ADDONS!!! **IT IS STRONGLY RECOMMENDED TO PLAY WITHOUT ANY UNOFFICIAL OR CUSTOM ADDONS ON THE FIRST PLAYTHROUGH** **ATTENTION: A NEW GAME IS REQUIRED, OLD SAVES WILL NOT WORK!!! ### About: The purpose of this weapon pack is to collect quality models, (or create) textures and animations, without a bunch of identical AKs and other (in our opinion), unnecessary weapons. Was implemented X64 engine with many edits, added animations of use for all standard items (provisions, medicines, drugs), skinning mutants, replaced all models of hands, replaced many sounds (Иavaяо, Gunslinger Mod, KisaTraxova228, Mra Ogonk, YungPr1nce, Shr¡ke, HarukaSai). The following addons are also built in: Outfit Addon (VodkaChicken), W.A.R.F.I.G.H.T.E.R (WarfighterAddon), Stalker Tweaks 11 (SarisKhan), Artefact Expansion (SarisKhan), Immersive fast travel (spikensbror), Ignite or Extinguish Campfires (Strelok_Freeman, Revo Lucas), Alife on all levels (av661194), Level changers (av661194), Companions quick menu (Debrovski), Weather distance vanillized (CzechDeath), TRX - Dynamic News Revamp (Tronex), TRX - Fresh Start (Tronex), TRX - Global Weather (Tronex), cooking on fires (based on the script from AZM adapted and finalized), translucent inventory (based on Gunslinger Mod from Survoks), layered system of gunshot sounds, disable PiP sights (2D sights are also available), a lot of fixes and improvements for the original Call of Chernobyl 1.4.22. ### Minimum System Requirements: - Processor: AMD Athlon X4 860K or Intel analogue. - Video card: NVIDIA GTX 750 or an analogue from AMD. - DirectX 11. - RAM: 8 GB. - Drive space: ~17 GB (SSD drive is recommended). - Windows 10. ### Standalone version changes: - Added separate animations turning on flashlight/night vision, wiping the mask for all weapons and items. - Added the ability to disable the gas mask/helmet mask shader (and with it the helmet off/on animations are disabled) (Options->Video->Advanced->Gas mask shader). - Added ability to change camera shake while moving (Options->Video->Camera shake). - Added ability to change mouse sensitivity in PiP scopes (Options->Controls). - Added separate footstep sounds during rain (v2v3v4). - Added separate step sounds for NPS in exoskeletons (v2v3v4). - Added the ability to change the scale of the minimap to a separate key (default key is "*" on the numpad, you can change it in the control settings) (Hozar_2002). - Added tilt-on-press mode (Options->Controls). - Added sleeping pills. - Added a quick bolt throw (default key is "B", you can change it in the control settings). - Added SIG SG 550 Sniper (Model/Textures-Krycek). - The mechanics of fast travel have been redesigned: now for travel within the current location an artifact is not required, but for travel between locations the presence of an artifact is mandatory and during travel the "Charge" of the artifact itself will decrease (if the charge is less than 5%, fast travel between locations will become unavailable). - Adapted the "TACTICAL COMPASS" addon (https://www.moddb.com/mods/stalker-anomaly/addons/tactical-compass) (via addon manager, no new game needed). - Updated the 3rd person exoskeleton prototype model (SamArt). - Removed FPS limiter, returned and fixed V-Sync. - Removed the NV built into the scopes (no longer makes sense). - Removed the visibility and audibility bars near the minimap. - Corrected damage from grenades, RPG-7 and underbarrel grenades. - Adjusted survivability of BTR. - Shotgun Spread Fix. - Helicopter rendering fix (v2v3v4). - First-person foot rendering fix (at close distance to the NPC). - Fix mouse sensitivity in PiP scopes with adjustable magnification (Misery). - Fix important characters (now react to the player if he is their enemy). - Fixes original bugs in Swamps and Pripyat locations (krairon). - Fix freezes during saves and going to main menu. - Water Display Fix (Hozar_2002). - Mutant relationship fix (now they're fighting each other again). - New ammunition types added to breakable crates and containers. - The mechanic on Yantar is now located in the bunker. - The mechanic on Kordon is now located in the rookie village. - Added a medic to the Bar. - Technician tools can now not be bought, and can only be found in normal stashes (random chance of finding them) or in quest stashes (50% chance of finding them). - NPCs will now not search corpses (including mutants) that the player is near (CoTZ for IWP). - Now the weak and normal tushkans die with a single kick. - Campfire fixes (NewbieRus, HectorShiroi). - Lots of small fixes and improvements. Features, Tips, and Drawbacks: ### Features and tips: - **Location Transitions**: Transitions between locations take a certain amount of time (av661194). - **Character Metrics**: Keep an eye on the protagonist's thirst, hunger, sleep, and radiation levels. Ignoring these will reduce health and could lead to the protagonist's death, especially during transitions between locations. - **Player Stashes**: Player stashes (Quick Drop Backpack and Backpack) are marked with a red icon on the minimap and PDA (Call of Chernobyl 1.5). - **Player Mines**: Player-placed mines have their own icon on the minimap and PDA (Call of Chernobyl 1.5). - **Custom Markers**: You can place custom markers by double-clicking LMB on the minimap in the PDA (Call of Chernobyl 1.5). - **Companions**: Companions can run quickly with the protagonist. There is a companion menu (assigned to a separate key in options) and extended companion information on the HUD (option "Extended HUD" in the "Interface" tab) (Debrovski, Call of Chernobyl 1.5). - **Travel via Traders**: Added the ability to travel between locations through traders (spikensbror). - **Campfires**: Added the ability to light, extinguish campfires, and cook meat on them (Call of Chernobyl 1.5, based on AZM mod, script improvements by Hozar2002). - **Alife Activation**: Added the option to activate alife on all locations (the option appears after loading a level in the "Game" tab and requires restarting the game) (av661194). - **PDA Disable Option**: Optional PDA disable during emissions and in dungeons (options appear after loading a level in the "Interface" tab) (FozeSt, script improvements by Hozar2002). - **Minimap scale**: Added the ability to change the scale of the minimap to a separate key (default key is "*" on the numpad) (Hozar_2002). - **Minimap transparency**: Added customisable minimap transparency (in the ‘Video’ options), (v2v3v4). - **Move items**: Added ability to move multiple items at once (hold left CTRL or left ALT or left SHIFT + Double click on the desired item), (CoC 1.5). - **Backpacks**: Added backpacks to increase carry weight (CoC 1.5). - **Playable Zombies**: You can play as zombies by pressing the "Z" key in the "New Game" menu. - **Recommended Difficulty**: For the best experience, it is recommended to play on "Master" difficulty. **AFTER LOADING A LEVEL, THE WEATHER AND INTERFACE EDITOR WILL BE AVAILABLE (DOUBLE PRESS F10).** ### Launcher Settings: #### Gameplay: - **Autosave Interval**: Approximate interval between autosaves (similar to modern games). - **Very Accurate NPCs**: Significantly improves NPC accuracy compared to the original (reduces FPS by about 5%). - **Hardcore NPC Vision**: Significantly improves NPC vision (enemy visibility) compared to the original (reduces FPS by about 5%). #### Technical: - **EFX Surround Sound**: Enables support for sound zones (set in the SDK). - **Prefetch Models**: Preloads all models specified in the file to reduce stuttering and loading during exploration. - **Dbg Mode**: Enables the spawner in the main menu (S key). - **Developer Options**: All other options in the "Technical" section are for developers and should not be enabled. ### Drawbacks and Bugs: - **Alt+Tab Issue**: Do not Alt+Tab with the console open (the game may freeze). - **Resolution Support**: The interface and weapons were designed for Full HD (16:9); 4:3 support exists but isn't precisely tuned. - **FoV Issues**: All weapons and animations are tuned for the default FoV. Increasing the FoV might cause some animations to look incorrect. - **Item Animation Bugs**: Sometimes item animations can bug out and lock part of the controls, fixed by reloading the save (but not always). - **Quest Bugs**: "Clearing" type quests fail if you move from the location where you took the task to a location where the task doesn't exist (original Call of Chernobyl 1.4.22 bug). - **Mutant Spawn Issue**: If mutants don't spawn in "Clearing Mutants" quests, save and load the game (original Call of Chernobyl 1.4.22 bug). **RANDOM CRASHES ALWAYS PRESENT (X-RAY MOMENT) AND NOBODY WILL FIX THEM.** IWP discord server: https://discord.gg/8W7wPpxxy2 Translation was made by: averagegamer2, arhit890, bois6245, silnexus Contact us on discord for any questions or if you have any problems with the translation.